1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048
|
/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// sv_game.c -- interface to the game dll
#include "server.h"
#include "../botlib/botlib.h"
botlib_export_t *botlib_export;
// these functions must be used instead of pointer arithmetic, because
// the game allocates gentities with private information after the server shared part
int SV_NumForGentity( sharedEntity_t *ent ) {
int num;
num = ( (byte *)ent - (byte *)sv.gentities ) / sv.gentitySize;
return num;
}
sharedEntity_t *SV_GentityNum( int num ) {
sharedEntity_t *ent;
ent = ( sharedEntity_t * )( (byte *)sv.gentities + sv.gentitySize * ( num ) );
return ent;
}
playerState_t *SV_GameClientNum( int num ) {
playerState_t *ps;
ps = ( playerState_t * )( (byte *)sv.gameClients + sv.gameClientSize * ( num ) );
return ps;
}
svEntity_t *SV_SvEntityForGentity( sharedEntity_t *gEnt ) {
if ( !gEnt || gEnt->s.number < 0 || gEnt->s.number >= MAX_GENTITIES ) {
Com_Error( ERR_DROP, "SV_SvEntityForGentity: bad gEnt" );
}
return &sv.svEntities[ gEnt->s.number ];
}
sharedEntity_t *SV_GEntityForSvEntity( svEntity_t *svEnt ) {
int num;
num = svEnt - sv.svEntities;
return SV_GentityNum( num );
}
/*
===============
SV_GameSendServerCommand
Sends a command string to a client
===============
*/
void SV_GameSendServerCommand( int clientNum, const char *text ) {
if ( clientNum == -1 ) {
SV_SendServerCommand( NULL, "%s", text );
} else {
if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) {
return;
}
SV_SendServerCommand( svs.clients + clientNum, "%s", text );
}
}
/*
===============
SV_GameDropClient
Disconnects the client with a message
===============
*/
void SV_GameDropClient( int clientNum, const char *reason ) {
if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) {
return;
}
SV_DropClient( svs.clients + clientNum, reason );
}
/*
=================
SV_SetBrushModel
sets mins and maxs for inline bmodels
=================
*/
void SV_SetBrushModel( sharedEntity_t *ent, const char *name ) {
clipHandle_t h;
vec3_t mins, maxs;
if ( !name ) {
Com_Error( ERR_DROP, "SV_SetBrushModel: NULL" );
}
if ( name[0] != '*' ) {
Com_Error( ERR_DROP, "SV_SetBrushModel: %s isn't a brush model", name );
}
ent->s.modelindex = atoi( name + 1 );
h = CM_InlineModel( ent->s.modelindex );
CM_ModelBounds( h, mins, maxs );
VectorCopy( mins, ent->r.mins );
VectorCopy( maxs, ent->r.maxs );
ent->r.bmodel = qtrue;
ent->r.contents = -1; // we don't know exactly what is in the brushes
SV_LinkEntity( ent ); // FIXME: remove
}
/*
=================
SV_inPVS
Also checks portalareas so that doors block sight
=================
*/
qboolean SV_inPVS( const vec3_t p1, const vec3_t p2 ) {
int leafnum;
int cluster;
int area1, area2;
byte *mask;
leafnum = CM_PointLeafnum( p1 );
cluster = CM_LeafCluster( leafnum );
area1 = CM_LeafArea( leafnum );
mask = CM_ClusterPVS( cluster );
leafnum = CM_PointLeafnum( p2 );
cluster = CM_LeafCluster( leafnum );
area2 = CM_LeafArea( leafnum );
if ( mask && ( !( mask[cluster >> 3] & ( 1 << ( cluster & 7 ) ) ) ) ) {
return qfalse;
}
if ( !CM_AreasConnected( area1, area2 ) ) {
return qfalse; // a door blocks sight
}
return qtrue;
}
/*
=================
SV_inPVSIgnorePortals
Does NOT check portalareas
=================
*/
qboolean SV_inPVSIgnorePortals( const vec3_t p1, const vec3_t p2 ) {
int leafnum;
int cluster;
byte *mask;
leafnum = CM_PointLeafnum( p1 );
cluster = CM_LeafCluster( leafnum );
mask = CM_ClusterPVS( cluster );
leafnum = CM_PointLeafnum( p2 );
cluster = CM_LeafCluster( leafnum );
if ( mask && ( !( mask[cluster >> 3] & ( 1 << ( cluster & 7 ) ) ) ) ) {
return qfalse;
}
return qtrue;
}
/*
========================
SV_AdjustAreaPortalState
========================
*/
void SV_AdjustAreaPortalState( sharedEntity_t *ent, qboolean open ) {
svEntity_t *svEnt;
svEnt = SV_SvEntityForGentity( ent );
if ( svEnt->areanum2 == -1 ) {
return;
}
CM_AdjustAreaPortalState( svEnt->areanum, svEnt->areanum2, open );
}
/*
==================
SV_EntityContact
==================
*/
qboolean SV_EntityContact( const vec3_t mins, const vec3_t maxs, const sharedEntity_t *gEnt, const int capsule ) {
const float *origin, *angles;
clipHandle_t ch;
trace_t trace;
// check for exact collision
origin = gEnt->r.currentOrigin;
angles = gEnt->r.currentAngles;
ch = SV_ClipHandleForEntity( gEnt );
CM_TransformedBoxTrace( &trace, vec3_origin, vec3_origin, mins, maxs,
ch, -1, origin, angles, capsule );
return trace.startsolid;
}
/*
===============
SV_GetServerinfo
===============
*/
void SV_GetServerinfo( char *buffer, int bufferSize ) {
if ( bufferSize < 1 ) {
Com_Error( ERR_DROP, "SV_GetServerinfo: bufferSize == %i", bufferSize );
}
Q_strncpyz( buffer, Cvar_InfoString( CVAR_SERVERINFO ), bufferSize );
}
/*
===============
SV_LocateGameData
===============
*/
void SV_LocateGameData( sharedEntity_t *gEnts, int numGEntities, int sizeofGEntity_t,
playerState_t *clients, int sizeofGameClient ) {
sv.gentities = gEnts;
sv.gentitySize = sizeofGEntity_t;
sv.num_entities = numGEntities;
sv.gameClients = clients;
sv.gameClientSize = sizeofGameClient;
}
/*
===============
SV_GetUsercmd
===============
*/
void SV_GetUsercmd( int clientNum, usercmd_t *cmd ) {
if ( clientNum < 0 || clientNum >= sv_maxclients->integer ) {
Com_Error( ERR_DROP, "SV_GetUsercmd: bad clientNum:%i", clientNum );
}
*cmd = svs.clients[clientNum].lastUsercmd;
}
//==============================================
/*
static int FloatAsInt( float f ) {
int temp;
*(float *)&temp = f;
return temp;
}
*/
static int FloatAsInt( float f ) {
floatint_t fi;
fi.f = f;
return fi.i;
}
/*
====================
SV_GameSystemCalls
The module is making a system call
====================
*/
intptr_t SV_GameSystemCalls( intptr_t *args ) {
switch ( args[0] ) {
case G_PRINT:
Com_Printf( "%s", (const char*)VMA(1) );
return 0;
case G_ERROR:
Com_Error( ERR_DROP, "%s", (const char*)VMA(1) );
return 0;
case G_MILLISECONDS:
return Sys_Milliseconds();
case G_CVAR_REGISTER:
Cvar_Register( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );
return 0;
case G_CVAR_UPDATE:
Cvar_Update( VMA( 1 ) );
return 0;
case G_CVAR_SET:
Cvar_SetSafe( (const char *)VMA(1), (const char *)VMA(2) );
return 0;
case G_CVAR_VARIABLE_INTEGER_VALUE:
return Cvar_VariableIntegerValue( (const char *)VMA( 1 ) );
case G_CVAR_VARIABLE_STRING_BUFFER:
Cvar_VariableStringBuffer( VMA( 1 ), VMA( 2 ), args[3] );
return 0;
case G_ARGC:
return Cmd_Argc();
case G_ARGV:
Cmd_ArgvBuffer( args[1], VMA( 2 ), args[3] );
return 0;
case G_SEND_CONSOLE_COMMAND:
Cbuf_ExecuteText( args[1], VMA( 2 ) );
return 0;
case G_FS_FOPEN_FILE:
return FS_FOpenFileByMode( VMA( 1 ), VMA( 2 ), args[3] );
case G_FS_READ:
FS_Read( VMA( 1 ), args[2], args[3] );
return 0;
case G_FS_WRITE:
return FS_Write( VMA( 1 ), args[2], args[3] );
case G_FS_RENAME:
FS_Rename( VMA( 1 ), VMA( 2 ) );
return 0;
case G_FS_FCLOSE_FILE:
FS_FCloseFile( args[1] );
return 0;
case G_FS_GETFILELIST:
return FS_GetFileList( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );
case G_LOCATE_GAME_DATA:
SV_LocateGameData( VMA( 1 ), args[2], args[3], VMA( 4 ), args[5] );
return 0;
case G_DROP_CLIENT:
SV_GameDropClient( args[1], VMA( 2 ) );
return 0;
case G_SEND_SERVER_COMMAND:
SV_GameSendServerCommand( args[1], VMA( 2 ) );
return 0;
case G_LINKENTITY:
SV_LinkEntity( VMA( 1 ) );
return 0;
case G_UNLINKENTITY:
SV_UnlinkEntity( VMA( 1 ) );
return 0;
case G_ENTITIES_IN_BOX:
return SV_AreaEntities( VMA( 1 ), VMA( 2 ), VMA( 3 ), args[4] );
case G_ENTITY_CONTACT:
return SV_EntityContact( VMA( 1 ), VMA( 2 ), VMA( 3 ), /* int capsule */ qfalse );
case G_ENTITY_CONTACTCAPSULE:
return SV_EntityContact( VMA( 1 ), VMA( 2 ), VMA( 3 ), /* int capsule */ qtrue );
case G_TRACE:
SV_Trace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /* int capsule */ qfalse );
return 0;
case G_TRACECAPSULE:
SV_Trace( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ), args[6], args[7], /* int capsule */ qtrue );
return 0;
case G_POINT_CONTENTS:
return SV_PointContents( VMA( 1 ), args[2] );
case G_SET_BRUSH_MODEL:
SV_SetBrushModel( VMA( 1 ), VMA( 2 ) );
return 0;
case G_IN_PVS:
return SV_inPVS( VMA( 1 ), VMA( 2 ) );
case G_IN_PVS_IGNORE_PORTALS:
return SV_inPVSIgnorePortals( VMA( 1 ), VMA( 2 ) );
case G_SET_CONFIGSTRING:
SV_SetConfigstring( args[1], VMA( 2 ) );
return 0;
case G_GET_CONFIGSTRING:
SV_GetConfigstring( args[1], VMA( 2 ), args[3] );
return 0;
case G_SET_USERINFO:
SV_SetUserinfo( args[1], VMA( 2 ) );
return 0;
case G_GET_USERINFO:
SV_GetUserinfo( args[1], VMA( 2 ), args[3] );
return 0;
case G_GET_SERVERINFO:
SV_GetServerinfo( VMA( 1 ), args[2] );
return 0;
case G_ADJUST_AREA_PORTAL_STATE:
SV_AdjustAreaPortalState( VMA( 1 ), args[2] );
return 0;
case G_AREAS_CONNECTED:
return CM_AreasConnected( args[1], args[2] );
case G_BOT_ALLOCATE_CLIENT:
return SV_BotAllocateClient();
case G_BOT_FREE_CLIENT:
SV_BotFreeClient( args[1] );
return 0;
case G_GET_USERCMD:
SV_GetUsercmd( args[1], VMA( 2 ) );
return 0;
case G_GET_ENTITY_TOKEN:
{
const char *s;
s = COM_Parse( &sv.entityParsePoint );
Q_strncpyz( VMA( 1 ), s, args[2] );
if ( !sv.entityParsePoint && !s[0] ) {
return qfalse;
} else {
return qtrue;
}
}
case G_DEBUG_POLYGON_CREATE:
return BotImport_DebugPolygonCreate( args[1], args[2], VMA( 3 ) );
case G_DEBUG_POLYGON_DELETE:
BotImport_DebugPolygonDelete( args[1] );
return 0;
case G_REAL_TIME:
return Com_RealTime( VMA( 1 ) );
case G_SNAPVECTOR:
Q_SnapVector(VMA(1));
return 0;
case G_GETTAG:
return SV_GetTag( args[1], VMA( 2 ), VMA( 3 ) );
//====================================
case BOTLIB_SETUP:
return SV_BotLibSetup();
case BOTLIB_SHUTDOWN:
return SV_BotLibShutdown();
case BOTLIB_LIBVAR_SET:
return botlib_export->BotLibVarSet( VMA( 1 ), VMA( 2 ) );
case BOTLIB_LIBVAR_GET:
return botlib_export->BotLibVarGet( VMA( 1 ), VMA( 2 ), args[3] );
case BOTLIB_PC_ADD_GLOBAL_DEFINE:
return botlib_export->PC_AddGlobalDefine( VMA( 1 ) );
case BOTLIB_PC_LOAD_SOURCE:
return botlib_export->PC_LoadSourceHandle( VMA( 1 ) );
case BOTLIB_PC_FREE_SOURCE:
return botlib_export->PC_FreeSourceHandle( args[1] );
case BOTLIB_PC_READ_TOKEN:
return botlib_export->PC_ReadTokenHandle( args[1], VMA( 2 ) );
case BOTLIB_PC_SOURCE_FILE_AND_LINE:
return botlib_export->PC_SourceFileAndLine( args[1], VMA( 2 ), VMA( 3 ) );
case BOTLIB_START_FRAME:
return botlib_export->BotLibStartFrame( VMF( 1 ) );
case BOTLIB_LOAD_MAP:
return botlib_export->BotLibLoadMap( VMA( 1 ) );
case BOTLIB_UPDATENTITY:
return botlib_export->BotLibUpdateEntity( args[1], VMA( 2 ) );
case BOTLIB_TEST:
return botlib_export->Test( args[1], VMA( 2 ), VMA( 3 ), VMA( 4 ) );
case BOTLIB_GET_SNAPSHOT_ENTITY:
return SV_BotGetSnapshotEntity( args[1], args[2] );
case BOTLIB_GET_CONSOLE_MESSAGE:
return SV_BotGetConsoleMessage( args[1], VMA( 2 ), args[3] );
case BOTLIB_USER_COMMAND:
{
int clientNum = args[1];
if ( clientNum >= 0 && clientNum < sv_maxclients->integer ) {
SV_ClientThink( &svs.clients[clientNum], VMA(2) );
}
}
return 0;
case BOTLIB_AAS_ENTITY_INFO:
botlib_export->aas.AAS_EntityInfo( args[1], VMA( 2 ) );
return 0;
case BOTLIB_AAS_INITIALIZED:
return botlib_export->aas.AAS_Initialized();
case BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX:
botlib_export->aas.AAS_PresenceTypeBoundingBox( args[1], VMA( 2 ), VMA( 3 ) );
return 0;
case BOTLIB_AAS_TIME:
return FloatAsInt( botlib_export->aas.AAS_Time() );
// Ridah
case BOTLIB_AAS_SETCURRENTWORLD:
botlib_export->aas.AAS_SetCurrentWorld( args[1] );
return 0;
// done.
case BOTLIB_AAS_POINT_AREA_NUM:
return botlib_export->aas.AAS_PointAreaNum( VMA( 1 ) );
case BOTLIB_AAS_TRACE_AREAS:
return botlib_export->aas.AAS_TraceAreas( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ), args[5] );
case BOTLIB_AAS_POINT_CONTENTS:
return botlib_export->aas.AAS_PointContents( VMA( 1 ) );
case BOTLIB_AAS_NEXT_BSP_ENTITY:
return botlib_export->aas.AAS_NextBSPEntity( args[1] );
case BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY:
return botlib_export->aas.AAS_ValueForBSPEpairKey( args[1], VMA( 2 ), VMA( 3 ), args[4] );
case BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY:
return botlib_export->aas.AAS_VectorForBSPEpairKey( args[1], VMA( 2 ), VMA( 3 ) );
case BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY:
return botlib_export->aas.AAS_FloatForBSPEpairKey( args[1], VMA( 2 ), VMA( 3 ) );
case BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY:
return botlib_export->aas.AAS_IntForBSPEpairKey( args[1], VMA( 2 ), VMA( 3 ) );
case BOTLIB_AAS_AREA_REACHABILITY:
return botlib_export->aas.AAS_AreaReachability( args[1] );
case BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA:
return botlib_export->aas.AAS_AreaTravelTimeToGoalArea( args[1], VMA( 2 ), args[3], args[4] );
case BOTLIB_AAS_SWIMMING:
return botlib_export->aas.AAS_Swimming( VMA( 1 ) );
case BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT:
return botlib_export->aas.AAS_PredictClientMovement( VMA( 1 ), args[2], VMA( 3 ), args[4], args[5],
VMA( 6 ), VMA( 7 ), args[8], args[9], VMF( 10 ), args[11], args[12], args[13] );
// Ridah, route-tables
case BOTLIB_AAS_RT_SHOWROUTE:
botlib_export->aas.AAS_RT_ShowRoute( VMA( 1 ), args[2], args[3] );
return 0;
case BOTLIB_AAS_RT_GETHIDEPOS:
return botlib_export->aas.AAS_RT_GetHidePos( VMA( 1 ), args[2], args[3], VMA( 4 ), args[5], args[6], VMA( 7 ) );
case BOTLIB_AAS_FINDATTACKSPOTWITHINRANGE:
return botlib_export->aas.AAS_FindAttackSpotWithinRange( args[1], args[2], args[3], VMF( 4 ), args[5], VMA( 6 ) );
case BOTLIB_AAS_SETAASBLOCKINGENTITY:
botlib_export->aas.AAS_SetAASBlockingEntity( VMA( 1 ), VMA( 2 ), args[3] );
return 0;
// done.
case BOTLIB_EA_SAY:
botlib_export->ea.EA_Say( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_SAY_TEAM:
botlib_export->ea.EA_SayTeam( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_USE_ITEM:
botlib_export->ea.EA_UseItem( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_DROP_ITEM:
botlib_export->ea.EA_DropItem( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_USE_INV:
botlib_export->ea.EA_UseInv( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_DROP_INV:
botlib_export->ea.EA_DropInv( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_GESTURE:
botlib_export->ea.EA_Gesture( args[1] );
return 0;
case BOTLIB_EA_COMMAND:
botlib_export->ea.EA_Command( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_SELECT_WEAPON:
botlib_export->ea.EA_SelectWeapon( args[1], args[2] );
return 0;
case BOTLIB_EA_TALK:
botlib_export->ea.EA_Talk( args[1] );
return 0;
case BOTLIB_EA_ATTACK:
botlib_export->ea.EA_Attack( args[1] );
return 0;
case BOTLIB_EA_RELOAD:
botlib_export->ea.EA_Reload( args[1] );
return 0;
case BOTLIB_EA_USE:
botlib_export->ea.EA_Use( args[1] );
return 0;
case BOTLIB_EA_RESPAWN:
botlib_export->ea.EA_Respawn( args[1] );
return 0;
case BOTLIB_EA_JUMP:
botlib_export->ea.EA_Jump( args[1] );
return 0;
case BOTLIB_EA_DELAYED_JUMP:
botlib_export->ea.EA_DelayedJump( args[1] );
return 0;
case BOTLIB_EA_CROUCH:
botlib_export->ea.EA_Crouch( args[1] );
return 0;
case BOTLIB_EA_MOVE_UP:
botlib_export->ea.EA_MoveUp( args[1] );
return 0;
case BOTLIB_EA_MOVE_DOWN:
botlib_export->ea.EA_MoveDown( args[1] );
return 0;
case BOTLIB_EA_MOVE_FORWARD:
botlib_export->ea.EA_MoveForward( args[1] );
return 0;
case BOTLIB_EA_MOVE_BACK:
botlib_export->ea.EA_MoveBack( args[1] );
return 0;
case BOTLIB_EA_MOVE_LEFT:
botlib_export->ea.EA_MoveLeft( args[1] );
return 0;
case BOTLIB_EA_MOVE_RIGHT:
botlib_export->ea.EA_MoveRight( args[1] );
return 0;
case BOTLIB_EA_MOVE:
botlib_export->ea.EA_Move( args[1], VMA( 2 ), VMF( 3 ) );
return 0;
case BOTLIB_EA_VIEW:
botlib_export->ea.EA_View( args[1], VMA( 2 ) );
return 0;
case BOTLIB_EA_END_REGULAR:
botlib_export->ea.EA_EndRegular( args[1], VMF( 2 ) );
return 0;
case BOTLIB_EA_GET_INPUT:
botlib_export->ea.EA_GetInput( args[1], VMF( 2 ), VMA( 3 ) );
return 0;
case BOTLIB_EA_RESET_INPUT:
botlib_export->ea.EA_ResetInput( args[1], VMA( 2 ) );
return 0;
case BOTLIB_AI_LOAD_CHARACTER:
return botlib_export->ai.BotLoadCharacter( VMA( 1 ), args[2] );
case BOTLIB_AI_FREE_CHARACTER:
botlib_export->ai.BotFreeCharacter( args[1] );
return 0;
case BOTLIB_AI_CHARACTERISTIC_FLOAT:
return FloatAsInt( botlib_export->ai.Characteristic_Float( args[1], args[2] ) );
case BOTLIB_AI_CHARACTERISTIC_BFLOAT:
return FloatAsInt( botlib_export->ai.Characteristic_BFloat( args[1], args[2], VMF( 3 ), VMF( 4 ) ) );
case BOTLIB_AI_CHARACTERISTIC_INTEGER:
return botlib_export->ai.Characteristic_Integer( args[1], args[2] );
case BOTLIB_AI_CHARACTERISTIC_BINTEGER:
return botlib_export->ai.Characteristic_BInteger( args[1], args[2], args[3], args[4] );
case BOTLIB_AI_CHARACTERISTIC_STRING:
botlib_export->ai.Characteristic_String( args[1], args[2], VMA( 3 ), args[4] );
return 0;
case BOTLIB_AI_ALLOC_CHAT_STATE:
return botlib_export->ai.BotAllocChatState();
case BOTLIB_AI_FREE_CHAT_STATE:
botlib_export->ai.BotFreeChatState( args[1] );
return 0;
case BOTLIB_AI_QUEUE_CONSOLE_MESSAGE:
botlib_export->ai.BotQueueConsoleMessage( args[1], args[2], VMA( 3 ) );
return 0;
case BOTLIB_AI_REMOVE_CONSOLE_MESSAGE:
botlib_export->ai.BotRemoveConsoleMessage( args[1], args[2] );
return 0;
case BOTLIB_AI_NEXT_CONSOLE_MESSAGE:
return botlib_export->ai.BotNextConsoleMessage( args[1], VMA( 2 ) );
case BOTLIB_AI_NUM_CONSOLE_MESSAGE:
return botlib_export->ai.BotNumConsoleMessages( args[1] );
case BOTLIB_AI_INITIAL_CHAT:
botlib_export->ai.BotInitialChat( args[1], VMA( 2 ), args[3], VMA( 4 ), VMA( 5 ), VMA( 6 ), VMA( 7 ), VMA( 8 ), VMA( 9 ), VMA( 10 ), VMA( 11 ) );
return 0;
case BOTLIB_AI_NUM_INITIAL_CHATS:
return botlib_export->ai.BotNumInitialChats( args[1], VMA( 2 ) );
case BOTLIB_AI_REPLY_CHAT:
return botlib_export->ai.BotReplyChat( args[1], VMA( 2 ), args[3], args[4], VMA( 5 ), VMA( 6 ), VMA( 7 ), VMA( 8 ), VMA( 9 ), VMA( 10 ), VMA( 11 ), VMA( 12 ) );
case BOTLIB_AI_CHAT_LENGTH:
return botlib_export->ai.BotChatLength( args[1] );
case BOTLIB_AI_ENTER_CHAT:
botlib_export->ai.BotEnterChat( args[1], args[2], args[3] );
return 0;
case BOTLIB_AI_GET_CHAT_MESSAGE:
botlib_export->ai.BotGetChatMessage( args[1], VMA( 2 ), args[3] );
return 0;
case BOTLIB_AI_STRING_CONTAINS:
return botlib_export->ai.StringContains( VMA( 1 ), VMA( 2 ), args[3] );
case BOTLIB_AI_FIND_MATCH:
return botlib_export->ai.BotFindMatch( VMA( 1 ), VMA( 2 ), args[3] );
case BOTLIB_AI_MATCH_VARIABLE:
botlib_export->ai.BotMatchVariable( VMA( 1 ), args[2], VMA( 3 ), args[4] );
return 0;
case BOTLIB_AI_UNIFY_WHITE_SPACES:
botlib_export->ai.UnifyWhiteSpaces( VMA( 1 ) );
return 0;
case BOTLIB_AI_REPLACE_SYNONYMS:
botlib_export->ai.BotReplaceSynonyms( VMA( 1 ), args[2] );
return 0;
case BOTLIB_AI_LOAD_CHAT_FILE:
return botlib_export->ai.BotLoadChatFile( args[1], VMA( 2 ), VMA( 3 ) );
case BOTLIB_AI_SET_CHAT_GENDER:
botlib_export->ai.BotSetChatGender( args[1], args[2] );
return 0;
case BOTLIB_AI_SET_CHAT_NAME:
botlib_export->ai.BotSetChatName( args[1], VMA( 2 ) );
return 0;
case BOTLIB_AI_RESET_GOAL_STATE:
botlib_export->ai.BotResetGoalState( args[1] );
return 0;
case BOTLIB_AI_RESET_AVOID_GOALS:
botlib_export->ai.BotResetAvoidGoals( args[1] );
return 0;
case BOTLIB_AI_REMOVE_FROM_AVOID_GOALS:
botlib_export->ai.BotRemoveFromAvoidGoals( args[1], args[2] );
return 0;
case BOTLIB_AI_PUSH_GOAL:
botlib_export->ai.BotPushGoal( args[1], VMA( 2 ) );
return 0;
case BOTLIB_AI_POP_GOAL:
botlib_export->ai.BotPopGoal( args[1] );
return 0;
case BOTLIB_AI_EMPTY_GOAL_STACK:
botlib_export->ai.BotEmptyGoalStack( args[1] );
return 0;
case BOTLIB_AI_DUMP_AVOID_GOALS:
botlib_export->ai.BotDumpAvoidGoals( args[1] );
return 0;
case BOTLIB_AI_DUMP_GOAL_STACK:
botlib_export->ai.BotDumpGoalStack( args[1] );
return 0;
case BOTLIB_AI_GOAL_NAME:
botlib_export->ai.BotGoalName( args[1], VMA( 2 ), args[3] );
return 0;
case BOTLIB_AI_GET_TOP_GOAL:
return botlib_export->ai.BotGetTopGoal( args[1], VMA( 2 ) );
case BOTLIB_AI_GET_SECOND_GOAL:
return botlib_export->ai.BotGetSecondGoal( args[1], VMA( 2 ) );
case BOTLIB_AI_CHOOSE_LTG_ITEM:
return botlib_export->ai.BotChooseLTGItem( args[1], VMA( 2 ), VMA( 3 ), args[4] );
case BOTLIB_AI_CHOOSE_NBG_ITEM:
return botlib_export->ai.BotChooseNBGItem( args[1], VMA( 2 ), VMA( 3 ), args[4], VMA( 5 ), VMF( 6 ) );
case BOTLIB_AI_TOUCHING_GOAL:
return botlib_export->ai.BotTouchingGoal( VMA( 1 ), VMA( 2 ) );
case BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE:
return botlib_export->ai.BotItemGoalInVisButNotVisible( args[1], VMA( 2 ), VMA( 3 ), VMA( 4 ) );
case BOTLIB_AI_GET_LEVEL_ITEM_GOAL:
return botlib_export->ai.BotGetLevelItemGoal( args[1], VMA( 2 ), VMA( 3 ) );
case BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL:
return botlib_export->ai.BotGetNextCampSpotGoal( args[1], VMA( 2 ) );
case BOTLIB_AI_GET_MAP_LOCATION_GOAL:
return botlib_export->ai.BotGetMapLocationGoal( VMA( 1 ), VMA( 2 ) );
case BOTLIB_AI_AVOID_GOAL_TIME:
return FloatAsInt( botlib_export->ai.BotAvoidGoalTime( args[1], args[2] ) );
case BOTLIB_AI_INIT_LEVEL_ITEMS:
botlib_export->ai.BotInitLevelItems();
return 0;
case BOTLIB_AI_UPDATE_ENTITY_ITEMS:
botlib_export->ai.BotUpdateEntityItems();
return 0;
case BOTLIB_AI_LOAD_ITEM_WEIGHTS:
return botlib_export->ai.BotLoadItemWeights( args[1], VMA( 2 ) );
case BOTLIB_AI_FREE_ITEM_WEIGHTS:
botlib_export->ai.BotFreeItemWeights( args[1] );
return 0;
case BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC:
botlib_export->ai.BotInterbreedGoalFuzzyLogic( args[1], args[2], args[3] );
return 0;
case BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC:
botlib_export->ai.BotSaveGoalFuzzyLogic( args[1], VMA( 2 ) );
return 0;
case BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC:
botlib_export->ai.BotMutateGoalFuzzyLogic( args[1], VMF( 2 ) );
return 0;
case BOTLIB_AI_ALLOC_GOAL_STATE:
return botlib_export->ai.BotAllocGoalState( args[1] );
case BOTLIB_AI_FREE_GOAL_STATE:
botlib_export->ai.BotFreeGoalState( args[1] );
return 0;
case BOTLIB_AI_RESET_MOVE_STATE:
botlib_export->ai.BotResetMoveState( args[1] );
return 0;
case BOTLIB_AI_MOVE_TO_GOAL:
botlib_export->ai.BotMoveToGoal( VMA( 1 ), args[2], VMA( 3 ), args[4] );
return 0;
case BOTLIB_AI_MOVE_IN_DIRECTION:
return botlib_export->ai.BotMoveInDirection( args[1], VMA( 2 ), VMF( 3 ), args[4] );
case BOTLIB_AI_RESET_AVOID_REACH:
botlib_export->ai.BotResetAvoidReach( args[1] );
return 0;
case BOTLIB_AI_RESET_LAST_AVOID_REACH:
botlib_export->ai.BotResetLastAvoidReach( args[1] );
return 0;
case BOTLIB_AI_REACHABILITY_AREA:
return botlib_export->ai.BotReachabilityArea( VMA( 1 ), args[2] );
case BOTLIB_AI_MOVEMENT_VIEW_TARGET:
return botlib_export->ai.BotMovementViewTarget( args[1], VMA( 2 ), args[3], VMF( 4 ), VMA( 5 ) );
case BOTLIB_AI_PREDICT_VISIBLE_POSITION:
return botlib_export->ai.BotPredictVisiblePosition( VMA( 1 ), args[2], VMA( 3 ), args[4], VMA( 5 ) );
case BOTLIB_AI_ALLOC_MOVE_STATE:
return botlib_export->ai.BotAllocMoveState();
case BOTLIB_AI_FREE_MOVE_STATE:
botlib_export->ai.BotFreeMoveState( args[1] );
return 0;
case BOTLIB_AI_INIT_MOVE_STATE:
botlib_export->ai.BotInitMoveState( args[1], VMA( 2 ) );
return 0;
// Ridah
case BOTLIB_AI_INIT_AVOID_REACH:
botlib_export->ai.BotInitAvoidReach( args[1] );
return 0;
// done.
case BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON:
return botlib_export->ai.BotChooseBestFightWeapon( args[1], VMA( 2 ) );
case BOTLIB_AI_GET_WEAPON_INFO:
botlib_export->ai.BotGetWeaponInfo( args[1], args[2], VMA( 3 ) );
return 0;
case BOTLIB_AI_LOAD_WEAPON_WEIGHTS:
return botlib_export->ai.BotLoadWeaponWeights( args[1], VMA( 2 ) );
case BOTLIB_AI_ALLOC_WEAPON_STATE:
return botlib_export->ai.BotAllocWeaponState();
case BOTLIB_AI_FREE_WEAPON_STATE:
botlib_export->ai.BotFreeWeaponState( args[1] );
return 0;
case BOTLIB_AI_RESET_WEAPON_STATE:
botlib_export->ai.BotResetWeaponState( args[1] );
return 0;
case BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION:
return botlib_export->ai.GeneticParentsAndChildSelection( args[1], VMA( 2 ), VMA( 3 ), VMA( 4 ), VMA( 5 ) );
case TRAP_MEMSET:
memset( VMA( 1 ), args[2], args[3] );
return args[1];
case TRAP_MEMCPY:
memcpy( VMA( 1 ), VMA( 2 ), args[3] );
return args[1];
case TRAP_STRNCPY:
strncpy( VMA(1), VMA(2), args[3] );
return args[1];
case TRAP_SIN:
return FloatAsInt( sin( VMF( 1 ) ) );
case TRAP_COS:
return FloatAsInt( cos( VMF( 1 ) ) );
case TRAP_ATAN2:
return FloatAsInt( atan2( VMF( 1 ), VMF( 2 ) ) );
case TRAP_SQRT:
return FloatAsInt( sqrt( VMF( 1 ) ) );
case TRAP_MATRIXMULTIPLY:
MatrixMultiply( VMA( 1 ), VMA( 2 ), VMA( 3 ) );
return 0;
case TRAP_ANGLEVECTORS:
AngleVectors( VMA( 1 ), VMA( 2 ), VMA( 3 ), VMA( 4 ) );
return 0;
case TRAP_PERPENDICULARVECTOR:
PerpendicularVector( VMA( 1 ), VMA( 2 ) );
return 0;
case TRAP_FLOOR:
return FloatAsInt( floor( VMF( 1 ) ) );
case TRAP_CEIL:
return FloatAsInt( ceil( VMF( 1 ) ) );
default:
Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] );
}
return 0;
}
/*
===============
SV_ShutdownGameProgs
Called every time a map changes
===============
*/
void SV_ShutdownGameProgs( void ) {
if ( !gvm ) {
return;
}
VM_Call( gvm, GAME_SHUTDOWN, qfalse );
VM_Free( gvm );
gvm = NULL;
}
/*
==================
SV_InitGameVM
Called for both a full init and a restart
==================
*/
static void SV_InitGameVM( qboolean restart ) {
int i;
// start the entity parsing at the beginning
sv.entityParsePoint = CM_EntityString();
// clear all gentity pointers that might still be set from
// a previous level
for ( i = 0 ; i < sv_maxclients->integer ; i++ ) {
svs.clients[i].gentity = NULL;
}
// use the current msec count for a random seed
// init for this gamestate
VM_Call (gvm, GAME_INIT, sv.time, Com_Milliseconds(), restart);
}
/*
===================
SV_RestartGameProgs
Called on a map_restart, but not on a normal map change
===================
*/
void SV_RestartGameProgs( void ) {
if ( !gvm ) {
return;
}
VM_Call( gvm, GAME_SHUTDOWN, qtrue );
// do a restart instead of a free
gvm = VM_Restart(gvm, qtrue);
if ( !gvm ) {
Com_Error( ERR_FATAL, "VM_Restart on game failed" );
}
SV_InitGameVM( qtrue );
}
/*
===============
SV_InitGameProgs
Called on a normal map change, not on a map_restart
===============
*/
void SV_InitGameProgs( void ) {
// load the dll or bytecode
gvm = VM_Create( "qagame", SV_GameSystemCalls, Cvar_VariableValue( "vm_game" ) );
if ( !gvm ) {
Com_Error( ERR_FATAL, "VM_Create on game failed" );
}
SV_InitGameVM( qfalse );
}
/*
====================
SV_GameCommand
See if the current console command is claimed by the game
====================
*/
qboolean SV_GameCommand( void ) {
if ( sv.state != SS_GAME ) {
return qfalse;
}
return VM_Call( gvm, GAME_CONSOLE_COMMAND );
}
/*
====================
SV_SendMoveSpeedsToGame
====================
*/
void SV_SendMoveSpeedsToGame( int entnum, char *text ) {
if ( !gvm ) {
return;
}
if ( VM_IsNative( gvm ) ) {
VM_Call( gvm, GAME_RETRIEVE_MOVESPEEDS_FROM_CLIENT, entnum, text );
} else {
unsigned gText = 0;
int textLen = 0;
if ( text && strlen( text ) ) {
textLen = strlen( text ) + 1;
// alloc data on game hunk and copy text to it
gText = VM_GetTempMemory( gvm, textLen, text );
if ( !gText ) {
Com_Printf("WARNING: SV_SendMoveSpeedsToGame: Not enough game QVM memory (increase vm_minQvmHunkMegs cvar).\n");
return;
}
}
VM_Call( gvm, GAME_RETRIEVE_MOVESPEEDS_FROM_CLIENT, entnum, gText );
// copy text back to cgame memory and free temp
if ( gText ) {
VM_FreeTempMemory( gvm, gText, textLen, text );
}
}
}
/*
====================
SV_GetTag
return qfalse if unable to retrieve tag information for this client
====================
*/
extern qboolean CL_GetTag( int clientNum, char *tagname, orientation_t * or );
qboolean SV_GetTag( int clientNum, char *tagname, orientation_t *or ) {
#ifndef DEDICATED // TTimo: dedicated only binary defines DEDICATED
if ( com_dedicated->integer ) {
return qfalse;
}
return CL_GetTag( clientNum, tagname, or );
#else
return qfalse;
#endif
}
|