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/*
===========================================================================
Return to Castle Wolfenstein multiplayer GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein multiplayer GPL Source Code (RTCW MP Source Code).
RTCW MP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW MP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW MP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW MP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW MP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
#ifndef __UI_PUBLIC_H__
#define __UI_PUBLIC_H__
#define UI_API_VERSION 4
typedef struct {
connstate_t connState;
int connectPacketCount;
int clientNum;
char servername[MAX_STRING_CHARS];
char updateInfoString[MAX_STRING_CHARS];
char messageString[MAX_STRING_CHARS];
} uiClientState_t;
typedef enum {
UI_ERROR,
UI_PRINT,
UI_MILLISECONDS,
UI_CVAR_SET,
UI_CVAR_VARIABLEVALUE,
UI_CVAR_VARIABLESTRINGBUFFER,
UI_CVAR_SETVALUE,
UI_CVAR_RESET,
UI_CVAR_CREATE,
UI_CVAR_INFOSTRINGBUFFER,
UI_ARGC,
UI_ARGV,
UI_CMD_EXECUTETEXT,
UI_FS_FOPENFILE,
UI_FS_READ,
UI_FS_WRITE,
UI_FS_FCLOSEFILE,
UI_FS_GETFILELIST,
UI_FS_DELETEFILE,
UI_R_REGISTERMODEL,
UI_R_REGISTERSKIN,
UI_R_REGISTERSHADERNOMIP,
UI_R_CLEARSCENE,
UI_R_ADDREFENTITYTOSCENE,
UI_R_ADDPOLYTOSCENE,
UI_R_ADDPOLYSTOSCENE,
// JOSEPH 12-6-99
UI_R_ADDLIGHTTOSCENE,
// END JOSEPH
//----(SA)
UI_R_ADDCORONATOSCENE,
//----(SA)
UI_R_RENDERSCENE,
UI_R_SETCOLOR,
UI_R_DRAWSTRETCHPIC,
UI_UPDATESCREEN, // 30
UI_CM_LERPTAG,
UI_CM_LOADMODEL,
UI_S_REGISTERSOUND,
UI_S_STARTLOCALSOUND,
UI_KEY_KEYNUMTOSTRINGBUF,
UI_KEY_GETBINDINGBUF,
UI_KEY_SETBINDING,
UI_KEY_ISDOWN,
UI_KEY_GETOVERSTRIKEMODE,
UI_KEY_SETOVERSTRIKEMODE,
UI_KEY_CLEARSTATES,
UI_KEY_GETCATCHER,
UI_KEY_SETCATCHER,
UI_GETCLIPBOARDDATA,
UI_GETGLCONFIG,
UI_GETCLIENTSTATE,
UI_GETCONFIGSTRING,
UI_LAN_GETLOCALSERVERCOUNT,
UI_LAN_GETLOCALSERVERADDRESSSTRING,
UI_LAN_GETGLOBALSERVERCOUNT, // 50
UI_LAN_GETGLOBALSERVERADDRESSSTRING,
UI_LAN_GETPINGQUEUECOUNT,
UI_LAN_CLEARPING,
UI_LAN_GETPING,
UI_LAN_GETPINGINFO,
UI_CVAR_REGISTER,
UI_CVAR_UPDATE,
UI_MEMORY_REMAINING,
UI_GET_CDKEY,
UI_SET_CDKEY,
UI_R_REGISTERFONT,
UI_R_MODELBOUNDS,
UI_PC_ADD_GLOBAL_DEFINE,
UI_PC_LOAD_SOURCE,
UI_PC_FREE_SOURCE,
UI_PC_READ_TOKEN,
UI_PC_SOURCE_FILE_AND_LINE,
UI_S_STOPBACKGROUNDTRACK,
UI_S_STARTBACKGROUNDTRACK,
UI_REAL_TIME,
UI_LAN_GETSERVERCOUNT,
UI_LAN_GETSERVERADDRESSSTRING,
UI_LAN_GETSERVERINFO,
UI_LAN_MARKSERVERVISIBLE,
UI_LAN_UPDATEVISIBLEPINGS,
UI_LAN_RESETPINGS,
UI_LAN_LOADCACHEDSERVERS,
UI_LAN_SAVECACHEDSERVERS,
UI_LAN_ADDSERVER,
UI_LAN_REMOVESERVER,
UI_CIN_PLAYCINEMATIC,
UI_CIN_STOPCINEMATIC,
UI_CIN_RUNCINEMATIC,
UI_CIN_DRAWCINEMATIC,
UI_CIN_SETEXTENTS,
UI_R_REMAP_SHADER,
UI_VERIFY_CDKEY,
UI_LAN_SERVERSTATUS,
UI_LAN_GETSERVERPING,
UI_LAN_SERVERISVISIBLE,
UI_LAN_COMPARESERVERS,
UI_CL_GETLIMBOSTRING, // NERVE - SMF
UI_SET_PBCLSTATUS, // DHM - Nerve
UI_CHECKAUTOUPDATE, // DHM - Nerve
UI_GET_AUTOUPDATE, // DHM - Nerve
UI_CL_TRANSLATE_STRING,
UI_OPENURL,
UI_SET_PBSVSTATUS, // TTimo
UI_MEMSET = 100,
UI_MEMCPY,
UI_STRNCPY,
UI_SIN,
UI_COS,
UI_ATAN2,
UI_SQRT,
UI_FLOOR,
UI_CEIL
} uiImport_t;
typedef enum {
UIMENU_NONE,
UIMENU_MAIN,
UIMENU_INGAME,
UIMENU_NEED_CD,
UIMENU_BAD_CD_KEY,
UIMENU_TEAM,
UIMENU_POSTGAME,
UIMENU_NOTEBOOK,
UIMENU_CLIPBOARD,
UIMENU_HELP,
UIMENU_BOOK1, //----(SA) added
UIMENU_BOOK2, //----(SA) added
UIMENU_BOOK3, //----(SA) added
UIMENU_WM_PICKTEAM, // NERVE - SMF
UIMENU_WM_PICKPLAYER, // NERVE - SMF
UIMENU_WM_QUICKMESSAGE, // NERVE - SMF
UIMENU_WM_QUICKMESSAGEALT, // NERVE - SMF
UIMENU_WM_LIMBO, // NERVE - SMF
UIMENU_WM_AUTOUPDATE // NERVE - DHM
} uiMenuCommand_t;
#define SORT_HOST 0
#define SORT_MAP 1
#define SORT_CLIENTS 2
#define SORT_GAME 3
#define SORT_PING 4
#define SORT_PUNKBUSTER 5
typedef enum {
UI_GETAPIVERSION = 0, // system reserved
UI_INIT,
// void UI_Init( void );
UI_SHUTDOWN,
// void UI_Shutdown( void );
UI_KEY_EVENT,
// void UI_KeyEvent( int key );
UI_MOUSE_EVENT,
// void UI_MouseEvent( int dx, int dy );
UI_REFRESH,
// void UI_Refresh( int time );
UI_IS_FULLSCREEN,
// qboolean UI_IsFullscreen( void );
UI_SET_ACTIVE_MENU,
// void UI_SetActiveMenu( uiMenuCommand_t menu );
UI_GET_ACTIVE_MENU,
// void UI_GetActiveMenu( void );
UI_CONSOLE_COMMAND,
// qboolean UI_ConsoleCommand( void );
UI_DRAW_CONNECT_SCREEN,
// void UI_DrawConnectScreen( qboolean overlay );
UI_HASUNIQUECDKEY,
// if !overlay, the background will be drawn, otherwise it will be
// overlayed over whatever the cgame has drawn.
// a GetClientState syscall will be made to get the current strings
UI_CHECKEXECKEY // NERVE - SMF
} uiExport_t;
#endif
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