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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_aas_debug.c
*
* desc: AAS debug code
*
*
*****************************************************************************/
#include "../qcommon/q_shared.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "l_libvar.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_interface.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
#define MAX_DEBUGLINES 1024
#define MAX_DEBUGPOLYGONS 128
int debuglines[MAX_DEBUGLINES];
int debuglinevisible[MAX_DEBUGLINES];
int numdebuglines;
static int debugpolygons[MAX_DEBUGPOLYGONS];
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ClearShownPolygons( void ) {
int i;
//*
for ( i = 0; i < MAX_DEBUGPOLYGONS; i++ )
{
if ( debugpolygons[i] ) {
botimport.DebugPolygonDelete( debugpolygons[i] );
}
debugpolygons[i] = 0;
} //end for
//*/
/*
for (i = 0; i < MAX_DEBUGPOLYGONS; i++)
{
botimport.DebugPolygonDelete(i);
debugpolygons[i] = 0;
} //end for
*/
} //end of the function AAS_ClearShownPolygons
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowPolygon( int color, int numpoints, vec3_t *points ) {
int i;
for ( i = 0; i < MAX_DEBUGPOLYGONS; i++ )
{
if ( !debugpolygons[i] ) {
debugpolygons[i] = botimport.DebugPolygonCreate( color, numpoints, points );
break;
} //end if
} //end for
} //end of the function AAS_ShowPolygon
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ClearShownDebugLines( void ) {
int i;
//make all lines invisible
for ( i = 0; i < MAX_DEBUGLINES; i++ )
{
if ( debuglines[i] ) {
//botimport.DebugLineShow(debuglines[i], NULL, NULL, LINECOLOR_NONE);
botimport.DebugLineDelete( debuglines[i] );
debuglines[i] = 0;
debuglinevisible[i] = qfalse;
} //end if
} //end for
} //end of the function AAS_ClearShownDebugLines
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DebugLine( vec3_t start, vec3_t end, int color ) {
int line;
for ( line = 0; line < MAX_DEBUGLINES; line++ )
{
if ( !debuglines[line] ) {
debuglines[line] = botimport.DebugLineCreate();
debuglinevisible[line] = qfalse;
numdebuglines++;
} //end if
if ( !debuglinevisible[line] ) {
botimport.DebugLineShow( debuglines[line], start, end, color );
debuglinevisible[line] = qtrue;
return;
} //end else
} //end for
} //end of the function AAS_DebugLine
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_PermanentLine( vec3_t start, vec3_t end, int color ) {
int line;
line = botimport.DebugLineCreate();
botimport.DebugLineShow( line, start, end, color );
} //end of the function AAS_PermenentLine
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawPermanentCross( vec3_t origin, float size, int color ) {
int i, debugline;
vec3_t start, end;
for ( i = 0; i < 3; i++ )
{
VectorCopy( origin, start );
start[i] += size;
VectorCopy( origin, end );
end[i] -= size;
AAS_DebugLine( start, end, color );
debugline = botimport.DebugLineCreate();
botimport.DebugLineShow( debugline, start, end, color );
} //end for
} //end of the function AAS_DrawPermanentCross
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawPlaneCross( vec3_t point, vec3_t normal, float dist, int type, int color ) {
int n0, n1, n2, j, line, lines[2];
vec3_t start1, end1, start2, end2;
//make a cross in the hit plane at the hit point
VectorCopy( point, start1 );
VectorCopy( point, end1 );
VectorCopy( point, start2 );
VectorCopy( point, end2 );
n0 = type % 3;
n1 = ( type + 1 ) % 3;
n2 = ( type + 2 ) % 3;
start1[n1] -= 6;
start1[n2] -= 6;
end1[n1] += 6;
end1[n2] += 6;
start2[n1] += 6;
start2[n2] -= 6;
end2[n1] -= 6;
end2[n2] += 6;
start1[n0] = ( dist - ( start1[n1] * normal[n1] +
start1[n2] * normal[n2] ) ) / normal[n0];
end1[n0] = ( dist - ( end1[n1] * normal[n1] +
end1[n2] * normal[n2] ) ) / normal[n0];
start2[n0] = ( dist - ( start2[n1] * normal[n1] +
start2[n2] * normal[n2] ) ) / normal[n0];
end2[n0] = ( dist - ( end2[n1] * normal[n1] +
end2[n2] * normal[n2] ) ) / normal[n0];
for ( j = 0, line = 0; j < 2 && line < MAX_DEBUGLINES; line++ )
{
if ( !debuglines[line] ) {
debuglines[line] = botimport.DebugLineCreate();
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
numdebuglines++;
} //end if
else if ( !debuglinevisible[line] ) {
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
} //end else
} //end for
botimport.DebugLineShow( lines[0], start1, end1, color );
botimport.DebugLineShow( lines[1], start2, end2, color );
} //end of the function AAS_DrawPlaneCross
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowBoundingBox( vec3_t origin, vec3_t mins, vec3_t maxs ) {
vec3_t bboxcorners[8];
int lines[3];
int i, j, line;
//upper corners
bboxcorners[0][0] = origin[0] + maxs[0];
bboxcorners[0][1] = origin[1] + maxs[1];
bboxcorners[0][2] = origin[2] + maxs[2];
//
bboxcorners[1][0] = origin[0] + mins[0];
bboxcorners[1][1] = origin[1] + maxs[1];
bboxcorners[1][2] = origin[2] + maxs[2];
//
bboxcorners[2][0] = origin[0] + mins[0];
bboxcorners[2][1] = origin[1] + mins[1];
bboxcorners[2][2] = origin[2] + maxs[2];
//
bboxcorners[3][0] = origin[0] + maxs[0];
bboxcorners[3][1] = origin[1] + mins[1];
bboxcorners[3][2] = origin[2] + maxs[2];
//lower corners
memcpy( bboxcorners[4], bboxcorners[0], sizeof( vec3_t ) * 4 );
for ( i = 0; i < 4; i++ ) bboxcorners[4 + i][2] = origin[2] + mins[2];
//draw bounding box
for ( i = 0; i < 4; i++ )
{
for ( j = 0, line = 0; j < 3 && line < MAX_DEBUGLINES; line++ )
{
if ( !debuglines[line] ) {
debuglines[line] = botimport.DebugLineCreate();
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
numdebuglines++;
} //end if
else if ( !debuglinevisible[line] ) {
lines[j++] = debuglines[line];
debuglinevisible[line] = qtrue;
} //end else
} //end for
//top plane
botimport.DebugLineShow( lines[0], bboxcorners[i],
bboxcorners[( i + 1 ) & 3], LINECOLOR_RED );
//bottom plane
botimport.DebugLineShow( lines[1], bboxcorners[4 + i],
bboxcorners[4 + ( ( i + 1 ) & 3 )], LINECOLOR_RED );
//vertical lines
botimport.DebugLineShow( lines[2], bboxcorners[i],
bboxcorners[4 + i], LINECOLOR_RED );
} //end for
} //end of the function AAS_ShowBoundingBox
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowFace( int facenum ) {
int i, color, edgenum;
aas_edge_t *edge;
aas_face_t *face;
aas_plane_t *plane;
vec3_t start, end;
color = LINECOLOR_YELLOW;
//check if face number is in range
if ( facenum >= ( *aasworld ).numfaces ) {
botimport.Print( PRT_ERROR, "facenum %d out of range\n", facenum );
} //end if
face = &( *aasworld ).faces[facenum];
//walk through the edges of the face
for ( i = 0; i < face->numedges; i++ )
{
//edge number
edgenum = abs( ( *aasworld ).edgeindex[face->firstedge + i] );
//check if edge number is in range
if ( edgenum >= ( *aasworld ).numedges ) {
botimport.Print( PRT_ERROR, "edgenum %d out of range\n", edgenum );
} //end if
edge = &( *aasworld ).edges[edgenum];
if ( color == LINECOLOR_RED ) {
color = LINECOLOR_GREEN;
} else if ( color == LINECOLOR_GREEN ) {
color = LINECOLOR_BLUE;
} else if ( color == LINECOLOR_BLUE ) {
color = LINECOLOR_YELLOW;
} else { color = LINECOLOR_RED;}
AAS_DebugLine( ( *aasworld ).vertexes[edge->v[0]],
( *aasworld ).vertexes[edge->v[1]],
color );
} //end for
plane = &( *aasworld ).planes[face->planenum];
edgenum = abs( ( *aasworld ).edgeindex[face->firstedge] );
edge = &( *aasworld ).edges[edgenum];
VectorCopy( ( *aasworld ).vertexes[edge->v[0]], start );
VectorMA( start, 20, plane->normal, end );
AAS_DebugLine( start, end, LINECOLOR_RED );
} //end of the function AAS_ShowFace
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowFacePolygon( int facenum, int color, int flip ) {
int i, edgenum, numpoints;
vec3_t points[128];
aas_edge_t *edge;
aas_face_t *face;
//check if face number is in range
if ( facenum >= ( *aasworld ).numfaces ) {
botimport.Print( PRT_ERROR, "facenum %d out of range\n", facenum );
} //end if
face = &( *aasworld ).faces[facenum];
//walk through the edges of the face
numpoints = 0;
if ( flip ) {
for ( i = face->numedges - 1; i >= 0; i-- )
{
//edge number
edgenum = ( *aasworld ).edgeindex[face->firstedge + i];
edge = &( *aasworld ).edges[abs( edgenum )];
VectorCopy( ( *aasworld ).vertexes[edge->v[edgenum < 0]], points[numpoints] );
numpoints++;
} //end for
} //end if
else
{
for ( i = 0; i < face->numedges; i++ )
{
//edge number
edgenum = ( *aasworld ).edgeindex[face->firstedge + i];
edge = &( *aasworld ).edges[abs( edgenum )];
VectorCopy( ( *aasworld ).vertexes[edge->v[edgenum < 0]], points[numpoints] );
numpoints++;
} //end for
} //end else
AAS_ShowPolygon( color, numpoints, points );
} //end of the function AAS_ShowFacePolygon
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowArea( int areanum, int groundfacesonly ) {
int areaedges[MAX_DEBUGLINES];
int numareaedges, i, j, n, color = 0, line;
int facenum, edgenum;
aas_area_t *area;
aas_face_t *face;
aas_edge_t *edge;
//
numareaedges = 0;
//
if ( areanum < 0 || areanum >= ( *aasworld ).numareas ) {
botimport.Print( PRT_ERROR, "area %d out of range [0, %d]\n",
areanum, ( *aasworld ).numareas );
return;
} //end if
//pointer to the convex area
area = &( *aasworld ).areas[areanum];
//walk through the faces of the area
for ( i = 0; i < area->numfaces; i++ )
{
facenum = abs( ( *aasworld ).faceindex[area->firstface + i] );
//check if face number is in range
if ( facenum >= ( *aasworld ).numfaces ) {
botimport.Print( PRT_ERROR, "facenum %d out of range\n", facenum );
} //end if
face = &( *aasworld ).faces[facenum];
//ground faces only
if ( groundfacesonly ) {
if ( !( face->faceflags & ( FACE_GROUND | FACE_LADDER ) ) ) {
continue;
}
} //end if
//walk through the edges of the face
for ( j = 0; j < face->numedges; j++ )
{
//edge number
edgenum = abs( ( *aasworld ).edgeindex[face->firstedge + j] );
//check if edge number is in range
if ( edgenum >= ( *aasworld ).numedges ) {
botimport.Print( PRT_ERROR, "edgenum %d out of range\n", edgenum );
} //end if
//check if the edge is stored already
for ( n = 0; n < numareaedges; n++ )
{
if ( areaedges[n] == edgenum ) {
break;
}
} //end for
if ( n == numareaedges && numareaedges < MAX_DEBUGLINES ) {
areaedges[numareaedges++] = edgenum;
} //end if
} //end for
//AAS_ShowFace(facenum);
} //end for
//draw all the edges
for ( n = 0; n < numareaedges; n++ )
{
for ( line = 0; line < MAX_DEBUGLINES; line++ )
{
if ( !debuglines[line] ) {
debuglines[line] = botimport.DebugLineCreate();
debuglinevisible[line] = qfalse;
numdebuglines++;
} //end if
if ( !debuglinevisible[line] ) {
break;
} //end else
} //end for
if ( line >= MAX_DEBUGLINES ) {
return;
}
edge = &( *aasworld ).edges[areaedges[n]];
if ( color == LINECOLOR_RED ) {
color = LINECOLOR_BLUE;
} else if ( color == LINECOLOR_BLUE ) {
color = LINECOLOR_GREEN;
} else if ( color == LINECOLOR_GREEN ) {
color = LINECOLOR_YELLOW;
} else { color = LINECOLOR_RED;}
botimport.DebugLineShow( debuglines[line],
( *aasworld ).vertexes[edge->v[0]],
( *aasworld ).vertexes[edge->v[1]],
color );
debuglinevisible[line] = qtrue;
} //end for*/
} //end of the function AAS_ShowArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowAreaPolygons( int areanum, int color, int groundfacesonly ) {
int i, facenum;
aas_area_t *area;
aas_face_t *face;
//
if ( areanum < 0 || areanum >= ( *aasworld ).numareas ) {
botimport.Print( PRT_ERROR, "area %d out of range [0, %d]\n",
areanum, ( *aasworld ).numareas );
return;
} //end if
//pointer to the convex area
area = &( *aasworld ).areas[areanum];
//walk through the faces of the area
for ( i = 0; i < area->numfaces; i++ )
{
facenum = abs( ( *aasworld ).faceindex[area->firstface + i] );
//check if face number is in range
if ( facenum >= ( *aasworld ).numfaces ) {
botimport.Print( PRT_ERROR, "facenum %d out of range\n", facenum );
} //end if
face = &( *aasworld ).faces[facenum];
//ground faces only
if ( groundfacesonly ) {
if ( !( face->faceflags & ( FACE_GROUND | FACE_LADDER ) ) ) {
continue;
}
} //end if
AAS_ShowFacePolygon( facenum, color, face->frontarea != areanum );
} //end for
} //end of the function AAS_ShowAreaPolygons
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawCross( vec3_t origin, float size, int color ) {
int i;
vec3_t start, end;
for ( i = 0; i < 3; i++ )
{
VectorCopy( origin, start );
start[i] += size;
VectorCopy( origin, end );
end[i] -= size;
AAS_DebugLine( start, end, color );
} //end for
} //end of the function AAS_DrawCross
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_PrintTravelType( int traveltype ) {
#ifdef DEBUG
char *str;
//
switch ( traveltype )
{
case TRAVEL_INVALID: str = "TRAVEL_INVALID"; break;
case TRAVEL_WALK: str = "TRAVEL_WALK"; break;
case TRAVEL_CROUCH: str = "TRAVEL_CROUCH"; break;
case TRAVEL_BARRIERJUMP: str = "TRAVEL_BARRIERJUMP"; break;
case TRAVEL_JUMP: str = "TRAVEL_JUMP"; break;
case TRAVEL_LADDER: str = "TRAVEL_LADDER"; break;
case TRAVEL_WALKOFFLEDGE: str = "TRAVEL_WALKOFFLEDGE"; break;
case TRAVEL_SWIM: str = "TRAVEL_SWIM"; break;
case TRAVEL_WATERJUMP: str = "TRAVEL_WATERJUMP"; break;
case TRAVEL_TELEPORT: str = "TRAVEL_TELEPORT"; break;
case TRAVEL_ELEVATOR: str = "TRAVEL_ELEVATOR"; break;
case TRAVEL_ROCKETJUMP: str = "TRAVEL_ROCKETJUMP"; break;
case TRAVEL_BFGJUMP: str = "TRAVEL_BFGJUMP"; break;
case TRAVEL_GRAPPLEHOOK: str = "TRAVEL_GRAPPLEHOOK"; break;
case TRAVEL_JUMPPAD: str = "TRAVEL_JUMPPAD"; break;
case TRAVEL_FUNCBOB: str = "TRAVEL_FUNCBOB"; break;
default: str = "UNKNOWN TRAVEL TYPE"; break;
} //end switch
botimport.Print( PRT_MESSAGE, "%s", str );
#endif //DEBUG
} //end of the function AAS_PrintTravelType
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_DrawArrow( vec3_t start, vec3_t end, int linecolor, int arrowcolor ) {
vec3_t dir, cross, p1, p2, up = {0, 0, 1};
float dot;
VectorSubtract( end, start, dir );
VectorNormalize( dir );
dot = DotProduct( dir, up );
if ( dot > 0.99 || dot < -0.99 ) {
VectorSet( cross, 1, 0, 0 );
} else { CrossProduct( dir, up, cross );}
VectorMA( end, -6, dir, p1 );
VectorCopy( p1, p2 );
VectorMA( p1, 6, cross, p1 );
VectorMA( p2, -6, cross, p2 );
AAS_DebugLine( start, end, linecolor );
AAS_DebugLine( p1, end, arrowcolor );
AAS_DebugLine( p2, end, arrowcolor );
} //end of the function AAS_DrawArrow
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowReachability( aas_reachability_t *reach ) {
vec3_t dir, cmdmove, velocity;
float speed, zvel;
aas_clientmove_t move;
AAS_ShowAreaPolygons( reach->areanum, 5, qtrue );
//AAS_ShowArea(reach->areanum, qtrue);
AAS_DrawArrow( reach->start, reach->end, LINECOLOR_BLUE, LINECOLOR_YELLOW );
//
if ( reach->traveltype == TRAVEL_JUMP || reach->traveltype == TRAVEL_WALKOFFLEDGE ) {
AAS_HorizontalVelocityForJump( aassettings.sv_jumpvel, reach->start, reach->end, &speed );
//
VectorSubtract( reach->end, reach->start, dir );
dir[2] = 0;
VectorNormalize( dir );
//set the velocity
VectorScale( dir, speed, velocity );
//set the command movement
VectorClear( cmdmove );
cmdmove[2] = aassettings.sv_jumpvel;
//
AAS_PredictClientMovement( &move, -1, reach->start, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 3, 30, 0.1,
SE_HITGROUND | SE_ENTERWATER | SE_ENTERSLIME |
SE_ENTERLAVA | SE_HITGROUNDDAMAGE, 0, qtrue );
//
if ( reach->traveltype == TRAVEL_JUMP ) {
AAS_JumpReachRunStart( reach, dir );
AAS_DrawCross( dir, 4, LINECOLOR_BLUE );
} //end if
} //end if
else if ( reach->traveltype == TRAVEL_ROCKETJUMP ) {
zvel = AAS_RocketJumpZVelocity( reach->start );
AAS_HorizontalVelocityForJump( zvel, reach->start, reach->end, &speed );
//
VectorSubtract( reach->end, reach->start, dir );
dir[2] = 0;
VectorNormalize( dir );
//get command movement
VectorScale( dir, speed, cmdmove );
VectorSet( velocity, 0, 0, zvel );
//
AAS_PredictClientMovement( &move, -1, reach->start, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 30, 30, 0.1,
SE_ENTERWATER | SE_ENTERSLIME |
SE_ENTERLAVA | SE_HITGROUNDDAMAGE |
SE_TOUCHJUMPPAD | SE_HITGROUNDAREA, reach->areanum, qtrue );
} //end else if
else if ( reach->traveltype == TRAVEL_JUMPPAD ) {
VectorSet( cmdmove, 0, 0, 0 );
//
VectorSubtract( reach->end, reach->start, dir );
dir[2] = 0;
VectorNormalize( dir );
//set the velocity
//NOTE: the edgenum is the horizontal velocity
VectorScale( dir, reach->edgenum, velocity );
//NOTE: the facenum is the Z velocity
velocity[2] = reach->facenum;
//
AAS_PredictClientMovement( &move, -1, reach->start, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 30, 30, 0.1,
SE_ENTERWATER | SE_ENTERSLIME |
SE_ENTERLAVA | SE_HITGROUNDDAMAGE |
SE_TOUCHJUMPPAD | SE_HITGROUNDAREA, reach->areanum, qtrue );
} //end else if
} //end of the function AAS_ShowReachability
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShowReachableAreas( int areanum ) {
aas_areasettings_t *settings;
static aas_reachability_t reach;
static int index, lastareanum;
static float lasttime;
if ( areanum != lastareanum ) {
index = 0;
lastareanum = areanum;
} //end if
settings = &( *aasworld ).areasettings[areanum];
//
if ( !settings->numreachableareas ) {
return;
}
//
if ( index >= settings->numreachableareas ) {
index = 0;
}
//
if ( AAS_Time() - lasttime > 1.5 ) {
memcpy( &reach, &( *aasworld ).reachability[settings->firstreachablearea + index], sizeof( aas_reachability_t ) );
index++;
lasttime = AAS_Time();
AAS_PrintTravelType( reach.traveltype );
botimport.Print( PRT_MESSAGE, "(traveltime: %i)\n", reach.traveltime );
} //end if
AAS_ShowReachability( &reach );
} //end of the function ShowReachableAreas
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