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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_aas_debug.h
*
* desc: AAS
*
*
*****************************************************************************/
//clear the shown debug lines
void AAS_ClearShownDebugLines( void );
//
void AAS_ClearShownPolygons( void );
//show a debug line
void AAS_DebugLine( vec3_t start, vec3_t end, int color );
//show a permenent line
void AAS_PermanentLine( vec3_t start, vec3_t end, int color );
//show a permanent cross
void AAS_DrawPermanentCross( vec3_t origin, float size, int color );
//draw a cross in the plane
void AAS_DrawPlaneCross( vec3_t point, vec3_t normal, float dist, int type, int color );
//show a bounding box
void AAS_ShowBoundingBox( vec3_t origin, vec3_t mins, vec3_t maxs );
//show a face
void AAS_ShowFace( int facenum );
//show an area
void AAS_ShowArea( int areanum, int groundfacesonly );
//
void AAS_ShowAreaPolygons( int areanum, int color, int groundfacesonly );
//draw a cros
void AAS_DrawCross( vec3_t origin, float size, int color );
//print the travel type
void AAS_PrintTravelType( int traveltype );
//draw an arrow
void AAS_DrawArrow( vec3_t start, vec3_t end, int linecolor, int arrowcolor );
//visualize the given reachability
void AAS_ShowReachability( struct aas_reachability_s *reach );
//show the reachable areas from the given area
void AAS_ShowReachableAreas( int areanum );
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