1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035 1036 1037 1038 1039 1040 1041 1042 1043 1044 1045 1046 1047 1048 1049 1050 1051 1052 1053 1054 1055 1056 1057 1058 1059 1060 1061 1062 1063 1064 1065 1066 1067 1068 1069 1070 1071 1072 1073 1074 1075 1076 1077 1078 1079 1080 1081 1082 1083 1084 1085 1086 1087 1088 1089 1090 1091 1092 1093 1094 1095 1096 1097 1098 1099 1100 1101 1102 1103 1104 1105 1106 1107 1108 1109 1110 1111 1112 1113 1114 1115 1116 1117 1118 1119 1120 1121 1122 1123 1124 1125 1126 1127 1128 1129 1130 1131 1132 1133 1134 1135 1136 1137 1138 1139 1140 1141 1142 1143 1144 1145 1146 1147 1148 1149 1150 1151 1152 1153 1154 1155 1156 1157 1158 1159 1160 1161 1162 1163 1164 1165 1166 1167 1168 1169 1170 1171 1172 1173 1174 1175 1176 1177 1178 1179 1180 1181 1182 1183 1184 1185 1186 1187 1188 1189 1190 1191 1192 1193 1194 1195 1196 1197 1198 1199 1200 1201 1202 1203 1204 1205 1206 1207 1208 1209 1210 1211 1212 1213 1214 1215 1216 1217 1218 1219 1220 1221 1222 1223 1224 1225 1226 1227 1228 1229 1230 1231 1232 1233 1234 1235 1236 1237 1238 1239 1240 1241 1242 1243 1244 1245 1246 1247 1248 1249 1250 1251 1252 1253 1254 1255 1256 1257 1258 1259 1260 1261 1262 1263 1264 1265 1266 1267 1268 1269 1270 1271 1272 1273 1274 1275 1276 1277 1278 1279 1280 1281 1282 1283 1284 1285 1286 1287 1288 1289 1290 1291 1292 1293 1294 1295 1296 1297 1298 1299 1300 1301 1302 1303 1304 1305 1306 1307 1308 1309 1310 1311 1312 1313 1314 1315 1316 1317 1318 1319 1320 1321 1322 1323 1324 1325 1326 1327 1328 1329 1330 1331 1332 1333 1334 1335 1336 1337 1338 1339 1340 1341 1342 1343 1344 1345 1346 1347 1348 1349 1350 1351 1352 1353 1354 1355 1356 1357 1358 1359 1360 1361 1362 1363 1364 1365 1366 1367 1368 1369 1370 1371 1372 1373 1374 1375 1376 1377 1378 1379 1380 1381 1382 1383 1384 1385 1386 1387 1388 1389 1390 1391 1392 1393 1394 1395 1396 1397 1398 1399 1400 1401 1402 1403 1404 1405 1406 1407 1408 1409 1410 1411 1412 1413 1414 1415 1416 1417 1418 1419 1420 1421 1422 1423 1424 1425 1426 1427 1428 1429 1430 1431 1432 1433 1434 1435 1436 1437 1438 1439 1440 1441 1442 1443 1444 1445 1446 1447 1448 1449 1450 1451 1452 1453 1454 1455 1456 1457 1458 1459 1460 1461 1462 1463 1464 1465 1466 1467 1468 1469 1470 1471 1472 1473 1474 1475 1476 1477 1478 1479 1480 1481 1482 1483 1484 1485 1486 1487 1488 1489 1490 1491 1492 1493 1494 1495 1496 1497 1498 1499 1500 1501 1502 1503 1504 1505 1506 1507 1508 1509 1510 1511 1512 1513 1514 1515 1516 1517 1518 1519 1520 1521 1522 1523 1524 1525 1526 1527 1528 1529 1530 1531 1532 1533 1534 1535 1536 1537 1538 1539 1540 1541 1542 1543 1544 1545 1546 1547 1548 1549 1550 1551 1552 1553 1554 1555 1556 1557 1558 1559 1560 1561 1562 1563 1564 1565 1566 1567 1568 1569 1570 1571 1572 1573 1574 1575 1576 1577 1578 1579 1580 1581 1582 1583 1584 1585 1586 1587 1588 1589 1590 1591 1592 1593 1594 1595 1596 1597 1598 1599 1600 1601 1602 1603 1604 1605 1606 1607 1608 1609 1610 1611 1612 1613 1614 1615 1616 1617 1618 1619 1620 1621 1622 1623 1624 1625 1626 1627 1628 1629 1630 1631 1632 1633 1634 1635 1636 1637 1638 1639 1640 1641 1642 1643 1644 1645 1646 1647 1648 1649 1650 1651 1652 1653 1654 1655 1656 1657 1658 1659 1660 1661 1662 1663 1664 1665 1666 1667 1668 1669 1670 1671 1672 1673 1674 1675 1676 1677 1678 1679 1680 1681 1682 1683 1684 1685 1686 1687 1688 1689 1690 1691 1692 1693 1694 1695 1696 1697 1698 1699 1700 1701 1702 1703 1704 1705 1706 1707 1708 1709 1710 1711 1712 1713 1714 1715 1716 1717 1718 1719 1720 1721 1722 1723 1724 1725 1726 1727 1728 1729 1730 1731 1732 1733 1734 1735 1736 1737 1738 1739 1740 1741 1742 1743 1744 1745 1746 1747 1748 1749 1750 1751 1752 1753 1754 1755 1756 1757 1758 1759 1760 1761 1762 1763 1764 1765 1766 1767 1768 1769 1770 1771 1772 1773 1774 1775 1776 1777 1778 1779 1780 1781 1782 1783 1784 1785 1786 1787 1788 1789 1790 1791 1792 1793 1794 1795 1796 1797 1798 1799 1800 1801 1802 1803 1804 1805 1806 1807 1808 1809 1810 1811 1812 1813 1814 1815 1816 1817 1818 1819 1820 1821 1822 1823 1824 1825 1826 1827 1828 1829 1830 1831 1832 1833 1834 1835 1836 1837 1838 1839 1840 1841 1842 1843 1844 1845 1846 1847 1848 1849 1850 1851 1852 1853 1854 1855 1856 1857 1858 1859 1860 1861 1862 1863 1864 1865 1866 1867 1868 1869 1870 1871 1872 1873 1874 1875 1876 1877 1878 1879 1880 1881 1882 1883 1884 1885 1886 1887 1888 1889 1890 1891 1892 1893 1894 1895 1896 1897 1898 1899 1900 1901 1902 1903 1904 1905 1906 1907 1908 1909 1910 1911 1912 1913 1914 1915 1916 1917 1918 1919 1920 1921 1922 1923 1924 1925 1926 1927 1928 1929 1930 1931 1932 1933 1934 1935 1936 1937 1938 1939 1940 1941 1942 1943 1944 1945 1946 1947 1948 1949 1950 1951 1952 1953 1954 1955 1956 1957 1958 1959 1960 1961 1962 1963 1964 1965 1966 1967 1968 1969 1970 1971 1972 1973 1974 1975 1976 1977 1978 1979 1980 1981 1982 1983 1984 1985 1986 1987 1988 1989 1990 1991 1992 1993 1994 1995 1996 1997 1998 1999 2000 2001 2002 2003 2004 2005 2006 2007 2008 2009 2010 2011 2012 2013 2014 2015 2016 2017 2018 2019 2020 2021 2022 2023 2024 2025 2026 2027 2028 2029 2030 2031 2032 2033 2034 2035 2036 2037 2038 2039 2040 2041 2042 2043 2044 2045 2046 2047 2048 2049 2050 2051 2052 2053 2054 2055 2056 2057 2058 2059 2060 2061 2062 2063 2064 2065 2066 2067 2068 2069 2070 2071 2072 2073 2074 2075 2076 2077 2078 2079 2080 2081 2082 2083 2084 2085 2086 2087 2088 2089 2090 2091 2092 2093 2094 2095 2096 2097 2098 2099 2100 2101 2102 2103 2104 2105 2106 2107 2108 2109 2110 2111 2112 2113 2114 2115 2116 2117 2118 2119 2120 2121 2122 2123 2124 2125 2126 2127 2128 2129 2130 2131 2132 2133 2134 2135 2136 2137 2138 2139 2140 2141 2142 2143 2144 2145 2146 2147 2148 2149 2150 2151 2152 2153 2154 2155 2156 2157 2158 2159 2160 2161 2162 2163 2164 2165 2166 2167 2168 2169 2170 2171 2172 2173 2174 2175 2176 2177 2178 2179 2180 2181 2182 2183 2184 2185 2186 2187 2188 2189 2190 2191 2192 2193 2194 2195 2196 2197 2198 2199 2200 2201 2202 2203 2204 2205 2206 2207 2208 2209 2210 2211 2212 2213 2214 2215 2216 2217 2218 2219 2220 2221 2222 2223 2224 2225 2226 2227 2228 2229 2230 2231 2232 2233 2234 2235 2236 2237 2238 2239 2240 2241 2242 2243 2244 2245 2246 2247 2248 2249 2250 2251 2252 2253 2254 2255 2256 2257 2258 2259 2260 2261 2262 2263 2264 2265 2266 2267 2268 2269 2270 2271 2272 2273 2274 2275 2276 2277 2278 2279 2280 2281 2282 2283 2284 2285 2286 2287 2288 2289 2290 2291 2292 2293 2294 2295 2296 2297 2298 2299 2300 2301 2302 2303 2304 2305 2306 2307 2308 2309 2310 2311 2312 2313 2314 2315 2316 2317 2318 2319 2320 2321 2322 2323 2324 2325 2326 2327 2328 2329 2330 2331 2332 2333 2334 2335 2336 2337 2338 2339 2340 2341 2342 2343 2344 2345 2346 2347 2348 2349 2350 2351 2352 2353 2354 2355 2356 2357 2358 2359 2360 2361 2362 2363 2364 2365 2366 2367 2368 2369 2370 2371 2372 2373 2374 2375 2376 2377 2378 2379 2380 2381 2382 2383 2384 2385 2386 2387 2388 2389 2390 2391 2392 2393 2394 2395 2396 2397 2398 2399 2400 2401 2402 2403 2404 2405 2406 2407 2408 2409 2410 2411 2412 2413 2414 2415 2416 2417 2418 2419 2420 2421 2422 2423 2424 2425 2426 2427 2428 2429 2430 2431 2432 2433 2434 2435 2436 2437 2438 2439 2440 2441 2442 2443 2444 2445 2446 2447 2448 2449 2450 2451 2452 2453 2454 2455 2456 2457 2458 2459 2460 2461 2462 2463 2464 2465 2466 2467 2468 2469 2470 2471 2472 2473 2474 2475 2476 2477 2478 2479 2480 2481 2482 2483 2484 2485 2486 2487 2488 2489 2490 2491 2492 2493 2494 2495 2496 2497 2498 2499 2500 2501 2502 2503 2504 2505 2506 2507 2508 2509 2510 2511 2512 2513 2514 2515 2516 2517 2518 2519 2520 2521 2522 2523 2524 2525 2526 2527 2528 2529 2530 2531 2532 2533 2534 2535 2536 2537 2538 2539 2540 2541 2542 2543 2544 2545 2546 2547 2548 2549 2550 2551 2552 2553 2554 2555 2556 2557 2558 2559 2560 2561 2562 2563 2564 2565 2566 2567 2568 2569 2570 2571 2572 2573 2574 2575 2576 2577 2578 2579 2580 2581 2582 2583 2584 2585 2586 2587 2588 2589 2590 2591 2592 2593 2594 2595 2596 2597 2598 2599 2600 2601 2602 2603 2604 2605 2606 2607 2608 2609 2610 2611 2612 2613 2614 2615 2616 2617 2618 2619 2620 2621 2622 2623 2624 2625 2626 2627 2628 2629 2630 2631 2632 2633 2634 2635 2636 2637 2638 2639 2640 2641 2642 2643 2644 2645 2646 2647 2648 2649 2650 2651 2652 2653 2654 2655 2656 2657 2658 2659 2660 2661 2662 2663 2664 2665 2666 2667 2668 2669 2670 2671 2672 2673 2674 2675 2676 2677 2678 2679 2680 2681 2682 2683 2684 2685 2686 2687 2688 2689 2690 2691 2692 2693 2694 2695 2696 2697 2698 2699 2700 2701 2702 2703 2704 2705 2706 2707 2708 2709 2710 2711 2712 2713 2714 2715 2716 2717 2718 2719 2720 2721 2722 2723 2724 2725 2726 2727 2728 2729 2730 2731 2732 2733 2734 2735 2736 2737 2738 2739 2740 2741 2742 2743 2744 2745 2746 2747 2748 2749 2750 2751 2752 2753 2754 2755 2756 2757 2758 2759 2760 2761 2762 2763 2764 2765 2766 2767 2768 2769 2770 2771 2772 2773 2774 2775 2776 2777 2778 2779 2780 2781 2782 2783 2784 2785 2786 2787 2788 2789 2790 2791 2792 2793 2794 2795 2796 2797 2798 2799 2800 2801 2802 2803 2804 2805 2806 2807 2808 2809 2810 2811 2812 2813 2814 2815 2816 2817 2818 2819 2820 2821 2822 2823 2824 2825 2826 2827 2828 2829 2830 2831 2832 2833 2834 2835 2836 2837 2838 2839 2840 2841 2842 2843 2844 2845 2846 2847 2848 2849 2850 2851 2852 2853 2854 2855 2856 2857 2858 2859 2860 2861 2862 2863 2864 2865 2866 2867 2868 2869 2870 2871 2872 2873 2874 2875 2876 2877 2878 2879 2880 2881 2882 2883 2884 2885 2886 2887 2888 2889 2890 2891 2892 2893 2894 2895 2896 2897 2898 2899 2900 2901 2902 2903 2904 2905 2906 2907 2908 2909 2910 2911 2912 2913 2914 2915 2916 2917 2918 2919 2920 2921 2922 2923 2924 2925 2926 2927 2928 2929 2930 2931 2932 2933 2934 2935 2936 2937 2938 2939 2940 2941 2942 2943 2944 2945 2946 2947 2948 2949 2950 2951 2952 2953 2954 2955 2956 2957 2958 2959 2960 2961 2962 2963 2964 2965 2966 2967 2968 2969 2970 2971 2972 2973 2974 2975 2976 2977 2978 2979 2980 2981 2982 2983 2984 2985 2986 2987 2988 2989 2990 2991 2992 2993 2994 2995 2996 2997 2998 2999 3000 3001 3002 3003 3004 3005 3006 3007 3008 3009 3010 3011 3012 3013 3014 3015 3016 3017 3018 3019 3020 3021 3022 3023 3024 3025 3026 3027 3028 3029 3030 3031 3032 3033 3034 3035 3036 3037 3038 3039 3040 3041 3042 3043 3044 3045 3046 3047 3048 3049 3050 3051 3052 3053 3054 3055 3056 3057 3058 3059 3060 3061 3062 3063 3064 3065 3066 3067 3068 3069 3070 3071 3072 3073 3074 3075 3076 3077 3078 3079 3080 3081 3082 3083 3084 3085 3086 3087 3088 3089 3090 3091 3092 3093 3094 3095 3096 3097 3098 3099 3100 3101 3102 3103 3104 3105 3106 3107 3108 3109 3110 3111 3112 3113 3114 3115 3116 3117 3118 3119 3120 3121 3122 3123 3124 3125 3126 3127 3128 3129 3130 3131 3132 3133 3134 3135 3136 3137 3138 3139 3140 3141 3142 3143 3144 3145 3146 3147 3148 3149 3150 3151 3152 3153 3154 3155 3156 3157 3158 3159 3160 3161 3162 3163 3164 3165 3166 3167 3168 3169 3170 3171 3172 3173 3174 3175 3176 3177 3178 3179 3180 3181 3182 3183 3184 3185 3186 3187 3188 3189 3190 3191 3192 3193 3194 3195 3196 3197 3198 3199 3200 3201 3202 3203 3204 3205 3206 3207 3208 3209 3210 3211 3212 3213 3214 3215 3216 3217 3218 3219 3220 3221 3222 3223 3224 3225 3226 3227 3228 3229 3230 3231 3232 3233 3234 3235 3236 3237 3238 3239 3240 3241 3242 3243 3244 3245 3246 3247 3248 3249 3250 3251 3252 3253 3254 3255 3256 3257 3258 3259 3260 3261 3262 3263 3264 3265 3266 3267 3268 3269 3270 3271 3272 3273 3274 3275 3276 3277 3278 3279 3280 3281 3282 3283 3284 3285 3286 3287 3288 3289 3290 3291 3292 3293 3294 3295 3296 3297 3298 3299 3300 3301 3302 3303 3304 3305 3306 3307 3308 3309 3310 3311 3312 3313 3314 3315 3316 3317 3318 3319 3320 3321 3322 3323 3324 3325 3326 3327 3328 3329 3330 3331 3332 3333 3334 3335 3336 3337 3338 3339 3340 3341 3342 3343 3344 3345 3346 3347 3348 3349 3350 3351 3352 3353 3354 3355 3356 3357 3358 3359 3360 3361 3362 3363 3364 3365 3366 3367 3368 3369 3370 3371 3372 3373 3374 3375 3376 3377 3378 3379 3380 3381 3382 3383 3384 3385 3386 3387 3388 3389 3390 3391 3392 3393 3394 3395 3396 3397 3398 3399 3400 3401 3402 3403 3404 3405 3406 3407 3408 3409 3410 3411 3412 3413 3414 3415 3416 3417 3418 3419 3420 3421 3422 3423 3424 3425 3426 3427 3428 3429 3430 3431 3432 3433 3434 3435 3436 3437 3438 3439 3440 3441 3442 3443 3444 3445 3446 3447 3448 3449 3450 3451 3452 3453 3454 3455 3456 3457 3458 3459 3460 3461 3462 3463 3464 3465 3466 3467 3468 3469 3470 3471 3472 3473 3474 3475 3476 3477 3478 3479 3480 3481 3482 3483 3484 3485 3486 3487 3488 3489 3490 3491 3492 3493 3494 3495 3496 3497 3498 3499 3500 3501 3502 3503 3504 3505 3506 3507 3508 3509 3510 3511 3512 3513 3514 3515 3516 3517 3518 3519 3520 3521 3522 3523 3524 3525 3526 3527 3528 3529 3530 3531 3532 3533 3534 3535 3536 3537 3538 3539 3540 3541 3542 3543 3544 3545 3546 3547 3548 3549 3550 3551 3552 3553 3554 3555 3556 3557 3558 3559 3560 3561 3562 3563 3564 3565 3566 3567 3568 3569 3570 3571 3572 3573 3574 3575 3576 3577 3578 3579 3580 3581 3582 3583 3584 3585 3586 3587 3588 3589 3590 3591 3592 3593 3594 3595 3596 3597 3598 3599 3600 3601 3602 3603 3604 3605 3606 3607 3608 3609 3610 3611 3612 3613 3614 3615 3616 3617 3618 3619 3620 3621 3622 3623 3624 3625 3626 3627 3628 3629 3630 3631 3632 3633 3634 3635 3636 3637 3638 3639 3640 3641 3642 3643 3644 3645 3646 3647 3648 3649 3650 3651 3652 3653 3654 3655 3656 3657 3658 3659 3660 3661 3662 3663 3664 3665 3666 3667 3668 3669 3670 3671 3672 3673 3674 3675 3676 3677 3678 3679 3680 3681 3682 3683 3684 3685 3686 3687 3688 3689 3690 3691 3692 3693 3694 3695 3696 3697 3698 3699 3700 3701 3702 3703 3704 3705 3706 3707 3708 3709 3710 3711 3712 3713 3714 3715 3716 3717 3718 3719 3720 3721 3722 3723 3724 3725 3726 3727 3728 3729 3730 3731 3732 3733 3734 3735 3736 3737 3738 3739 3740 3741 3742 3743 3744 3745 3746 3747 3748 3749 3750 3751 3752 3753 3754 3755 3756 3757 3758 3759 3760 3761 3762 3763 3764 3765 3766 3767 3768 3769 3770 3771 3772 3773 3774 3775 3776 3777 3778 3779 3780 3781 3782 3783 3784 3785 3786 3787 3788 3789 3790 3791 3792 3793 3794 3795 3796 3797 3798 3799 3800 3801 3802 3803 3804 3805 3806 3807 3808 3809 3810 3811 3812 3813 3814 3815 3816 3817 3818 3819 3820 3821 3822 3823 3824 3825 3826 3827 3828 3829 3830 3831 3832 3833 3834 3835 3836 3837 3838 3839 3840 3841 3842 3843 3844 3845 3846 3847 3848 3849 3850 3851 3852 3853 3854 3855 3856 3857 3858 3859 3860 3861 3862 3863 3864 3865 3866 3867 3868 3869 3870 3871 3872 3873 3874 3875 3876 3877 3878 3879 3880 3881 3882 3883 3884 3885 3886 3887 3888 3889 3890 3891 3892 3893 3894 3895 3896 3897 3898 3899 3900 3901 3902 3903 3904 3905 3906 3907 3908 3909 3910 3911 3912 3913 3914 3915 3916 3917 3918 3919 3920 3921 3922 3923 3924 3925 3926 3927 3928 3929 3930 3931 3932 3933 3934 3935 3936 3937 3938 3939 3940 3941 3942 3943 3944 3945 3946 3947 3948 3949 3950 3951 3952 3953 3954 3955 3956 3957 3958 3959 3960 3961 3962 3963 3964 3965 3966 3967 3968 3969 3970 3971 3972 3973 3974 3975 3976 3977 3978 3979 3980 3981 3982 3983 3984 3985 3986 3987 3988 3989 3990 3991 3992 3993 3994 3995 3996 3997 3998 3999 4000 4001 4002 4003 4004 4005 4006 4007 4008 4009 4010 4011 4012 4013 4014 4015 4016 4017 4018 4019 4020 4021 4022 4023 4024 4025 4026 4027 4028 4029 4030 4031 4032 4033 4034 4035 4036 4037 4038 4039 4040 4041 4042 4043 4044 4045 4046 4047 4048 4049 4050 4051 4052 4053 4054 4055 4056 4057 4058 4059 4060 4061 4062 4063 4064 4065 4066 4067 4068 4069 4070 4071 4072 4073 4074 4075 4076 4077 4078 4079 4080 4081 4082 4083 4084 4085 4086 4087 4088 4089 4090 4091 4092 4093 4094 4095 4096 4097 4098 4099 4100 4101 4102 4103 4104 4105 4106 4107 4108 4109 4110 4111 4112 4113 4114 4115 4116 4117 4118 4119 4120 4121 4122 4123 4124 4125 4126 4127 4128 4129 4130 4131 4132 4133 4134 4135 4136 4137 4138 4139 4140 4141 4142 4143 4144 4145 4146 4147 4148 4149 4150 4151 4152 4153 4154 4155 4156 4157 4158 4159 4160 4161 4162 4163 4164 4165 4166 4167 4168 4169 4170 4171 4172 4173 4174 4175 4176 4177 4178 4179 4180 4181 4182 4183 4184 4185 4186 4187 4188 4189 4190 4191 4192 4193 4194 4195 4196 4197 4198 4199 4200 4201 4202 4203 4204 4205 4206 4207 4208 4209 4210 4211 4212 4213 4214 4215 4216 4217 4218 4219 4220 4221 4222 4223 4224 4225 4226 4227 4228 4229 4230 4231 4232 4233 4234 4235 4236 4237 4238 4239 4240 4241 4242 4243 4244 4245 4246 4247 4248 4249 4250 4251 4252 4253 4254 4255 4256 4257 4258 4259 4260 4261 4262 4263 4264 4265 4266 4267 4268 4269 4270 4271 4272 4273 4274 4275 4276 4277 4278 4279 4280 4281 4282 4283 4284 4285 4286 4287 4288 4289 4290 4291 4292 4293 4294 4295 4296 4297 4298 4299 4300 4301 4302 4303 4304 4305 4306 4307 4308 4309 4310 4311 4312 4313 4314 4315 4316 4317 4318 4319 4320 4321 4322 4323 4324 4325 4326 4327 4328 4329 4330 4331 4332 4333 4334 4335 4336 4337 4338 4339 4340 4341 4342 4343 4344 4345 4346 4347 4348 4349 4350 4351 4352 4353 4354 4355 4356 4357 4358 4359 4360 4361 4362 4363 4364 4365 4366 4367 4368 4369 4370 4371 4372 4373 4374 4375 4376 4377 4378 4379 4380 4381 4382 4383 4384 4385 4386 4387 4388 4389 4390 4391 4392 4393 4394 4395 4396 4397 4398 4399 4400 4401 4402 4403 4404 4405 4406 4407 4408 4409 4410 4411 4412 4413 4414 4415 4416 4417 4418 4419 4420 4421 4422 4423 4424 4425 4426 4427 4428 4429 4430 4431 4432 4433 4434 4435 4436 4437 4438 4439 4440 4441 4442 4443 4444 4445 4446 4447 4448 4449 4450 4451 4452 4453 4454 4455 4456 4457 4458 4459 4460 4461 4462 4463 4464 4465 4466 4467 4468 4469 4470 4471
|
/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_aas_reach.c
*
* desc: reachability calculations
*
*
*****************************************************************************/
#include "../qcommon/q_shared.h"
#include "l_log.h"
#include "l_memory.h"
#include "l_script.h"
#include "l_libvar.h"
#include "l_precomp.h"
#include "l_struct.h"
#include "aasfile.h"
#include "botlib.h"
#include "be_aas.h"
#include "be_aas_funcs.h"
#include "be_aas_def.h"
extern int Sys_MilliSeconds( void );
//#include "../../../gladiator/bspc/aas_store.h"
extern botlib_import_t botimport;
//#define REACHDEBUG
//NOTE: all travel times are in hundreth of a second
//maximum fall delta before getting damaged
// Ridah, tweaked for Wolf AI
#define FALLDELTA_5DAMAGE 25 //40
#define FALLDELTA_10DAMAGE 40 //60
// done.
//maximum number of reachability links
#define AAS_MAX_REACHABILITYSIZE 65536
//number of areas reachability is calculated for each frame
#define REACHABILITYAREASPERCYCLE 15
//number of units reachability points are placed inside the areas
#define INSIDEUNITS 2
// Ridah, tweaked this, routing issues around small areas
#define INSIDEUNITS_WALKEND 5 // original
//#define INSIDEUNITS_WALKEND 0.2 // new
// Ridah, added this for better walking off ledges
#define INSIDEUNITS_WALKOFFLEDGEEND 15
#define INSIDEUNITS_WALKSTART 0.1
#define INSIDEUNITS_WATERJUMP 15
//travel times in hundreth of a second
// Ridah, tweaked these for Wolf AI
#define REACH_MIN_TIME 4 // always at least this much time for a reachability
#define WATERJUMP_TIME 700 //7 seconds
#define TELEPORT_TIME 50 //0.5 seconds
#define BARRIERJUMP_TIME 900 //fixed value?
#define STARTCROUCH_TIME 300 //3 sec to start crouching
#define STARTGRAPPLE_TIME 500 //using the grapple costs a lot of time
#define STARTWALKOFFLEDGE_TIME 300 //3 seconds
#define STARTJUMP_TIME 500 //3 seconds for jumping
#define FALLDAMAGE_5_TIME 400 //extra travel time when falling hurts
#define FALLDAMAGE_10_TIME 900 //extra travel time when falling hurts
// done.
//maximum height the bot may fall down when jumping
#define MAX_JUMPFALLHEIGHT 450
//area flag used for weapon jumping
#define AREA_WEAPONJUMP 8192 //valid area to weapon jump to
//number of reachabilities of each type
int reach_swim; //swim
int reach_equalfloor; //walk on floors with equal height
int reach_step; //step up
int reach_walk; //walk of step
int reach_barrier; //jump up to a barrier
int reach_waterjump; //jump out of water
int reach_walkoffledge; //walk of a ledge
int reach_jump; //jump
int reach_ladder; //climb or descent a ladder
int reach_teleport; //teleport
int reach_elevator; //use an elevator
int reach_funcbob; //use a func bob
int reach_grapple; //grapple hook
int reach_doublejump; //double jump
int reach_rampjump; //ramp jump
int reach_strafejump; //strafe jump (just normal jump but further)
int reach_rocketjump; //rocket jump
int reach_bfgjump; //bfg jump
int reach_jumppad; //jump pads
//if true grapple reachabilities are skipped
int calcgrapplereach;
//linked reachability
typedef struct aas_lreachability_s
{
int areanum; //number of the reachable area
int facenum; //number of the face towards the other area
int edgenum; //number of the edge towards the other area
vec3_t start; //start point of inter area movement
vec3_t end; //end point of inter area movement
int traveltype; //type of travel required to get to the area
unsigned short int traveltime; //travel time of the inter area movement
//
struct aas_lreachability_s *next;
} aas_lreachability_t;
//temporary reachabilities
aas_lreachability_t *reachabilityheap; //heap with reachabilities
aas_lreachability_t *nextreachability; //next free reachability from the heap
aas_lreachability_t **areareachability; //reachability links for every area
int numlreachabilities;
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_BestReachableLinkArea( aas_link_t *areas ) {
aas_link_t *link;
for ( link = areas; link; link = link->next_area )
{
if ( AAS_AreaGrounded( link->areanum ) || AAS_AreaSwim( link->areanum ) ) {
return link->areanum;
} //end if
} //end for
//
for ( link = areas; link; link = link->next_area )
{
if ( link->areanum ) {
return link->areanum;
}
//FIXME: cannot enable next line right now because the reachability
// does not have to be calculated when the level items are loaded
//if (AAS_AreaReachability(link->areanum)) return link->areanum;
} //end for
return 0;
} //end of the function AAS_BestReachableLinkArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_BestReachableArea( vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin ) {
int areanum, i, j, k, l;
aas_link_t *areas;
vec3_t absmins, absmaxs;
//vec3_t bbmins, bbmaxs;
vec3_t start, end;
aas_trace_t trace;
if ( !( *aasworld ).loaded ) {
botimport.Print( PRT_ERROR, "AAS_BestReachableArea: aas not loaded\n" );
return 0;
} //end if
//find a point in an area
VectorCopy( origin, start );
areanum = AAS_PointAreaNum( start );
//while no area found fudge around a little
for ( i = 0; i < 5 && !areanum; i++ )
{
for ( j = 0; j < 5 && !areanum; j++ )
{
for ( k = -1; k <= 1 && !areanum; k++ )
{
for ( l = -1; l <= 1 && !areanum; l++ )
{
VectorCopy( origin, start );
start[0] += (float) j * 4 * k;
start[1] += (float) j * 4 * l;
start[2] += (float) i * 4;
areanum = AAS_PointAreaNum( start );
} //end for
} //end for
} //end for
} //end for
//if an area was found
if ( areanum ) {
//drop client bbox down and try again
VectorCopy( start, end );
start[2] += 0.25;
end[2] -= 50;
trace = AAS_TraceClientBBox( start, end, PRESENCE_CROUCH, -1 );
if ( !trace.startsolid ) {
areanum = AAS_PointAreaNum( trace.endpos );
VectorCopy( trace.endpos, goalorigin );
//FIXME: cannot enable next line right now because the reachability
// does not have to be calculated when the level items are loaded
//if the origin is in an area with reachability
//if (AAS_AreaReachability(areanum)) return areanum;
if ( areanum ) {
return areanum;
}
} //end if
else
{
//it can very well happen that the AAS_PointAreaNum function tells that
//a point is in an area and that starting an AAS_TraceClientBBox from that
//point will return trace.startsolid qtrue
/*
if (AAS_PointAreaNum(start))
{
Log_Write("point %f %f %f in area %d but trace startsolid", start[0], start[1], start[2], areanum);
AAS_DrawPermanentCross(start, 4, LINECOLOR_RED);
} //end if
botimport.Print(PRT_MESSAGE, "AAS_BestReachableArea: start solid\n");
*/
VectorCopy( start, goalorigin );
return areanum;
} //end else
} //end if
//
//AAS_PresenceTypeBoundingBox(PRESENCE_CROUCH, bbmins, bbmaxs);
//NOTE: the goal origin does not have to be in the goal area
// because the bot will have to move towards the item origin anyway
VectorCopy( origin, goalorigin );
//
VectorAdd( origin, mins, absmins );
VectorAdd( origin, maxs, absmaxs );
//add bounding box size
//VectorSubtract(absmins, bbmaxs, absmins);
//VectorSubtract(absmaxs, bbmins, absmaxs);
//link an invalid (-1) entity
areas = AAS_AASLinkEntity( absmins, absmaxs, -1 );
//get the reachable link arae
areanum = AAS_BestReachableLinkArea( areas );
//unlink the invalid entity
AAS_UnlinkFromAreas( areas );
//
return areanum;
} //end of the function AAS_BestReachableArea
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_SetupReachabilityHeap( void ) {
int i;
reachabilityheap = (aas_lreachability_t *) GetClearedMemory(
AAS_MAX_REACHABILITYSIZE * sizeof( aas_lreachability_t ) );
for ( i = 0; i < AAS_MAX_REACHABILITYSIZE - 1; i++ )
{
reachabilityheap[i].next = &reachabilityheap[i + 1];
} //end for
reachabilityheap[AAS_MAX_REACHABILITYSIZE - 1].next = NULL;
nextreachability = reachabilityheap;
numlreachabilities = 0;
} //end of the function AAS_InitReachabilityHeap
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_ShutDownReachabilityHeap( void ) {
FreeMemory( reachabilityheap );
numlreachabilities = 0;
} //end of the function AAS_ShutDownReachabilityHeap
//===========================================================================
// returns a reachability link
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
aas_lreachability_t *AAS_AllocReachability( void ) {
aas_lreachability_t *r;
if ( !nextreachability ) {
return NULL;
}
//make sure the error message only shows up once
if ( !nextreachability->next ) {
AAS_Error( "AAS_MAX_REACHABILITYSIZE\n" );
}
//
r = nextreachability;
nextreachability = nextreachability->next;
numlreachabilities++;
return r;
} //end of the function AAS_AllocReachability
//===========================================================================
// frees a reachability link
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_FreeReachability( aas_lreachability_t *lreach ) {
memset( lreach, 0, sizeof( aas_lreachability_t ) );
lreach->next = nextreachability;
nextreachability = lreach;
numlreachabilities--;
} //end of the function AAS_FreeReachability
//===========================================================================
// returns qtrue if the area has reachability links
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaReachability( int areanum ) {
if ( areanum < 0 || areanum >= ( *aasworld ).numareas ) {
AAS_Error( "AAS_AreaReachability: areanum %d out of range\n", areanum );
return 0;
} //end if
// RF, if this area is disabled, then fail
if ( ( *aasworld ).areasettings[areanum].areaflags & AREA_DISABLED ) {
return 0;
}
return ( *aasworld ).areasettings[areanum].numreachableareas;
} //end of the function AAS_AreaReachability
//===========================================================================
// returns the surface area of the given face
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_FaceArea( aas_face_t *face ) {
int i, edgenum, side;
float total;
vec_t *v;
vec3_t d1, d2, cross;
aas_edge_t *edge;
edgenum = ( *aasworld ).edgeindex[face->firstedge];
side = edgenum < 0;
edge = &( *aasworld ).edges[abs( edgenum )];
v = ( *aasworld ).vertexes[edge->v[side]];
total = 0;
for ( i = 1; i < face->numedges - 1; i++ )
{
edgenum = ( *aasworld ).edgeindex[face->firstedge + i];
side = edgenum < 0;
edge = &( *aasworld ).edges[abs( edgenum )];
VectorSubtract( ( *aasworld ).vertexes[edge->v[side]], v, d1 );
VectorSubtract( ( *aasworld ).vertexes[edge->v[!side]], v, d2 );
CrossProduct( d1, d2, cross );
total += 0.5 * VectorLength( cross );
} //end for
return total;
} //end of the function AAS_FaceArea
//===========================================================================
// returns the volume of an area
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_AreaVolume( int areanum ) {
int i, edgenum, facenum;
vec_t d, a, volume;
vec3_t corner;
aas_plane_t *plane;
aas_edge_t *edge;
aas_face_t *face;
aas_area_t *area;
area = &( *aasworld ).areas[areanum];
facenum = ( *aasworld ).faceindex[area->firstface];
face = &( *aasworld ).faces[abs( facenum )];
edgenum = ( *aasworld ).edgeindex[face->firstedge];
edge = &( *aasworld ).edges[abs( edgenum )];
//
VectorCopy( ( *aasworld ).vertexes[edge->v[0]], corner );
//make tetrahedrons to all other faces
volume = 0;
for ( i = 0; i < area->numfaces; i++ )
{
facenum = abs( ( *aasworld ).faceindex[area->firstface + i] );
face = &( *aasworld ).faces[facenum];
plane = &( *aasworld ).planes[face->planenum];
d = -( DotProduct( corner, plane->normal ) - plane->dist );
a = AAS_FaceArea( face );
volume += d * a;
} //end for
volume /= 3;
return volume;
} //end of the function AAS_AreaVolume
//===========================================================================
// returns the surface area of all ground faces together of the area
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_AreaGroundFaceArea( int areanum ) {
int i;
float total;
aas_area_t *area;
aas_face_t *face;
total = 0;
area = &( *aasworld ).areas[areanum];
for ( i = 0; i < area->numfaces; i++ )
{
face = &( *aasworld ).faces[abs( ( *aasworld ).faceindex[area->firstface + i] )];
if ( !( face->faceflags & FACE_GROUND ) ) {
continue;
}
//
total += AAS_FaceArea( face );
} //end for
return total;
} //end of the function AAS_AreaGroundFaceArea
//===========================================================================
// returns the center of a face
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_FaceCenter( int facenum, vec3_t center ) {
int i;
float scale;
aas_face_t *face;
aas_edge_t *edge;
face = &( *aasworld ).faces[facenum];
VectorClear( center );
for ( i = 0; i < face->numedges; i++ )
{
edge = &( *aasworld ).edges[abs( ( *aasworld ).edgeindex[face->firstedge + i] )];
VectorAdd( center, ( *aasworld ).vertexes[edge->v[0]], center );
VectorAdd( center, ( *aasworld ).vertexes[edge->v[1]], center );
} //end for
scale = 0.5 / face->numedges;
VectorScale( center, scale, center );
} //end of the function AAS_FaceCenter
//===========================================================================
// returns the maximum distance a player can fall before being damaged
// damage = deltavelocity*deltavelocity * 0.0001
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_FallDamageDistance( void ) {
float maxzvelocity, gravity, t;
maxzvelocity = sqrt( 30 * 10000 );
gravity = aassettings.sv_gravity;
t = maxzvelocity / gravity;
return 0.5 * gravity * t * t;
} //end of the function AAS_FallDamageDistance
//===========================================================================
// distance = 0.5 * gravity * t * t
// vel = t * gravity
// damage = vel * vel * 0.0001
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_FallDelta( float distance ) {
float t, delta, gravity;
gravity = aassettings.sv_gravity;
t = sqrt( fabs( distance ) * 2 / gravity );
delta = t * gravity;
return delta * delta * 0.0001;
} //end of the function AAS_FallDelta
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_MaxJumpHeight( float sv_jumpvel ) {
float sv_gravity;
sv_gravity = aassettings.sv_gravity;
//maximum height a player can jump with the given initial z velocity
return 0.5 * sv_gravity * ( sv_jumpvel / sv_gravity ) * ( sv_jumpvel / sv_gravity );
} //end of the function MaxJumpHeight
//===========================================================================
// returns true if a player can only crouch in the area
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
float AAS_MaxJumpDistance( float sv_jumpvel ) {
float sv_gravity, sv_maxvelocity, t;
sv_gravity = aassettings.sv_gravity;
sv_maxvelocity = aassettings.sv_maxvelocity;
//time a player takes to fall the height
t = sqrt( MAX_JUMPFALLHEIGHT / ( 0.5 * sv_gravity ) );
//maximum distance
return sv_maxvelocity * ( t + sv_jumpvel / sv_gravity );
} //end of the function AAS_MaxJumpDistance
//===========================================================================
// returns true if a player can only crouch in the area
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaCrouch( int areanum ) {
if ( !( ( *aasworld ).areasettings[areanum].presencetype & PRESENCE_NORMAL ) ) {
return qtrue;
} else { return qfalse;}
} //end of the function AAS_AreaCrouch
//===========================================================================
// returns qtrue if it is possible to swim in the area
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaSwim( int areanum ) {
if ( ( *aasworld ).areasettings[areanum].areaflags & AREA_LIQUID ) {
return qtrue;
} else { return qfalse;}
} //end of the function AAS_AreaSwim
//===========================================================================
// returns qtrue if the area contains a liquid
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaLiquid( int areanum ) {
if ( ( *aasworld ).areasettings[areanum].areaflags & AREA_LIQUID ) {
return qtrue;
} else { return qfalse;}
} //end of the function AAS_AreaLiquid
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaLava( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].contents & AREACONTENTS_LAVA );
} //end of the function AAS_AreaLava
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaSlime( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].contents & AREACONTENTS_SLIME );
} //end of the function AAS_AreaSlime
//===========================================================================
// returns qtrue if the area contains ground faces
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaGrounded( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].areaflags & AREA_GROUNDED );
} //end of the function AAS_AreaGround
//===========================================================================
// returns true if the area contains ladder faces
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaLadder( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].areaflags & AREA_LADDER );
} //end of the function AAS_AreaLadder
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaJumpPad( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].contents & AREACONTENTS_JUMPPAD );
} //end of the function AAS_AreaJumpPad
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaTeleporter( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].contents & AREACONTENTS_TELEPORTER );
} //end of the function AAS_AreaTeleporter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaDoNotEnter( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].contents & AREACONTENTS_DONOTENTER );
} //end of the function AAS_AreaDoNotEnter
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_AreaDoNotEnterLarge( int areanum ) {
return ( ( *aasworld ).areasettings[areanum].contents & AREACONTENTS_DONOTENTER_LARGE );
} //end of the function AAS_AreaDoNotEnter
//===========================================================================
// returns the time it takes perform a barrier jump
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
unsigned short int AAS_BarrierJumpTravelTime( void ) {
return aassettings.sv_jumpvel / ( aassettings.sv_gravity * 0.1 );
} //end op the function AAS_BarrierJumpTravelTime
//===========================================================================
// returns true if there already exists a reachability from area1 to area2
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
qboolean AAS_ReachabilityExists( int area1num, int area2num ) {
aas_lreachability_t *r;
for ( r = areareachability[area1num]; r; r = r->next )
{
if ( r->areanum == area2num ) {
return qtrue;
}
} //end for
return qfalse;
} //end of the function AAS_ReachabilityExists
//===========================================================================
// returns true if there is a solid just after the end point when going
// from start to end
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_NearbySolidOrGap( vec3_t start, vec3_t end ) {
vec3_t dir, testpoint;
int areanum;
VectorSubtract( end, start, dir );
dir[2] = 0;
VectorNormalize( dir );
VectorMA( end, 48, dir, testpoint );
areanum = AAS_PointAreaNum( testpoint );
if ( !areanum ) {
testpoint[2] += 16;
areanum = AAS_PointAreaNum( testpoint );
if ( !areanum ) {
return qtrue;
}
} //end if
VectorMA( end, 64, dir, testpoint );
areanum = AAS_PointAreaNum( testpoint );
if ( areanum ) {
if ( !AAS_AreaSwim( areanum ) && !AAS_AreaGrounded( areanum ) ) {
return qtrue;
}
} //end if
return qfalse;
} //end of the function AAS_SolidGapTime
//===========================================================================
// searches for swim reachabilities between adjacent areas
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Reachability_Swim( int area1num, int area2num ) {
int i, j, face1num, face2num, side1;
aas_area_t *area1, *area2;
aas_lreachability_t *lreach;
aas_face_t *face1;
aas_plane_t *plane;
vec3_t start;
if ( !AAS_AreaSwim( area1num ) || !AAS_AreaSwim( area2num ) ) {
return qfalse;
}
//if the second area is crouch only
if ( !( ( *aasworld ).areasettings[area2num].presencetype & PRESENCE_NORMAL ) ) {
return qfalse;
}
area1 = &( *aasworld ).areas[area1num];
area2 = &( *aasworld ).areas[area2num];
//if the areas are not near enough
for ( i = 0; i < 3; i++ )
{
if ( area1->mins[i] > area2->maxs[i] + 10 ) {
return qfalse;
}
if ( area1->maxs[i] < area2->mins[i] - 10 ) {
return qfalse;
}
} //end for
//find a shared face and create a reachability link
for ( i = 0; i < area1->numfaces; i++ )
{
face1num = ( *aasworld ).faceindex[area1->firstface + i];
side1 = face1num < 0;
face1num = abs( face1num );
//
for ( j = 0; j < area2->numfaces; j++ )
{
face2num = abs( ( *aasworld ).faceindex[area2->firstface + j] );
//
if ( face1num == face2num ) {
AAS_FaceCenter( face1num, start );
//
if ( AAS_PointContents( start ) & ( CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER ) ) {
//
face1 = &( *aasworld ).faces[face1num];
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = face1num;
lreach->edgenum = 0;
VectorCopy( start, lreach->start );
plane = &( *aasworld ).planes[face1->planenum ^ side1];
VectorMA( lreach->start, INSIDEUNITS, plane->normal, lreach->end );
lreach->traveltype = TRAVEL_SWIM;
lreach->traveltime = 1;
//if the volume of the area is rather small
if ( AAS_AreaVolume( area2num ) < 800 ) {
lreach->traveltime += 200;
}
//if (!(AAS_PointContents(start) & MASK_WATER)) lreach->traveltime += 500;
//link the reachability
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
reach_swim++;
return qtrue;
} //end if
} //end if
} //end for
} //end for
return qfalse;
} //end of the function AAS_Reachability_Swim
//===========================================================================
// searches for reachabilities between adjacent areas with equal floor
// heights
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Reachability_EqualFloorHeight( int area1num, int area2num ) {
int i, j, edgenum, edgenum1, edgenum2, foundreach, side;
float height, bestheight, length, bestlength;
vec3_t dir, start, end, normal, invgravity, gravitydirection = {0, 0, -1};
vec3_t edgevec;
aas_area_t *area1, *area2;
aas_face_t *face1, *face2;
aas_edge_t *edge;
aas_plane_t *plane2;
aas_lreachability_t lr, *lreach;
if ( !AAS_AreaGrounded( area1num ) || !AAS_AreaGrounded( area2num ) ) {
return qfalse;
}
area1 = &( *aasworld ).areas[area1num];
area2 = &( *aasworld ).areas[area2num];
//if the areas are not near enough in the x-y direction
for ( i = 0; i < 2; i++ )
{
if ( area1->mins[i] > area2->maxs[i] + 10 ) {
return qfalse;
}
if ( area1->maxs[i] < area2->mins[i] - 10 ) {
return qfalse;
}
} //end for
//if area 2 is too high above area 1
if ( area2->mins[2] > area1->maxs[2] ) {
return qfalse;
}
//
VectorCopy( gravitydirection, invgravity );
VectorInverse( invgravity );
//
bestheight = 99999;
bestlength = 0;
foundreach = qfalse;
memset( &lr, 0, sizeof( aas_lreachability_t ) ); //make the compiler happy
//
//check if the areas have ground faces with a common edge
//if existing use the lowest common edge for a reachability link
for ( i = 0; i < area1->numfaces; i++ )
{
face1 = &( *aasworld ).faces[abs( ( *aasworld ).faceindex[area1->firstface + i] )];
if ( !( face1->faceflags & FACE_GROUND ) ) {
continue;
}
//
for ( j = 0; j < area2->numfaces; j++ )
{
face2 = &( *aasworld ).faces[abs( ( *aasworld ).faceindex[area2->firstface + j] )];
if ( !( face2->faceflags & FACE_GROUND ) ) {
continue;
}
//if there is a common edge
for ( edgenum1 = 0; edgenum1 < face1->numedges; edgenum1++ )
{
for ( edgenum2 = 0; edgenum2 < face2->numedges; edgenum2++ )
{
if ( abs( ( *aasworld ).edgeindex[face1->firstedge + edgenum1] ) !=
abs( ( *aasworld ).edgeindex[face2->firstedge + edgenum2] ) ) {
continue;
}
edgenum = ( *aasworld ).edgeindex[face1->firstedge + edgenum1];
side = edgenum < 0;
edge = &( *aasworld ).edges[abs( edgenum )];
//get the length of the edge
VectorSubtract( ( *aasworld ).vertexes[edge->v[1]],
( *aasworld ).vertexes[edge->v[0]], dir );
length = VectorLength( dir );
//get the start point
VectorAdd( ( *aasworld ).vertexes[edge->v[0]],
( *aasworld ).vertexes[edge->v[1]], start );
VectorScale( start, 0.5, start );
VectorCopy( start, end );
//get the end point several units inside area2
//and the start point several units inside area1
//NOTE: normal is pointing into area2 because the
//face edges are stored counter clockwise
VectorSubtract( ( *aasworld ).vertexes[edge->v[side]],
( *aasworld ).vertexes[edge->v[!side]], edgevec );
plane2 = &( *aasworld ).planes[face2->planenum];
CrossProduct( edgevec, plane2->normal, normal );
VectorNormalize( normal );
//
//VectorMA(start, -1, normal, start);
VectorMA( end, INSIDEUNITS_WALKEND, normal, end );
VectorMA( start, INSIDEUNITS_WALKSTART, normal, start );
end[2] += 0.125;
//
height = DotProduct( invgravity, start );
//NOTE: if there's nearby solid or a gap area after this area
//disabled this crap
//if (AAS_NearbySolidOrGap(start, end)) height += 200;
//NOTE: disabled because it disables reachabilities to very small areas
//if (AAS_PointAreaNum(end) != area2num) continue;
//get the longest lowest edge
if ( height < bestheight ||
( height < bestheight + 1 && length > bestlength ) ) {
bestheight = height;
bestlength = length;
//create a new reachability link
lr.areanum = area2num;
lr.facenum = 0;
lr.edgenum = edgenum;
VectorCopy( start, lr.start );
VectorCopy( end, lr.end );
lr.traveltype = TRAVEL_WALK;
lr.traveltime = 1;
foundreach = qtrue;
} //end if
} //end for
} //end for
} //end for
} //end for
if ( foundreach ) {
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = lr.areanum;
lreach->facenum = lr.facenum;
lreach->edgenum = lr.edgenum;
VectorCopy( lr.start, lreach->start );
VectorCopy( lr.end, lreach->end );
lreach->traveltype = lr.traveltype;
lreach->traveltime = lr.traveltime;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//if going into a crouch area
if ( !AAS_AreaCrouch( area1num ) && AAS_AreaCrouch( area2num ) ) {
lreach->traveltime += STARTCROUCH_TIME;
} //end if
/*
//NOTE: if there's nearby solid or a gap area after this area
if (!AAS_NearbySolidOrGap(lreach->start, lreach->end))
{
lreach->traveltime += 100;
} //end if
*/
//avoid rather small areas
//if (AAS_AreaGroundFaceArea(lreach->areanum) < 500) lreach->traveltime += 100;
//
reach_equalfloor++;
return qtrue;
} //end if
return qfalse;
} //end of the function AAS_Reachability_EqualFloorHeight
//===========================================================================
// searches step, barrier, waterjump and walk off ledge reachabilities
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge( int area1num, int area2num ) {
int i, j, k, l, edge1num, edge2num;
int ground_bestarea2groundedgenum, ground_foundreach;
int water_bestarea2groundedgenum, water_foundreach;
int side1, area1swim, faceside1, groundface1num;
float dist, dist1, dist2, diff, ortdot;
//float invgravitydot;
float x1, x2, x3, x4, y1, y2, y3, y4, tmp, y;
float length, ground_bestlength, water_bestlength, ground_bestdist, water_bestdist;
vec3_t v1, v2, v3, v4, tmpv, p1area1, p1area2, p2area1, p2area2;
vec3_t normal, ort, edgevec, start, end, dir;
vec3_t ground_beststart = {0, 0, 0}, ground_bestend = {0, 0, 0}, ground_bestnormal = {0, 0, 0};
vec3_t water_beststart = {0, 0, 0}, water_bestend = {0, 0, 0}, water_bestnormal = {0, 0, 0};
vec3_t invgravity = {0, 0, 1};
vec3_t testpoint;
aas_plane_t *plane;
aas_area_t *area1, *area2;
aas_face_t *groundface1, *groundface2;
aas_edge_t *edge1, *edge2;
aas_lreachability_t *lreach;
aas_trace_t trace;
//must be able to walk or swim in the first area
if ( !AAS_AreaGrounded( area1num ) && !AAS_AreaSwim( area1num ) ) {
return qfalse;
}
//
if ( !AAS_AreaGrounded( area2num ) && !AAS_AreaSwim( area2num ) ) {
return qfalse;
}
//
area1 = &( *aasworld ).areas[area1num];
area2 = &( *aasworld ).areas[area2num];
//if the first area contains a liquid
area1swim = AAS_AreaSwim( area1num );
//if the areas are not near enough in the x-y direction
for ( i = 0; i < 2; i++ )
{
if ( area1->mins[i] > area2->maxs[i] + 10 ) {
return qfalse;
}
if ( area1->maxs[i] < area2->mins[i] - 10 ) {
return qfalse;
}
} //end for
//
ground_foundreach = qfalse;
ground_bestdist = 99999;
ground_bestlength = 0;
ground_bestarea2groundedgenum = 0;
//
water_foundreach = qfalse;
water_bestdist = 99999;
water_bestlength = 0;
water_bestarea2groundedgenum = 0;
//
for ( i = 0; i < area1->numfaces; i++ )
{
groundface1num = ( *aasworld ).faceindex[area1->firstface + i];
faceside1 = groundface1num < 0;
groundface1 = &( *aasworld ).faces[abs( groundface1num )];
//if this isn't a ground face
if ( !( groundface1->faceflags & FACE_GROUND ) ) {
//if we can swim in the first area
if ( area1swim ) {
//face plane must be more or less horizontal
plane = &( *aasworld ).planes[groundface1->planenum ^ ( !faceside1 )];
if ( DotProduct( plane->normal, invgravity ) < 0.7 ) {
continue;
}
} //end if
else
{
//if we can't swim in the area it must be a ground face
continue;
} //end else
} //end if
//
for ( k = 0; k < groundface1->numedges; k++ )
{
edge1num = ( *aasworld ).edgeindex[groundface1->firstedge + k];
side1 = ( edge1num < 0 );
//NOTE: for water faces we must take the side area 1 is
// on into account because the face is shared and doesn't
// have to be oriented correctly
if ( !( groundface1->faceflags & FACE_GROUND ) ) {
side1 = ( side1 == faceside1 );
}
edge1num = abs( edge1num );
edge1 = &( *aasworld ).edges[edge1num];
//vertexes of the edge
VectorCopy( ( *aasworld ).vertexes[edge1->v[!side1]], v1 );
VectorCopy( ( *aasworld ).vertexes[edge1->v[side1]], v2 );
//get a vertical plane through the edge
//NOTE: normal is pointing into area 2 because the
//face edges are stored counter clockwise
VectorSubtract( v2, v1, edgevec );
CrossProduct( edgevec, invgravity, normal );
VectorNormalize( normal );
dist = DotProduct( normal, v1 );
//check the faces from the second area
for ( j = 0; j < area2->numfaces; j++ )
{
groundface2 = &( *aasworld ).faces[abs( ( *aasworld ).faceindex[area2->firstface + j] )];
//must be a ground face
if ( !( groundface2->faceflags & FACE_GROUND ) ) {
continue;
}
//check the edges of this ground face
for ( l = 0; l < groundface2->numedges; l++ )
{
edge2num = abs( ( *aasworld ).edgeindex[groundface2->firstedge + l] );
edge2 = &( *aasworld ).edges[edge2num];
//vertexes of the edge
VectorCopy( ( *aasworld ).vertexes[edge2->v[0]], v3 );
VectorCopy( ( *aasworld ).vertexes[edge2->v[1]], v4 );
//check the distance between the two points and the vertical plane
//through the edge of area1
diff = DotProduct( normal, v3 ) - dist;
if ( diff < -0.1 || diff > 0.1 ) {
continue;
}
diff = DotProduct( normal, v4 ) - dist;
if ( diff < -0.1 || diff > 0.1 ) {
continue;
}
//
//project the two ground edges into the step side plane
//and calculate the shortest distance between the two
//edges if they overlap in the direction orthogonal to
//the gravity direction
CrossProduct( invgravity, normal, ort );
//invgravitydot = DotProduct( invgravity, invgravity );
ortdot = DotProduct( ort, ort );
//projection into the step plane
//NOTE: since gravity is vertical this is just the z coordinate
y1 = v1[2]; //DotProduct(v1, invgravity) / invgravitydot;
y2 = v2[2]; //DotProduct(v2, invgravity) / invgravitydot;
y3 = v3[2]; //DotProduct(v3, invgravity) / invgravitydot;
y4 = v4[2]; //DotProduct(v4, invgravity) / invgravitydot;
//
x1 = DotProduct( v1, ort ) / ortdot;
x2 = DotProduct( v2, ort ) / ortdot;
x3 = DotProduct( v3, ort ) / ortdot;
x4 = DotProduct( v4, ort ) / ortdot;
//
if ( x1 > x2 ) {
tmp = x1; x1 = x2; x2 = tmp;
tmp = y1; y1 = y2; y2 = tmp;
VectorCopy( v1, tmpv ); VectorCopy( v2, v1 ); VectorCopy( tmpv, v2 );
} //end if
if ( x3 > x4 ) {
tmp = x3; x3 = x4; x4 = tmp;
tmp = y3; y3 = y4; y4 = tmp;
VectorCopy( v3, tmpv ); VectorCopy( v4, v3 ); VectorCopy( tmpv, v4 );
} //end if
//if the two projected edge lines have no overlap
if ( x2 <= x3 || x4 <= x1 ) {
// Log_Write("lines no overlap: from area %d to %d\r\n", area1num, area2num);
continue;
} //end if
//if the two lines fully overlap
if ( ( x1 - 0.5 < x3 && x4 < x2 + 0.5 ) &&
( x3 - 0.5 < x1 && x2 < x4 + 0.5 ) ) {
dist1 = y3 - y1;
dist2 = y4 - y2;
VectorCopy( v1, p1area1 );
VectorCopy( v2, p2area1 );
VectorCopy( v3, p1area2 );
VectorCopy( v4, p2area2 );
} //end if
else
{
//if the points are equal
if ( x1 > x3 - 0.1 && x1 < x3 + 0.1 ) {
dist1 = y3 - y1;
VectorCopy( v1, p1area1 );
VectorCopy( v3, p1area2 );
} //end if
else if ( x1 < x3 ) {
y = y1 + ( x3 - x1 ) * ( y2 - y1 ) / ( x2 - x1 );
dist1 = y3 - y;
VectorCopy( v3, p1area1 );
p1area1[2] = y;
VectorCopy( v3, p1area2 );
} //end if
else
{
y = y3 + ( x1 - x3 ) * ( y4 - y3 ) / ( x4 - x3 );
dist1 = y - y1;
VectorCopy( v1, p1area1 );
VectorCopy( v1, p1area2 );
p1area2[2] = y;
} //end if
//if the points are equal
if ( x2 > x4 - 0.1 && x2 < x4 + 0.1 ) {
dist2 = y4 - y2;
VectorCopy( v2, p2area1 );
VectorCopy( v4, p2area2 );
} //end if
else if ( x2 < x4 ) {
y = y3 + ( x2 - x3 ) * ( y4 - y3 ) / ( x4 - x3 );
dist2 = y - y2;
VectorCopy( v2, p2area1 );
VectorCopy( v2, p2area2 );
p2area2[2] = y;
} //end if
else
{
y = y1 + ( x4 - x1 ) * ( y2 - y1 ) / ( x2 - x1 );
dist2 = y4 - y;
VectorCopy( v4, p2area1 );
p2area1[2] = y;
VectorCopy( v4, p2area2 );
} //end else
} //end else
//if both distances are pretty much equal
//then we take the middle of the points
if ( dist1 > dist2 - 1 && dist1 < dist2 + 1 ) {
dist = dist1;
VectorAdd( p1area1, p2area1, start );
VectorScale( start, 0.5, start );
VectorAdd( p1area2, p2area2, end );
VectorScale( end, 0.5, end );
} //end if
else if ( dist1 < dist2 ) {
dist = dist1;
VectorCopy( p1area1, start );
VectorCopy( p1area2, end );
} //end else if
else
{
dist = dist2;
VectorCopy( p2area1, start );
VectorCopy( p2area2, end );
} //end else
//get the length of the overlapping part of the edges of the two areas
VectorSubtract( p2area2, p1area2, dir );
length = VectorLength( dir );
//
if ( groundface1->faceflags & FACE_GROUND ) {
//if the vertical distance is smaller
if ( dist < ground_bestdist ||
//or the vertical distance is pretty much the same
//but the overlapping part of the edges is longer
( dist < ground_bestdist + 1 && length > ground_bestlength ) ) {
ground_bestdist = dist;
ground_bestlength = length;
ground_foundreach = qtrue;
ground_bestarea2groundedgenum = edge1num;
//best point towards area1
VectorCopy( start, ground_beststart );
//normal is pointing into area2
VectorCopy( normal, ground_bestnormal );
//best point towards area2
VectorCopy( end, ground_bestend );
} //end if
} //end if
else
{
//if the vertical distance is smaller
if ( dist < water_bestdist ||
//or the vertical distance is pretty much the same
//but the overlapping part of the edges is longer
( dist < water_bestdist + 1 && length > water_bestlength ) ) {
water_bestdist = dist;
water_bestlength = length;
water_foundreach = qtrue;
water_bestarea2groundedgenum = edge1num;
//best point towards area1
VectorCopy( start, water_beststart );
//normal is pointing into area2
VectorCopy( normal, water_bestnormal );
//best point towards area2
VectorCopy( end, water_bestend );
} //end if
} //end else
} //end for
} //end for
} //end for
} //end for
//
// NOTE: swim reachabilities are already filtered out
//
// Steps
//
// ---------
// | step height -> TRAVEL_WALK
//--------|
//
// ---------
//~~~~~~~~| step height and low water -> TRAVEL_WALK
//--------|
//
//~~~~~~~~~~~~~~~~~~
// ---------
// | step height and low water up to the step -> TRAVEL_WALK
//--------|
//
//check for a step reachability
if ( ground_foundreach ) {
//if area2 is higher but lower than the maximum step height
//NOTE: ground_bestdist >= 0 also catches equal floor reachabilities
if ( ground_bestdist >= 0 && ground_bestdist < aassettings.sv_maxstep ) {
//create walk reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = ground_bestarea2groundedgenum;
VectorMA( ground_beststart, INSIDEUNITS_WALKSTART, ground_bestnormal, lreach->start );
VectorMA( ground_bestend, INSIDEUNITS_WALKEND, ground_bestnormal, lreach->end );
lreach->traveltype = TRAVEL_WALK;
lreach->traveltime = 0; //1;
//if going into a crouch area
if ( !AAS_AreaCrouch( area1num ) && AAS_AreaCrouch( area2num ) ) {
lreach->traveltime += STARTCROUCH_TIME;
} //end if
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//NOTE: if there's nearby solid or a gap area after this area
/*
if (!AAS_NearbySolidOrGap(lreach->start, lreach->end))
{
lreach->traveltime += 100;
} //end if
*/
//avoid rather small areas
//if (AAS_AreaGroundFaceArea(lreach->areanum) < 500) lreach->traveltime += 100;
//
reach_step++;
return qtrue;
} //end if
} //end if
//
// Water Jumps
//
// ---------
// |
//~~~~~~~~|
// |
// | higher than step height and water up to waterjump height -> TRAVEL_WATERJUMP
//--------|
//
//~~~~~~~~~~~~~~~~~~
// ---------
// |
// |
// |
// | higher than step height and low water up to the step -> TRAVEL_WATERJUMP
//--------|
//
//check for a waterjump reachability
if ( water_foundreach ) {
//get a test point a little bit towards area1
VectorMA( water_bestend, -INSIDEUNITS, water_bestnormal, testpoint );
//go down the maximum waterjump height
testpoint[2] -= aassettings.sv_maxwaterjump;
//if there IS water the sv_maxwaterjump height below the bestend point
if ( ( *aasworld ).areasettings[AAS_PointAreaNum( testpoint )].areaflags & AREA_LIQUID ) {
//don't create rediculous water jump reachabilities from areas very far below
//the water surface
if ( water_bestdist < aassettings.sv_maxwaterjump + 24 ) {
//waterjumping from or towards a crouch only area is not possible in Quake2
if ( ( ( *aasworld ).areasettings[area1num].presencetype & PRESENCE_NORMAL ) &&
( ( *aasworld ).areasettings[area2num].presencetype & PRESENCE_NORMAL ) ) {
//create water jump reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = water_bestarea2groundedgenum;
VectorCopy( water_beststart, lreach->start );
VectorMA( water_bestend, INSIDEUNITS_WATERJUMP, water_bestnormal, lreach->end );
lreach->traveltype = TRAVEL_WATERJUMP;
lreach->traveltime = WATERJUMP_TIME;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//we've got another waterjump reachability
reach_waterjump++;
return qtrue;
} //end if
} //end if
} //end if
} //end if
//
// Barrier Jumps
//
// ---------
// |
// |
// |
// | higher than step height lower than barrier height -> TRAVEL_BARRIERJUMP
//--------|
//
// ---------
// |
// |
// |
//~~~~~~~~| higher than step height lower than barrier height
//--------| and a thin layer of water in the area to jump from -> TRAVEL_BARRIERJUMP
//
//check for a barrier jump reachability
if ( ground_foundreach ) {
//if area2 is higher but lower than the maximum barrier jump height
if ( ground_bestdist > 0 && ground_bestdist < aassettings.sv_maxbarrier ) {
//if no water in area1 or a very thin layer of water on the ground
if ( !water_foundreach || ( ground_bestdist - water_bestdist < 16 ) ) {
//cannot perform a barrier jump towards or from a crouch area in Quake2
if ( !AAS_AreaCrouch( area1num ) && !AAS_AreaCrouch( area2num ) ) {
//create barrier jump reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = ground_bestarea2groundedgenum;
VectorMA( ground_beststart, INSIDEUNITS_WALKSTART, ground_bestnormal, lreach->start );
VectorMA( ground_bestend, INSIDEUNITS_WALKEND, ground_bestnormal, lreach->end );
lreach->traveltype = TRAVEL_BARRIERJUMP;
lreach->traveltime = BARRIERJUMP_TIME; //AAS_BarrierJumpTravelTime();
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//we've got another barrierjump reachability
reach_barrier++;
return qtrue;
} //end if
} //end if
} //end if
} //end if
//
// Walk and Walk Off Ledge
//
//--------|
// | can walk or step back -> TRAVEL_WALK
// ---------
//
//--------|
// |
// |
// |
// | cannot walk/step back -> TRAVEL_WALKOFFLEDGE
// ---------
//
//--------|
// |
// |~~~~~~~~
// |
// | cannot step back but can waterjump back -> TRAVEL_WALKOFFLEDGE
// --------- FIXME: create TRAVEL_WALK reach??
//
//check for a walk or walk off ledge reachability
if ( ground_foundreach ) {
if ( ground_bestdist < 0 ) {
if ( ground_bestdist > -aassettings.sv_maxstep ) {
//create walk reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = ground_bestarea2groundedgenum;
VectorMA( ground_beststart, INSIDEUNITS_WALKSTART, ground_bestnormal, lreach->start );
// Ridah
// VectorMA(ground_bestend, INSIDEUNITS_WALKEND, ground_bestnormal, lreach->end);
VectorMA( ground_bestend, INSIDEUNITS_WALKOFFLEDGEEND, ground_bestnormal, lreach->end );
lreach->traveltype = TRAVEL_WALK;
lreach->traveltime = 1;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//we've got another walk reachability
reach_walk++;
return qtrue;
} //end if
//trace a bounding box vertically to check for solids
VectorMA( ground_bestend, INSIDEUNITS, ground_bestnormal, ground_bestend );
VectorCopy( ground_bestend, start );
start[2] = ground_beststart[2];
VectorCopy( ground_bestend, end );
end[2] += 4;
trace = AAS_TraceClientBBox( start, end, PRESENCE_NORMAL, -1 );
//if no solids were found
if ( !trace.startsolid && trace.fraction >= 1.0 ) {
//the trace end point must be in the goal area
trace.endpos[2] += 1;
if ( AAS_PointAreaNum( trace.endpos ) == area2num ) {
//create a walk off ledge reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = ground_bestarea2groundedgenum;
VectorCopy( ground_beststart, lreach->start );
VectorCopy( ground_bestend, lreach->end );
lreach->traveltype = TRAVEL_WALKOFFLEDGE;
lreach->traveltime = STARTWALKOFFLEDGE_TIME + fabs( ground_bestdist ) * 50 / aassettings.sv_gravity;
//if falling from too high and not falling into water
if ( !AAS_AreaSwim( area2num ) && !AAS_AreaJumpPad( area2num ) ) {
if ( AAS_FallDelta( ground_bestdist ) > FALLDELTA_5DAMAGE ) {
lreach->traveltime += FALLDAMAGE_5_TIME;
} //end if
if ( AAS_FallDelta( ground_bestdist ) > FALLDELTA_10DAMAGE ) {
lreach->traveltime += FALLDAMAGE_10_TIME;
} //end if
} //end if
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
reach_walkoffledge++;
//NOTE: don't create a weapon (rl, bfg) jump reachability here
//because it interferes with other reachabilities
//like the ladder reachability
return qtrue;
} //end if
} //end if
} //end else
} //end if
return qfalse;
} //end of the function AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge
//===========================================================================
// returns the distance between the two vectors
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
// Ridah, moved to q_math.c
/*
float VectorDistance(vec3_t v1, vec3_t v2)
{
vec3_t dir;
VectorSubtract(v2, v1, dir);
return VectorLength(dir);
} //end of the function VectorDistance
*/
//===========================================================================
// returns true if the first vector is between the last two vectors
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int VectorBetweenVectors( vec3_t v, vec3_t v1, vec3_t v2 ) {
vec3_t dir1, dir2;
VectorSubtract( v, v1, dir1 );
VectorSubtract( v, v2, dir2 );
return ( DotProduct( dir1, dir2 ) <= 0 );
} //end of the function VectorBetweenVectors
//===========================================================================
// returns the mid point between the two vectors
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void VectorMiddle( vec3_t v1, vec3_t v2, vec3_t middle ) {
VectorAdd( v1, v2, middle );
VectorScale( middle, 0.5, middle );
} //end of the function VectorMiddle
//===========================================================================
// calculate a range of points closest to each other on both edges
//
// Parameter: beststart1 start of the range of points on edge v1-v2
// beststart2 end of the range of points on edge v1-v2
// bestend1 start of the range of points on edge v3-v4
// bestend2 end of the range of points on edge v3-v4
// bestdist best distance so far
// Returns: -
// Changes Globals: -
//===========================================================================
/*
float AAS_ClosestEdgePoints(vec3_t v1, vec3_t v2, vec3_t v3, vec3_t v4,
aas_plane_t *plane1, aas_plane_t *plane2,
vec3_t beststart, vec3_t bestend, float bestdist)
{
vec3_t dir1, dir2, p1, p2, p3, p4;
float a1, a2, b1, b2, dist;
int founddist;
//edge vectors
VectorSubtract(v2, v1, dir1);
VectorSubtract(v4, v3, dir2);
//get the horizontal directions
dir1[2] = 0;
dir2[2] = 0;
//
// p1 = point on an edge vector of area2 closest to v1
// p2 = point on an edge vector of area2 closest to v2
// p3 = point on an edge vector of area1 closest to v3
// p4 = point on an edge vector of area1 closest to v4
//
if (dir2[0])
{
a2 = dir2[1] / dir2[0];
b2 = v3[1] - a2 * v3[0];
//point on the edge vector of area2 closest to v1
p1[0] = (DotProduct(v1, dir2) - (a2 * dir2[0] + b2 * dir2[1])) / dir2[0];
p1[1] = a2 * p1[0] + b2;
//point on the edge vector of area2 closest to v2
p2[0] = (DotProduct(v2, dir2) - (a2 * dir2[0] + b2 * dir2[1])) / dir2[0];
p2[1] = a2 * p2[0] + b2;
} //end if
else
{
//point on the edge vector of area2 closest to v1
p1[0] = v3[0];
p1[1] = v1[1];
//point on the edge vector of area2 closest to v2
p2[0] = v3[0];
p2[1] = v2[1];
} //end else
//
if (dir1[0])
{
//
a1 = dir1[1] / dir1[0];
b1 = v1[1] - a1 * v1[0];
//point on the edge vector of area1 closest to v3
p3[0] = (DotProduct(v3, dir1) - (a1 * dir1[0] + b1 * dir1[1])) / dir1[0];
p3[1] = a1 * p3[0] + b1;
//point on the edge vector of area1 closest to v4
p4[0] = (DotProduct(v4, dir1) - (a1 * dir1[0] + b1 * dir1[1])) / dir1[0];
p4[1] = a1 * p4[0] + b1;
} //end if
else
{
//point on the edge vector of area1 closest to v3
p3[0] = v1[0];
p3[1] = v3[1];
//point on the edge vector of area1 closest to v4
p4[0] = v1[0];
p4[1] = v4[1];
} //end else
//start with zero z-coordinates
p1[2] = 0;
p2[2] = 0;
p3[2] = 0;
p4[2] = 0;
//calculate the z-coordinates from the ground planes
p1[2] = (plane2->dist - DotProduct(plane2->normal, p1)) / plane2->normal[2];
p2[2] = (plane2->dist - DotProduct(plane2->normal, p2)) / plane2->normal[2];
p3[2] = (plane1->dist - DotProduct(plane1->normal, p3)) / plane1->normal[2];
p4[2] = (plane1->dist - DotProduct(plane1->normal, p4)) / plane1->normal[2];
//
founddist = qfalse;
//
if (VectorBetweenVectors(p1, v3, v4))
{
dist = VectorDistance(v1, p1);
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
{
VectorMiddle(beststart, v1, beststart);
VectorMiddle(bestend, p1, bestend);
} //end if
else if (dist < bestdist)
{
bestdist = dist;
VectorCopy(v1, beststart);
VectorCopy(p1, bestend);
} //end if
founddist = qtrue;
} //end if
if (VectorBetweenVectors(p2, v3, v4))
{
dist = VectorDistance(v2, p2);
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
{
VectorMiddle(beststart, v2, beststart);
VectorMiddle(bestend, p2, bestend);
} //end if
else if (dist < bestdist)
{
bestdist = dist;
VectorCopy(v2, beststart);
VectorCopy(p2, bestend);
} //end if
founddist = qtrue;
} //end else if
if (VectorBetweenVectors(p3, v1, v2))
{
dist = VectorDistance(v3, p3);
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
{
VectorMiddle(beststart, p3, beststart);
VectorMiddle(bestend, v3, bestend);
} //end if
else if (dist < bestdist)
{
bestdist = dist;
VectorCopy(p3, beststart);
VectorCopy(v3, bestend);
} //end if
founddist = qtrue;
} //end else if
if (VectorBetweenVectors(p4, v1, v2))
{
dist = VectorDistance(v4, p4);
if (dist > bestdist - 0.5 && dist < bestdist + 0.5)
{
VectorMiddle(beststart, p4, beststart);
VectorMiddle(bestend, v4, bestend);
} //end if
else if (dist < bestdist)
{
bestdist = dist;
VectorCopy(p4, beststart);
VectorCopy(v4, bestend);
} //end if
founddist = qtrue;
} //end else if
//if no shortest distance was found the shortest distance
//is between one of the vertexes of edge1 and one of edge2
if (!founddist)
{
dist = VectorDistance(v1, v3);
if (dist < bestdist)
{
bestdist = dist;
VectorCopy(v1, beststart);
VectorCopy(v3, bestend);
} //end if
dist = VectorDistance(v1, v4);
if (dist < bestdist)
{
bestdist = dist;
VectorCopy(v1, beststart);
VectorCopy(v4, bestend);
} //end if
dist = VectorDistance(v2, v3);
if (dist < bestdist)
{
bestdist = dist;
VectorCopy(v2, beststart);
VectorCopy(v3, bestend);
} //end if
dist = VectorDistance(v2, v4);
if (dist < bestdist)
{
bestdist = dist;
VectorCopy(v2, beststart);
VectorCopy(v4, bestend);
} //end if
} //end if
return bestdist;
} //end of the function AAS_ClosestEdgePoints*/
float AAS_ClosestEdgePoints( vec3_t v1, vec3_t v2, vec3_t v3, vec3_t v4,
aas_plane_t *plane1, aas_plane_t *plane2,
vec3_t beststart1, vec3_t bestend1,
vec3_t beststart2, vec3_t bestend2, float bestdist ) {
vec3_t dir1, dir2, p1, p2, p3, p4;
float a1, a2, b1, b2, dist, dist1, dist2;
int founddist;
//edge vectors
VectorSubtract( v2, v1, dir1 );
VectorSubtract( v4, v3, dir2 );
//get the horizontal directions
dir1[2] = 0;
dir2[2] = 0;
//
// p1 = point on an edge vector of area2 closest to v1
// p2 = point on an edge vector of area2 closest to v2
// p3 = point on an edge vector of area1 closest to v3
// p4 = point on an edge vector of area1 closest to v4
//
if ( dir2[0] ) {
a2 = dir2[1] / dir2[0];
b2 = v3[1] - a2 * v3[0];
//point on the edge vector of area2 closest to v1
p1[0] = ( DotProduct( v1, dir2 ) - ( a2 * dir2[0] + b2 * dir2[1] ) ) / dir2[0];
p1[1] = a2 * p1[0] + b2;
//point on the edge vector of area2 closest to v2
p2[0] = ( DotProduct( v2, dir2 ) - ( a2 * dir2[0] + b2 * dir2[1] ) ) / dir2[0];
p2[1] = a2 * p2[0] + b2;
} //end if
else
{
//point on the edge vector of area2 closest to v1
p1[0] = v3[0];
p1[1] = v1[1];
//point on the edge vector of area2 closest to v2
p2[0] = v3[0];
p2[1] = v2[1];
} //end else
//
if ( dir1[0] ) {
//
a1 = dir1[1] / dir1[0];
b1 = v1[1] - a1 * v1[0];
//point on the edge vector of area1 closest to v3
p3[0] = ( DotProduct( v3, dir1 ) - ( a1 * dir1[0] + b1 * dir1[1] ) ) / dir1[0];
p3[1] = a1 * p3[0] + b1;
//point on the edge vector of area1 closest to v4
p4[0] = ( DotProduct( v4, dir1 ) - ( a1 * dir1[0] + b1 * dir1[1] ) ) / dir1[0];
p4[1] = a1 * p4[0] + b1;
} //end if
else
{
//point on the edge vector of area1 closest to v3
p3[0] = v1[0];
p3[1] = v3[1];
//point on the edge vector of area1 closest to v4
p4[0] = v1[0];
p4[1] = v4[1];
} //end else
//start with zero z-coordinates
p1[2] = 0;
p2[2] = 0;
p3[2] = 0;
p4[2] = 0;
//calculate the z-coordinates from the ground planes
p1[2] = ( plane2->dist - DotProduct( plane2->normal, p1 ) ) / plane2->normal[2];
p2[2] = ( plane2->dist - DotProduct( plane2->normal, p2 ) ) / plane2->normal[2];
p3[2] = ( plane1->dist - DotProduct( plane1->normal, p3 ) ) / plane1->normal[2];
p4[2] = ( plane1->dist - DotProduct( plane1->normal, p4 ) ) / plane1->normal[2];
//
founddist = qfalse;
//
if ( VectorBetweenVectors( p1, v3, v4 ) ) {
dist = VectorDistance( v1, p1 );
if ( dist > bestdist - 0.5 && dist < bestdist + 0.5 ) {
dist1 = VectorDistance( beststart1, v1 );
dist2 = VectorDistance( beststart2, v1 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( v1, beststart2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( v1, beststart1 );
}
} //end else
dist1 = VectorDistance( bestend1, p1 );
dist2 = VectorDistance( bestend2, p1 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( p1, bestend2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( p1, bestend1 );
}
} //end else
} //end if
else if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( v1, beststart1 );
VectorCopy( v1, beststart2 );
VectorCopy( p1, bestend1 );
VectorCopy( p1, bestend2 );
} //end if
founddist = qtrue;
} //end if
if ( VectorBetweenVectors( p2, v3, v4 ) ) {
dist = VectorDistance( v2, p2 );
if ( dist > bestdist - 0.5 && dist < bestdist + 0.5 ) {
dist1 = VectorDistance( beststart1, v2 );
dist2 = VectorDistance( beststart2, v2 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( v2, beststart2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( v2, beststart1 );
}
} //end else
dist1 = VectorDistance( bestend1, p2 );
dist2 = VectorDistance( bestend2, p2 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( p2, bestend2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( p2, bestend1 );
}
} //end else
} //end if
else if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( v2, beststart1 );
VectorCopy( v2, beststart2 );
VectorCopy( p2, bestend1 );
VectorCopy( p2, bestend2 );
} //end if
founddist = qtrue;
} //end else if
if ( VectorBetweenVectors( p3, v1, v2 ) ) {
dist = VectorDistance( v3, p3 );
if ( dist > bestdist - 0.5 && dist < bestdist + 0.5 ) {
dist1 = VectorDistance( beststart1, p3 );
dist2 = VectorDistance( beststart2, p3 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( p3, beststart2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( p3, beststart1 );
}
} //end else
dist1 = VectorDistance( bestend1, v3 );
dist2 = VectorDistance( bestend2, v3 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( v3, bestend2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( v3, bestend1 );
}
} //end else
} //end if
else if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( p3, beststart1 );
VectorCopy( p3, beststart2 );
VectorCopy( v3, bestend1 );
VectorCopy( v3, bestend2 );
} //end if
founddist = qtrue;
} //end else if
if ( VectorBetweenVectors( p4, v1, v2 ) ) {
dist = VectorDistance( v4, p4 );
if ( dist > bestdist - 0.5 && dist < bestdist + 0.5 ) {
dist1 = VectorDistance( beststart1, p4 );
dist2 = VectorDistance( beststart2, p4 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( p4, beststart2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( beststart1, beststart2 ) ) {
VectorCopy( p4, beststart1 );
}
} //end else
dist1 = VectorDistance( bestend1, v4 );
dist2 = VectorDistance( bestend2, v4 );
if ( dist1 > dist2 ) {
if ( dist1 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( v4, bestend2 );
}
} //end if
else
{
if ( dist2 > VectorDistance( bestend1, bestend2 ) ) {
VectorCopy( v4, bestend1 );
}
} //end else
} //end if
else if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( p4, beststart1 );
VectorCopy( p4, beststart2 );
VectorCopy( v4, bestend1 );
VectorCopy( v4, bestend2 );
} //end if
founddist = qtrue;
} //end else if
//if no shortest distance was found the shortest distance
//is between one of the vertexes of edge1 and one of edge2
if ( !founddist ) {
dist = VectorDistance( v1, v3 );
if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( v1, beststart1 );
VectorCopy( v1, beststart2 );
VectorCopy( v3, bestend1 );
VectorCopy( v3, bestend2 );
} //end if
dist = VectorDistance( v1, v4 );
if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( v1, beststart1 );
VectorCopy( v1, beststart2 );
VectorCopy( v4, bestend1 );
VectorCopy( v4, bestend2 );
} //end if
dist = VectorDistance( v2, v3 );
if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( v2, beststart1 );
VectorCopy( v2, beststart2 );
VectorCopy( v3, bestend1 );
VectorCopy( v3, bestend2 );
} //end if
dist = VectorDistance( v2, v4 );
if ( dist < bestdist ) {
bestdist = dist;
VectorCopy( v2, beststart1 );
VectorCopy( v2, beststart2 );
VectorCopy( v4, bestend1 );
VectorCopy( v4, bestend2 );
} //end if
} //end if
return bestdist;
} //end of the function AAS_ClosestEdgePoints
//===========================================================================
// creates possible jump reachabilities between the areas
//
// The two closest points on the ground of the areas are calculated
// One of the points will be on an edge of a ground face of area1 and
// one on an edge of a ground face of area2.
// If there is a range of closest points the point in the middle of this range
// is selected.
// Between these two points there must be one or more gaps.
// If the gaps exist a potential jump is predicted.
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Reachability_Jump( int area1num, int area2num ) {
int i, j, k, l, face1num, face2num, edge1num, edge2num, traveltype;
float sv_jumpvel, maxjumpdistance, maxjumpheight, height, bestdist, speed;
vec_t *v1, *v2, *v3, *v4;
vec3_t beststart = {0}, beststart2 = {0}, bestend = {0}, bestend2 = {0};
vec3_t teststart, testend, dir, velocity, cmdmove, up = {0, 0, 1};
aas_area_t *area1, *area2;
aas_face_t *face1, *face2;
aas_edge_t *edge1, *edge2;
aas_plane_t *plane1, *plane2, *plane;
aas_trace_t trace;
aas_clientmove_t move;
aas_lreachability_t *lreach;
if ( !AAS_AreaGrounded( area1num ) || !AAS_AreaGrounded( area2num ) ) {
return qfalse;
}
//cannot jump from or to a crouch area
if ( AAS_AreaCrouch( area1num ) || AAS_AreaCrouch( area2num ) ) {
return qfalse;
}
//
area1 = &( *aasworld ).areas[area1num];
area2 = &( *aasworld ).areas[area2num];
//
sv_jumpvel = aassettings.sv_jumpvel;
//maximum distance a player can jump
maxjumpdistance = 2 * AAS_MaxJumpDistance( sv_jumpvel );
//maximum height a player can jump with the given initial z velocity
maxjumpheight = AAS_MaxJumpHeight( sv_jumpvel );
//if the areas are not near enough in the x-y direction
for ( i = 0; i < 2; i++ )
{
if ( area1->mins[i] > area2->maxs[i] + maxjumpdistance ) {
return qfalse;
}
if ( area1->maxs[i] < area2->mins[i] - maxjumpdistance ) {
return qfalse;
}
} //end for
//if area2 is way to high to jump up to
if ( area2->mins[2] > area1->maxs[2] + maxjumpheight ) {
return qfalse;
}
//
bestdist = 999999;
//
for ( i = 0; i < area1->numfaces; i++ )
{
face1num = ( *aasworld ).faceindex[area1->firstface + i];
face1 = &( *aasworld ).faces[abs( face1num )];
//if not a ground face
if ( !( face1->faceflags & FACE_GROUND ) ) {
continue;
}
//
for ( j = 0; j < area2->numfaces; j++ )
{
face2num = ( *aasworld ).faceindex[area2->firstface + j];
face2 = &( *aasworld ).faces[abs( face2num )];
//if not a ground face
if ( !( face2->faceflags & FACE_GROUND ) ) {
continue;
}
//
for ( k = 0; k < face1->numedges; k++ )
{
edge1num = abs( ( *aasworld ).edgeindex[face1->firstedge + k] );
edge1 = &( *aasworld ).edges[edge1num];
for ( l = 0; l < face2->numedges; l++ )
{
edge2num = abs( ( *aasworld ).edgeindex[face2->firstedge + l] );
edge2 = &( *aasworld ).edges[edge2num];
//calculate the minimum distance between the two edges
v1 = ( *aasworld ).vertexes[edge1->v[0]];
v2 = ( *aasworld ).vertexes[edge1->v[1]];
v3 = ( *aasworld ).vertexes[edge2->v[0]];
v4 = ( *aasworld ).vertexes[edge2->v[1]];
//get the ground planes
plane1 = &( *aasworld ).planes[face1->planenum];
plane2 = &( *aasworld ).planes[face2->planenum];
//
bestdist = AAS_ClosestEdgePoints( v1, v2, v3, v4, plane1, plane2,
beststart, bestend,
beststart2, bestend2, bestdist );
} //end for
} //end for
} //end for
} //end for
VectorMiddle( beststart, beststart2, beststart );
VectorMiddle( bestend, bestend2, bestend );
if ( bestdist > 4 && bestdist < maxjumpdistance ) {
// Log_Write("shortest distance between %d and %d is %f\r\n", area1num, area2num, bestdist);
//if the fall would damage the bot
//
if ( AAS_HorizontalVelocityForJump( 0, beststart, bestend, &speed ) ) {
//FIXME: why multiply with 1.2???
speed *= 1.2;
traveltype = TRAVEL_WALKOFFLEDGE;
} //end if
else if ( bestdist <= 48 && fabs( beststart[2] - bestend[2] ) < 8 ) {
speed = 400;
traveltype = TRAVEL_WALKOFFLEDGE;
} //end else if
else
{
//get the horizontal speed for the jump, if it isn't possible to calculate this
//speed (the jump is not possible) then there's no jump reachability created
if ( !AAS_HorizontalVelocityForJump( sv_jumpvel, beststart, bestend, &speed ) ) {
return qfalse;
}
traveltype = TRAVEL_JUMP;
//
//NOTE: test if the horizontal distance isn't too small
VectorSubtract( bestend, beststart, dir );
dir[2] = 0;
if ( VectorLength( dir ) < 10 ) {
return qfalse;
}
} //end if
//
VectorSubtract( bestend, beststart, dir );
VectorNormalize( dir );
VectorMA( beststart, 1, dir, teststart );
//
VectorCopy( teststart, testend );
testend[2] -= 100;
trace = AAS_TraceClientBBox( teststart, testend, PRESENCE_NORMAL, -1 );
//
if ( trace.startsolid ) {
return qfalse;
}
if ( trace.fraction < 1 ) {
plane = &( *aasworld ).planes[trace.planenum];
if ( DotProduct( plane->normal, up ) >= 0.7 ) {
if ( !( AAS_PointContents( trace.endpos ) & CONTENTS_LAVA ) ) { //----(SA) modified since slime is no longer deadly
// if (!(AAS_PointContents(trace.endpos) & (CONTENTS_LAVA|CONTENTS_SLIME)))
if ( teststart[2] - trace.endpos[2] <= aassettings.sv_maxbarrier ) {
return qfalse;
}
} //end if
} //end if
} //end if
//
VectorMA( bestend, -1, dir, teststart );
//
VectorCopy( teststart, testend );
testend[2] -= 100;
trace = AAS_TraceClientBBox( teststart, testend, PRESENCE_NORMAL, -1 );
//
if ( trace.startsolid ) {
return qfalse;
}
if ( trace.fraction < 1 ) {
plane = &( *aasworld ).planes[trace.planenum];
if ( DotProduct( plane->normal, up ) >= 0.7 ) {
if ( !( AAS_PointContents( trace.endpos ) & ( CONTENTS_LAVA | CONTENTS_SLIME ) ) ) {
if ( teststart[2] - trace.endpos[2] <= aassettings.sv_maxbarrier ) {
return qfalse;
}
} //end if
} //end if
} //end if
//
VectorSubtract( bestend, beststart, dir );
dir[2] = 0;
VectorNormalize( dir );
//
VectorScale( dir, speed, velocity );
//get command movement
VectorClear( cmdmove );
if ( traveltype == TRAVEL_JUMP ) {
cmdmove[2] = aassettings.sv_jumpvel;
} else { cmdmove[2] = 0;}
//
AAS_PredictClientMovement( &move, -1, beststart, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 3, 30, 0.1,
SE_HITGROUND | SE_ENTERWATER | SE_ENTERSLIME |
SE_ENTERLAVA | SE_HITGROUNDDAMAGE, 0, qfalse );
//if prediction time wasn't enough to fully predict the movement
if ( move.frames >= 30 ) {
return qfalse;
}
//don't enter slime or lava and don't fall from too high
if ( move.stopevent & SE_ENTERLAVA ) {
return qfalse; //----(SA) modified since slime is no longer deadly
}
// if (move.stopevent & (SE_ENTERSLIME|SE_ENTERLAVA)) return qfalse;
//the end position should be in area2, also test a little bit back
//because the predicted jump could have rushed through the area
for ( i = 0; i <= 32; i += 8 )
{
VectorMA( move.endpos, -i, dir, teststart );
teststart[2] += 0.125;
if ( AAS_PointAreaNum( teststart ) == area2num ) {
break;
}
} //end for
if ( i > 32 ) {
return qfalse;
}
//
#ifdef REACHDEBUG
//create the reachability
Log_Write( "jump reachability between %d and %d\r\n", area1num, area2num );
#endif //REACHDEBUG
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = 0;
VectorCopy( beststart, lreach->start );
VectorCopy( bestend, lreach->end );
lreach->traveltype = traveltype;
VectorSubtract( bestend, beststart, dir );
height = dir[2];
dir[2] = 0;
if ( traveltype == TRAVEL_WALKOFFLEDGE && height > VectorLength( dir ) ) {
lreach->traveltime = STARTWALKOFFLEDGE_TIME + height * 50 / aassettings.sv_gravity;
} else
{
lreach->traveltime = STARTJUMP_TIME + VectorDistance( bestend, beststart ) * 240 / aassettings.sv_maxwalkvelocity;
} //end if
//
if ( !AAS_AreaJumpPad( area2num ) ) {
if ( AAS_FallDelta( beststart[2] - bestend[2] ) > FALLDELTA_5DAMAGE ) {
lreach->traveltime += FALLDAMAGE_5_TIME;
} //end if
else if ( AAS_FallDelta( beststart[2] - bestend[2] ) > FALLDELTA_10DAMAGE ) {
lreach->traveltime += FALLDAMAGE_10_TIME;
} //end if
} //end if
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
if ( traveltype == TRAVEL_JUMP ) {
reach_jump++;
} else { reach_walkoffledge++;}
} //end if
return qfalse;
} //end of the function AAS_Reachability_Jump
//===========================================================================
// create a possible ladder reachability from area1 to area2
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Reachability_Ladder( int area1num, int area2num ) {
int i, j, k, l, edge1num, edge2num, sharededgenum = 0, lowestedgenum = 0;
int face1num, face2num, ladderface1num = 0, ladderface2num = 0;
int ladderface1vertical, ladderface2vertical, firstv;
float face1area, face2area, bestface1area = -9999, bestface2area = -9999;
float sv_jumpvel, maxjumpheight;
vec3_t area1point, area2point, v1, v2, up = {0, 0, 1};
vec3_t mid, lowestpoint = {0, 0}, start, end, sharededgevec, dir;
aas_area_t *area1, *area2;
aas_face_t *face1, *face2, *ladderface1 = NULL, *ladderface2 = NULL;
aas_plane_t *plane1, *plane2;
aas_edge_t *sharededge, *edge1;
aas_lreachability_t *lreach;
aas_trace_t trace;
if ( !AAS_AreaLadder( area1num ) || !AAS_AreaLadder( area2num ) ) {
return qfalse;
}
//
sv_jumpvel = aassettings.sv_jumpvel;
//maximum height a player can jump with the given initial z velocity
maxjumpheight = AAS_MaxJumpHeight( sv_jumpvel );
area1 = &( *aasworld ).areas[area1num];
area2 = &( *aasworld ).areas[area2num];
for ( i = 0; i < area1->numfaces; i++ )
{
face1num = ( *aasworld ).faceindex[area1->firstface + i];
face1 = &( *aasworld ).faces[abs( face1num )];
//if not a ladder face
if ( !( face1->faceflags & FACE_LADDER ) ) {
continue;
}
//
for ( j = 0; j < area2->numfaces; j++ )
{
face2num = ( *aasworld ).faceindex[area2->firstface + j];
face2 = &( *aasworld ).faces[abs( face2num )];
//if not a ladder face
if ( !( face2->faceflags & FACE_LADDER ) ) {
continue;
}
//check if the faces share an edge
for ( k = 0; k < face1->numedges; k++ )
{
edge1num = ( *aasworld ).edgeindex[face1->firstedge + k];
for ( l = 0; l < face2->numedges; l++ )
{
edge2num = ( *aasworld ).edgeindex[face2->firstedge + l];
if ( abs( edge1num ) == abs( edge2num ) ) {
//get the face with the largest area
face1area = AAS_FaceArea( face1 );
face2area = AAS_FaceArea( face2 );
if ( face1area > bestface1area && face2area > bestface2area ) {
bestface1area = face1area;
bestface2area = face2area;
ladderface1 = face1;
ladderface2 = face2;
ladderface1num = face1num;
ladderface2num = face2num;
sharededgenum = edge1num;
} //end if
break;
} //end if
} //end for
if ( l != face2->numedges ) {
break;
}
} //end for
} //end for
} //end for
//
if ( ladderface1 && ladderface2 ) {
//get the middle of the shared edge
sharededge = &( *aasworld ).edges[abs( sharededgenum )];
firstv = sharededgenum < 0;
//
VectorCopy( ( *aasworld ).vertexes[sharededge->v[firstv]], v1 );
VectorCopy( ( *aasworld ).vertexes[sharededge->v[!firstv]], v2 );
VectorAdd( v1, v2, area1point );
VectorScale( area1point, 0.5, area1point );
VectorCopy( area1point, area2point );
//
//if the face plane in area 1 is pretty much vertical
plane1 = &( *aasworld ).planes[ladderface1->planenum ^ ( ladderface1num < 0 )];
plane2 = &( *aasworld ).planes[ladderface2->planenum ^ ( ladderface2num < 0 )];
//
//get the points really into the areas
VectorSubtract( v2, v1, sharededgevec );
CrossProduct( plane1->normal, sharededgevec, dir );
VectorNormalize( dir );
//NOTE: 32 because that's larger than 16 (bot bbox x,y)
VectorMA( area1point, -32, dir, area1point );
VectorMA( area2point, 32, dir, area2point );
//
ladderface1vertical = fabs( DotProduct( plane1->normal, up ) ) < 0.1;
ladderface2vertical = fabs( DotProduct( plane2->normal, up ) ) < 0.1;
//there's only reachability between vertical ladder faces
if ( !ladderface1vertical && !ladderface2vertical ) {
return qfalse;
}
//if both vertical ladder faces
if ( ladderface1vertical && ladderface2vertical
//and the ladder faces do not make a sharp corner
&& DotProduct( plane1->normal, plane2->normal ) > 0.7
//and the shared edge is not too vertical
&& fabs( DotProduct( sharededgevec, up ) ) < 0.7 ) {
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = ladderface1num;
lreach->edgenum = abs( sharededgenum );
VectorCopy( area1point, lreach->start );
//VectorCopy(area2point, lreach->end);
VectorMA( area2point, -3, plane1->normal, lreach->end );
lreach->traveltype = TRAVEL_LADDER;
lreach->traveltime = 10;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
reach_ladder++;
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area1num;
lreach->facenum = ladderface2num;
lreach->edgenum = abs( sharededgenum );
VectorCopy( area2point, lreach->start );
//VectorCopy(area1point, lreach->end);
VectorMA( area1point, -3, plane1->normal, lreach->end );
lreach->traveltype = TRAVEL_LADDER;
lreach->traveltime = 10;
lreach->next = areareachability[area2num];
areareachability[area2num] = lreach;
//
reach_ladder++;
//
return qtrue;
} //end if
//if the second ladder face is also a ground face
//create ladder end (just ladder) reachability and
//walk off a ladder (ledge) reachability
if ( ladderface1vertical && ( ladderface2->faceflags & FACE_GROUND ) ) {
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = ladderface1num;
lreach->edgenum = abs( sharededgenum );
VectorCopy( area1point, lreach->start );
VectorCopy( area2point, lreach->end );
lreach->end[2] += 16;
VectorMA( lreach->end, -15, plane1->normal, lreach->end );
lreach->traveltype = TRAVEL_LADDER;
lreach->traveltime = 10;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
reach_ladder++;
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area1num;
lreach->facenum = ladderface2num;
lreach->edgenum = abs( sharededgenum );
VectorCopy( area2point, lreach->start );
VectorCopy( area1point, lreach->end );
lreach->traveltype = TRAVEL_WALKOFFLEDGE;
lreach->traveltime = 10;
lreach->next = areareachability[area2num];
areareachability[area2num] = lreach;
//
reach_walkoffledge++;
//
return qtrue;
} //end if
//
if ( ladderface1vertical ) {
//find lowest edge of the ladder face
lowestpoint[2] = 99999;
for ( i = 0; i < ladderface1->numedges; i++ )
{
edge1num = abs( ( *aasworld ).edgeindex[ladderface1->firstedge + i] );
edge1 = &( *aasworld ).edges[edge1num];
//
VectorCopy( ( *aasworld ).vertexes[edge1->v[0]], v1 );
VectorCopy( ( *aasworld ).vertexes[edge1->v[1]], v2 );
//
VectorAdd( v1, v2, mid );
VectorScale( mid, 0.5, mid );
//
if ( mid[2] < lowestpoint[2] ) {
VectorCopy( mid, lowestpoint );
lowestedgenum = edge1num;
} //end if
} //end for
//
plane1 = &( *aasworld ).planes[ladderface1->planenum];
//trace down in the middle of this edge
VectorMA( lowestpoint, 5, plane1->normal, start );
VectorCopy( start, end );
start[2] += 5;
end[2] -= 100;
//trace without entity collision
trace = AAS_TraceClientBBox( start, end, PRESENCE_NORMAL, -1 );
//
//
#ifdef REACHDEBUG
if ( trace.startsolid ) {
Log_Write( "trace from area %d started in solid\r\n", area1num );
} //end if
#endif //REACHDEBUG
//
trace.endpos[2] += 1;
area2num = AAS_PointAreaNum( trace.endpos );
//
area2 = &( *aasworld ).areas[area2num];
for ( i = 0; i < area2->numfaces; i++ )
{
face2num = ( *aasworld ).faceindex[area2->firstface + i];
face2 = &( *aasworld ).faces[abs( face2num )];
//
if ( face2->faceflags & FACE_LADDER ) {
plane2 = &( *aasworld ).planes[face2->planenum];
if ( fabs( DotProduct( plane2->normal, up ) ) < 0.1 ) {
break;
}
} //end if
} //end for
//if from another area without vertical ladder faces
if ( i >= area2->numfaces && area2num != area1num &&
//the reachabilities shouldn't exist already
!AAS_ReachabilityExists( area1num, area2num ) &&
!AAS_ReachabilityExists( area2num, area1num ) ) {
//if the height is jumpable
if ( start[2] - trace.endpos[2] < maxjumpheight ) {
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = ladderface1num;
lreach->edgenum = lowestedgenum;
VectorCopy( lowestpoint, lreach->start );
VectorCopy( trace.endpos, lreach->end );
lreach->traveltype = TRAVEL_LADDER;
lreach->traveltime = 10;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
reach_ladder++;
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area1num;
lreach->facenum = ladderface1num;
lreach->edgenum = lowestedgenum;
VectorCopy( trace.endpos, lreach->start );
//get the end point a little bit into the ladder
VectorMA( lowestpoint, -5, plane1->normal, lreach->end );
//get the end point a little higher
lreach->end[2] += 10;
lreach->traveltype = TRAVEL_JUMP;
lreach->traveltime = 10;
lreach->next = areareachability[area2num];
areareachability[area2num] = lreach;
//
reach_jump++;
//
return qtrue;
#ifdef REACHDEBUG
Log_Write( "jump up to ladder reach between %d and %d\r\n", area2num, area1num );
#endif //REACHDEBUG
} //end if
#ifdef REACHDEBUG
else {Log_Write( "jump too high between area %d and %d\r\n", area2num, area1num );}
#endif //REACHDEBUG
} //end if
/*//if slime or lava below the ladder
//try jump reachability from far towards the ladder
if ((*aasworld).areasettings[area2num].contents & (AREACONTENTS_SLIME
| AREACONTENTS_LAVA))
{
for (i = 20; i <= 120; i += 20)
{
//trace down in the middle of this edge
VectorMA(lowestpoint, i, plane1->normal, start);
VectorCopy(start, end);
start[2] += 5;
end[2] -= 100;
//trace without entity collision
trace = AAS_TraceClientBBox(start, end, PRESENCE_NORMAL, -1);
//
if (trace.startsolid) break;
trace.endpos[2] += 1;
area2num = AAS_PointAreaNum(trace.endpos);
if (area2num == area1num) continue;
//
if (start[2] - trace.endpos[2] > maxjumpheight) continue;
if ((*aasworld).areasettings[area2num].contents & (AREACONTENTS_SLIME
| AREACONTENTS_LAVA)) continue;
//
//create a new reachability link
lreach = AAS_AllocReachability();
if (!lreach) return qfalse;
lreach->areanum = area1num;
lreach->facenum = ladderface1num;
lreach->edgenum = lowestedgenum;
VectorCopy(trace.endpos, lreach->start);
VectorCopy(lowestpoint, lreach->end);
lreach->end[2] += 5;
lreach->traveltype = TRAVEL_JUMP;
lreach->traveltime = 10;
lreach->next = areareachability[area2num];
areareachability[area2num] = lreach;
//
reach_jump++;
//
Log_Write("jump far to ladder reach between %d and %d\r\n", area2num, area1num);
//
break;
} //end for
} //end if*/
} //end if
} //end if
return qfalse;
} //end of the function AAS_Reachability_Ladder
//===========================================================================
// create possible teleporter reachabilities
// this is very game dependent.... :(
//
// classname = trigger_multiple or trigger_teleport
// target = "t1"
//
// classname = target_teleporter
// targetname = "t1"
// target = "t2"
//
// classname = misc_teleporter_dest
// targetname = "t2"
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Reachability_Teleport( void ) {
int area1num, area2num;
char target[MAX_EPAIRKEY], targetname[MAX_EPAIRKEY];
char classname[MAX_EPAIRKEY], model[MAX_EPAIRKEY];
int ent, dest;
vec3_t origin, destorigin, mins, maxs, end, angles = {0, 0, 0};
vec3_t mid;
aas_lreachability_t *lreach;
aas_trace_t trace;
aas_link_t *areas, *link;
for ( ent = AAS_NextBSPEntity( 0 ); ent; ent = AAS_NextBSPEntity( ent ) )
{
if ( !AAS_ValueForBSPEpairKey( ent, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
if ( !strcmp( classname, "trigger_multiple" ) ) {
AAS_ValueForBSPEpairKey( ent, "model", model, MAX_EPAIRKEY );
//#ifdef REACHDEBUG
botimport.Print( PRT_MESSAGE, "trigger_multiple model = \"%s\"\n", model );
//#endif REACHDEBUG
AAS_BSPModelMinsMaxsOrigin( atoi( model + 1 ), angles, mins, maxs, origin );
//
if ( !AAS_ValueForBSPEpairKey( ent, "target", target, MAX_EPAIRKEY ) ) {
botimport.Print( PRT_ERROR, "trigger_multiple at %1.0f %1.0f %1.0f without target\n",
origin[0], origin[1], origin[2] );
continue;
} //end if
for ( dest = AAS_NextBSPEntity( 0 ); dest; dest = AAS_NextBSPEntity( dest ) )
{
if ( !AAS_ValueForBSPEpairKey( dest, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
if ( !strcmp( classname, "target_teleporter" ) ) {
if ( !AAS_ValueForBSPEpairKey( dest, "targetname", targetname, MAX_EPAIRKEY ) ) {
continue;
}
if ( !strcmp( targetname, target ) ) {
break;
} //end if
} //end if
} //end for
if ( !dest ) {
continue;
} //end if
if ( !AAS_ValueForBSPEpairKey( dest, "target", target, MAX_EPAIRKEY ) ) {
botimport.Print( PRT_ERROR, "target_teleporter without target\n" );
continue;
} //end if
} //end else
else if ( !strcmp( classname, "trigger_teleport" ) ) {
AAS_ValueForBSPEpairKey( ent, "model", model, MAX_EPAIRKEY );
//#ifdef REACHDEBUG
botimport.Print( PRT_MESSAGE, "trigger_teleport model = \"%s\"\n", model );
//#endif REACHDEBUG
AAS_BSPModelMinsMaxsOrigin( atoi( model + 1 ), angles, mins, maxs, origin );
//
if ( !AAS_ValueForBSPEpairKey( ent, "target", target, MAX_EPAIRKEY ) ) {
botimport.Print( PRT_ERROR, "trigger_teleport at %1.0f %1.0f %1.0f without target\n",
origin[0], origin[1], origin[2] );
continue;
} //end if
} //end if
else
{
continue;
} //end else
//
for ( dest = AAS_NextBSPEntity( 0 ); dest; dest = AAS_NextBSPEntity( dest ) )
{
//classname should be misc_teleporter_dest
//but I've also seen target_position and actually any
//entity could be used... burp
if ( AAS_ValueForBSPEpairKey( dest, "targetname", targetname, MAX_EPAIRKEY ) ) {
if ( !strcmp( targetname, target ) ) {
break;
} //end if
} //end if
} //end for
if ( !dest ) {
botimport.Print( PRT_ERROR, "teleporter without misc_teleporter_dest (%s)\n", target );
continue;
} //end if
if ( !AAS_VectorForBSPEpairKey( dest, "origin", destorigin ) ) {
botimport.Print( PRT_ERROR, "teleporter destination (%s) without origin\n", target );
continue;
} //end if
//
area2num = AAS_PointAreaNum( destorigin );
//if not teleported into a teleporter or into a jumppad
if ( !AAS_AreaTeleporter( area2num ) && !AAS_AreaJumpPad( area2num ) ) {
destorigin[2] += 24; //just for q2e1m2, the dork has put the telepads in the ground
VectorCopy( destorigin, end );
end[2] -= 100;
trace = AAS_TraceClientBBox( destorigin, end, PRESENCE_CROUCH, -1 );
if ( trace.startsolid ) {
botimport.Print( PRT_ERROR, "teleporter destination (%s) in solid\n", target );
continue;
} //end if
VectorCopy( trace.endpos, destorigin );
area2num = AAS_PointAreaNum( destorigin );
} //end if
//
//botimport.Print(PRT_MESSAGE, "teleporter brush origin at %f %f %f\n", origin[0], origin[1], origin[2]);
//botimport.Print(PRT_MESSAGE, "teleporter brush mins = %f %f %f\n", mins[0], mins[1], mins[2]);
//botimport.Print(PRT_MESSAGE, "teleporter brush maxs = %f %f %f\n", maxs[0], maxs[1], maxs[2]);
VectorAdd( origin, mins, mins );
VectorAdd( origin, maxs, maxs );
//
VectorAdd( mins, maxs, mid );
VectorScale( mid, 0.5, mid );
//link an invalid (-1) entity
areas = AAS_LinkEntityClientBBox( mins, maxs, -1, PRESENCE_CROUCH );
if ( !areas ) {
botimport.Print( PRT_MESSAGE, "trigger_multiple not in any area\n" );
}
//
for ( link = areas; link; link = link->next_area )
{
//if (!AAS_AreaGrounded(link->areanum)) continue;
if ( !AAS_AreaTeleporter( link->areanum ) ) {
continue;
}
//
area1num = link->areanum;
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
break;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = 0;
VectorCopy( mid, lreach->start );
VectorCopy( destorigin, lreach->end );
lreach->traveltype = TRAVEL_TELEPORT;
lreach->traveltime = TELEPORT_TIME;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
reach_teleport++;
} //end for
//unlink the invalid entity
AAS_UnlinkFromAreas( areas );
} //end for
} //end of the function AAS_Reachability_Teleport
//===========================================================================
// create possible elevator (func_plat) reachabilities
// this is very game dependent.... :(
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
#define REACHDEBUG
void AAS_Reachability_Elevator( void ) {
int area1num, area2num, modelnum, i, j, k, l, n, p;
float lip, height, speed;
char model[MAX_EPAIRKEY], classname[MAX_EPAIRKEY];
int ent;
vec3_t mins, maxs, origin, angles = {0, 0, 0};
vec3_t pos1, pos2, mids, platbottom, plattop;
vec3_t bottomorg, toporg, start, end, dir;
vec_t xvals[8], yvals[8], xvals_top[8], yvals_top[8];
aas_lreachability_t *lreach;
aas_trace_t trace;
#ifdef REACHDEBUG
Log_Write( "AAS_Reachability_Elevator\r\n" );
#endif //REACHDEBUG
for ( ent = AAS_NextBSPEntity( 0 ); ent; ent = AAS_NextBSPEntity( ent ) )
{
if ( !AAS_ValueForBSPEpairKey( ent, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
if ( !strcmp( classname, "func_plat" ) ) {
#ifdef REACHDEBUG
Log_Write( "found func plat\r\n" );
#endif //REACHDEBUG
if ( !AAS_ValueForBSPEpairKey( ent, "model", model, MAX_EPAIRKEY ) ) {
botimport.Print( PRT_ERROR, "func_plat without model\n" );
continue;
} //end if
//get the model number, and skip the leading *
modelnum = atoi( model + 1 );
if ( modelnum <= 0 ) {
botimport.Print( PRT_ERROR, "func_plat with invalid model number\n" );
continue;
} //end if
//get the mins, maxs and origin of the model
//NOTE: the origin is usually (0,0,0) and the mins and maxs
// are the absolute mins and maxs
AAS_BSPModelMinsMaxsOrigin( modelnum, angles, mins, maxs, origin );
//
AAS_VectorForBSPEpairKey( ent, "origin", origin );
//pos1 is the top position, pos2 is the bottom
VectorCopy( origin, pos1 );
VectorCopy( origin, pos2 );
//get the lip of the plat
AAS_FloatForBSPEpairKey( ent, "lip", &lip );
if ( !lip ) {
lip = 8;
}
//get the movement height of the plat
AAS_FloatForBSPEpairKey( ent, "height", &height );
if ( !height ) {
height = ( maxs[2] - mins[2] ) - lip;
}
//get the speed of the plat
AAS_FloatForBSPEpairKey( ent, "speed", &speed );
if ( !speed ) {
speed = 200;
}
//get bottom position below pos1
pos2[2] -= height;
//
botimport.Print( PRT_MESSAGE, "pos2[2] = %1.1f pos1[2] = %1.1f\n", pos2[2], pos1[2] );
//get a point just above the plat in the bottom position
VectorAdd( mins, maxs, mids );
VectorMA( pos2, 0.5, mids, platbottom );
platbottom[2] = maxs[2] - ( pos1[2] - pos2[2] ) + 2;
//get a point just above the plat in the top position
VectorAdd( mins, maxs, mids );
VectorMA( pos2, 0.5, mids, plattop );
plattop[2] = maxs[2] + 2;
//
/*if (!area1num)
{
Log_Write("no grounded area near plat bottom\r\n");
continue;
} //end if*/
//get the mins and maxs a little larger
for ( i = 0; i < 3; i++ )
{
mins[i] -= 1;
maxs[i] += 1;
} //end for
//
botimport.Print( PRT_MESSAGE, "platbottom[2] = %1.1f plattop[2] = %1.1f\n", platbottom[2], plattop[2] );
//
VectorAdd( mins, maxs, mids );
VectorScale( mids, 0.5, mids );
//
xvals[0] = mins[0]; xvals[1] = mids[0]; xvals[2] = maxs[0]; xvals[3] = mids[0];
yvals[0] = mids[1]; yvals[1] = maxs[1]; yvals[2] = mids[1]; yvals[3] = mins[1];
//
xvals[4] = mins[0]; xvals[5] = maxs[0]; xvals[6] = maxs[0]; xvals[7] = mins[0];
yvals[4] = maxs[1]; yvals[5] = maxs[1]; yvals[6] = mins[1]; yvals[7] = mins[1];
//find adjacent areas around the bottom of the plat
for ( i = 0; i < 9; i++ )
{
if ( i < 8 ) { //check at the sides of the plat
bottomorg[0] = origin[0] + xvals[i];
bottomorg[1] = origin[1] + yvals[i];
bottomorg[2] = platbottom[2] + 16;
//get a grounded or swim area near the plat in the bottom position
area1num = AAS_PointAreaNum( bottomorg );
for ( k = 0; k < 16; k++ )
{
if ( area1num ) {
if ( AAS_AreaGrounded( area1num ) || AAS_AreaSwim( area1num ) ) {
break;
}
} //end if
bottomorg[2] += 4;
area1num = AAS_PointAreaNum( bottomorg );
} //end if
//if in solid
if ( k >= 16 ) {
continue;
} //end if
} //end if
else //at the middle of the plat
{
VectorCopy( plattop, bottomorg );
bottomorg[2] += 24;
area1num = AAS_PointAreaNum( bottomorg );
if ( !area1num ) {
continue;
}
VectorCopy( platbottom, bottomorg );
bottomorg[2] += 24;
} //end else
//look at adjacent areas around the top of the plat
//make larger steps to outside the plat everytime
for ( n = 0; n < 3; n++ )
{
for ( k = 0; k < 3; k++ )
{
mins[k] -= 4;
maxs[k] += 4;
} //end for
xvals_top[0] = mins[0]; xvals_top[1] = mids[0]; xvals_top[2] = maxs[0]; xvals_top[3] = mids[0];
yvals_top[0] = mids[1]; yvals_top[1] = maxs[1]; yvals_top[2] = mids[1]; yvals_top[3] = mins[1];
//
xvals_top[4] = mins[0]; xvals_top[5] = maxs[0]; xvals_top[6] = maxs[0]; xvals_top[7] = mins[0];
yvals_top[4] = maxs[1]; yvals_top[5] = maxs[1]; yvals_top[6] = mins[1]; yvals_top[7] = mins[1];
//
for ( j = 0; j < 8; j++ )
{
toporg[0] = origin[0] + xvals_top[j];
toporg[1] = origin[1] + yvals_top[j];
toporg[2] = plattop[2] + 16;
//get a grounded or swim area near the plat in the top position
area2num = AAS_PointAreaNum( toporg );
for ( l = 0; l < 16; l++ )
{
if ( area2num ) {
if ( AAS_AreaGrounded( area2num ) || AAS_AreaSwim( area2num ) ) {
VectorCopy( plattop, start );
start[2] += 32;
VectorCopy( toporg, end );
end[2] += 1;
trace = AAS_TraceClientBBox( start, end, PRESENCE_CROUCH, -1 );
if ( trace.fraction >= 1 ) {
break;
}
} //end if
} //end if
toporg[2] += 4;
area2num = AAS_PointAreaNum( toporg );
} //end if
//if in solid
if ( l >= 16 ) {
continue;
}
//never create a reachability in the same area
if ( area2num == area1num ) {
continue;
}
//if the area isn't grounded
if ( !AAS_AreaGrounded( area2num ) ) {
continue;
}
//if there already exists reachability between the areas
if ( AAS_ReachabilityExists( area1num, area2num ) ) {
continue;
}
//if the reachability start is within the elevator bounding box
VectorSubtract( bottomorg, platbottom, dir );
VectorNormalize( dir );
dir[0] = bottomorg[0] + 24 * dir[0];
dir[1] = bottomorg[1] + 24 * dir[1];
dir[2] = bottomorg[2];
//
for ( p = 0; p < 3; p++ )
if ( dir[p] < origin[p] + mins[p] || dir[p] > origin[p] + maxs[p] ) {
break;
}
if ( p >= 3 ) {
continue;
}
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
continue;
}
lreach->areanum = area2num;
//the facenum is the model number
lreach->facenum = modelnum;
//the edgenum is the height
lreach->edgenum = (int) height;
//
VectorCopy( dir, lreach->start );
VectorCopy( toporg, lreach->end );
lreach->traveltype = TRAVEL_ELEVATOR;
lreach->traveltime = height * 100 / speed;
if ( !lreach->traveltime ) {
lreach->traveltime = 50;
}
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//don't go any further to the outside
n = 9999;
//
#ifdef REACHDEBUG
Log_Write( "elevator reach from %d to %d\r\n", area1num, area2num );
#endif //REACHDEBUG
//
reach_elevator++;
} //end for
} //end for
} //end for
} //end if
} //end for
} //end of the function AAS_Reachability_Elevator
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
aas_lreachability_t *AAS_FindFaceReachabilities( vec3_t *facepoints, int numpoints, aas_plane_t *plane, int towardsface ) {
int i, j, k, l;
int facenum, edgenum, bestfacenum;
float *v1, *v2, *v3, *v4;
float bestdist, speed, hordist, dist;
vec3_t beststart = {0}, beststart2 = {0}, bestend = {0}, bestend2 = {0}, tmp, hordir, testpoint;
aas_lreachability_t *lreach, *lreachabilities;
aas_area_t *area;
aas_face_t *face;
aas_edge_t *edge;
aas_plane_t *faceplane, *bestfaceplane;
//
lreachabilities = NULL;
bestfacenum = 0;
bestfaceplane = NULL;
//
for ( i = 1; i < ( *aasworld ).numareas; i++ )
{
area = &( *aasworld ).areas[i];
// get the shortest distance between one of the func_bob start edges and
// one of the face edges of area1
bestdist = 999999;
for ( j = 0; j < area->numfaces; j++ )
{
facenum = ( *aasworld ).faceindex[area->firstface + j];
face = &( *aasworld ).faces[abs( facenum )];
//if not a ground face
if ( !( face->faceflags & FACE_GROUND ) ) {
continue;
}
//get the ground planes
faceplane = &( *aasworld ).planes[face->planenum];
//
for ( k = 0; k < face->numedges; k++ )
{
edgenum = abs( ( *aasworld ).edgeindex[face->firstedge + k] );
edge = &( *aasworld ).edges[edgenum];
//calculate the minimum distance between the two edges
v1 = ( *aasworld ).vertexes[edge->v[0]];
v2 = ( *aasworld ).vertexes[edge->v[1]];
//
for ( l = 0; l < numpoints; l++ )
{
v3 = facepoints[l];
v4 = facepoints[( l + 1 ) % numpoints];
dist = AAS_ClosestEdgePoints( v1, v2, v3, v4, faceplane, plane,
beststart, bestend,
beststart2, bestend2, bestdist );
if ( dist < bestdist ) {
bestfacenum = facenum;
bestfaceplane = faceplane;
bestdist = dist;
} //end if
} //end for
} //end for
} //end for
//
if ( bestdist > 192 ) {
continue;
}
//
VectorMiddle( beststart, beststart2, beststart );
VectorMiddle( bestend, bestend2, bestend );
//
if ( !towardsface ) {
VectorCopy( beststart, tmp );
VectorCopy( bestend, beststart );
VectorCopy( tmp, bestend );
} //end if
//
VectorSubtract( bestend, beststart, hordir );
hordir[2] = 0;
hordist = VectorLength( hordir );
//
if ( hordist > 2 * AAS_MaxJumpDistance( aassettings.sv_jumpvel ) ) {
continue;
}
//the end point should not be significantly higher than the start point
if ( bestend[2] - 32 > beststart[2] ) {
continue;
}
//don't fall down too far
if ( bestend[2] < beststart[2] - 128 ) {
continue;
}
//the distance should not be too far
if ( hordist > 32 ) {
//check for walk off ledge
if ( !AAS_HorizontalVelocityForJump( 0, beststart, bestend, &speed ) ) {
continue;
}
} //end if
//
beststart[2] += 1;
bestend[2] += 1;
//
if ( towardsface ) {
VectorCopy( bestend, testpoint );
} else { VectorCopy( beststart, testpoint );}
if (bestfaceplane != NULL)
testpoint[2] = (bestfaceplane->dist - DotProduct(bestfaceplane->normal, testpoint)) / bestfaceplane->normal[2];
else
testpoint[2] = 0;
//
if ( !AAS_PointInsideFace( bestfacenum, testpoint, 0.1 ) ) {
//if the faces are not overlapping then only go down
if ( bestend[2] - 16 > beststart[2] ) {
continue;
}
} //end if
lreach = AAS_AllocReachability();
if ( !lreach ) {
return lreachabilities;
}
lreach->areanum = i;
lreach->facenum = 0;
lreach->edgenum = 0;
VectorCopy( beststart, lreach->start );
VectorCopy( bestend, lreach->end );
lreach->traveltype = 0;
lreach->traveltime = 0;
lreach->next = lreachabilities;
lreachabilities = lreach;
#ifndef BSPC
if ( towardsface ) {
AAS_PermanentLine( lreach->start, lreach->end, 1 );
} else { AAS_PermanentLine( lreach->start, lreach->end, 2 );}
#endif
} //end for
return lreachabilities;
} //end of the function AAS_FindFaceReachabilities
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Reachability_FuncBobbing( void ) {
int ent, spawnflags, modelnum, axis;
int i, numareas, areas[10];
char classname[MAX_EPAIRKEY], model[MAX_EPAIRKEY];
vec3_t origin, move_end, move_start, move_start_top, move_end_top;
vec3_t mins, maxs, angles = {0, 0, 0};
vec3_t start_edgeverts[4], end_edgeverts[4], mid;
vec3_t org, start, end, dir, points[10];
float height;
aas_plane_t start_plane, end_plane;
aas_lreachability_t *startreach, *endreach, *nextstartreach, *nextendreach, *lreach;
aas_lreachability_t *firststartreach, *firstendreach;
for ( ent = AAS_NextBSPEntity( 0 ); ent; ent = AAS_NextBSPEntity( ent ) )
{
if ( !AAS_ValueForBSPEpairKey( ent, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
if ( strcmp( classname, "func_bobbing" ) ) {
continue;
}
AAS_FloatForBSPEpairKey( ent, "height", &height );
if ( !height ) {
height = 32;
}
//
if ( !AAS_ValueForBSPEpairKey( ent, "model", model, MAX_EPAIRKEY ) ) {
botimport.Print( PRT_ERROR, "func_bobbing without model\n" );
continue;
} //end if
//get the model number, and skip the leading *
modelnum = atoi( model + 1 );
if ( modelnum <= 0 ) {
botimport.Print( PRT_ERROR, "func_bobbing with invalid model number\n" );
continue;
} //end if
//
AAS_BSPModelMinsMaxsOrigin( modelnum, angles, mins, maxs, NULL );
//
VectorAdd( mins, maxs, mid );
VectorScale( mid, 0.5, mid );
//VectorAdd(mid, origin, mid);
VectorCopy( mid, origin );
//
VectorCopy( origin, move_end );
VectorCopy( origin, move_start );
//
AAS_IntForBSPEpairKey( ent, "spawnflags", &spawnflags );
// set the axis of bobbing
if ( spawnflags & 1 ) {
axis = 0;
} else if ( spawnflags & 2 ) {
axis = 1;
} else { axis = 2;}
//
move_start[axis] -= height;
move_end[axis] += height;
//
Log_Write( "funcbob model %d, start = {%1.1f, %1.1f, %1.1f} end = {%1.1f, %1.1f, %1.1f}\n",
modelnum, move_start[0], move_start[1], move_start[2], move_end[0], move_end[1], move_end[2] );
//
#ifndef BSPC
/*
AAS_DrawPermanentCross(move_start, 4, 1);
AAS_DrawPermanentCross(move_end, 4, 2);
*/
#endif
//
for ( i = 0; i < 4; i++ )
{
VectorCopy( move_start, start_edgeverts[i] );
start_edgeverts[i][2] += maxs[2] - mid[2]; //+ bbox maxs z
start_edgeverts[i][2] += 24; //+ player origin to ground dist
} //end for
start_edgeverts[0][0] += maxs[0] - mid[0];
start_edgeverts[0][1] += maxs[1] - mid[1];
start_edgeverts[1][0] += maxs[0] - mid[0];
start_edgeverts[1][1] += mins[1] - mid[1];
start_edgeverts[2][0] += mins[0] - mid[0];
start_edgeverts[2][1] += mins[1] - mid[1];
start_edgeverts[3][0] += mins[0] - mid[0];
start_edgeverts[3][1] += maxs[1] - mid[1];
//
start_plane.dist = start_edgeverts[0][2];
VectorSet( start_plane.normal, 0, 0, 1 );
//
for ( i = 0; i < 4; i++ )
{
VectorCopy( move_end, end_edgeverts[i] );
end_edgeverts[i][2] += maxs[2] - mid[2]; //+ bbox maxs z
end_edgeverts[i][2] += 24; //+ player origin to ground dist
} //end for
end_edgeverts[0][0] += maxs[0] - mid[0];
end_edgeverts[0][1] += maxs[1] - mid[1];
end_edgeverts[1][0] += maxs[0] - mid[0];
end_edgeverts[1][1] += mins[1] - mid[1];
end_edgeverts[2][0] += mins[0] - mid[0];
end_edgeverts[2][1] += mins[1] - mid[1];
end_edgeverts[3][0] += mins[0] - mid[0];
end_edgeverts[3][1] += maxs[1] - mid[1];
//
end_plane.dist = end_edgeverts[0][2];
VectorSet( end_plane.normal, 0, 0, 1 );
//
#ifndef BSPC
/*
for (i = 0; i < 4; i++)
{
AAS_PermanentLine(start_edgeverts[i], start_edgeverts[(i+1)%4], 1);
AAS_PermanentLine(end_edgeverts[i], end_edgeverts[(i+1)%4], 1);
} //end for
*/
#endif
VectorCopy( move_start, move_start_top );
move_start_top[2] += maxs[2] - mid[2] + 24; //+ bbox maxs z
VectorCopy( move_end, move_end_top );
move_end_top[2] += maxs[2] - mid[2] + 24; //+ bbox maxs z
//
if ( !AAS_PointAreaNum( move_start_top ) ) {
continue;
}
if ( !AAS_PointAreaNum( move_end_top ) ) {
continue;
}
//
for ( i = 0; i < 2; i++ )
{
//
if ( i == 0 ) {
firststartreach = AAS_FindFaceReachabilities( start_edgeverts, 4, &start_plane, qtrue );
firstendreach = AAS_FindFaceReachabilities( end_edgeverts, 4, &end_plane, qfalse );
} //end if
else
{
firststartreach = AAS_FindFaceReachabilities( end_edgeverts, 4, &end_plane, qtrue );
firstendreach = AAS_FindFaceReachabilities( start_edgeverts, 4, &start_plane, qfalse );
} //end else
//
//create reachabilities from start to end
for ( startreach = firststartreach; startreach; startreach = nextstartreach )
{
nextstartreach = startreach->next;
//
//trace = AAS_TraceClientBBox(startreach->start, move_start_top, PRESENCE_NORMAL, -1);
//if (trace.fraction < 1) continue;
//
for ( endreach = firstendreach; endreach; endreach = nextendreach )
{
nextendreach = endreach->next;
//
//trace = AAS_TraceClientBBox(endreach->end, move_end_top, PRESENCE_NORMAL, -1);
//if (trace.fraction < 1) continue;
//
Log_Write( "funcbob reach from area %d to %d\n", startreach->areanum, endreach->areanum );
//
//
if ( i == 0 ) {
VectorCopy( move_start_top, org );
} else { VectorCopy( move_end_top, org );}
VectorSubtract( startreach->start, org, dir );
dir[2] = 0;
VectorNormalize( dir );
VectorCopy( startreach->start, start );
VectorMA( startreach->start, 1, dir, start );
start[2] += 1;
VectorMA( startreach->start, 16, dir, end );
end[2] += 1;
//
numareas = AAS_TraceAreas( start, end, areas, points, 10 );
if ( numareas <= 0 ) {
continue;
}
if ( numareas > 1 ) {
VectorCopy( points[1], startreach->start );
} else { VectorCopy( end, startreach->start );}
//
if ( !AAS_PointAreaNum( startreach->start ) ) {
continue;
}
if ( !AAS_PointAreaNum( endreach->end ) ) {
continue;
}
//
lreach = AAS_AllocReachability();
lreach->areanum = endreach->areanum;
if ( i == 0 ) {
lreach->edgenum = ( (int)move_start[axis] << 16 ) | ( (int) move_end[axis] & 0x0000ffff );
} else { lreach->edgenum = ( (int)move_end[axis] << 16 ) | ( (int) move_start[axis] & 0x0000ffff );}
lreach->facenum = ( spawnflags << 16 ) | modelnum;
VectorCopy( startreach->start, lreach->start );
VectorCopy( endreach->end, lreach->end );
#ifndef BSPC
// AAS_DrawArrow(lreach->start, lreach->end, LINECOLOR_BLUE, LINECOLOR_YELLOW);
// AAS_PermanentLine(lreach->start, lreach->end, 1);
#endif
lreach->traveltype = TRAVEL_FUNCBOB;
lreach->traveltime = 300;
reach_funcbob++;
lreach->next = areareachability[startreach->areanum];
areareachability[startreach->areanum] = lreach;
//
} //end for
} //end for
for ( startreach = firststartreach; startreach; startreach = nextstartreach )
{
nextstartreach = startreach->next;
AAS_FreeReachability( startreach );
} //end for
for ( endreach = firstendreach; endreach; endreach = nextendreach )
{
nextendreach = endreach->next;
AAS_FreeReachability( endreach );
} //end for
//only go up with func_bobbing entities that go up and down
if ( !( spawnflags & 1 ) && !( spawnflags & 2 ) ) {
break;
}
} //end for
} //end for
} //end of the function AAS_Reachability_FuncBobbing
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Reachability_JumpPad( void ) {
int face2num, i, ret, modelnum, area2num, visualize;
float speed, zvel, dist, time, height, gravity, forward;
aas_face_t *face2;
aas_area_t *area2;
aas_lreachability_t *lreach;
vec3_t areastart, facecenter, dir, cmdmove, teststart;
vec3_t velocity, origin, ent2origin, angles, absmins, absmaxs;
aas_clientmove_t move;
aas_trace_t trace;
int ent, ent2;
aas_link_t *areas, *link;
char target[MAX_EPAIRKEY], targetname[MAX_EPAIRKEY];
char classname[MAX_EPAIRKEY], model[MAX_EPAIRKEY];
for ( ent = AAS_NextBSPEntity( 0 ); ent; ent = AAS_NextBSPEntity( ent ) )
{
if ( !AAS_ValueForBSPEpairKey( ent, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
if ( strcmp( classname, "trigger_push" ) ) {
continue;
}
//
AAS_FloatForBSPEpairKey( ent, "speed", &speed );
if ( !speed ) {
speed = 1000;
}
// AAS_VectorForBSPEpairKey(ent, "angles", angles);
// AAS_SetMovedir(angles, velocity);
// VectorScale(velocity, speed, velocity);
VectorClear( angles );
//get the mins, maxs and origin of the model
AAS_ValueForBSPEpairKey( ent, "model", model, MAX_EPAIRKEY );
if ( model[0] ) {
modelnum = atoi( model + 1 );
} else { modelnum = 0;}
AAS_BSPModelMinsMaxsOrigin( modelnum, angles, absmins, absmaxs, origin );
VectorAdd( origin, absmins, absmins );
VectorAdd( origin, absmaxs, absmaxs );
//
#ifdef REACHDEBUG
botimport.Print( PRT_MESSAGE, "absmins = %f %f %f\n", absmins[0], absmins[1], absmins[2] );
botimport.Print( PRT_MESSAGE, "absmaxs = %f %f %f\n", absmaxs[0], absmaxs[1], absmaxs[2] );
#endif //REACHDEBUG
VectorAdd( absmins, absmaxs, origin );
VectorScale( origin, 0.5, origin );
//get the start areas
VectorCopy( origin, teststart );
teststart[2] += 64;
trace = AAS_TraceClientBBox( teststart, origin, PRESENCE_CROUCH, -1 );
if ( trace.startsolid ) {
botimport.Print( PRT_MESSAGE, "trigger_push start solid\n" );
VectorCopy( origin, areastart );
} //end if
else
{
VectorCopy( trace.endpos, areastart );
} //end else
areastart[2] += 0.125;
//
//AAS_DrawPermanentCross(origin, 4, 4);
//get the target entity
AAS_ValueForBSPEpairKey( ent, "target", target, MAX_EPAIRKEY );
for ( ent2 = AAS_NextBSPEntity( 0 ); ent2; ent2 = AAS_NextBSPEntity( ent2 ) )
{
if ( !AAS_ValueForBSPEpairKey( ent2, "targetname", targetname, MAX_EPAIRKEY ) ) {
continue;
}
if ( !strcmp( targetname, target ) ) {
break;
}
} //end for
if ( !ent2 ) {
botimport.Print( PRT_MESSAGE, "trigger_push without target entity %s\n", target );
continue;
} //end if
AAS_VectorForBSPEpairKey( ent2, "origin", ent2origin );
//
height = ent2origin[2] - origin[2];
gravity = aassettings.sv_gravity;
time = sqrt( height / ( 0.5 * gravity ) );
if ( !time ) {
botimport.Print( PRT_MESSAGE, "trigger_push without time\n" );
continue;
} //end if
// set s.origin2 to the push velocity
VectorSubtract( ent2origin, origin, velocity );
dist = VectorNormalize( velocity );
forward = dist / time;
//FIXME: why multiply by 1.1
forward *= 1.1;
VectorScale( velocity, forward, velocity );
velocity[2] = time * gravity;
//get the areas the jump pad brush is in
areas = AAS_LinkEntityClientBBox( absmins, absmaxs, -1, PRESENCE_CROUCH );
/*
for ( link = areas; link; link = link->next_area )
{
if ( link->areanum == 5772 ) {
ret = qfalse;
}
}
*/
for ( link = areas; link; link = link->next_area )
{
if ( AAS_AreaJumpPad( link->areanum ) ) {
break;
}
} //end for
if ( !link ) {
botimport.Print( PRT_MESSAGE, "trigger_multiple not in any jump pad area\n" );
AAS_UnlinkFromAreas( areas );
continue;
} //end if
//
botimport.Print( PRT_MESSAGE, "found a trigger_push with velocity %f %f %f\n", velocity[0], velocity[1], velocity[2] );
//if there is a horizontal velocity check for a reachability without air control
if ( velocity[0] || velocity[1] ) {
VectorSet( cmdmove, 0, 0, 0 );
//VectorCopy(velocity, cmdmove);
//cmdmove[2] = 0;
memset( &move, 0, sizeof( aas_clientmove_t ) );
area2num = 0;
for ( i = 0; i < 20; i++ )
{
AAS_PredictClientMovement( &move, -1, areastart, PRESENCE_NORMAL, qfalse,
velocity, cmdmove, 0, 30, 0.1,
SE_HITGROUND | SE_ENTERWATER | SE_ENTERSLIME |
SE_ENTERLAVA | SE_HITGROUNDDAMAGE | SE_TOUCHJUMPPAD | SE_TOUCHTELEPORTER, 0, qfalse ); //qtrue);
area2num = AAS_PointAreaNum( move.endpos );
for ( link = areas; link; link = link->next_area )
{
if ( !AAS_AreaJumpPad( link->areanum ) ) {
continue;
}
if ( link->areanum == area2num ) {
break;
}
} //end if
if ( !link ) {
break;
}
VectorCopy( move.endpos, areastart );
VectorCopy( move.velocity, velocity );
} //end for
if ( area2num && i < 20 ) {
for ( link = areas; link; link = link->next_area )
{
if ( !AAS_AreaJumpPad( link->areanum ) ) {
continue;
}
if ( AAS_ReachabilityExists( link->areanum, area2num ) ) {
continue;
}
//create a rocket or bfg jump reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
AAS_UnlinkFromAreas( areas );
return;
} //end if
lreach->areanum = area2num;
//NOTE: the facenum is the Z velocity
lreach->facenum = velocity[2];
//NOTE: the edgenum is the horizontal velocity
lreach->edgenum = sqrt( velocity[0] * velocity[0] + velocity[1] * velocity[1] );
VectorCopy( areastart, lreach->start );
VectorCopy( move.endpos, lreach->end );
lreach->traveltype = TRAVEL_JUMPPAD;
lreach->traveltime = 200;
lreach->next = areareachability[link->areanum];
areareachability[link->areanum] = lreach;
//
reach_jumppad++;
} //end for
} //end if
} //end if
//
if ( fabs( velocity[0] ) > 100 || fabs( velocity[1] ) > 100 ) {
continue;
}
//check for areas we can reach with air control
for ( area2num = 1; area2num < ( *aasworld ).numareas; area2num++ )
{
visualize = qfalse;
/*
if (area2num == 3568)
{
for (link = areas; link; link = link->next_area)
{
if (link->areanum == 3380)
{
visualize = qtrue;
botimport.Print(PRT_MESSAGE, "bah\n");
} //end if
} //end for
} //end if*/
//never try to go back to one of the original jumppad areas
//and don't create reachabilities if they already exist
for ( link = areas; link; link = link->next_area )
{
if ( AAS_ReachabilityExists( link->areanum, area2num ) ) {
break;
}
if ( AAS_AreaJumpPad( link->areanum ) ) {
if ( link->areanum == area2num ) {
break;
}
} //end if
} //end if
if ( link ) {
continue;
}
//
area2 = &( *aasworld ).areas[area2num];
for ( i = 0; i < area2->numfaces; i++ )
{
face2num = ( *aasworld ).faceindex[area2->firstface + i];
face2 = &( *aasworld ).faces[abs( face2num )];
//if it is not a ground face
if ( !( face2->faceflags & FACE_GROUND ) ) {
continue;
}
//get the center of the face
AAS_FaceCenter( face2num, facecenter );
//only go higher up
if ( facecenter[2] < areastart[2] ) {
continue;
}
//get the jumppad jump z velocity
zvel = velocity[2];
//get the horizontal speed for the jump, if it isn't possible to calculate this
//speed (the jump is not possible) then there's no jump reachability created
ret = AAS_HorizontalVelocityForJump( zvel, areastart, facecenter, &speed );
if ( ret && speed < 150 ) {
//direction towards the face center
VectorSubtract( facecenter, areastart, dir );
dir[2] = 0;
//hordist = VectorNormalize( dir );
//if (hordist < 1.6 * facecenter[2] - areastart[2])
{
//get command movement
VectorScale( dir, speed, cmdmove );
//
AAS_PredictClientMovement( &move, -1, areastart, PRESENCE_NORMAL, qfalse,
velocity, cmdmove, 30, 30, 0.1,
SE_ENTERWATER | SE_ENTERSLIME |
SE_ENTERLAVA | SE_HITGROUNDDAMAGE |
SE_TOUCHJUMPPAD | SE_TOUCHTELEPORTER | SE_HITGROUNDAREA, area2num, visualize );
//if prediction time wasn't enough to fully predict the movement
//don't enter slime or lava and don't fall from too high
if ( move.frames < 30 &&
!( move.stopevent & ( SE_ENTERSLIME | SE_ENTERLAVA | SE_HITGROUNDDAMAGE ) )
&& ( move.stopevent & ( SE_HITGROUNDAREA | SE_TOUCHJUMPPAD | SE_TOUCHTELEPORTER ) ) ) {
for ( link = areas; link; link = link->next_area )
{
if ( !AAS_AreaJumpPad( link->areanum ) ) {
continue;
}
if ( AAS_ReachabilityExists( link->areanum, area2num ) ) {
continue;
}
//create a jumppad reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
AAS_UnlinkFromAreas( areas );
return;
} //end if
lreach->areanum = area2num;
//NOTE: the facenum is the Z velocity
lreach->facenum = velocity[2];
//NOTE: the edgenum is the horizontal velocity
lreach->edgenum = sqrt( cmdmove[0] * cmdmove[0] + cmdmove[1] * cmdmove[1] );
VectorCopy( areastart, lreach->start );
VectorCopy( facecenter, lreach->end );
lreach->traveltype = TRAVEL_JUMPPAD;
lreach->traveltime = 250;
lreach->next = areareachability[link->areanum];
areareachability[link->areanum] = lreach;
//
reach_jumppad++;
} //end for
} //end if
} //end if
} //end for
} //end for
} //end for
AAS_UnlinkFromAreas( areas );
} //end for
} //end of the function AAS_Reachability_JumpPad
//===========================================================================
// never point at ground faces
// always a higher and pretty far area
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Reachability_Grapple( int area1num, int area2num ) {
int face2num, i, j, areanum, numareas, areas[20];
float mingrappleangle, z, hordist;
bsp_trace_t bsptrace;
aas_trace_t trace;
aas_face_t *face2;
aas_area_t *area1, *area2;
aas_lreachability_t *lreach;
vec3_t areastart = { 0, 0, 0 }, facecenter, start, end, dir, down = { 0, 0, -1 };
vec_t *v;
//only grapple when on the ground or swimming
if ( !AAS_AreaGrounded( area1num ) && !AAS_AreaSwim( area1num ) ) {
return qfalse;
}
//don't grapple from a crouch area
if ( !( AAS_AreaPresenceType( area1num ) & PRESENCE_NORMAL ) ) {
return qfalse;
}
//NOTE: disabled area swim it doesn't work right
if ( AAS_AreaSwim( area1num ) ) {
return qfalse;
}
//
area1 = &( *aasworld ).areas[area1num];
area2 = &( *aasworld ).areas[area2num];
//don't grapple towards way lower areas
if ( area2->maxs[2] < area1->mins[2] ) {
return qfalse;
}
//
VectorCopy( ( *aasworld ).areas[area1num].center, start );
//if not a swim area
if ( !AAS_AreaSwim( area1num ) ) {
if ( !AAS_PointAreaNum( start ) ) {
Log_Write( "area %d center %f %f %f in solid?\r\n", area1num,
start[0], start[1], start[2] );
}
VectorCopy( start, end );
end[2] -= 1000;
trace = AAS_TraceClientBBox( start, end, PRESENCE_CROUCH, -1 );
if ( trace.startsolid ) {
return qfalse;
}
VectorCopy( trace.endpos, areastart );
} //end if
else
{
if ( !( AAS_PointContents( start ) & ( CONTENTS_LAVA | CONTENTS_SLIME | CONTENTS_WATER ) ) ) {
return qfalse;
}
} //end else
//
//start is now the start point
//
for ( i = 0; i < area2->numfaces; i++ )
{
face2num = ( *aasworld ).faceindex[area2->firstface + i];
face2 = &( *aasworld ).faces[abs( face2num )];
//if it is not a solid face
if ( !( face2->faceflags & FACE_SOLID ) ) {
continue;
}
//direction towards the first vertex of the face
v = ( *aasworld ).vertexes[( *aasworld ).edges[abs( ( *aasworld ).edgeindex[face2->firstedge] )].v[0]];
VectorSubtract( v, areastart, dir );
//if the face plane is facing away
if ( DotProduct( ( *aasworld ).planes[face2->planenum].normal, dir ) > 0 ) {
continue;
}
//get the center of the face
AAS_FaceCenter( face2num, facecenter );
//only go higher up with the grapple
if ( facecenter[2] < areastart[2] + 64 ) {
continue;
}
//only use vertical faces or downward facing faces
if ( DotProduct( ( *aasworld ).planes[face2->planenum].normal, down ) < 0 ) {
continue;
}
//direction towards the face center
VectorSubtract( facecenter, areastart, dir );
//
z = dir[2];
dir[2] = 0;
hordist = VectorLength( dir );
if ( !hordist ) {
continue;
}
//if too far
if ( hordist > 2000 ) {
continue;
}
//check the minimal angle of the movement
mingrappleangle = 15; //15 degrees
if ( z / hordist < tan( 2 * M_PI * mingrappleangle / 360 ) ) {
continue;
}
//
VectorCopy( facecenter, start );
VectorMA( facecenter, -500, ( *aasworld ).planes[face2->planenum].normal, end );
//
bsptrace = AAS_Trace( start, NULL, NULL, end, 0, CONTENTS_SOLID );
//the grapple won't stick to the sky and the grapple point should be near the AAS wall
if ( ( bsptrace.surface.flags & SURF_SKY ) || ( bsptrace.fraction * 500 > 32 ) ) {
continue;
}
//trace a full bounding box from the area center on the ground to
//the center of the face
VectorSubtract( facecenter, areastart, dir );
VectorNormalize( dir );
VectorMA( areastart, 4, dir, start );
VectorCopy( bsptrace.endpos, end );
trace = AAS_TraceClientBBox( start, end, PRESENCE_NORMAL, -1 );
VectorSubtract( trace.endpos, facecenter, dir );
if ( VectorLength( dir ) > 24 ) {
continue;
}
//
VectorCopy( trace.endpos, start );
VectorCopy( trace.endpos, end );
end[2] -= AAS_FallDamageDistance();
trace = AAS_TraceClientBBox( start, end, PRESENCE_NORMAL, -1 );
if ( trace.fraction >= 1 ) {
continue;
}
//area to end in
areanum = AAS_PointAreaNum( trace.endpos );
//if not in lava or slime
if ( ( *aasworld ).areasettings[areanum].contents & AREACONTENTS_LAVA ) { //----(SA) modified since slime is no longer deadly
// if ((*aasworld).areasettings[areanum].contents & (AREACONTENTS_SLIME|AREACONTENTS_LAVA))
continue;
} //end if
//do not go the the source area
if ( areanum == area1num ) {
continue;
}
//don't create reachabilities if they already exist
if ( AAS_ReachabilityExists( area1num, areanum ) ) {
continue;
}
//only end in areas we can stand
if ( !AAS_AreaGrounded( areanum ) ) {
continue;
}
//never go through cluster portals!!
numareas = AAS_TraceAreas( areastart, bsptrace.endpos, areas, NULL, 20 );
if ( numareas >= 20 ) {
continue;
}
for ( j = 0; j < numareas; j++ )
{
if ( ( *aasworld ).areasettings[areas[j]].contents & AREACONTENTS_CLUSTERPORTAL ) {
break;
}
} //end for
if ( j < numareas ) {
continue;
}
//create a new reachability link
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = areanum;
lreach->facenum = face2num;
lreach->edgenum = 0;
VectorCopy( areastart, lreach->start );
//VectorCopy(facecenter, lreach->end);
VectorCopy( bsptrace.endpos, lreach->end );
lreach->traveltype = TRAVEL_GRAPPLEHOOK;
VectorSubtract( lreach->end, lreach->start, dir );
lreach->traveltime = STARTGRAPPLE_TIME + VectorLength( dir ) * 0.25;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
reach_grapple++;
} //end for
//
return qfalse;
} //end of the function AAS_Reachability_Grapple
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_SetWeaponJumpAreaFlags( void ) {
int ent, i;
vec3_t mins = {-15, -15, -15}, maxs = {15, 15, 15};
vec3_t origin;
int areanum, weaponjumpareas, spawnflags;
char classname[MAX_EPAIRKEY];
weaponjumpareas = 0;
for ( ent = AAS_NextBSPEntity( 0 ); ent; ent = AAS_NextBSPEntity( ent ) )
{
if ( !AAS_ValueForBSPEpairKey( ent, "classname", classname, MAX_EPAIRKEY ) ) {
continue;
}
if (
!strcmp( classname, "item_armor_body" ) ||
!strcmp( classname, "item_armor_combat" ) ||
!strcmp( classname, "item_health_mega" ) ||
!strcmp( classname, "weapon_grenadelauncher" ) ||
!strcmp( classname, "weapon_rocketlauncher" ) ||
!strcmp( classname, "weapon_lightning" ) ||
!strcmp( classname, "weapon_sp5" ) ||
!strcmp( classname, "weapon_railgun" ) ||
!strcmp( classname, "weapon_bfg" ) ||
!strcmp( classname, "item_quad" ) ||
!strcmp( classname, "item_regen" ) ||
!strcmp( classname, "item_invulnerability" ) ) {
if ( AAS_VectorForBSPEpairKey( ent, "origin", origin ) ) {
spawnflags = 0;
AAS_IntForBSPEpairKey( ent, "spawnflags", &spawnflags );
//if not a stationary item
if ( !( spawnflags & 1 ) ) {
if ( !AAS_DropToFloor( origin, mins, maxs ) ) {
botimport.Print( PRT_MESSAGE, "%s in solid at (%1.1f %1.1f %1.1f)\n",
classname, origin[0], origin[1], origin[2] );
} //end if
} //end if
//areanum = AAS_PointAreaNum(origin);
areanum = AAS_BestReachableArea( origin, mins, maxs, origin );
//the bot may rocket jump towards this area
( *aasworld ).areasettings[areanum].areaflags |= AREA_WEAPONJUMP;
//
if ( !AAS_AreaGrounded( areanum ) ) {
botimport.Print( PRT_MESSAGE, "area not grounded\n" );
}
//
weaponjumpareas++;
} //end if
} //end if
} //end for
for ( i = 1; i < ( *aasworld ).numareas; i++ )
{
if ( ( *aasworld ).areasettings[i].contents & AREACONTENTS_JUMPPAD ) {
( *aasworld ).areasettings[i].areaflags |= AREA_WEAPONJUMP;
weaponjumpareas++;
} //end if
} //end for
botimport.Print( PRT_MESSAGE, "%d weapon jump areas\n", weaponjumpareas );
} //end of the function AAS_SetWeaponJumpAreaFlags
//===========================================================================
// create a possible weapon jump reachability from area1 to area2
//
// check if there's a cool item in the second area
// check if area1 is lower than area2
// check if the bot can rocketjump from area1 to area2
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
int AAS_Reachability_WeaponJump( int area1num, int area2num ) {
int face2num, i, n, ret;
float speed, zvel;
aas_face_t *face2;
aas_area_t *area1, *area2;
aas_lreachability_t *lreach;
vec3_t areastart, facecenter, start, end, dir, cmdmove; // teststart;
vec3_t velocity;
aas_clientmove_t move;
aas_trace_t trace;
if ( !AAS_AreaGrounded( area1num ) || AAS_AreaSwim( area1num ) ) {
return qfalse;
}
if ( !AAS_AreaGrounded( area2num ) ) {
return qfalse;
}
//NOTE: only weapon jump towards areas with an interesting item in it??
if ( !( ( *aasworld ).areasettings[area2num].areaflags & AREA_WEAPONJUMP ) ) {
return qfalse;
}
//
area1 = &( *aasworld ).areas[area1num];
area2 = &( *aasworld ).areas[area2num];
//don't weapon jump towards way lower areas
if ( area2->maxs[2] < area1->mins[2] ) {
return qfalse;
}
//
VectorCopy( ( *aasworld ).areas[area1num].center, start );
//if not a swim area
if ( !AAS_PointAreaNum( start ) ) {
Log_Write( "area %d center %f %f %f in solid?\r\n", area1num,
start[0], start[1], start[2] );
}
VectorCopy( start, end );
end[2] -= 1000;
trace = AAS_TraceClientBBox( start, end, PRESENCE_CROUCH, -1 );
if ( trace.startsolid ) {
return qfalse;
}
VectorCopy( trace.endpos, areastart );
//
//areastart is now the start point
//
for ( i = 0; i < area2->numfaces; i++ )
{
face2num = ( *aasworld ).faceindex[area2->firstface + i];
face2 = &( *aasworld ).faces[abs( face2num )];
//if it is not a solid face
if ( !( face2->faceflags & FACE_GROUND ) ) {
continue;
}
//get the center of the face
AAS_FaceCenter( face2num, facecenter );
//only go higher up with weapon jumps
if ( facecenter[2] < areastart[2] + 64 ) {
continue;
}
//NOTE: set to 2 to allow bfg jump reachabilities
for ( n = 0; n < 1 /*2*/; n++ )
{
//get the rocket jump z velocity
if ( n ) {
zvel = AAS_BFGJumpZVelocity( areastart );
} else { zvel = AAS_RocketJumpZVelocity( areastart );}
//get the horizontal speed for the jump, if it isn't possible to calculate this
//speed (the jump is not possible) then there's no jump reachability created
ret = AAS_HorizontalVelocityForJump( zvel, areastart, facecenter, &speed );
if ( ret && speed < 270 ) {
//direction towards the face center
VectorSubtract( facecenter, areastart, dir );
dir[2] = 0;
//hordist = VectorNormalize( dir );
//if (hordist < 1.6 * (facecenter[2] - areastart[2]))
{
//get command movement
VectorScale( dir, speed, cmdmove );
VectorSet( velocity, 0, 0, zvel );
/*
//get command movement
VectorScale(dir, speed, velocity);
velocity[2] = zvel;
VectorSet(cmdmove, 0, 0, 0);
*/
//
AAS_PredictClientMovement( &move, -1, areastart, PRESENCE_NORMAL, qtrue,
velocity, cmdmove, 30, 30, 0.1,
SE_ENTERWATER | SE_ENTERSLIME |
SE_ENTERLAVA | SE_HITGROUNDDAMAGE |
SE_TOUCHJUMPPAD | SE_HITGROUNDAREA, area2num, qfalse );
//if prediction time wasn't enough to fully predict the movement
//don't enter slime or lava and don't fall from too high
if ( move.frames < 30 &&
!( move.stopevent & ( SE_ENTERSLIME | SE_ENTERLAVA | SE_HITGROUNDDAMAGE ) )
&& ( move.stopevent & ( SE_HITGROUNDAREA | SE_TOUCHJUMPPAD ) ) ) {
//create a rocket or bfg jump reachability from area1 to area2
lreach = AAS_AllocReachability();
if ( !lreach ) {
return qfalse;
}
lreach->areanum = area2num;
lreach->facenum = 0;
lreach->edgenum = 0;
VectorCopy( areastart, lreach->start );
VectorCopy( facecenter, lreach->end );
if ( n ) {
lreach->traveltype = TRAVEL_BFGJUMP;
} else { lreach->traveltype = TRAVEL_ROCKETJUMP;}
lreach->traveltime = 300;
lreach->next = areareachability[area1num];
areareachability[area1num] = lreach;
//
reach_rocketjump++;
return qtrue;
} //end if
} //end if
} //end if
} //end for
} //end for
//
return qfalse;
} //end of the function AAS_Reachability_WeaponJump
//===========================================================================
// calculates additional walk off ledge reachabilities for the given area
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_Reachability_WalkOffLedge( int areanum ) {
int i, j, k, l, m, n;
int face1num, face2num, face3num, edge1num, edge2num, edge3num;
int otherareanum, gap, reachareanum, side;
aas_area_t *area, *area2;
aas_face_t *face1, *face2, *face3;
aas_edge_t *edge;
aas_plane_t *plane;
vec_t *v1, *v2;
vec3_t sharededgevec, mid, dir, testend;
aas_lreachability_t *lreach;
aas_trace_t trace;
if ( !AAS_AreaGrounded( areanum ) || AAS_AreaSwim( areanum ) ) {
return;
}
//
area = &( *aasworld ).areas[areanum];
//
for ( i = 0; i < area->numfaces; i++ )
{
face1num = ( *aasworld ).faceindex[area->firstface + i];
face1 = &( *aasworld ).faces[abs( face1num )];
//face 1 must be a ground face
if ( !( face1->faceflags & FACE_GROUND ) ) {
continue;
}
//go through all the edges of this ground face
for ( k = 0; k < face1->numedges; k++ )
{
edge1num = ( *aasworld ).edgeindex[face1->firstedge + k];
//find another not ground face using this same edge
for ( j = 0; j < area->numfaces; j++ )
{
face2num = ( *aasworld ).faceindex[area->firstface + j];
face2 = &( *aasworld ).faces[abs( face2num )];
//face 2 may not be a ground face
if ( face2->faceflags & FACE_GROUND ) {
continue;
}
//compare all the edges
for ( l = 0; l < face2->numedges; l++ )
{
edge2num = ( *aasworld ).edgeindex[face2->firstedge + l];
if ( abs( edge1num ) == abs( edge2num ) ) {
//get the area at the other side of the face
if ( face2->frontarea == areanum ) {
otherareanum = face2->backarea;
} else { otherareanum = face2->frontarea;}
//
area2 = &( *aasworld ).areas[otherareanum];
//if the other area is grounded!
if ( ( *aasworld ).areasettings[otherareanum].areaflags & AREA_GROUNDED ) {
//check for a possible gap
gap = qfalse;
for ( n = 0; n < area2->numfaces; n++ )
{
face3num = ( *aasworld ).faceindex[area2->firstface + n];
//may not be the shared face of the two areas
if ( abs( face3num ) == abs( face2num ) ) {
continue;
}
//
face3 = &( *aasworld ).faces[abs( face3num )];
//find an edge shared by all three faces
for ( m = 0; m < face3->numedges; m++ )
{
edge3num = ( *aasworld ).edgeindex[face3->firstedge + m];
//but the edge should be shared by all three faces
if ( abs( edge3num ) == abs( edge1num ) ) {
if ( !( face3->faceflags & FACE_SOLID ) ) {
gap = qtrue;
break;
} //end if
//
if ( face3->faceflags & FACE_GROUND ) {
gap = qfalse;
break;
} //end if
//FIXME: there are more situations to be handled
gap = qtrue;
break;
} //end if
} //end for
if ( m < face3->numedges ) {
break;
}
} //end for
if ( !gap ) {
break;
}
} //end if
//check for a walk off ledge reachability
edge = &( *aasworld ).edges[abs( edge1num )];
side = edge1num < 0;
//
v1 = ( *aasworld ).vertexes[edge->v[side]];
v2 = ( *aasworld ).vertexes[edge->v[!side]];
//
plane = &( *aasworld ).planes[face1->planenum];
//get the points really into the areas
VectorSubtract( v2, v1, sharededgevec );
CrossProduct( plane->normal, sharededgevec, dir );
VectorNormalize( dir );
//
VectorAdd( v1, v2, mid );
VectorScale( mid, 0.5, mid );
VectorMA( mid, 8, dir, mid );
//
VectorCopy( mid, testend );
testend[2] -= 1000;
trace = AAS_TraceClientBBox( mid, testend, PRESENCE_CROUCH, -1 );
//
if ( trace.startsolid ) {
//Log_Write("area %d: trace.startsolid\r\n", areanum);
break;
} //end if
reachareanum = AAS_PointAreaNum( trace.endpos );
if ( reachareanum == areanum ) {
//Log_Write("area %d: same area\r\n", areanum);
break;
} //end if
if ( AAS_ReachabilityExists( areanum, reachareanum ) ) {
//Log_Write("area %d: reachability already exists\r\n", areanum);
break;
} //end if
if ( !AAS_AreaGrounded( reachareanum ) && !AAS_AreaSwim( reachareanum ) ) {
//Log_Write("area %d, reach area %d: not grounded and not swim\r\n", areanum, reachareanum);
break;
} //end if
//
if ( ( *aasworld ).areasettings[reachareanum].contents & AREACONTENTS_LAVA ) { //----(SA) modified since slime is no longer deadly
// if ((*aasworld).areasettings[reachareanum].contents & (AREACONTENTS_SLIME | AREACONTENTS_LAVA))
//Log_Write("area %d, reach area %d: lava or slime\r\n", areanum, reachareanum);
break;
} //end if
lreach = AAS_AllocReachability();
if ( !lreach ) {
break;
}
lreach->areanum = reachareanum;
lreach->facenum = 0;
lreach->edgenum = edge1num;
VectorCopy( mid, lreach->start );
VectorCopy( trace.endpos, lreach->end );
lreach->traveltype = TRAVEL_WALKOFFLEDGE;
lreach->traveltime = STARTWALKOFFLEDGE_TIME + fabs( mid[2] - trace.endpos[2] ) * 50 / aassettings.sv_gravity;
if ( !AAS_AreaSwim( reachareanum ) && !AAS_AreaJumpPad( reachareanum ) ) {
if ( AAS_FallDelta( mid[2] - trace.endpos[2] ) > FALLDELTA_5DAMAGE ) {
lreach->traveltime += FALLDAMAGE_5_TIME;
} //end if
else if ( AAS_FallDelta( mid[2] - trace.endpos[2] ) > FALLDELTA_10DAMAGE ) {
lreach->traveltime += FALLDAMAGE_10_TIME;
} //end if
} //end if
lreach->next = areareachability[areanum];
areareachability[areanum] = lreach;
//we've got another walk off ledge reachability
reach_walkoffledge++;
} //end if
} //end for
} //end for
} //end for
} //end for
} //end of the function AAS_Reachability_WalkOffLedge
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_StoreReachability( void ) {
int i;
aas_areasettings_t *areasettings;
aas_lreachability_t *lreach;
aas_reachability_t *reach;
if ( ( *aasworld ).reachability ) {
FreeMemory( ( *aasworld ).reachability );
}
( *aasworld ).reachability = (aas_reachability_t *) GetClearedMemory( ( numlreachabilities + 10 ) * sizeof( aas_reachability_t ) );
( *aasworld ).reachabilitysize = 1;
for ( i = 0; i < ( *aasworld ).numareas; i++ )
{
areasettings = &( *aasworld ).areasettings[i];
areasettings->firstreachablearea = ( *aasworld ).reachabilitysize;
areasettings->numreachableareas = 0;
for ( lreach = areareachability[i]; lreach; lreach = lreach->next )
{
reach = &( *aasworld ).reachability[areasettings->firstreachablearea +
areasettings->numreachableareas];
reach->areanum = lreach->areanum;
reach->facenum = lreach->facenum;
reach->edgenum = lreach->edgenum;
VectorCopy( lreach->start, reach->start );
VectorCopy( lreach->end, reach->end );
reach->traveltype = lreach->traveltype;
reach->traveltime = lreach->traveltime;
// RF, enforce the min reach time
if ( reach->traveltime < REACH_MIN_TIME ) {
reach->traveltime = REACH_MIN_TIME;
}
//
areasettings->numreachableareas++;
} //end for
( *aasworld ).reachabilitysize += areasettings->numreachableareas;
} //end for
} //end of the function AAS_StoreReachability
//===========================================================================
//
// TRAVEL_WALK 100% equal floor height + steps
// TRAVEL_CROUCH 100%
// TRAVEL_BARRIERJUMP 100%
// TRAVEL_JUMP 80%
// TRAVEL_LADDER 100% + fall down from ladder + jump up to ladder
// TRAVEL_WALKOFFLEDGE 90% walk off very steep walls?
// TRAVEL_SWIM 100%
// TRAVEL_WATERJUMP 100%
// TRAVEL_TELEPORT 100%
// TRAVEL_ELEVATOR 100%
// TRAVEL_GRAPPLEHOOK 100%
// TRAVEL_DOUBLEJUMP 0%
// TRAVEL_RAMPJUMP 0%
// TRAVEL_STRAFEJUMP 0%
// TRAVEL_ROCKETJUMP 100% (currently limited towards areas with items)
// TRAVEL_BFGJUMP 0% (currently disabled)
// TRAVEL_JUMPPAD 100%
// TRAVEL_FUNCBOB 100%
//
// Parameter: -
// Returns: true if NOT finished
// Changes Globals: -
//===========================================================================
int AAS_ContinueInitReachability( float time ) {
int i, j, todo, start_time;
static float framereachability, reachability_delay;
static int lastpercentage;
if ( !( *aasworld ).loaded ) {
return qfalse;
}
//if reachability is calculated for all areas
if ( ( *aasworld ).reachabilityareas >= ( *aasworld ).numareas + 2 ) {
return qfalse;
}
//if starting with area 1 (area 0 is a dummy)
if ( ( *aasworld ).reachabilityareas == 1 ) {
botimport.Print( PRT_MESSAGE, "calculating reachability...\n" );
lastpercentage = 0;
framereachability = 2000;
reachability_delay = 1000;
} //end if
//number of areas to calculate reachability for this cycle
todo = ( *aasworld ).reachabilityareas + (int) framereachability;
start_time = Sys_MilliSeconds();
//loop over the areas
for ( i = ( *aasworld ).reachabilityareas; i < ( *aasworld ).numareas && i < todo; i++ )
{
( *aasworld ).reachabilityareas++;
//only create jumppad reachabilities from jumppad areas
if ( ( *aasworld ).areasettings[i].contents & AREACONTENTS_JUMPPAD ) {
continue;
} //end if
//loop over the areas
for ( j = 1; j < ( *aasworld ).numareas; j++ )
{
if ( i == j ) {
continue;
}
//never create reachabilities from teleporter or jumppad areas to regular areas
if ( ( *aasworld ).areasettings[i].contents & ( AREACONTENTS_TELEPORTER | AREACONTENTS_JUMPPAD ) ) {
if ( !( ( *aasworld ).areasettings[j].contents & ( AREACONTENTS_TELEPORTER | AREACONTENTS_JUMPPAD ) ) ) {
continue;
} //end if
} //end if
//if there already is a reachability link from area i to j
if ( AAS_ReachabilityExists( i, j ) ) {
continue;
}
//check for a swim reachability
if ( AAS_Reachability_Swim( i, j ) ) {
continue;
}
//check for a simple walk on equal floor height reachability
if ( AAS_Reachability_EqualFloorHeight( i, j ) ) {
continue;
}
//check for step, barrier, waterjump and walk off ledge reachabilities
if ( AAS_Reachability_Step_Barrier_WaterJump_WalkOffLedge( i, j ) ) {
continue;
}
//check for ladder reachabilities
if ( AAS_Reachability_Ladder( i, j ) ) {
continue;
}
//check for a jump reachability
if ( AAS_Reachability_Jump( i, j ) ) {
continue;
}
} //end for
//never create these reachabilities from teleporter or jumppad areas
if ( ( *aasworld ).areasettings[i].contents & ( AREACONTENTS_TELEPORTER | AREACONTENTS_JUMPPAD ) ) {
continue;
} //end if
//loop over the areas
for ( j = 1; j < ( *aasworld ).numareas; j++ )
{
if ( i == j ) {
continue;
}
//
if ( AAS_ReachabilityExists( i, j ) ) {
continue;
}
//check for a grapple hook reachability
// Ridah, no grapple
// AAS_Reachability_Grapple(i, j);
//check for a weapon jump reachability
// Ridah, no weapon jumping
// AAS_Reachability_WeaponJump(i, j);
} //end for
//if the calculation took more time than the max reachability delay
if ( Sys_MilliSeconds() - start_time > (int) reachability_delay ) {
break;
}
//
if ( ( *aasworld ).reachabilityareas * 1000 / ( *aasworld ).numareas > lastpercentage ) {
break;
}
} //end for
//
if ( ( *aasworld ).reachabilityareas == ( *aasworld ).numareas ) {
botimport.Print( PRT_MESSAGE, "\r%6.1f%%", (float) 100.0 );
botimport.Print( PRT_MESSAGE, "\nplease wait while storing reachability...\n" );
( *aasworld ).reachabilityareas++;
} //end if
//if this is the last step in the reachability calculations
else if ( ( *aasworld ).reachabilityareas == ( *aasworld ).numareas + 1 ) {
//create additional walk off ledge reachabilities for every area
for ( i = 1; i < ( *aasworld ).numareas; i++ )
{
//only create jumppad reachabilities from jumppad areas
if ( ( *aasworld ).areasettings[i].contents & AREACONTENTS_JUMPPAD ) {
continue;
} //end if
AAS_Reachability_WalkOffLedge( i );
} //end for
//create jump pad reachabilities
AAS_Reachability_JumpPad();
//create teleporter reachabilities
AAS_Reachability_Teleport();
//create elevator (func_plat) reachabilities
AAS_Reachability_Elevator();
//create func_bobbing reachabilities
AAS_Reachability_FuncBobbing();
//
//#ifdef DEBUG
botimport.Print( PRT_MESSAGE, "%6d reach swim\n", reach_swim );
botimport.Print( PRT_MESSAGE, "%6d reach equal floor\n", reach_equalfloor );
botimport.Print( PRT_MESSAGE, "%6d reach step\n", reach_step );
botimport.Print( PRT_MESSAGE, "%6d reach barrier\n", reach_barrier );
botimport.Print( PRT_MESSAGE, "%6d reach waterjump\n", reach_waterjump );
botimport.Print( PRT_MESSAGE, "%6d reach walkoffledge\n", reach_walkoffledge );
botimport.Print( PRT_MESSAGE, "%6d reach jump\n", reach_jump );
botimport.Print( PRT_MESSAGE, "%6d reach ladder\n", reach_ladder );
botimport.Print( PRT_MESSAGE, "%6d reach walk\n", reach_walk );
botimport.Print( PRT_MESSAGE, "%6d reach teleport\n", reach_teleport );
botimport.Print( PRT_MESSAGE, "%6d reach funcbob\n", reach_funcbob );
botimport.Print( PRT_MESSAGE, "%6d reach elevator\n", reach_elevator );
botimport.Print( PRT_MESSAGE, "%6d reach grapple\n", reach_grapple );
botimport.Print( PRT_MESSAGE, "%6d reach rocketjump\n", reach_rocketjump );
botimport.Print( PRT_MESSAGE, "%6d reach jumppad\n", reach_jumppad );
//#endif
//*/
//store all the reachabilities
AAS_StoreReachability();
//free the reachability link heap
AAS_ShutDownReachabilityHeap();
//
FreeMemory( areareachability );
//
( *aasworld ).reachabilityareas++;
//
botimport.Print( PRT_MESSAGE, "calculating clusters...\n" );
} //end if
else
{
lastpercentage = ( *aasworld ).reachabilityareas * 1000 / ( *aasworld ).numareas;
botimport.Print( PRT_MESSAGE, "\r%6.1f%%", (float) lastpercentage / 10 );
} //end else
//not yet finished
return qtrue;
} //end of the function AAS_ContinueInitReachability
//===========================================================================
//
// Parameter: -
// Returns: -
// Changes Globals: -
//===========================================================================
void AAS_InitReachability( void ) {
if ( !( *aasworld ).loaded ) {
return;
}
if ( ( *aasworld ).reachabilitysize ) {
#ifndef BSPC
if ( !( (int)LibVarGetValue( "forcereachability" ) ) ) {
( *aasworld ).reachabilityareas = ( *aasworld ).numareas + 2;
return;
} //end if
#else
( *aasworld ).reachabilityareas = ( *aasworld ).numareas + 2;
return;
#endif //BSPC
} //end if
( *aasworld ).savefile = qtrue;
//start with area 1 because area zero is a dummy
( *aasworld ).reachabilityareas = 1;
//setup the heap with reachability links
AAS_SetupReachabilityHeap();
//allocate area reachability link array
areareachability = (aas_lreachability_t **) GetClearedMemory(
( *aasworld ).numareas * sizeof( aas_lreachability_t * ) );
//
AAS_SetWeaponJumpAreaFlags();
} //end of the function AAS_InitReachable
|