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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: be_aas_reach.h
*
* desc: AAS
*
*
*****************************************************************************/
#ifdef AASINTERN
//initialize calculating the reachabilities
void AAS_InitReachability( void );
//continue calculating the reachabilities
int AAS_ContinueInitReachability( float time );
//
int AAS_BestReachableLinkArea( aas_link_t *areas );
#endif //AASINTERN
//returns true if the are has reachabilities to other areas
int AAS_AreaReachability( int areanum );
//returns the best reachable area and goal origin for a bounding box at the given origin
int AAS_BestReachableArea( vec3_t origin, vec3_t mins, vec3_t maxs, vec3_t goalorigin );
//returns the next reachability using the given model
int AAS_NextModelReachability( int num, int modelnum );
//returns the total area of the ground faces of the given area
float AAS_AreaGroundFaceArea( int areanum );
//returns true if the area is crouch only
int AAS_AreaCrouch( int areanum );
//returns true if a player can swim in this area
int AAS_AreaSwim( int areanum );
//returns true if the area is filled with a liquid
int AAS_AreaLiquid( int areanum );
//returns true if the area contains lava
int AAS_AreaLava( int areanum );
//returns true if the area contains slime
int AAS_AreaSlime( int areanum );
//returns true if the area has one or more ground faces
int AAS_AreaGrounded( int areanum );
//returns true if the area has one or more ladder faces
int AAS_AreaLadder( int areanum );
//returns true if the area is a jump pad
int AAS_AreaJumpPad( int areanum );
//returns true if the area is donotenter
int AAS_AreaDoNotEnter( int areanum );
//returns true if the area is donotenterlarge
int AAS_AreaDoNotEnterLarge( int areanum );
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