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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
/*****************************************************************************
* name: l_struct.h
*
* desc: structure reading/writing
*
*
*****************************************************************************/
#define MAX_STRINGFIELD 80
//field types
#define FT_CHAR 1 // char
#define FT_INT 2 // int
#define FT_FLOAT 3 // float
#define FT_STRING 4 // char [MAX_STRINGFIELD]
#define FT_STRUCT 6 // struct (sub structure)
//type only mask
#define FT_TYPE 0x00FF // only type, clear subtype
//sub types
#define FT_ARRAY 0x0100 // array of type
#define FT_BOUNDED 0x0200 // bounded value
#define FT_UNSIGNED 0x0400
//structure field definition
typedef struct fielddef_s
{
char *name; //name of the field
int offset; //offset in the structure
int type; //type of the field
//type specific fields
int maxarray; //maximum array size
float floatmin, floatmax; //float min and max
struct structdef_s *substruct; //sub structure
} fielddef_t;
//structure definition
typedef struct structdef_s
{
int size;
fielddef_t *fields;
} structdef_t;
//read a structure from a script
int ReadStructure( source_t *source, structdef_t *def, char *structure );
//write a structure to a file
int WriteStructure( FILE *fp, structdef_t *def, char *structure );
//writes indents
int WriteIndent( FILE *fp, int indent );
//writes a float without traling zeros
int WriteFloat( FILE *fp, float value );
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