File: cg_sound.c

package info (click to toggle)
iortcw 1.51.c%2Bdfsg1-7
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 25,304 kB
  • sloc: ansic: 457,326; cpp: 6,507; makefile: 4,737; sh: 1,292; asm: 1,176; xml: 31
file content (453 lines) | stat: -rw-r--r-- 12,485 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
/*
===========================================================================

Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).  

RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

// Ridah, cg_sound.c - parsing and use of sound script files

#include "cg_local.h"


// we have to define these static lists, since we can't alloc memory within the cgame

soundScript_t*      hashTable[FILE_HASH_SIZE];
soundScript_t soundScripts[MAX_SOUND_SCRIPTS];
int numSoundScripts = 0;
soundScriptSound_t soundScriptSounds[MAX_SOUND_SCRIPT_SOUNDS];
int numSoundScriptSounds = 0;

/*
================
return a hash value for the filename
================
*/
static long generateHashValue( const char *fname ) {
	int i;
	long hash;
	char letter;

	hash = 0;
	i = 0;
	while ( fname[i] != '\0' ) {
		letter = tolower( fname[i] );
		if ( letter == '.' ) {
			break;                          // don't include extension
		}
		if ( letter == '\\' ) {
			letter = '/';                   // damn path names
		}
		hash += (long)( letter ) * ( i + 119 );
		i++;
	}
	hash &= ( FILE_HASH_SIZE - 1 );
	return hash;
}

/*
==============
CG_SoundScriptPrecache

  returns the index+1 of the script in the global list, for fast calling
==============
*/
int CG_SoundScriptPrecache( const char *name ) {
	soundScriptSound_t *scriptSound;
	long hash;
	char *s;
	soundScript_t   *sound;
	byte buf[1024];

	if ( !name || !name[0] ) {
		return 0;
	}

	hash = generateHashValue( name );

	s = (char *)name;
	sound = hashTable[hash];
	while ( sound ) {
		if ( !Q_strcasecmp( s, sound->name ) ) {
			// found a match, precache these sounds
			scriptSound = sound->soundList;
			if ( !sound->streaming ) {
				while ( scriptSound ) {
					scriptSound->sfxHandle = trap_S_RegisterSound( scriptSound->filename );
					scriptSound = scriptSound->next;
				}
			} else /*if (cg_buildScript.integer)*/ {    // RF, 11/6/01 enabled this permanently so that streaming sounds get touched within file system on startup
				while ( scriptSound ) {
					// just open the file so it gets copied to the build dir
					fileHandle_t f;
					trap_FS_FOpenFile( scriptSound->filename, &f, FS_READ );
					// read a few bytes so the operating system does a better job of caching it for us
					trap_FS_Read( buf, sizeof( buf ), f );
					trap_FS_FCloseFile( f );
					scriptSound = scriptSound->next;
				}
			}
			return sound->index + 1;
		}
		sound = sound->nextHash;
	}

	return 0;
}

/*
==============
CG_SoundPickOldestRandomSound
==============
*/
void CG_SoundPickOldestRandomSound( soundScript_t *sound, vec3_t org, int entnum ) {
	int oldestTime = 0; // TTimo: init
	soundScriptSound_t *oldestSound;
	soundScriptSound_t *scriptSound;
	vec3_t eOrg;

	oldestSound = NULL;
	scriptSound = sound->soundList;
	while ( scriptSound ) {
		if ( !oldestSound || ( scriptSound->lastPlayed < oldestTime ) ) {
			oldestTime = scriptSound->lastPlayed;
			oldestSound = scriptSound;
		}
		scriptSound = scriptSound->next;
	}

	if ( oldestSound ) {
		// play this sound
		if ( !oldestSound->sfxHandle ) {
			oldestSound->sfxHandle = trap_S_RegisterSound( oldestSound->filename );
		}
		if ( sound->attenuation ) {
			trap_S_StartSound( org, entnum, sound->channel, oldestSound->sfxHandle );
		} else {
			trap_S_StartLocalSound( oldestSound->sfxHandle, sound->channel );
		}
		oldestSound->lastPlayed = cg.time;
		//
		// shake the view?
		if ( sound->shakeScale ) {
			// get the origin
			if ( org ) {
				VectorCopy( org, eOrg );
			} else {
				VectorCopy( cg_entities[entnum].lerpOrigin, eOrg );
			}
			//
			// start the shaker
			CG_StartShakeCamera( sound->shakeScale, sound->shakeDuration, eOrg, sound->shakeRadius );
		}
	} else {
		CG_Error( "Unable to locate a valid sound for soundScript: %s\n", sound->name );
	}
}

/*
==============
CG_SoundPlaySoundScript

  returns qtrue is a script is found
==============
*/
qboolean CG_SoundPlaySoundScript( const char *name, vec3_t org, int entnum ) {
	long hash;
	char *s;
	soundScript_t   *sound;

	if ( !name || !name[0] ) {
		return qfalse;
	}

	hash = generateHashValue( name );

	s = (char *)name;
	sound = hashTable[hash];
	while ( sound ) {
		if ( !Q_strcasecmp( s, sound->name ) ) {
			// found a match, pick the oldest sound
			CG_SoundPickOldestRandomSound( sound, org, entnum );
			return qtrue;
		}
		sound = sound->nextHash;
	}

	//CG_Printf( S_COLOR_RED "CG_SoundPlaySoundScript: cannot find sound script '%s'\n", name );
	return qfalse;
}

/*
==============
CG_SoundPlayIndexedScript

  returns qtrue is a script is found
==============
*/
void CG_SoundPlayIndexedScript( int index, vec3_t org, int entnum ) {
	soundScript_t   *sound;

	if ( !index ) {
		return;
	}

	if ( index > numSoundScripts ) {
		return;
	}

	sound = &soundScripts[index - 1];
	// pick the oldest sound
	CG_SoundPickOldestRandomSound( sound, org, entnum );
}

/*
===============
CG_SoundParseSounds
===============
*/
static void CG_SoundParseSounds( char *filename, char *buffer ) {
	char *token, **text;
	long hash;
	soundScript_t sound;                // the current sound being read
	soundScriptSound_t  *scriptSound;
	qboolean inSound, wantSoundName;

	inSound = qfalse;
	wantSoundName = qtrue;
	text = &buffer;

	while ( 1 ) {
		token = COM_ParseExt( text, qtrue );
		if ( !token[0] ) {
			if ( inSound ) {
				CG_Error( "no concluding '}' in sound %s, file %s\n", sound.name, filename );
			}
			return;
		}
		if ( !Q_strcasecmp( token, "{" ) ) {
			if ( inSound ) {
				CG_Error( "no concluding '}' in sound %s, file %s\n", sound.name, filename );
			}
			if ( wantSoundName ) {
				CG_Error( "'{' found but not expected, after %s, file %s\n", sound.name, filename );
			}
			inSound = qtrue;
			continue;
		}
		if ( !Q_strcasecmp( token, "}" ) ) {
			if ( !inSound ) {
				CG_Error( "'}' unexpected after sound %s, file %s\n", sound.name, filename );
			}

			// end of a sound, copy it to the global list and stick it in the hashTable
			hash = generateHashValue( sound.name );
			sound.nextHash = hashTable[hash];
			soundScripts[numSoundScripts] = sound;
			hashTable[hash] = &soundScripts[numSoundScripts++];

			if ( numSoundScripts == MAX_SOUND_SCRIPTS ) {
				CG_Error( "MAX_SOUND_SCRIPTS exceeded.\nReduce number of sound scripts.\n" );
			}

			inSound = qfalse;
			wantSoundName = qtrue;
			continue;
		}
		if ( !inSound ) {
			// this is the identifier for a new sound
			if ( !wantSoundName ) {
				CG_Error( "'%s' unexpected after sound %s, file %s\n", token, sound.name, filename );
			}
			memset( &sound, 0, sizeof( sound ) );
			Q_strncpyz( sound.name, token, sizeof( sound.name ) );
			wantSoundName = qfalse;
			sound.index = numSoundScripts;
			// setup the new sound defaults
			sound.channel = CHAN_AUTO;
			sound.attenuation = 1;  // default to fade away with distance (for streaming sounds)
			//
			continue;
		}

		// we are inside a sound script

		if ( !Q_strcasecmp( token, "channel" ) ) {
			// ignore this now, just look for the channel identifiers explicitly
			continue;
		}
		if ( !Q_strcasecmp( token, "local" ) ) {
			sound.channel = CHAN_LOCAL;
			continue;
		} else if ( !Q_strcasecmp( token, "announcer" ) ) {
			sound.channel = CHAN_ANNOUNCER;
			continue;
		} else if ( !Q_strcasecmp( token, "body" ) ) {
			sound.channel = CHAN_BODY;
			continue;
		} else if ( !Q_strcasecmp( token, "voice" ) ) {
			sound.channel = CHAN_VOICE;
			continue;
		} else if ( !Q_strcasecmp( token, "weapon" ) ) {
			sound.channel = CHAN_WEAPON;
			continue;
		} else if ( !Q_strcasecmp( token, "item" ) ) {
			sound.channel = CHAN_ITEM;
			continue;
		} else if ( !Q_strcasecmp( token, "auto" ) ) {
			sound.channel = CHAN_AUTO;
			continue;
		}
		if ( !Q_strcasecmp( token, "global" ) ) {
			sound.attenuation = 0;
			continue;
		}
		if ( !Q_strcasecmp( token, "streaming" ) ) {
			sound.streaming = qtrue;
			continue;
		}
		if ( !Q_strcasecmp( token, "looping" ) ) {
			sound.looping = qtrue;
			continue;
		}
		if ( !Q_strcasecmp( token, "shake" ) ) {
			token = COM_ParseExt( text, qfalse );
			sound.shakeScale = atof( token );
			token = COM_ParseExt( text, qfalse );
			sound.shakeRadius = atof( token );
			token = COM_ParseExt( text, qfalse );
			if ( !token[0] ) {
				sound.shakeDuration = 350 + 900 * ( sound.shakeScale * sound.shakeScale );
			} else {
				sound.shakeDuration = atoi( token );
			}
		}
		if ( !Q_strcasecmp( token, "sound" ) ) {
			// grab a free scriptSound
			scriptSound = &soundScriptSounds[numSoundScriptSounds++];

			if ( numSoundScripts == MAX_SOUND_SCRIPT_SOUNDS ) {
				CG_Error( "MAX_SOUND_SCRIPT_SOUNDS exceeded.\nReduce number of sound scripts.\n" );
			}

			token = COM_ParseExt( text, qtrue );
			Q_strncpyz( scriptSound->filename, token, sizeof( scriptSound->filename ) );
			scriptSound->lastPlayed = 0;
			scriptSound->sfxHandle = 0;
			scriptSound->next = sound.soundList;
			sound.soundList = scriptSound;
			continue;
		}
	}
}

/*
===============
CG_SoundLoadSoundFiles
===============
*/
#define MAX_SOUND_FILES     128
#define MAX_BUFFER          20000
static void CG_SoundLoadSoundFiles( void ) {
	char soundFiles[MAX_SOUND_FILES][MAX_QPATH];
	char buffer[MAX_BUFFER];
	char *text;
	char filename[MAX_QPATH];
	fileHandle_t f;
	int numSounds;
	int i, len;
	char *token;

	// scan for sound files
	Com_sprintf( filename, MAX_QPATH, "sound/scripts/filelist.txt" );
	len = trap_FS_FOpenFile( filename, &f, FS_READ );
	if ( len <= 0 ) {
		CG_Printf( S_COLOR_RED "WARNING: no sound files found (filelist.txt not found in sound/scripts)\n" );
		return;
	}
	if ( len > MAX_BUFFER ) {
		CG_Error( "%s is too big, make it smaller (max = %i bytes)\n", filename, MAX_BUFFER );
	}
	// load the file into memory
	trap_FS_Read( buffer, len, f );
	buffer[len] = 0;
	trap_FS_FCloseFile( f );
	// parse the list
	text = buffer;
	numSounds = 0;
	while ( 1 ) {
		token = COM_ParseExt( &text, qtrue );
		if ( !token[0] ) {
			break;
		}
		Com_sprintf( soundFiles[numSounds++], MAX_QPATH, "%s", token );
	}

	if ( !numSounds ) {
		CG_Printf( S_COLOR_RED "WARNING: no sound files found\n" );
		return;
	}

	// load and parse sound files
	for ( i = 0; i < numSounds; i++ )
	{
		Com_sprintf( filename, sizeof( filename ), "sound/scripts/%s", soundFiles[i] );
		CG_Printf( "...loading '%s'\n", filename );
		len = trap_FS_FOpenFile( filename, &f, FS_READ );
		if ( len <= 0 ) {
			CG_Error( "Couldn't load %s", filename );
		}
		if ( len > MAX_BUFFER ) {
			CG_Error( "%s is too big, make it smaller (max = %i bytes)\n", filename, MAX_BUFFER );
		}
		memset( buffer, 0, sizeof( buffer ) );
		trap_FS_Read( buffer, len, f );
		trap_FS_FCloseFile( f );
		CG_SoundParseSounds( filename, buffer );
	}
}

/*
==============
CG_SoundInit
==============
*/
void CG_SoundInit( void ) {

	if ( numSoundScripts ) {
		// keep all the information, just reset the vars
		int i;

		for ( i = 0; i < numSoundScriptSounds; i++ ) {
			soundScriptSounds[i].lastPlayed = 0;
			soundScriptSounds[i].sfxHandle = 0;
		}
	} else {
		CG_Printf(  "\n.........................\n"
					"Initializing Sound Scripts\n" );
		CG_SoundLoadSoundFiles();
		CG_Printf(  "done.\n" );
	}

}