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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// this is only used for visualization tools in cm_ debug functions
#include "cm_local.h"
// counters are only bumped when running single threaded,
// because they are an awful coherence problem
int c_active_windings;
int c_peak_windings;
int c_winding_allocs;
int c_winding_points;
void pw( winding_t *w ) {
int i;
for ( i = 0 ; i < w->numpoints ; i++ )
printf( "(%5.1f, %5.1f, %5.1f)\n",w->p[i][0], w->p[i][1],w->p[i][2] );
}
/*
=============
AllocWinding
=============
*/
winding_t *AllocWinding( int points ) {
winding_t *w;
int s;
c_winding_allocs++;
c_winding_points += points;
c_active_windings++;
if ( c_active_windings > c_peak_windings ) {
c_peak_windings = c_active_windings;
}
s = sizeof( vec_t ) * 3 * points + sizeof( int );
w = Z_Malloc( s );
Com_Memset( w, 0, s );
return w;
}
void FreeWinding( winding_t *w ) {
if ( *(unsigned *)w == 0xdeaddead ) {
Com_Error( ERR_FATAL, "FreeWinding: freed a freed winding" );
}
*(unsigned *)w = 0xdeaddead;
c_active_windings--;
Z_Free( w );
}
/*
============
RemoveColinearPoints
============
*/
int c_removed;
void RemoveColinearPoints( winding_t *w ) {
int i, j, k;
vec3_t v1, v2;
int nump;
vec3_t p[MAX_POINTS_ON_WINDING];
nump = 0;
for ( i = 0 ; i < w->numpoints ; i++ )
{
j = ( i + 1 ) % w->numpoints;
k = ( i + w->numpoints - 1 ) % w->numpoints;
VectorSubtract( w->p[j], w->p[i], v1 );
VectorSubtract( w->p[i], w->p[k], v2 );
VectorNormalize2( v1,v1 );
VectorNormalize2( v2,v2 );
if ( DotProduct( v1, v2 ) < 0.999 ) {
VectorCopy( w->p[i], p[nump] );
nump++;
}
}
if ( nump == w->numpoints ) {
return;
}
c_removed += w->numpoints - nump;
w->numpoints = nump;
Com_Memcpy( w->p, p, nump * sizeof( p[0] ) );
}
/*
============
WindingPlane
============
*/
void WindingPlane( winding_t *w, vec3_t normal, vec_t *dist ) {
vec3_t v1, v2;
VectorSubtract( w->p[1], w->p[0], v1 );
VectorSubtract( w->p[2], w->p[0], v2 );
CrossProduct( v2, v1, normal );
VectorNormalize2( normal, normal );
*dist = DotProduct( w->p[0], normal );
}
/*
=============
WindingArea
=============
*/
vec_t WindingArea( winding_t *w ) {
int i;
vec3_t d1, d2, cross;
vec_t total;
total = 0;
for ( i = 2 ; i < w->numpoints ; i++ )
{
VectorSubtract( w->p[i - 1], w->p[0], d1 );
VectorSubtract( w->p[i], w->p[0], d2 );
CrossProduct( d1, d2, cross );
total += 0.5 * VectorLength( cross );
}
return total;
}
/*
=============
WindingBounds
=============
*/
void WindingBounds( winding_t *w, vec3_t mins, vec3_t maxs ) {
vec_t v;
int i,j;
mins[0] = mins[1] = mins[2] = MAX_MAP_BOUNDS;
maxs[0] = maxs[1] = maxs[2] = -MAX_MAP_BOUNDS;
for ( i = 0 ; i < w->numpoints ; i++ )
{
for ( j = 0 ; j < 3 ; j++ )
{
v = w->p[i][j];
if ( v < mins[j] ) {
mins[j] = v;
}
if ( v > maxs[j] ) {
maxs[j] = v;
}
}
}
}
/*
=============
WindingCenter
=============
*/
void WindingCenter( winding_t *w, vec3_t center ) {
int i;
float scale;
VectorCopy( vec3_origin, center );
for ( i = 0 ; i < w->numpoints ; i++ )
VectorAdd( w->p[i], center, center );
scale = 1.0 / w->numpoints;
VectorScale( center, scale, center );
}
/*
=================
BaseWindingForPlane
=================
*/
winding_t *BaseWindingForPlane( vec3_t normal, vec_t dist ) {
int i, x;
vec_t max, v;
vec3_t org, vright, vup;
winding_t *w;
// find the major axis
max = -MAX_MAP_BOUNDS;
x = -1;
for ( i = 0 ; i < 3; i++ )
{
v = fabs( normal[i] );
if ( v > max ) {
x = i;
max = v;
}
}
if ( x == -1 ) {
Com_Error( ERR_DROP, "BaseWindingForPlane: no axis found" );
}
VectorCopy( vec3_origin, vup );
switch ( x )
{
case 0:
case 1:
vup[2] = 1;
break;
case 2:
vup[0] = 1;
break;
}
v = DotProduct( vup, normal );
VectorMA( vup, -v, normal, vup );
VectorNormalize2( vup, vup );
VectorScale( normal, dist, org );
CrossProduct( vup, normal, vright );
VectorScale( vup, MAX_MAP_BOUNDS, vup );
VectorScale( vright, MAX_MAP_BOUNDS, vright );
// project a really big axis aligned box onto the plane
w = AllocWinding( 4 );
VectorSubtract( org, vright, w->p[0] );
VectorAdd( w->p[0], vup, w->p[0] );
VectorAdd( org, vright, w->p[1] );
VectorAdd( w->p[1], vup, w->p[1] );
VectorAdd( org, vright, w->p[2] );
VectorSubtract( w->p[2], vup, w->p[2] );
VectorSubtract( org, vright, w->p[3] );
VectorSubtract( w->p[3], vup, w->p[3] );
w->numpoints = 4;
return w;
}
/*
==================
CopyWinding
==================
*/
winding_t *CopyWinding( winding_t *w ) {
intptr_t size;
winding_t *c;
c = AllocWinding( w->numpoints );
size = (intptr_t)&(w->p[w->numpoints]) - (intptr_t)w;
Com_Memcpy (c, w, size);
return c;
}
/*
==================
ReverseWinding
==================
*/
winding_t *ReverseWinding( winding_t *w ) {
int i;
winding_t *c;
c = AllocWinding( w->numpoints );
for ( i = 0 ; i < w->numpoints ; i++ )
{
VectorCopy( w->p[w->numpoints - 1 - i], c->p[i] );
}
c->numpoints = w->numpoints;
return c;
}
/*
=============
ClipWindingEpsilon
=============
*/
void ClipWindingEpsilon( winding_t *in, vec3_t normal, vec_t dist,
vec_t epsilon, winding_t **front, winding_t **back ) {
vec_t dists[MAX_POINTS_ON_WINDING + 4] = { 0 };
int sides[MAX_POINTS_ON_WINDING + 4] = { 0 };
int counts[3];
static vec_t dot; // VC 4.2 optimizer bug if not static
int i, j;
vec_t *p1, *p2;
vec3_t mid;
winding_t *f, *b;
int maxpts;
counts[0] = counts[1] = counts[2] = 0;
// determine sides for each point
for ( i = 0 ; i < in->numpoints ; i++ )
{
dot = DotProduct( in->p[i], normal );
dot -= dist;
dists[i] = dot;
if ( dot > epsilon ) {
sides[i] = SIDE_FRONT;
} else if ( dot < -epsilon ) {
sides[i] = SIDE_BACK;
} else
{
sides[i] = SIDE_ON;
}
counts[sides[i]]++;
}
sides[i] = sides[0];
dists[i] = dists[0];
*front = *back = NULL;
if ( !counts[0] ) {
*back = CopyWinding( in );
return;
}
if ( !counts[1] ) {
*front = CopyWinding( in );
return;
}
maxpts = in->numpoints + 4; // cant use counts[0]+2 because
// of fp grouping errors
*front = f = AllocWinding( maxpts );
*back = b = AllocWinding( maxpts );
for ( i = 0 ; i < in->numpoints ; i++ )
{
p1 = in->p[i];
if ( sides[i] == SIDE_ON ) {
VectorCopy( p1, f->p[f->numpoints] );
f->numpoints++;
VectorCopy( p1, b->p[b->numpoints] );
b->numpoints++;
continue;
}
if ( sides[i] == SIDE_FRONT ) {
VectorCopy( p1, f->p[f->numpoints] );
f->numpoints++;
}
if ( sides[i] == SIDE_BACK ) {
VectorCopy( p1, b->p[b->numpoints] );
b->numpoints++;
}
if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
continue;
}
// generate a split point
p2 = in->p[( i + 1 ) % in->numpoints];
dot = dists[i] / ( dists[i] - dists[i + 1] );
for ( j = 0 ; j < 3 ; j++ )
{ // avoid round off error when possible
if ( normal[j] == 1 ) {
mid[j] = dist;
} else if ( normal[j] == -1 ) {
mid[j] = -dist;
} else {
mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
}
}
VectorCopy( mid, f->p[f->numpoints] );
f->numpoints++;
VectorCopy( mid, b->p[b->numpoints] );
b->numpoints++;
}
if ( f->numpoints > maxpts || b->numpoints > maxpts ) {
Com_Error( ERR_DROP, "ClipWinding: points exceeded estimate" );
}
if ( f->numpoints > MAX_POINTS_ON_WINDING || b->numpoints > MAX_POINTS_ON_WINDING ) {
Com_Error( ERR_DROP, "ClipWinding: MAX_POINTS_ON_WINDING" );
}
}
/*
=============
ChopWindingInPlace
=============
*/
void ChopWindingInPlace( winding_t **inout, vec3_t normal, vec_t dist, vec_t epsilon ) {
winding_t *in;
vec_t dists[MAX_POINTS_ON_WINDING + 4] = { 0 };
int sides[MAX_POINTS_ON_WINDING + 4] = { 0 };
int counts[3];
static vec_t dot; // VC 4.2 optimizer bug if not static
int i, j;
vec_t *p1, *p2;
vec3_t mid;
winding_t *f;
int maxpts;
in = *inout;
counts[0] = counts[1] = counts[2] = 0;
// determine sides for each point
for ( i = 0 ; i < in->numpoints ; i++ )
{
dot = DotProduct( in->p[i], normal );
dot -= dist;
dists[i] = dot;
if ( dot > epsilon ) {
sides[i] = SIDE_FRONT;
} else if ( dot < -epsilon ) {
sides[i] = SIDE_BACK;
} else
{
sides[i] = SIDE_ON;
}
counts[sides[i]]++;
}
sides[i] = sides[0];
dists[i] = dists[0];
if ( !counts[0] ) {
FreeWinding( in );
*inout = NULL;
return;
}
if ( !counts[1] ) {
return; // inout stays the same
}
maxpts = in->numpoints + 4; // cant use counts[0]+2 because
// of fp grouping errors
f = AllocWinding( maxpts );
for ( i = 0 ; i < in->numpoints ; i++ )
{
p1 = in->p[i];
if ( sides[i] == SIDE_ON ) {
VectorCopy( p1, f->p[f->numpoints] );
f->numpoints++;
continue;
}
if ( sides[i] == SIDE_FRONT ) {
VectorCopy( p1, f->p[f->numpoints] );
f->numpoints++;
}
if ( sides[i + 1] == SIDE_ON || sides[i + 1] == sides[i] ) {
continue;
}
// generate a split point
p2 = in->p[( i + 1 ) % in->numpoints];
dot = dists[i] / ( dists[i] - dists[i + 1] );
for ( j = 0 ; j < 3 ; j++ )
{ // avoid round off error when possible
if ( normal[j] == 1 ) {
mid[j] = dist;
} else if ( normal[j] == -1 ) {
mid[j] = -dist;
} else {
mid[j] = p1[j] + dot * ( p2[j] - p1[j] );
}
}
VectorCopy( mid, f->p[f->numpoints] );
f->numpoints++;
}
if ( f->numpoints > maxpts ) {
Com_Error( ERR_DROP, "ClipWinding: points exceeded estimate" );
}
if ( f->numpoints > MAX_POINTS_ON_WINDING ) {
Com_Error( ERR_DROP, "ClipWinding: MAX_POINTS_ON_WINDING" );
}
FreeWinding( in );
*inout = f;
}
/*
=================
ChopWinding
Returns the fragment of in that is on the front side
of the cliping plane. The original is freed.
=================
*/
winding_t *ChopWinding( winding_t *in, vec3_t normal, vec_t dist ) {
winding_t *f, *b;
ClipWindingEpsilon( in, normal, dist, ON_EPSILON, &f, &b );
FreeWinding( in );
if ( b ) {
FreeWinding( b );
}
return f;
}
/*
=================
CheckWinding
=================
*/
void CheckWinding( winding_t *w ) {
int i, j;
vec_t *p1, *p2;
vec_t d, edgedist;
vec3_t dir, edgenormal, facenormal;
vec_t area;
vec_t facedist;
if ( w->numpoints < 3 ) {
Com_Error( ERR_DROP, "CheckWinding: %i points",w->numpoints );
}
area = WindingArea( w );
if ( area < 1 ) {
Com_Error( ERR_DROP, "CheckWinding: %f area", area );
}
WindingPlane( w, facenormal, &facedist );
for ( i = 0 ; i < w->numpoints ; i++ )
{
p1 = w->p[i];
for ( j = 0 ; j < 3 ; j++ )
if ( p1[j] > MAX_MAP_BOUNDS || p1[j] < -MAX_MAP_BOUNDS ) {
Com_Error( ERR_DROP, "CheckFace: BUGUS_RANGE: %f",p1[j] );
}
j = i + 1 == w->numpoints ? 0 : i + 1;
// check the point is on the face plane
d = DotProduct( p1, facenormal ) - facedist;
if ( d < -ON_EPSILON || d > ON_EPSILON ) {
Com_Error( ERR_DROP, "CheckWinding: point off plane" );
}
// check the edge isnt degenerate
p2 = w->p[j];
VectorSubtract( p2, p1, dir );
if ( VectorLength( dir ) < ON_EPSILON ) {
Com_Error( ERR_DROP, "CheckWinding: degenerate edge" );
}
CrossProduct( facenormal, dir, edgenormal );
VectorNormalize2( edgenormal, edgenormal );
edgedist = DotProduct( p1, edgenormal );
edgedist += ON_EPSILON;
// all other points must be on front side
for ( j = 0 ; j < w->numpoints ; j++ )
{
if ( j == i ) {
continue;
}
d = DotProduct( w->p[j], edgenormal );
if ( d > edgedist ) {
Com_Error( ERR_DROP, "CheckWinding: non-convex" );
}
}
}
}
/*
============
WindingOnPlaneSide
============
*/
int WindingOnPlaneSide( winding_t *w, vec3_t normal, vec_t dist ) {
qboolean front, back;
int i;
vec_t d;
front = qfalse;
back = qfalse;
for ( i = 0 ; i < w->numpoints ; i++ )
{
d = DotProduct( w->p[i], normal ) - dist;
if ( d < -ON_EPSILON ) {
if ( front ) {
return SIDE_CROSS;
}
back = qtrue;
continue;
}
if ( d > ON_EPSILON ) {
if ( back ) {
return SIDE_CROSS;
}
front = qtrue;
continue;
}
}
if ( back ) {
return SIDE_BACK;
}
if ( front ) {
return SIDE_FRONT;
}
return SIDE_ON;
}
/*
=================
AddWindingToConvexHull
Both w and *hull are on the same plane
=================
*/
#define MAX_HULL_POINTS 128
void AddWindingToConvexHull( winding_t *w, winding_t **hull, vec3_t normal ) {
int i, j, k;
float *p, *copy;
vec3_t dir;
float d;
int numHullPoints, numNew;
vec3_t hullPoints[MAX_HULL_POINTS];
vec3_t newHullPoints[MAX_HULL_POINTS];
vec3_t hullDirs[MAX_HULL_POINTS];
qboolean hullSide[MAX_HULL_POINTS];
qboolean outside;
if ( !*hull ) {
*hull = CopyWinding( w );
return;
}
numHullPoints = ( *hull )->numpoints;
Com_Memcpy( hullPoints, ( *hull )->p, numHullPoints * sizeof( vec3_t ) );
for ( i = 0 ; i < w->numpoints ; i++ ) {
p = w->p[i];
// calculate hull side vectors
for ( j = 0 ; j < numHullPoints ; j++ ) {
k = ( j + 1 ) % numHullPoints;
VectorSubtract( hullPoints[k], hullPoints[j], dir );
VectorNormalize2( dir, dir );
CrossProduct( normal, dir, hullDirs[j] );
}
outside = qfalse;
for ( j = 0 ; j < numHullPoints ; j++ ) {
VectorSubtract( p, hullPoints[j], dir );
d = DotProduct( dir, hullDirs[j] );
if ( d >= ON_EPSILON ) {
outside = qtrue;
}
if ( d >= -ON_EPSILON ) {
hullSide[j] = qtrue;
} else {
hullSide[j] = qfalse;
}
}
// if the point is effectively inside, do nothing
if ( !outside ) {
continue;
}
// find the back side to front side transition
for ( j = 0 ; j < numHullPoints ; j++ ) {
if ( !hullSide[ j % numHullPoints ] && hullSide[ ( j + 1 ) % numHullPoints ] ) {
break;
}
}
if ( j == numHullPoints ) {
continue;
}
// insert the point here
VectorCopy( p, newHullPoints[0] );
numNew = 1;
// copy over all points that aren't double fronts
j = ( j + 1 ) % numHullPoints;
for ( k = 0 ; k < numHullPoints ; k++ ) {
if ( hullSide[ ( j + k ) % numHullPoints ] && hullSide[ ( j + k + 1 ) % numHullPoints ] ) {
continue;
}
copy = hullPoints[ ( j + k + 1 ) % numHullPoints ];
VectorCopy( copy, newHullPoints[numNew] );
numNew++;
}
numHullPoints = numNew;
Com_Memcpy( hullPoints, newHullPoints, numHullPoints * sizeof( vec3_t ) );
}
FreeWinding( *hull );
w = AllocWinding( numHullPoints );
w->numpoints = numHullPoints;
*hull = w;
Com_Memcpy( w->p, hullPoints, numHullPoints * sizeof( vec3_t ) );
}
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