File: ui_atoms.c

package info (click to toggle)
iortcw 1.51.c%2Bdfsg1-7
  • links: PTS, VCS
  • area: contrib
  • in suites: forky, sid, trixie
  • size: 25,304 kB
  • sloc: ansic: 457,326; cpp: 6,507; makefile: 4,737; sh: 1,292; asm: 1,176; xml: 31
file content (550 lines) | stat: -rw-r--r-- 16,029 bytes parent folder | download | duplicates (4)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
/*
===========================================================================

Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company. 

This file is part of the Return to Castle Wolfenstein single player GPL Source Code (“RTCW SP Source Code”).  

RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.

RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
GNU General Public License for more details.

You should have received a copy of the GNU General Public License
along with RTCW SP Source Code.  If not, see <http://www.gnu.org/licenses/>.

In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code.  If not, please request a copy in writing from id Software at the address below.

If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.

===========================================================================
*/

// Copyright (C) 1999-2000 Id Software, Inc.
//
/**********************************************************************
	UI_ATOMS.C

	User interface building blocks and support functions.
**********************************************************************/
#include "ui_local.h"

uiStatic_t uis;
qboolean m_entersound;              // after a frame, so caching won't disrupt the sound

void QDECL Com_DPrintf( const char *fmt, ... ) __attribute__ ( ( format ( printf, 1, 2 ) ) );

// JPW NERVE added Com_DPrintf
#define MAXPRINTMSG 4096
void QDECL Com_DPrintf( const char *fmt, ... ) {
	va_list argptr;
	char msg[MAXPRINTMSG];
	int developer;

	developer = trap_Cvar_VariableValue( "developer" );
	if ( !developer ) {
		return;
	}

	va_start( argptr,fmt );
	Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
	va_end( argptr );

	Com_Printf( "%s", msg );
}
// jpw

void QDECL Com_Error( int level, const char *error, ... ) {
	va_list argptr;
	char text[1024];

	va_start( argptr, error );
	Q_vsnprintf( text, sizeof ( text ), error, argptr );
	va_end( argptr );

	trap_Error( text );
}

void QDECL Com_Printf( const char *msg, ... ) {
	va_list argptr;
	char text[1024];

	va_start( argptr, msg );
	Q_vsnprintf( text, sizeof ( text ), msg, argptr );
	va_end( argptr );

	trap_Print( text );
}

/*
=================
UI_ClampCvar
=================
*/
float UI_ClampCvar( float min, float max, float value ) {
	if ( value < min ) {
		return min;
	}
	if ( value > max ) {
		return max;
	}
	return value;
}

/*
=================
UI_StartDemoLoop
=================
*/
void UI_StartDemoLoop( void ) {
	trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
}

// TTimo: unused
/*
static void NeedCDAction( qboolean result ) {
	if ( !result ) {
		trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
	}
}

static void NeedCDKeyAction( qboolean result ) {
	if ( !result ) {
		trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
	}
}
*/

char *UI_Argv( int arg ) {
	static char buffer[MAX_STRING_CHARS];

	trap_Argv( arg, buffer, sizeof( buffer ) );

	return buffer;
}


char *UI_Cvar_VariableString( const char *var_name ) {
	static char buffer[MAX_STRING_CHARS];

	trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );

	return buffer;
}


#ifdef MISSIONPACK
void UI_SetBestScores( postGameInfo_t *newInfo, qboolean postGame ) {
	trap_Cvar_Set( "ui_scoreAccuracy",     va( "%i%%", newInfo->accuracy ) );
	trap_Cvar_Set( "ui_scoreImpressives", va( "%i", newInfo->impressives ) );
	trap_Cvar_Set( "ui_scoreExcellents",  va( "%i", newInfo->excellents ) );
	trap_Cvar_Set( "ui_scoreDefends",             va( "%i", newInfo->defends ) );
	trap_Cvar_Set( "ui_scoreAssists",             va( "%i", newInfo->assists ) );
	trap_Cvar_Set( "ui_scoreGauntlets",       va( "%i", newInfo->gauntlets ) );
	trap_Cvar_Set( "ui_scoreScore",               va( "%i", newInfo->score ) );
	trap_Cvar_Set( "ui_scorePerfect",         va( "%i", newInfo->perfects ) );
	trap_Cvar_Set( "ui_scoreTeam",                    va( "%i to %i", newInfo->redScore, newInfo->blueScore ) );
	trap_Cvar_Set( "ui_scoreBase",                    va( "%i", newInfo->baseScore ) );
	trap_Cvar_Set( "ui_scoreTimeBonus",       va( "%i", newInfo->timeBonus ) );
	trap_Cvar_Set( "ui_scoreSkillBonus",      va( "%i", newInfo->skillBonus ) );
	trap_Cvar_Set( "ui_scoreShutoutBonus",    va( "%i", newInfo->shutoutBonus ) );
	trap_Cvar_Set( "ui_scoreTime",                    va( "%02i:%02i", newInfo->time / 60, newInfo->time % 60 ) );
	trap_Cvar_Set( "ui_scoreCaptures",        va( "%i", newInfo->captures ) );
	if ( postGame ) {
		trap_Cvar_Set( "ui_scoreAccuracy2",     va( "%i%%", newInfo->accuracy ) );
		trap_Cvar_Set( "ui_scoreImpressives2",    va( "%i", newInfo->impressives ) );
		trap_Cvar_Set( "ui_scoreExcellents2",     va( "%i", newInfo->excellents ) );
		trap_Cvar_Set( "ui_scoreDefends2",            va( "%i", newInfo->defends ) );
		trap_Cvar_Set( "ui_scoreAssists2",            va( "%i", newInfo->assists ) );
		trap_Cvar_Set( "ui_scoreGauntlets2",      va( "%i", newInfo->gauntlets ) );
		trap_Cvar_Set( "ui_scoreScore2",              va( "%i", newInfo->score ) );
		trap_Cvar_Set( "ui_scorePerfect2",            va( "%i", newInfo->perfects ) );
		trap_Cvar_Set( "ui_scoreTeam2",                   va( "%i to %i", newInfo->redScore, newInfo->blueScore ) );
		trap_Cvar_Set( "ui_scoreBase2",                   va( "%i", newInfo->baseScore ) );
		trap_Cvar_Set( "ui_scoreTimeBonus2",      va( "%i", newInfo->timeBonus ) );
		trap_Cvar_Set( "ui_scoreSkillBonus2",     va( "%i", newInfo->skillBonus ) );
		trap_Cvar_Set( "ui_scoreShutoutBonus2",   va( "%i", newInfo->shutoutBonus ) );
		trap_Cvar_Set( "ui_scoreTime2",                   va( "%02i:%02i", newInfo->time / 60, newInfo->time % 60 ) );
		trap_Cvar_Set( "ui_scoreCaptures2",       va( "%i", newInfo->captures ) );
	}
}
#endif  // #ifdef MISSIONPACK

void UI_LoadBestScores( const char *map, int game ) {
#ifdef MISSIONPACK
	char fileName[MAX_QPATH];
	fileHandle_t f;
	postGameInfo_t newInfo;
	int protocol, protocolLegacy;

	memset( &newInfo, 0, sizeof( postGameInfo_t ) );
	Com_sprintf( fileName, MAX_QPATH, "games/%s_%i.game", map, game );
	if ( trap_FS_FOpenFile( fileName, &f, FS_READ ) >= 0 ) {
		int size = 0;
		trap_FS_Read( &size, sizeof( int ), f );
		if ( size == sizeof( postGameInfo_t ) ) {
			trap_FS_Read( &newInfo, sizeof( postGameInfo_t ), f );
		}
		trap_FS_FCloseFile( f );
	}
	UI_SetBestScores( &newInfo, qfalse );

	uiInfo.demoAvailable = qfalse;

	protocolLegacy = trap_Cvar_VariableValue("com_legacyprotocol");
	protocol = trap_Cvar_VariableValue("com_protocol");

	if(!protocol)
		protocol = trap_Cvar_VariableValue("protocol");
	if(protocolLegacy == protocol)
		protocolLegacy = 0;

	Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocol);
	if(trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
	{
		uiInfo.demoAvailable = qtrue;
		trap_FS_FCloseFile( f );
	}
	else if(protocolLegacy > 0)
	{
		Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocolLegacy);
		if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
		{
			uiInfo.demoAvailable = qtrue;
			trap_FS_FCloseFile(f);
		}
	}
#endif  // #ifdef MISSIONPACK
}

/*
===============
UI_ClearScores
===============
*/
void UI_ClearScores( void ) {
#ifdef MISSIONPACK
	char gameList[4096];
	char *gameFile;
	int i, len, count, size;
	fileHandle_t f;
	postGameInfo_t newInfo;

	count = trap_FS_GetFileList( "games", "game", gameList, sizeof( gameList ) );

	size = sizeof( postGameInfo_t );
	memset( &newInfo, 0, size );

	if ( count > 0 ) {
		gameFile = gameList;
		for ( i = 0; i < count; i++ ) {
			len = strlen( gameFile );
			if ( trap_FS_FOpenFile( va( "games/%s",gameFile ), &f, FS_WRITE ) >= 0 ) {
				trap_FS_Write( &size, sizeof( int ), f );
				trap_FS_Write( &newInfo, size, f );
				trap_FS_FCloseFile( f );
			}
			gameFile += len + 1;
		}
	}

	UI_SetBestScores( &newInfo, qfalse );
#endif  // #ifdef MISSIONPACK

}



static void UI_Cache_f( void ) {
	Display_CacheAll();
}

/*
=======================
UI_CalcPostGameStats
=======================
*/
static void UI_CalcPostGameStats( void ) {
#ifdef MISSIONPACK
	char map[MAX_QPATH];
	char fileName[MAX_QPATH];
	char info[MAX_INFO_STRING];
	fileHandle_t f;
	int size, game, time, adjustedTime;
	postGameInfo_t oldInfo;
	postGameInfo_t newInfo;
	qboolean newHigh = qfalse;

	trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) );
	Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof( map ) );
	game = atoi( Info_ValueForKey( info, "g_gametype" ) );

	// compose file name
	Com_sprintf( fileName, MAX_QPATH, "games/%s_%i.game", map, game );
	// see if we have one already
	memset( &oldInfo, 0, sizeof( postGameInfo_t ) );
	if ( trap_FS_FOpenFile( fileName, &f, FS_READ ) >= 0 ) {
		// if so load it
		size = 0;
		trap_FS_Read( &size, sizeof( int ), f );
		if ( size == sizeof( postGameInfo_t ) ) {
			trap_FS_Read( &oldInfo, sizeof( postGameInfo_t ), f );
		}
		trap_FS_FCloseFile( f );
	}

	newInfo.accuracy = atoi( UI_Argv( 3 ) );
	newInfo.impressives = atoi( UI_Argv( 4 ) );
	newInfo.excellents = atoi( UI_Argv( 5 ) );
	newInfo.defends = atoi( UI_Argv( 6 ) );
	newInfo.assists = atoi( UI_Argv( 7 ) );
	newInfo.gauntlets = atoi( UI_Argv( 8 ) );
	newInfo.baseScore = atoi( UI_Argv( 9 ) );
	newInfo.perfects = atoi( UI_Argv( 10 ) );
	newInfo.redScore = atoi( UI_Argv( 11 ) );
	newInfo.blueScore = atoi( UI_Argv( 12 ) );
	time = atoi( UI_Argv( 13 ) );
	newInfo.captures = atoi( UI_Argv( 14 ) );

	newInfo.time = ( time - trap_Cvar_VariableValue( "ui_matchStartTime" ) ) / 1000;
	adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
	if ( newInfo.time < adjustedTime ) {
		newInfo.timeBonus = ( adjustedTime - newInfo.time ) * 10;
	} else {
		newInfo.timeBonus = 0;
	}

	if ( newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0 ) {
		newInfo.shutoutBonus = 100;
	} else {
		newInfo.shutoutBonus = 0;
	}

	newInfo.skillBonus = trap_Cvar_VariableValue( "g_spSkill" );
	if ( newInfo.skillBonus <= 0 ) {
		newInfo.skillBonus = 1;
	}
	newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
	newInfo.score *= newInfo.skillBonus;

	// see if the score is higher for this one
	newHigh = ( newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score );

	if  ( newHigh ) {
		// if so write out the new one
		uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
		if ( trap_FS_FOpenFile( fileName, &f, FS_WRITE ) >= 0 ) {
			size = sizeof( postGameInfo_t );
			trap_FS_Write( &size, sizeof( int ), f );
			trap_FS_Write( &newInfo, sizeof( postGameInfo_t ), f );
			trap_FS_FCloseFile( f );
		}
	}

	if ( newInfo.time < oldInfo.time ) {
		uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
	}

	// put back all the ui overrides
	trap_Cvar_Set( "capturelimit", UI_Cvar_VariableString( "ui_saveCaptureLimit" ) );
	trap_Cvar_Set( "fraglimit", UI_Cvar_VariableString( "ui_saveFragLimit" ) );
	trap_Cvar_Set( "cg_drawTimer", UI_Cvar_VariableString( "ui_drawTimer" ) );
	trap_Cvar_Set( "g_doWarmup", UI_Cvar_VariableString( "ui_doWarmup" ) );
	trap_Cvar_Set( "g_Warmup", UI_Cvar_VariableString( "ui_Warmup" ) );
	trap_Cvar_Set( "sv_pure", UI_Cvar_VariableString( "ui_pure" ) );
	trap_Cvar_Set( "g_friendlyFire", UI_Cvar_VariableString( "ui_friendlyFire" ) );

	UI_SetBestScores( &newInfo, qtrue );
	UI_ShowPostGame( newHigh );

#endif  // #ifdef MISSIONPACK

}


/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand( int realTime ) {
	char    *cmd;

	uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
	uiInfo.uiDC.realTime = realTime;

	cmd = UI_Argv( 0 );

	// ensure minimum menu data is available
	//Menu_Cache();

	if ( Q_stricmp( cmd, "ui_test" ) == 0 ) {
		UI_ShowPostGame( qtrue );
		return qtrue;
	}

	if ( Q_stricmp( cmd, "ui_report" ) == 0 ) {
		UI_Report();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "ui_load" ) == 0 ) {
		UI_Load();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "remapShader" ) == 0 ) {
		if ( trap_Argc() == 4 ) {
			char shader1[MAX_QPATH];
			char shader2[MAX_QPATH];
			char shader3[MAX_QPATH];
			Q_strncpyz( shader1, UI_Argv( 1 ), sizeof( shader1 ) );
			Q_strncpyz( shader2, UI_Argv( 2 ), sizeof( shader2 ) );
			Q_strncpyz(shader3, UI_Argv(3), sizeof(shader3));
			
			trap_R_RemapShader(shader1, shader2, shader3);
			return qtrue;
		}
	}

	if ( Q_stricmp( cmd, "postgame" ) == 0 ) {
		UI_CalcPostGameStats();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "ui_cache" ) == 0 ) {
		UI_Cache_f();
		return qtrue;
	}

	if ( Q_stricmp( cmd, "ui_teamOrders" ) == 0 ) {
		//UI_TeamOrdersMenu_f();
		return qtrue;
	}


	if ( Q_stricmp( cmd, "ui_cdkey" ) == 0 ) {
		//UI_CDKeyMenu_f();
		return qtrue;
	}

	return qfalse;
}

/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown( void ) {
}

void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
	qhandle_t hShader;

	hShader = trap_R_RegisterShaderNoMip( picname );
	UI_AdjustFrom640( &x, &y, &width, &height );
	trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}

void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
	float s0;
	float s1;
	float t0;
	float t1;

	if ( w < 0 ) {   // flip about vertical
		w  = -w;
		s0 = 1;
		s1 = 0;
	} else {
		s0 = 0;
		s1 = 1;
	}

	if ( h < 0 ) {   // flip about horizontal
		h  = -h;
		t0 = 1;
		t1 = 0;
	} else {
		t0 = 0;
		t1 = 1;
	}

	UI_AdjustFrom640( &x, &y, &w, &h );
	trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
}

/*
================
UI_FillRect

Coordinates are 640*480 virtual values
=================
*/
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
	trap_R_SetColor( color );

	UI_AdjustFrom640( &x, &y, &width, &height );
	trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );

	trap_R_SetColor( NULL );
}

void UI_DrawSides( float x, float y, float w, float h ) {
	UI_AdjustFrom640( &x, &y, &w, &h );
	trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
	trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}

void UI_DrawTopBottom( float x, float y, float w, float h ) {
	UI_AdjustFrom640( &x, &y, &w, &h );
	trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
	trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect

Coordinates are 640*480 virtual values
=================
*/
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
	trap_R_SetColor( color );

	UI_DrawTopBottom( x, y, width, height );
	UI_DrawSides( x, y, width, height );

	trap_R_SetColor( NULL );
}

void UI_SetColor( const float *rgba ) {
	trap_R_SetColor( rgba );
}

void UI_UpdateScreen( void ) {
	trap_UpdateScreen();
}


void UI_DrawTextBox( int x, int y, int width, int lines ) {
	UI_FillRect( x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
	UI_DrawRect( x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
}

qboolean UI_CursorInRect( int x, int y, int width, int height ) {
	if ( uiInfo.uiDC.cursorx < x ||
		 uiInfo.uiDC.cursory < y ||
		 uiInfo.uiDC.cursorx > x + width ||
		 uiInfo.uiDC.cursory > y + height ) {
		return qfalse;
	}

	return qtrue;
}