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/*
===========================================================================
Return to Castle Wolfenstein single player GPL Source Code
Copyright (C) 1999-2010 id Software LLC, a ZeniMax Media company.
This file is part of the Return to Castle Wolfenstein single player GPL Source Code (RTCW SP Source Code).
RTCW SP Source Code is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
RTCW SP Source Code is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with RTCW SP Source Code. If not, see <http://www.gnu.org/licenses/>.
In addition, the RTCW SP Source Code is also subject to certain additional terms. You should have received a copy of these additional terms immediately following the terms and conditions of the GNU General Public License which accompanied the RTCW SP Source Code. If not, please request a copy in writing from id Software at the address below.
If you have questions concerning this license or the applicable additional terms, you may contact in writing id Software LLC, c/o ZeniMax Media Inc., Suite 120, Rockville, Maryland 20850 USA.
===========================================================================
*/
// Copyright (C) 1999-2000 Id Software, Inc.
//
/**********************************************************************
UI_ATOMS.C
User interface building blocks and support functions.
**********************************************************************/
#include "ui_local.h"
uiStatic_t uis;
qboolean m_entersound; // after a frame, so caching won't disrupt the sound
void QDECL Com_DPrintf( const char *fmt, ... ) __attribute__ ( ( format ( printf, 1, 2 ) ) );
// JPW NERVE added Com_DPrintf
#define MAXPRINTMSG 4096
void QDECL Com_DPrintf( const char *fmt, ... ) {
va_list argptr;
char msg[MAXPRINTMSG];
int developer;
developer = trap_Cvar_VariableValue( "developer" );
if ( !developer ) {
return;
}
va_start( argptr,fmt );
Q_vsnprintf( msg, sizeof( msg ), fmt, argptr );
va_end( argptr );
Com_Printf( "%s", msg );
}
// jpw
void QDECL Com_Error( int level, const char *error, ... ) {
va_list argptr;
char text[1024];
va_start( argptr, error );
Q_vsnprintf( text, sizeof ( text ), error, argptr );
va_end( argptr );
trap_Error( text );
}
void QDECL Com_Printf( const char *msg, ... ) {
va_list argptr;
char text[1024];
va_start( argptr, msg );
Q_vsnprintf( text, sizeof ( text ), msg, argptr );
va_end( argptr );
trap_Print( text );
}
/*
=================
UI_ClampCvar
=================
*/
float UI_ClampCvar( float min, float max, float value ) {
if ( value < min ) {
return min;
}
if ( value > max ) {
return max;
}
return value;
}
/*
=================
UI_StartDemoLoop
=================
*/
void UI_StartDemoLoop( void ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "d1\n" );
}
// TTimo: unused
/*
static void NeedCDAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
static void NeedCDKeyAction( qboolean result ) {
if ( !result ) {
trap_Cmd_ExecuteText( EXEC_APPEND, "quit\n" );
}
}
*/
char *UI_Argv( int arg ) {
static char buffer[MAX_STRING_CHARS];
trap_Argv( arg, buffer, sizeof( buffer ) );
return buffer;
}
char *UI_Cvar_VariableString( const char *var_name ) {
static char buffer[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( var_name, buffer, sizeof( buffer ) );
return buffer;
}
#ifdef MISSIONPACK
void UI_SetBestScores( postGameInfo_t *newInfo, qboolean postGame ) {
trap_Cvar_Set( "ui_scoreAccuracy", va( "%i%%", newInfo->accuracy ) );
trap_Cvar_Set( "ui_scoreImpressives", va( "%i", newInfo->impressives ) );
trap_Cvar_Set( "ui_scoreExcellents", va( "%i", newInfo->excellents ) );
trap_Cvar_Set( "ui_scoreDefends", va( "%i", newInfo->defends ) );
trap_Cvar_Set( "ui_scoreAssists", va( "%i", newInfo->assists ) );
trap_Cvar_Set( "ui_scoreGauntlets", va( "%i", newInfo->gauntlets ) );
trap_Cvar_Set( "ui_scoreScore", va( "%i", newInfo->score ) );
trap_Cvar_Set( "ui_scorePerfect", va( "%i", newInfo->perfects ) );
trap_Cvar_Set( "ui_scoreTeam", va( "%i to %i", newInfo->redScore, newInfo->blueScore ) );
trap_Cvar_Set( "ui_scoreBase", va( "%i", newInfo->baseScore ) );
trap_Cvar_Set( "ui_scoreTimeBonus", va( "%i", newInfo->timeBonus ) );
trap_Cvar_Set( "ui_scoreSkillBonus", va( "%i", newInfo->skillBonus ) );
trap_Cvar_Set( "ui_scoreShutoutBonus", va( "%i", newInfo->shutoutBonus ) );
trap_Cvar_Set( "ui_scoreTime", va( "%02i:%02i", newInfo->time / 60, newInfo->time % 60 ) );
trap_Cvar_Set( "ui_scoreCaptures", va( "%i", newInfo->captures ) );
if ( postGame ) {
trap_Cvar_Set( "ui_scoreAccuracy2", va( "%i%%", newInfo->accuracy ) );
trap_Cvar_Set( "ui_scoreImpressives2", va( "%i", newInfo->impressives ) );
trap_Cvar_Set( "ui_scoreExcellents2", va( "%i", newInfo->excellents ) );
trap_Cvar_Set( "ui_scoreDefends2", va( "%i", newInfo->defends ) );
trap_Cvar_Set( "ui_scoreAssists2", va( "%i", newInfo->assists ) );
trap_Cvar_Set( "ui_scoreGauntlets2", va( "%i", newInfo->gauntlets ) );
trap_Cvar_Set( "ui_scoreScore2", va( "%i", newInfo->score ) );
trap_Cvar_Set( "ui_scorePerfect2", va( "%i", newInfo->perfects ) );
trap_Cvar_Set( "ui_scoreTeam2", va( "%i to %i", newInfo->redScore, newInfo->blueScore ) );
trap_Cvar_Set( "ui_scoreBase2", va( "%i", newInfo->baseScore ) );
trap_Cvar_Set( "ui_scoreTimeBonus2", va( "%i", newInfo->timeBonus ) );
trap_Cvar_Set( "ui_scoreSkillBonus2", va( "%i", newInfo->skillBonus ) );
trap_Cvar_Set( "ui_scoreShutoutBonus2", va( "%i", newInfo->shutoutBonus ) );
trap_Cvar_Set( "ui_scoreTime2", va( "%02i:%02i", newInfo->time / 60, newInfo->time % 60 ) );
trap_Cvar_Set( "ui_scoreCaptures2", va( "%i", newInfo->captures ) );
}
}
#endif // #ifdef MISSIONPACK
void UI_LoadBestScores( const char *map, int game ) {
#ifdef MISSIONPACK
char fileName[MAX_QPATH];
fileHandle_t f;
postGameInfo_t newInfo;
int protocol, protocolLegacy;
memset( &newInfo, 0, sizeof( postGameInfo_t ) );
Com_sprintf( fileName, MAX_QPATH, "games/%s_%i.game", map, game );
if ( trap_FS_FOpenFile( fileName, &f, FS_READ ) >= 0 ) {
int size = 0;
trap_FS_Read( &size, sizeof( int ), f );
if ( size == sizeof( postGameInfo_t ) ) {
trap_FS_Read( &newInfo, sizeof( postGameInfo_t ), f );
}
trap_FS_FCloseFile( f );
}
UI_SetBestScores( &newInfo, qfalse );
uiInfo.demoAvailable = qfalse;
protocolLegacy = trap_Cvar_VariableValue("com_legacyprotocol");
protocol = trap_Cvar_VariableValue("com_protocol");
if(!protocol)
protocol = trap_Cvar_VariableValue("protocol");
if(protocolLegacy == protocol)
protocolLegacy = 0;
Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocol);
if(trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
{
uiInfo.demoAvailable = qtrue;
trap_FS_FCloseFile( f );
}
else if(protocolLegacy > 0)
{
Com_sprintf(fileName, MAX_QPATH, "demos/%s_%d.%s%d", map, game, DEMOEXT, protocolLegacy);
if (trap_FS_FOpenFile(fileName, &f, FS_READ) >= 0)
{
uiInfo.demoAvailable = qtrue;
trap_FS_FCloseFile(f);
}
}
#endif // #ifdef MISSIONPACK
}
/*
===============
UI_ClearScores
===============
*/
void UI_ClearScores( void ) {
#ifdef MISSIONPACK
char gameList[4096];
char *gameFile;
int i, len, count, size;
fileHandle_t f;
postGameInfo_t newInfo;
count = trap_FS_GetFileList( "games", "game", gameList, sizeof( gameList ) );
size = sizeof( postGameInfo_t );
memset( &newInfo, 0, size );
if ( count > 0 ) {
gameFile = gameList;
for ( i = 0; i < count; i++ ) {
len = strlen( gameFile );
if ( trap_FS_FOpenFile( va( "games/%s",gameFile ), &f, FS_WRITE ) >= 0 ) {
trap_FS_Write( &size, sizeof( int ), f );
trap_FS_Write( &newInfo, size, f );
trap_FS_FCloseFile( f );
}
gameFile += len + 1;
}
}
UI_SetBestScores( &newInfo, qfalse );
#endif // #ifdef MISSIONPACK
}
static void UI_Cache_f( void ) {
Display_CacheAll();
}
/*
=======================
UI_CalcPostGameStats
=======================
*/
static void UI_CalcPostGameStats( void ) {
#ifdef MISSIONPACK
char map[MAX_QPATH];
char fileName[MAX_QPATH];
char info[MAX_INFO_STRING];
fileHandle_t f;
int size, game, time, adjustedTime;
postGameInfo_t oldInfo;
postGameInfo_t newInfo;
qboolean newHigh = qfalse;
trap_GetConfigString( CS_SERVERINFO, info, sizeof( info ) );
Q_strncpyz( map, Info_ValueForKey( info, "mapname" ), sizeof( map ) );
game = atoi( Info_ValueForKey( info, "g_gametype" ) );
// compose file name
Com_sprintf( fileName, MAX_QPATH, "games/%s_%i.game", map, game );
// see if we have one already
memset( &oldInfo, 0, sizeof( postGameInfo_t ) );
if ( trap_FS_FOpenFile( fileName, &f, FS_READ ) >= 0 ) {
// if so load it
size = 0;
trap_FS_Read( &size, sizeof( int ), f );
if ( size == sizeof( postGameInfo_t ) ) {
trap_FS_Read( &oldInfo, sizeof( postGameInfo_t ), f );
}
trap_FS_FCloseFile( f );
}
newInfo.accuracy = atoi( UI_Argv( 3 ) );
newInfo.impressives = atoi( UI_Argv( 4 ) );
newInfo.excellents = atoi( UI_Argv( 5 ) );
newInfo.defends = atoi( UI_Argv( 6 ) );
newInfo.assists = atoi( UI_Argv( 7 ) );
newInfo.gauntlets = atoi( UI_Argv( 8 ) );
newInfo.baseScore = atoi( UI_Argv( 9 ) );
newInfo.perfects = atoi( UI_Argv( 10 ) );
newInfo.redScore = atoi( UI_Argv( 11 ) );
newInfo.blueScore = atoi( UI_Argv( 12 ) );
time = atoi( UI_Argv( 13 ) );
newInfo.captures = atoi( UI_Argv( 14 ) );
newInfo.time = ( time - trap_Cvar_VariableValue( "ui_matchStartTime" ) ) / 1000;
adjustedTime = uiInfo.mapList[ui_currentMap.integer].timeToBeat[game];
if ( newInfo.time < adjustedTime ) {
newInfo.timeBonus = ( adjustedTime - newInfo.time ) * 10;
} else {
newInfo.timeBonus = 0;
}
if ( newInfo.redScore > newInfo.blueScore && newInfo.blueScore <= 0 ) {
newInfo.shutoutBonus = 100;
} else {
newInfo.shutoutBonus = 0;
}
newInfo.skillBonus = trap_Cvar_VariableValue( "g_spSkill" );
if ( newInfo.skillBonus <= 0 ) {
newInfo.skillBonus = 1;
}
newInfo.score = newInfo.baseScore + newInfo.shutoutBonus + newInfo.timeBonus;
newInfo.score *= newInfo.skillBonus;
// see if the score is higher for this one
newHigh = ( newInfo.redScore > newInfo.blueScore && newInfo.score > oldInfo.score );
if ( newHigh ) {
// if so write out the new one
uiInfo.newHighScoreTime = uiInfo.uiDC.realTime + 20000;
if ( trap_FS_FOpenFile( fileName, &f, FS_WRITE ) >= 0 ) {
size = sizeof( postGameInfo_t );
trap_FS_Write( &size, sizeof( int ), f );
trap_FS_Write( &newInfo, sizeof( postGameInfo_t ), f );
trap_FS_FCloseFile( f );
}
}
if ( newInfo.time < oldInfo.time ) {
uiInfo.newBestTime = uiInfo.uiDC.realTime + 20000;
}
// put back all the ui overrides
trap_Cvar_Set( "capturelimit", UI_Cvar_VariableString( "ui_saveCaptureLimit" ) );
trap_Cvar_Set( "fraglimit", UI_Cvar_VariableString( "ui_saveFragLimit" ) );
trap_Cvar_Set( "cg_drawTimer", UI_Cvar_VariableString( "ui_drawTimer" ) );
trap_Cvar_Set( "g_doWarmup", UI_Cvar_VariableString( "ui_doWarmup" ) );
trap_Cvar_Set( "g_Warmup", UI_Cvar_VariableString( "ui_Warmup" ) );
trap_Cvar_Set( "sv_pure", UI_Cvar_VariableString( "ui_pure" ) );
trap_Cvar_Set( "g_friendlyFire", UI_Cvar_VariableString( "ui_friendlyFire" ) );
UI_SetBestScores( &newInfo, qtrue );
UI_ShowPostGame( newHigh );
#endif // #ifdef MISSIONPACK
}
/*
=================
UI_ConsoleCommand
=================
*/
qboolean UI_ConsoleCommand( int realTime ) {
char *cmd;
uiInfo.uiDC.frameTime = realTime - uiInfo.uiDC.realTime;
uiInfo.uiDC.realTime = realTime;
cmd = UI_Argv( 0 );
// ensure minimum menu data is available
//Menu_Cache();
if ( Q_stricmp( cmd, "ui_test" ) == 0 ) {
UI_ShowPostGame( qtrue );
return qtrue;
}
if ( Q_stricmp( cmd, "ui_report" ) == 0 ) {
UI_Report();
return qtrue;
}
if ( Q_stricmp( cmd, "ui_load" ) == 0 ) {
UI_Load();
return qtrue;
}
if ( Q_stricmp( cmd, "remapShader" ) == 0 ) {
if ( trap_Argc() == 4 ) {
char shader1[MAX_QPATH];
char shader2[MAX_QPATH];
char shader3[MAX_QPATH];
Q_strncpyz( shader1, UI_Argv( 1 ), sizeof( shader1 ) );
Q_strncpyz( shader2, UI_Argv( 2 ), sizeof( shader2 ) );
Q_strncpyz(shader3, UI_Argv(3), sizeof(shader3));
trap_R_RemapShader(shader1, shader2, shader3);
return qtrue;
}
}
if ( Q_stricmp( cmd, "postgame" ) == 0 ) {
UI_CalcPostGameStats();
return qtrue;
}
if ( Q_stricmp( cmd, "ui_cache" ) == 0 ) {
UI_Cache_f();
return qtrue;
}
if ( Q_stricmp( cmd, "ui_teamOrders" ) == 0 ) {
//UI_TeamOrdersMenu_f();
return qtrue;
}
if ( Q_stricmp( cmd, "ui_cdkey" ) == 0 ) {
//UI_CDKeyMenu_f();
return qtrue;
}
return qfalse;
}
/*
=================
UI_Shutdown
=================
*/
void UI_Shutdown( void ) {
}
void UI_DrawNamedPic( float x, float y, float width, float height, const char *picname ) {
qhandle_t hShader;
hShader = trap_R_RegisterShaderNoMip( picname );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 1, 1, hShader );
}
void UI_DrawHandlePic( float x, float y, float w, float h, qhandle_t hShader ) {
float s0;
float s1;
float t0;
float t1;
if ( w < 0 ) { // flip about vertical
w = -w;
s0 = 1;
s1 = 0;
} else {
s0 = 0;
s1 = 1;
}
if ( h < 0 ) { // flip about horizontal
h = -h;
t0 = 1;
t1 = 0;
} else {
t0 = 0;
t1 = 1;
}
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, h, s0, t0, s1, t1, hShader );
}
/*
================
UI_FillRect
Coordinates are 640*480 virtual values
=================
*/
void UI_FillRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_AdjustFrom640( &x, &y, &width, &height );
trap_R_DrawStretchPic( x, y, width, height, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_SetColor( NULL );
}
void UI_DrawSides( float x, float y, float w, float h ) {
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x + w - 1, y, 1, h, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
void UI_DrawTopBottom( float x, float y, float w, float h ) {
UI_AdjustFrom640( &x, &y, &w, &h );
trap_R_DrawStretchPic( x, y, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
trap_R_DrawStretchPic( x, y + h - 1, w, 1, 0, 0, 0, 0, uiInfo.uiDC.whiteShader );
}
/*
================
UI_DrawRect
Coordinates are 640*480 virtual values
=================
*/
void UI_DrawRect( float x, float y, float width, float height, const float *color ) {
trap_R_SetColor( color );
UI_DrawTopBottom( x, y, width, height );
UI_DrawSides( x, y, width, height );
trap_R_SetColor( NULL );
}
void UI_SetColor( const float *rgba ) {
trap_R_SetColor( rgba );
}
void UI_UpdateScreen( void ) {
trap_UpdateScreen();
}
void UI_DrawTextBox( int x, int y, int width, int lines ) {
UI_FillRect( x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorBlack );
UI_DrawRect( x + BIGCHAR_WIDTH / 2, y + BIGCHAR_HEIGHT / 2, ( width + 1 ) * BIGCHAR_WIDTH, ( lines + 1 ) * BIGCHAR_HEIGHT, colorWhite );
}
qboolean UI_CursorInRect( int x, int y, int width, int height ) {
if ( uiInfo.uiDC.cursorx < x ||
uiInfo.uiDC.cursory < y ||
uiInfo.uiDC.cursorx > x + width ||
uiInfo.uiDC.cursory > y + height ) {
return qfalse;
}
return qtrue;
}
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