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Building Ipe on Mac OS X
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Ipe runs on Mac OS 10.10 (Yosemite) and higher.
If you have homebrew or macports...
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... then you can install the libraries that Ipe depends on simply by
saying:
(for homebrew)
sudo brew install libpng lua cairo freetype gsl libspiro
(for macports)
sudo port install libpng lua cairo freetype gsl libspiro
Then continue below under "Now you can compile Ipe".
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Detailed instructions
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* Install Xcode from the Mac App store:
http://itunes.apple.com/us/app/xcode/id497799835
* Agree to the Xcode license by saying this in a terminal:
sudo xcodebuild -license
* Install the command line tools by saying the following in a
terminal:
xcode-select --install
* You need to start Xcode at least once to install some additional
components. Close it when it's done installing.
* Get libpng, Freetype, and Cairo
If you don't want to install these through macports or homebrew,
you can install the three libraries from sources.
+ The libpng library
Install from source at "http://www.libpng.org".
+ The font library 'Freetype 2'
Install from source at "www.freetype.org".
+ The Cairo library
The sources are at "www.cairographics.org". Compile with
Freetype support, but without fontconfig. You need the Quartz
and PS backend (they are enabled by default), all others are
optional (disable the X11 backends to create a smaller library).
* The Lua language (version 5.3 or 5.4)
Lua is an embeddable scripting language. Ipe requires Lua 5.3 or 5.4.
Download the prebuild binaries from
http://luabinaries.sourceforge.net/download.html
You need the "lua-5.3_MacOS1010_lib.tar.gz" package only.
Unzip the package.
Copy the header files ("lua.h" and other ".h" files) into
"IPEDEPS/include"
Copy "liblua53.dylib" into "IPEDEPS/lib".
(Where IPEDEPS is as you set it in the previous step.)
Or use "/usr/local/include" and "/usr/local/lib", and set
LUA_CFLAGS and LUA_LIBS appropriately in "src/macos.mak".
DO NOT install "liblua53.a" on your system, to avoid accidentally
performing a static link.
Alternatively, compile from source at "www.lua.org" - the sources
are ANSI C and compile very easily. Make sure that you build a
DYNAMIC (shared) library. Unfortunately, "make macosx" compiles a
static library - but you really MUST compile a shared library, so
you need to modify the Makefile!
Ipe will not work if Lua is linked statically (linking statically
would include three copies of the Lua interpreter, resulting in
random crashes).
* The GNU Scientific Library
This library is used to improve the precision of intersections
of Bezier splines and elliptic arcs.
You can find GSL at "https://www.gnu.org/software/gsl/". It
compiles cleanly on MacOS using 'configure' and 'make'.
You can use either the static or the shared library version of
libgsl.
* The spiro library
Spiro is a library for creating clothoid splines.
Get the sources from "https://github.com/fontforge/libspiro".
You can use either the static or the shared library version of
libspiro.
* Pdflatex, Xelatex, Lualatex
Ipe needs a PDF-producing version of Latex to convert Latex source
code to Postscript/PDF. Ipe can do so through an online
Latex-compilation service, or using a TeX installation on your
computer. You don't need to install LaTeX to compile and try out
Ipe. If you decide to install LaTeX later, most people seem to use
MacTeX (https://www.tug.org/mactex/).
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* The Makefile assumes that pkg-config is available and can determine
the compilation flags and libraries for the dependencies.
If this is not the case, you'll need to edit 'src/macos.mak' and
fill in the correct values. (You may prefer to start with
'macos-manual.mak'.)
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* Now you can compile Ipe:
cd src
make
make app
* Ipe is now available as a MacOS app in "build/Ipe.app".
You can start it from the command line by saying
open ../build/Ipe.app
(assuming you are still in the "src" directory).
Or double-click on the Ipe.app icon in the Finder.
You can now use the Finder to move the "Ipe.app" bundle to
/Applications, or anywhere else.
Note that "Ipe.app" is linked dynamically against the libraries
liblua, libpng, Freetype, Cairo, libgsl, and libspiro. It will not
work if you copy the bundle to a different computer that does not
have (compatible versions of) the libraries in the same locations.
If you used homebrew or macports to install the libraries, make
sure you don't accidentally remove those packages.
* You will want to add the "/Applications/Ipe.app/Contents/MacOS"
directory to your path, so that you can start Ipe and use the tools
ipetoipe, iperender, etc. from the command line.
* If you use a local LaTeX installation, then the 'pdflatex',
'xelatex', and 'lualatex' program must be in one of these
locations:
* /Library/TeX/texbin
* /usr/texbin
* /usr/local/texbin
* /usr/local/bin
* /opt/local/bin
If your pdflatex is somewhere else, change the PATH being searched
in "Ipe.app/Contents/Info.plist".
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