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/*
* Configurable ps-like program.
* Color support routines.
*
* Copyright (c) 2010 David I. Bell
* Permission is granted to use, distribute, or modify this source,
* provided that this copyright notice remains intact.
*/
#include <string.h>
#include <memory.h>
#include "ips.h"
#include "expr.h"
/*
* A pair of color names specifying a foreground and background and
* an associated set of flags which modify the appearance of the text.
* If either string is empty then that means use the default
* foreground or background color.
*/
typedef struct
{
const char * foreground;
const char * background;
int flags;
}
ColorData;
/*
* The definition of a color to be applied to rows which meet a
* specified condition.
*/
typedef struct
{
int colorId; /* color id for row */
TREE tree; /* condition required for coloring */
}
RowColor;
/*
* The table of color data structures.
* The table is indexed by the color id, with the first entry being
* that of the default color id.
*/
static int colorCount;
static ColorData colorTable[MAX_COLORS];
/*
* The table of row coloring conditions.
*/
static int rowColorCount;
static RowColor rowColorTable[MAX_ROW_COLORS];
/*
* Initialize the color table.
* This defines the DEFAULT_COLOR_ID entry which has the default
* foreground and background colors and no color flags.
*/
void
InitializeColors(void)
{
colorTable[0].foreground = "";
colorTable[0].background = "";
colorTable[0].flags = COLOR_FLAG_NONE;
colorCount = 1;
}
/*
* Allocate a color id for the specified pair of colors and flags
* (while returning the same id if the same values are specified again).
* The string contains a pair of color names separated with a slash.
* Either name can be empty or the special "default" value to indicate
* the default foreground or background color. If there is no slash
* then only the foreground color is specified. If a second slash is
* given then a set of color flag characters are parsed. Returns the
* color id on success or BAD_COLOR_ID on an failure.
*/
int
AllocateColor(const char * color)
{
char * dupColor;
char * slash;
const char * foreground;
const char * background;
const char * flagsString;
ColorData * pair;
int colorFlags;
int colorId;
/*
* Copy the name and split it name into its foreground,
* background, and flag parts which are separated by slashes.
*/
dupColor = strdup(color);
if (dupColor == 0)
return BAD_COLOR_ID;
foreground = dupColor;
background = "";
flagsString = "";
slash = strchr(dupColor, '/');
if (slash)
{
*slash++ = '\0';
background = slash;
}
if (slash)
slash = strchr(slash, '/');
if (slash)
{
*slash++ = '\0';
flagsString = slash;
}
/*
* Parse the flag characters into bits.
*/
colorFlags = COLOR_FLAG_NONE;
while (*flagsString)
{
switch (*flagsString++)
{
case 'u':
colorFlags |= COLOR_FLAG_UNDERLINE;
break;
case 'b':
colorFlags |= COLOR_FLAG_BOLD;
break;
default:
return BAD_COLOR_ID;
}
}
/*
* Check for the default name and change it to blank.
*/
if (strcmp(foreground, DEFAULT_COLOR_NAME) == 0)
foreground = "";
if (strcmp(background, DEFAULT_COLOR_NAME) == 0)
background = "";
/*
* Search the color table for an existing entry and use that.
*/
for (colorId = 0; colorId < colorCount; colorId++)
{
pair = &colorTable[colorId];
if ((strcmp(pair->foreground, foreground) == 0) &&
(strcmp(pair->background, background) == 0) &&
(pair->flags == colorFlags))
{
return colorId;
}
}
/*
* The color pair is new.
* Allocate a new entry and return its color id.
*/
if (colorCount >= MAX_COLORS)
{
free(dupColor);
return BAD_COLOR_ID;
}
pair = &colorTable[colorCount];
pair->foreground = foreground;
pair->background = background;
pair->flags = colorFlags;
return colorCount++;
}
/*
* Define all of the colors that have been allocated.
* This is called within the opening code of the display.
*/
BOOL
DefineColors(void)
{
int colorId;
const ColorData * colorData;
for (colorId = 0; colorId < colorCount; colorId++)
{
colorData = &colorTable[colorId];
if (!DpyDefineColor(colorId, colorData->foreground,
colorData->background, colorData->flags))
{
return FALSE;
}
}
return TRUE;
}
/*
* Clear the row color conditions.
* This can lose memory but that happens only on startup.
*/
void
ClearRowColorConditions(void)
{
rowColorCount = 0;
}
/*
* Allocate and parse a new row coloring entry for the specified condition.
* The color is a foreground/background/flags value separated by an optional slash.
* Returns TRUE on success.
*/
BOOL
ParseRowColorCondition(const char * color, const char * condition)
{
RowColor * rowColor;
if (rowColorCount >= MAX_ROW_COLORS)
return FALSE;
rowColor = &rowColorTable[rowColorCount];
rowColor->colorId = AllocateColor(color);
if (rowColor->colorId == BAD_COLOR_ID)
return FALSE;
if (!ParseTree(&rowColor->tree, condition, 0))
return FALSE;
rowColorCount++;
return TRUE;
}
/*
* Return the use flags for the row color conditions.
*/
USEFLAG
GetRowColorUseFlags(void)
{
USEFLAG useFlags = USE_NONE;
int index;
for (index = 0; index < rowColorCount; index++)
{
useFlags |= GetNodeUseFlags(rowColorTable[index].tree.root);
}
return useFlags;
}
/*
* Evaluate and return the color id to be used for a process row.
* The default color is returned if there are no conditions.
*/
int
EvaluateRowColor(const PROC * proc)
{
int colorId = DEFAULT_COLOR_ID;
int index;
BOOL isWanted;
RowColor * rowColor;
VALUE value;
for (index = 0; index < rowColorCount; index++)
{
isWanted = FALSE;
rowColor = &rowColorTable[index];
rowColor->tree.proc = proc;
value = EvaluateNode(&rowColor->tree, rowColor->tree.root);
if ((value.type == VALUE_NUMBER) || (value.type == VALUE_BOOLEAN))
{
isWanted = (value.intVal != 0);
}
else if (value.type == VALUE_STRING)
{
isWanted = (*value.strVal != '\0');
}
if (isWanted)
colorId = rowColor->colorId;
}
return colorId;
}
/* END CODE */
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