1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644 645 646 647 648 649 650 651 652 653 654 655 656 657 658 659 660 661 662 663 664 665 666 667 668 669 670 671 672 673 674 675 676 677 678 679 680 681 682 683 684 685 686 687 688 689 690 691 692 693 694 695 696 697 698 699 700 701 702 703 704 705 706 707 708 709 710 711 712 713 714 715 716 717 718 719 720 721 722 723 724 725 726 727 728 729 730 731 732 733 734 735 736 737 738 739 740 741 742 743 744 745 746 747 748 749 750 751 752 753 754 755 756 757 758 759 760 761 762 763 764 765 766 767 768 769 770 771 772 773 774 775 776 777 778 779 780 781 782 783 784 785 786 787 788 789 790 791 792 793 794 795 796 797 798 799 800 801 802 803 804 805 806 807 808 809 810 811 812 813 814 815 816 817 818 819 820 821 822 823 824 825 826 827 828 829 830 831 832 833 834 835 836 837 838 839 840 841 842 843 844 845 846 847 848 849 850 851 852 853 854 855 856 857 858 859 860 861 862 863 864 865 866 867 868 869 870 871 872 873 874 875 876 877 878 879 880 881 882 883 884 885 886 887 888 889 890 891 892 893 894 895 896 897 898 899 900 901 902 903 904 905 906 907 908 909 910 911 912 913 914 915 916 917 918 919 920 921 922 923 924 925 926 927 928 929 930 931 932 933 934 935 936 937 938 939 940 941 942 943 944 945 946 947 948 949 950 951 952 953 954 955 956 957 958 959 960 961 962 963 964 965 966 967 968 969 970 971 972 973 974 975 976 977 978 979 980 981 982 983 984 985 986 987 988 989 990 991 992 993 994 995 996 997 998 999 1000 1001 1002 1003 1004 1005 1006 1007 1008 1009 1010 1011 1012 1013 1014 1015 1016 1017 1018 1019 1020 1021 1022 1023 1024 1025 1026 1027 1028 1029 1030 1031 1032 1033 1034 1035
|
/*
* Configurable ps-like program.
* Process information utility routines.
*
* Copyright (c) 2010 David I. Bell
* Permission is granted to use, distribute, or modify this source,
* provided that this copyright notice remains intact.
*/
#include "ips.h"
/*
* Static variables.
*/
static long elapsedMilliseconds; /* time between CPU percentage samples */
static struct timeval currentTimeval; /* current accurate time */
static struct timeval baseTimeval; /* accurate beginning time of current sample */
static struct timeval cpuSampleTimes[PERCENT_SAMPLES]; /* times of cpu samples */
/*
* Static procedures.
*/
static void ScanDeadProcesses(BOOL isThread);
static BOOL IsProcessRemovable(PROC * proc);
static void FreeProcess(PROC * proc);
static void RemoveOwnerThread(PROC * proc);
static BOOL AppendState(PROC * proc, short * countTable, int state);
/*
* Perform the initial process scan if required, and sleep after it.
* This is required if some columns are selected which require more than
* one sample to calculate the value (e.g., cpu percentage), or if the
* user wanted to only show active processes.
*/
void
InitialProcessScan(void)
{
if (initSleepTime <= 0)
return;
if (activeOnly || useInitSleep)
{
ScanProcesses();
sleep(initSleepTime);
}
}
/*
* Find the process structure with the specified pid and tid.
* A main process has a tid value of NO_TID_ID.
* If the process is new, then it is malloc'd and flagged as such.
* A new process structure has mostly rubbish values.
* The process structure is linked into the process list.
* This deliberately does not find dead processes since a pid
* could be immediately reused but we still want to see the
* old process data for a while.
*/
PROC *
FindProcess(pid_t pid, pthread_t tid)
{
PROC * proc;
int index;
/*
* See if the process is already in the process list.
* If so, return the found structure.
*/
for (proc = processList; proc; proc = proc->next)
{
if ((proc->pid == pid) && (proc->tid == tid) &&
/* (proc->deathTime == 0) */ 1)
{
return proc;
}
}
/*
* Nope, so allocate a new structure either from the free
* list or else using malloc.
*/
proc = freeProcessList;
if (proc)
{
freeProcessList = proc->next;
}
else
{
proc = AllocMemory(sizeof(PROC));
procAllocCount++;
}
/*
* Initialise some of its columns.
*/
proc->next = NULL;
proc->nextThread = NULL;
proc->owner = NULL;
proc->pid = pid;
proc->tid = tid;
proc->isThread = (tid != NO_THREAD_ID);
proc->isNew = TRUE;
proc->isValid = FALSE;
proc->isActive = FALSE;
proc->isShown = FALSE;
proc->hasCommand = FALSE;
proc->isChanged = TRUE;
proc->isAncient = ancientFlag;
proc->state = ' ';
proc->states[0] = '\0';
proc->deathTime = 0;
proc->startTimeTicks = 0;
proc->startTimeClock = 0;
proc->firstCpuTime = 0;
proc->lastSavedTime = 0;
proc->lastActiveTime = 0;
proc->lastSyncTime = 0;
proc->liveCounter = 0;
proc->percentCpu = 0;
proc->percentMemory = 0;
proc->threadCount = 0;
proc->runOrder = 0;
proc->openFiles = 0;
proc->endCode = 0;
proc->oldSystemRunTime = 0;
proc->oldUserRunTime = 0;
proc->policy = 0;
proc->realTimePriority = 0;
proc->commandLength = 0;
proc->environmentLength = 0;
proc->rootPathLength = 0;
proc->cwdPathLength = 0;
proc->execPathLength = 0;
proc->command = proc->commandBuffer;
proc->environment = emptyString;
proc->rootPath = emptyString;
proc->cwdPath = emptyString;
proc->execPath = emptyString;
proc->stdioPaths[0] = emptyString;
proc->stdioPaths[1] = emptyString;
proc->stdioPaths[2] = emptyString;
proc->program[0] = '\0';
proc->waitChanSymbol[0] = '\0';
/*
* Initialize all the cpu samples to zero.
*/
for (index = 0; index < PERCENT_SAMPLES; index++)
{
proc->cpuTable[index] = 0;
}
/*
* Add it to the process list.
*/
proc->next = processList;
processList = proc;
/*
* If this is a thread process then link it into the thread
* list of its main process.
*/
if (tid != NO_THREAD_ID)
{
PROC * mainProc = FindProcess(pid, NO_THREAD_ID);
proc->owner = mainProc;
proc->nextThread = mainProc->nextThread;
mainProc->nextThread = proc;
}
return proc;
}
/*
* Remove all dead processes from the process list that are older than
* the preserve death time. Such a delay gives the user a chance to
* see transient processes which only appear for one process scan.
* This is done with two passes through the process list.
* First threads are removed, and then main processes are removed.
*/
void
RemoveDeadProcesses(void)
{
ScanDeadProcesses(TRUE);
ScanDeadProcesses(FALSE);
}
/*
* Scan the process list for either main processes or thread processes
* and check them for being dead. If they are dead long enough then
* they are removed.
*/
static void
ScanDeadProcesses(BOOL isThread)
{
PROC * proc;
PROC * prevProc;
PROC * nextProc;
prevProc = NULL;
for (proc = processList; proc; proc = nextProc)
{
/*
* Save the next process locally since if this process is
* freed its next pointer is modified.
*/
nextProc = proc->next;
/*
* If this process is not the specified type then ignore it.
*/
if (proc->isThread != isThread)
{
prevProc = proc;
continue;
}
/*
* Check to see if the process is dead and removable.
* If not then leave it in the process list.
*/
if (!IsProcessRemovable(proc))
{
prevProc = proc;
continue;
}
/*
* The process is completely finished.
* Remove it from the process list by linking the previous
* process to the next one and leaving prevproc alone.
*/
if (prevProc)
prevProc->next = nextProc;
else
processList = nextProc;
/*
* If this is a thread process then remove it from its
* owner's thread list.
*/
RemoveOwnerThread(proc);
/*
* Clear out the process structure and move it to the
* free list for reuse.
*/
FreeProcess(proc);
}
}
/*
* Check whether the process can be removed.
* This is true if it is known to be dead, and if it has been
* dead long enough.
*/
static BOOL
IsProcessRemovable(PROC * proc)
{
/*
* If the process is still alive then it isn't removable.
*/
if (proc->liveCounter == liveCounter)
return FALSE;
/*
* The process is dead.
* Clear some of its state to look good in status displays.
* It's unclear how much of this should be cleaned out...
*/
proc->state = ' ';
proc->oldState = ' ';
proc->states[0] = '\0';
proc->oldUserRunTime = proc->userRunTime;
proc->oldSystemRunTime = proc->systemRunTime;
proc->percentCpu = 0;
proc->percentMemory = 0;
proc->pagesSwapped = 0;
proc->virtualSize = 0;
proc->rss = 0;
/*
* Update the cpu percentage used for the process since it
* is still useful to see that change for a dead process.
*/
CalculateCpuPercentage(proc);
/*
* If the process has just been noticed as being dead
* then remember that time, and also the fact that it was
* last active then (since it had to run to disappear).
*/
if (proc->deathTime == 0)
{
proc->deathTime = currentTime;
proc->lastActiveTime = currentTime;
proc->runOrder = liveCounter;
}
/*
* If the process is dead recently enough, then leave it
* alone for a while so that the user can still see it.
*/
if ((deathTime > 0) &&
(currentTime <= proc->deathTime + deathTime))
{
return FALSE;
}
/*
* If this is a main process which still has some thread
* processes then leave it (but this should not happen!).
*/
if (!proc->isThread && (proc->nextThread != 0))
return FALSE;
/*
* The process can be removed.
*/
return TRUE;
}
/*
* Remove the specified thread (if applicable) from its owner thread list.
*/
static void
RemoveOwnerThread(PROC * proc)
{
PROC * testProc;
/*
* If this isn't a thread then do nothing.
*/
if (!proc->isThread || (proc->owner == 0))
return;
/*
* Remove this process from the owner's thread list.
*/
testProc = proc->owner->nextThread;
if (testProc == proc)
{
proc->owner->nextThread = proc->nextThread;
return;
}
while (testProc)
{
if (testProc->nextThread == proc)
{
testProc->nextThread = proc->nextThread;
return;
}
testProc = testProc->nextThread;
}
}
/*
* Free any storage associated with a process structure and move it
* onto the process free list. Any unlinking of the structure from
* other processes or the process list has to be done first.
*/
static void
FreeProcess(PROC * proc)
{
/*
* Clear a bit of state just in case.
*/
proc->next = 0;
proc->owner = 0;
proc->nextThread = 0;
proc->isValid = FALSE;
proc->pid = 0;
proc->tid = 0;
proc->state = ' ';
proc->states[0] = '\0';
/*
* Free any dynamic storage used by the process.
*/
if (proc->command != proc->commandBuffer)
{
free(proc->command);
proc->command = proc->commandBuffer;
}
proc->commandLength = 0;
FreeSharedString(proc->environment);
proc->environment = emptyString;
proc->environmentLength = 0;
FreeSharedString(proc->cwdPath);
proc->cwdPath = emptyString;
proc->cwdPathLength = 0;
FreeSharedString(proc->rootPath);
proc->rootPath = emptyString;
proc->rootPathLength = 0;
FreeSharedString(proc->execPath);
proc->execPath = emptyString;
proc->execPathLength = 0;
FreeSharedString(proc->stdioPaths[0]);
FreeSharedString(proc->stdioPaths[1]);
FreeSharedString(proc->stdioPaths[2]);
proc->stdioPaths[0] = emptyString;
proc->stdioPaths[1] = emptyString;
proc->stdioPaths[2] = emptyString;
/*
* Add the process structure to the free process list.
*/
proc->next = freeProcessList;
freeProcessList = proc;
}
/*
* Calculate how long it has been since the process has been active.
* Part of this calculation compares previously gathered state with
* the newest state. In this way, even transiently running processes
* can still be detected as not being idle.
*/
void
CheckActiveProcess(PROC * proc)
{
BOOL isActive;
/*
* The process is definitely active if it is currently runnable
* or is in a short term wait like disk I/O.
*/
isActive = ((proc->state == 'R') || (proc->state == 'D'));
if (isActive)
{
proc->lastActiveTime = currentTime;
proc->runOrder = liveCounter;
}
/*
* Recalculate the CPU and memory percentages.
*/
CalculateCpuPercentage(proc);
if (totalMemoryClicks > 0)
{
proc->percentMemory =
(proc->rss * MEMORY_SCALE) / totalMemoryClicks;
}
proc->isChanged = FALSE;
/*
* If some of its state has changed since the last check,
* then it is also considered active. Save the new values
* of that state for future checks.
*/
if (proc->isNew ||
(proc->userRunTime != proc->oldUserRunTime) ||
(proc->systemRunTime != proc->oldSystemRunTime) ||
(proc->state != proc->oldState) ||
(proc->flags != proc->oldFlags) ||
(proc->minorFaults != proc->oldMinorFaults) ||
(proc->majorFaults != proc->oldMajorFaults) ||
(proc->startTimeTicks != proc->oldStartTimeTicks) ||
(proc->endCode != proc->oldEndCode) ||
(proc->esp != proc->oldEsp) ||
(proc->eip != proc->oldEip) ||
(proc->waitChan != proc->oldWaitChan))
{
proc->isChanged = TRUE;
proc->isNew = FALSE;
proc->isAncient = ancientFlag;
proc->lastActiveTime = currentTime;
proc->lastSavedTime = currentTime;
proc->runOrder = liveCounter;
proc->oldState = proc->state;
proc->oldFlags = proc->flags;
proc->oldMinorFaults = proc->minorFaults;
proc->oldMajorFaults = proc->majorFaults;
proc->oldUserRunTime = proc->userRunTime;
proc->oldSystemRunTime = proc->systemRunTime;
proc->oldStartTimeTicks = proc->startTimeTicks;
proc->oldEndCode = proc->endCode;
proc->oldEsp = proc->esp;
proc->oldEip = proc->eip;
proc->oldWaitChan = proc->waitChan;
}
/*
* If the state changed recently, then the process is still active.
* Don't do this check for ancient processes that were there
* before we knew about their idleness.
*/
if ((!proc->isAncient) &&
(currentTime <= (proc->lastSavedTime + activeTime)))
{
isActive = TRUE;
}
if (isActive)
proc->isAncient = FALSE;
proc->isActive = isActive;
}
/*
* Calculate the CPU percentage of a process. This uses the sample times
* table and the cpu runtime sample table of the process. This should be
* called soon after UpdateTimes has been called and soon after the new
* runtime of the process has been found.
*/
void
CalculateCpuPercentage(PROC * proc)
{
long oldCpuTime;
long ticksUsed;
double percentage;
/*
* Update the cpu time of the process for the current sample.
*/
proc->cpuTable[newCpuIndex] = proc->userRunTime + proc->systemRunTime;
/*
* If we don't have any samples yet then the percentage is zero.
*/
proc->percentCpu = 0;
if (elapsedMilliseconds <= 0)
return;
/*
* Calculate the ticks used by the process between the old and the
* new samples. If we don't have the runtime for the beginning
* sample time then use the process's first seen runtime.
*/
oldCpuTime = proc->cpuTable[oldCpuIndex];
if (oldCpuTime < proc->firstCpuTime)
oldCpuTime = proc->firstCpuTime;
ticksUsed = proc->cpuTable[newCpuIndex] - oldCpuTime;
if (ticksUsed <= 0)
return;
/*
* Calculate the percentange of the CPU used from the ticks used and
* and the elapsed time of the sample. Do this using floating point
* since otherwise it can overflow.
*/
percentage = ticksUsed;
percentage *= 1000;
percentage *= CPU_SCALE;
percentage /= ticksPerSecond;
percentage /= elapsedMilliseconds;
proc->percentCpu = (int) percentage;
}
/*
* Update the current time and determine whether or not it is time for a
* new CPU sample to be taken for the processes. This provides a rolling
* CPU percentage feature based on the last few seconds which is much
* better than an "instantaneous" CPU percentage.
*/
void
UpdateTimes(void)
{
/*
* Increment the live counter and get the current time.
*/
liveCounter++;
GetTimeOfDay(¤tTimeval);
currentTime = currentTimeval.tv_sec;
/*
* If this is the first call then initialize the times.
*/
if (baseTimeval.tv_sec == 0)
{
baseTimeval = currentTimeval;
cpuSampleTimes[0] = currentTimeval;
cpuSampleTimes[1] = currentTimeval;
oldCpuIndex = 0;
newCpuIndex = 1;
}
/*
* See how much time has elapsed since the start of the current
* CPU sample interval.
*/
elapsedMilliseconds = ElapsedMilliSeconds(&baseTimeval, ¤tTimeval);
/*
* If enough time has gone by then start a new sample.
* (But don't do this if we would catch up to the old index.)
*/
if (elapsedMilliseconds * PERCENT_RESOLUTION >= 1000)
{
int tempIndex = (newCpuIndex + 1) % PERCENT_SAMPLES;
if (tempIndex != oldCpuIndex)
{
newCpuIndex = tempIndex;
/*
* Store the beginning time of the sample.
*/
baseTimeval = currentTimeval;
}
}
/*
* Update the time of the current sample.
*/
cpuSampleTimes[newCpuIndex] = currentTimeval;
/*
* Advance the old CPU index value if we can so that the
* elapsed interval is only as large as desired.
*/
while (oldCpuIndex != newCpuIndex)
{
int tempIndex = (oldCpuIndex + 1) % PERCENT_SAMPLES;
if (tempIndex == newCpuIndex)
break;
elapsedMilliseconds = ElapsedMilliSeconds(
&cpuSampleTimes[tempIndex], ¤tTimeval);
if (elapsedMilliseconds < percentSeconds * 1000)
break;
oldCpuIndex = tempIndex;
}
/*
* Save the elapsed milliseconds between the old sample time
* and the current time. This is the interval used for the
* CPU percentage calculations.
*/
elapsedMilliseconds = ElapsedMilliSeconds(
&cpuSampleTimes[oldCpuIndex], ¤tTimeval);
}
/*
* Update the total number of processes and threads which are being shown.
* This should only be called after the status of the processes has been
* completed for a cycle, so that dead processes are removed and the isShown
* flags for the processes are accurate.
* Note: The total number of processes and threads is NOT updated here
* since we don't necessarily scan all of the processes and so the list
* of PROC structures doesn't have all of the needed information.
*/
void
UpdateProcessCounts(void)
{
const PROC * proc;
procShowCount = 0;
threadShowCount = 0;
/*
* Loop over all of the processes (and maybe the threads).
*/
for (proc = processList; proc; proc = proc->next)
{
/*
* If this is a thread then increment the thread count.
*/
if (proc->isThread)
{
if (proc->isShown)
threadShowCount++;
continue;
}
/*
* This is a main process structure.
* Increment the process count.
*/
if (proc->isShown)
procShowCount++;
/*
* If the thread information is not being collected
* or if there is only one thread for the process
* then we must increment the thread count specially.
* (Only the main thread of the process is seen.)
*/
if ((proc->threadCount <= 1) ||
(!useThreads && !showThreads))
{
if (proc->isShown)
threadShowCount++;
}
}
}
/*
* Store a command line string into the process structure.
* The len value is the length of the string without the
* terminating null character.
*/
void
SetCommandLine(PROC * proc, const char * str, int len)
{
/*
* See if the old and new commands are empty.
*/
if ((len == 0) && (proc->commandLength == 0))
return;
/*
* See if the command line is the same as last time.
* If so, then we are done.
*/
if ((len == proc->commandLength) &&
(str[0] == proc->command[0]) &&
(str[len - 1] == proc->command[len - 1]) &&
(memcmp(str, proc->command, len) == 0))
{
return;
}
/*
* Free any old command line buffer that was there, and point
* back to the space already allocated in the proc structure.
*/
if (proc->command != proc->commandBuffer)
free(proc->command);
proc->command = proc->commandBuffer;
/*
* If the command line is too large for the proc buffer,
* then allocate a new one. (The buffer has a couple of
* extra bytes for the terminating null.)
*/
if (len > BUF_COMMAND_LEN)
proc->command = AllocMemory(len + 1);
/*
* Copy the command line into the command buffer and set its length.
*/
memcpy(proc->command, str, len);
proc->command[len] = '\0';
proc->commandLength = len;
}
/*
* Set a shared string value with its length into the specified locations
* (generally for one of the values in a PROC structure). The new string is
* compared with the existing one, and if it differs, the previous string
* value is freed and the new one is stored. Returns TRUE on success or
* FALSE on an error with an empty string stored.
*/
BOOL
SetSharedString(char ** saveStr, int * saveLen, const char * str, int len)
{
/*
* Get convenient references to the old strings.
*/
char * oldStr = *saveStr;
int oldLen = *saveLen;
/*
* If the old and new strings are both empty then there is
* nothing to do.
*/
if ((oldLen == 0) && (len == 0))
return TRUE;
/*
* Compare the new string against what is already there.
* If they are the same, then we don't need to do anything.
*/
if ((oldLen == len) &&
(oldStr[0] == str[0]) &&
(oldStr[len - 1] == str[len - 1]) &&
(memcmp(oldStr, str, len) == 0))
{
return TRUE;
}
/*
* The value is being changed.
* Free the old one and try to allocate the new one.
*/
FreeSharedString(oldStr);
*saveStr = AllocateSharedString(str, len);
*saveLen = len;
if (*saveStr != NULL)
return TRUE;
/*
* The allocation failed.
* Set an empty value and return failure.
*/
*saveStr = emptyString;
*saveLen = 0;
return FALSE;
}
/*
* Get the run order of the process, taking into account its threads.
*/
ULONG
GetRunOrder(const PROC * proc)
{
ULONG runOrder = proc->runOrder;
if (!useThreads && !showThreads)
return runOrder;
if (proc->isThread || (proc->threadCount == 1))
return runOrder;
for (proc = proc->nextThread; proc; proc = proc->nextThread)
{
if (runOrder < proc->runOrder)
runOrder = proc->runOrder;
}
return runOrder;
}
/*
* Get the last active time of the process, taking into account its threads.
*/
time_t
GetLastActiveTime(const PROC * proc)
{
time_t lastActiveTime = proc->lastActiveTime;
if (!useThreads && !showThreads)
return lastActiveTime;
if (proc->isThread || (proc->threadCount == 1))
return lastActiveTime;
for (proc = proc->nextThread; proc; proc = proc->nextThread)
{
if (lastActiveTime < proc->lastActiveTime)
lastActiveTime = proc->lastActiveTime;
}
return lastActiveTime;
}
/*
* Get whether the process is active, taking into account its threads.
*/
BOOL
GetIsActive(const PROC * proc)
{
if (proc->isActive)
return TRUE;
if (!useThreads && !showThreads)
return FALSE;
if (proc->isThread || (proc->threadCount == 1))
return FALSE;
for (proc = proc->nextThread; proc; proc = proc->nextThread)
{
if (proc->isActive)
return TRUE;
}
return FALSE;
}
/*
* Get the state character of the process, taking into account its threads.
* We have a hierarchy of states.
*/
int
GetState(const PROC * proc)
{
int state = proc->state;
if (!useThreads && !showThreads)
return state;
if (proc->isThread || (proc->threadCount == 1))
return state;
for (proc = proc->nextThread; proc; proc = proc->nextThread)
{
state = PickBestState(state, proc->state);
}
return state;
}
/*
* Build and save a string describing the list of thread states for the process.
* The single character states can be followed by a numeric count as in "R4DS3".
*/
void
BuildStates(PROC * proc)
{
int state;
PROC * threadProc;
short countTable[128];
/*
* Get the single process state and use that if there are no
* threads or we are a thread.
*/
proc->states[0] = proc->state;
proc->states[1] = '\0';
if (!useThreads && !showThreads)
return;
if (proc->isThread || (proc->threadCount == 1))
return;
/*
* Calculate a table of counts for the threads indexed by each of
* their state letters.
*/
memset(countTable, 0, 128 * sizeof(short));
for (threadProc = proc->nextThread; threadProc;
threadProc = threadProc->nextThread)
{
countTable[threadProc->state & 0x7f]++;
}
/*
* Format and append the state count values in a nice order.
*/
proc->states[0] = '\0';
AppendState(proc, countTable, 'R');
AppendState(proc, countTable, 'D');
AppendState(proc, countTable, 'S');
AppendState(proc, countTable, 'T');
/*
* Append any other leftover states.
*/
for (state = ' '; state < 128; state++)
AppendState(proc, countTable, state);
}
/*
* Format and append a state with its count value and clear the value.
* Returns TRUE if the state could be stored.
*/
static BOOL
AppendState(PROC * proc, short * countTable, int state)
{
int count;
int len;
char buf[20];
count = countTable[state];
if (count == 0)
return TRUE;
countTable[state] = 0;
len = strlen(proc->states);
if (count == 1)
{
if (len >= MAX_STATES_LEN)
return FALSE;
proc->states[len++] = state;
proc->states[len] = '\0';
return TRUE;
}
sprintf(buf, "%c%d", state, count);
if (len + strlen(buf) >= MAX_STATES_LEN)
return FALSE;
strcpy(&proc->states[len], buf);
return TRUE;
}
/* END CODE */
|