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// Copyright (C) 1999-2003 Paul O. Lewis
//
// This file is part of NCL (Nexus Class Library) version 2.0.
//
// NCL is free software; you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation; either version 2 of the License, or
// (at your option) any later version.
//
// NCL is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with NCL; if not, write to the Free Software Foundation, Inc.,
// 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
//
#include "ncl.h"
/*----------------------------------------------------------------------------------------------------------------------
| Sets `id' to "DATA" and `newtaxa' to true, and calls the base class (NxsCharactersBlock) constructor.
*/
NxsDataBlock::NxsDataBlock(
NxsTaxaBlock *tb, /* the taxa block object for storing taxon labels */
NxsAssumptionsBlock *ab) /* the assumptions block object for storing exsets */
: NxsCharactersBlock(tb, ab)
{
id = "DATA";
newtaxa = true;
}
/*----------------------------------------------------------------------------------------------------------------------
| Calls Reset function of the parent class (NxsCharactersBlock) and resets `newtaxa' to true in preparation for
| reading another DATA block.
*/
void NxsDataBlock::Reset()
{
NxsCharactersBlock::Reset();
newtaxa = true;
}
/*----------------------------------------------------------------------------------------------------------------------
| Converts this NxsDataBlock object into a NxsCharactersBlock object, storing the result in the supplied
| NxsCharactersBlock object. This NxsDataBlock object will subsequently say it is empty when asked, and
| the `formerly_datablock' data member of `charactersblock' will be set to true.
*/
void NxsDataBlock::TransferTo(
NxsCharactersBlock &charactersblock) /* the NxsCharactersBlock object that will receive all the data from this object */
{
charactersblock.Reset();
charactersblock.Consume((NxsCharactersBlock &)(*this));
}
|