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Unit utils_;
(********************************************************************
This file is part of Ironseed.
Ironseed is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Ironseed is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Ironseed. If not, see <https://www.gnu.org/licenses/>.
********************************************************************)
{*********************************************
SDL on GNU/Linux, porting Utilities for IronSeed
Copyright:
1994 Channel 7, Destiny: Virtual
2013 y-salnikov
2020 Matija Nalis <mnalis-git@voyager.hr>
**********************************************}
{$L c_utils.o}
{$linkLib gcc_s}
{$I-}
Interface
type
screentype= array[0..199,0..319] of byte;
paltype=array[0..255,1..3] of byte;
const
Pan_Surround=0;
xorput=1;
copyput=0;
var use_audio: boolean;
procedure delay(const MS:Word); cdecl ; external;
procedure setcolor(const Color: Word); cdecl ; external;
procedure rectangle(const x1: word; y1:word; x2: word; y2:word);cdecl ; external;
procedure circle(const x,y,r:word); cdecl ; external;
procedure init_video(var scr:screentype);
procedure set256colors(var pal : paltype); cdecl; external; // NB: pal is actually constref, but fpc still gives "Hint: (3187) C arrays are passed by reference" then in fpc 3.0.4+dfsg-22 :(
procedure setrgb256(const palnum,r,g,b: byte); cdecl ; external; // set palette
procedure getrgb256(const palnum: byte; var r,g,b:byte); // get palette
procedure stop_video_thread; cdecl ; external;
procedure upscroll(var img:screentype);cdecl ; external;
procedure scale_img(const x0s, y0s, widths, heights, x0d, y0d, widthd, heightd: word; var s, d:screentype);cdecl ; external; // NB: s is actually constref
function fastkeypressed: boolean; // not so fast anymore
function key_pressed : byte;cdecl ; external;
function readkey : char;cdecl ; external;
function readkey_utf8 : char;cdecl ; external;
function readkey_nomap : char;cdecl ; external;
procedure all_done;cdecl ; external;
procedure closegraph; // close video
procedure move_mouse(const x,y:word);cdecl ; external;
procedure setfillstyle(const style,color:word);cdecl ; external;
procedure bar(const x1,y1,x2,y2:word);cdecl ; external;
procedure line(const x1,y1,x2,y2:word);cdecl ; external;
procedure lineto(const x1,y1:word);cdecl ; external;
procedure moveto(const x1,y1:word);cdecl ; external;
procedure pieslice(const x1,y1,phi0,phi1,r: word);cdecl ; external;
procedure setwritemode(const mode: byte); cdecl ; external;
procedure scr_fillchar(var dest; count: SizeInt; Value: Byte);
procedure scrfrom_move(const source; var dest; count: SizeInt);
procedure scrto_move(const source; var dest; count: SizeInt);
procedure scrfromto_move(const source; var dest; count: SizeInt);
procedure init_dirs;
function loc_tmp:string;
function loc_data:string;
function loc_sound:string;
function loc_savenames:string;
function loc_savegame (const num:byte):string;
function loc_prn:string;
function loc_exe:string;
implementation
uses sysutils, dos, users, baseunix, _paths_;
procedure getrgb256_(const palnum: byte; r,g,b: pointer); cdecl ; external;// get palette
procedure SDL_init_video(var scr:screentype; const use_audio: boolean); cdecl ; external;
procedure closegraph; // close video
begin
all_done;
// SDL_Quit();
end;
procedure getrgb256(const palnum: byte; var r,g,b:byte); // get palette
var rp,gp,bp:byte;
begin
getrgb256_(palnum,@rp,@gp,@bp);
r:=rp; g:=gp; b:=bp;
end;
function fastkeypressed: boolean; // not so fast anymore
begin
fastkeypressed:=boolean(key_pressed);
end;
procedure errorhandler(s: string; errtype: integer);
begin
writeln;
case errtype of
1: writeln('File Error: ',s);
2: writeln('Mouse Error: ',s);
3: writeln('Sound Error: ',s);
4: writeln('EMS Error: ',s);
5: writeln('Fatal File Error: ',s);
6: writeln('Program Error: ',s);
7: writeln('Music Error: ',s);
end;
halt(4);
end;
type addr_type = qword; // NB: word should be enough to hold memory address ?! https://www.tutorialspoint.com/pascal/pascal_pointers.htm
// it is at least dword on i386 and qword on x86_64, so we go with bigger value
const screen_size = 320*200;
var screen_addr: addr_type;
function _address (const someaddress: pointer): addr_type;
begin
_address := {$warnings-}{$hints-}addr_type(someaddress);{$hints+}{$warnings+} // NB: get rid of "Hint: (4055) Conversion between ordinals and pointers is not portable" and "Warning: (4056) Conversion between ordinals and pointers is not portable" unless we find better way to compare memory addresses. We should be using FarAddr (fpc 3.2.0+) instead of "@"/addr() anyway
end;
{ bounds checking fillchar(), when dest is screen[] }
procedure scr_fillchar(var dest; count: SizeInt; Value: Byte);
var dest_addr: addr_type;
begin
dest_addr := _address(@dest);
//writeln('dest_addr=', inttohex(dest_addr,16), ' to ', inttohex(dest_addr+count,16), ', screen_addr=', inttohex(screen_addr,16), ' to ', inttohex(screen_addr+screen_size,16));
assert (count >= 0, 'scr_fillchar: count is negative');
assert (dest_addr >= screen_addr, 'scr_fillchar: screen destination below 0');
assert (dest_addr + addr_type(count) <= screen_addr+screen_size, 'scr_fillchar: screen destination beyond end');
fillchar(dest, count, value);
end;
{ bounds checking move(), when dest is screen[] }
procedure scrto_move(const source; var dest; count: SizeInt);
var dest_addr: addr_type;
begin
dest_addr := _address(@dest);
//writeln('dest_addr=', inttohex(dest_addr,16), ' to ', inttohex(dest_addr+count,16), ', screen_addr=', inttohex(screen_addr,16), ' to ', inttohex(screen_addr+screen_size,16));
assert (count >= 0, 'scrto_move: count is negative');
assert (dest_addr >= screen_addr, 'scrto_move: screen destination below 0');
assert (dest_addr + addr_type(count) <= screen_addr+screen_size, 'scrto_move: screen destination beyond end');
move (source, dest, count);
end;
{ bounds checking move(), when source is screen[] }
procedure scrfrom_move(const source; var dest; count: SizeInt);
var src_addr: addr_type;
begin
src_addr := _address(@source);
//writeln('src_addr=', inttohex(src_addr,16), ' to ', inttohex(src_addr+count,16), ', screen_addr=', inttohex(screen_addr,16), ' to ', inttohex(screen_addr+screen_size,16));
assert (count >= 0, 'scrfrom_move: count is negative');
assert (src_addr >= screen_addr, 'scrfrom_move: screen source below 0');
assert (src_addr + addr_type(count) <= screen_addr+screen_size, 'scrfrom_move: screen source beyond end');
move (source, dest, count);
end;
{ bounds checking move(), when source is screen[] }
procedure scrfromto_move(const source; var dest; count: SizeInt);
var src_addr, dest_addr: addr_type;
begin
src_addr := _address(@source);
dest_addr := _address(@dest);
//writeln('src_addr=', inttohex(src_addr,16), ' to ', inttohex(src_addr+count,16), ', screen_addr=', inttohex(screen_addr,16), ' to ', inttohex(screen_addr+screen_size,16));
assert (count >= 0, 'scrfromto_move: count is negative');
assert (src_addr >= screen_addr, 'scrfromto_move: screen source below 0');
assert (src_addr + addr_type(count) <= screen_addr+screen_size, 'scrfromto_move: screen source beyond end');
assert (dest_addr >= screen_addr, 'scrto_move: screen destination below 0');
assert (dest_addr + addr_type(count) <= screen_addr+screen_size, 'scrto_move: screen destination beyond end');
move (source, dest, count);
end;
procedure init_video(var scr:screentype);
begin
screen_addr := _address(@scr);
SDL_init_video(scr, use_audio);
end;
var tempdir: string[255]; // NB: hopefully long enough
savedir: string[255]; // NB: hopefully long enough
function UserName: string;
// Get Operating System user name
var s: string;
begin
s := '';
s := GetUserName(fpgetuid);
if s='' then s := getenv('USER'); //fallback or other unixes which export $USER and don't support GetUserName
UserName := s;
end;
function try_tmpdir(t:string):boolean;
var
diskfreespace: Int64;
curdir: string[255]; // NB: hopefully long enough
subdir: string[255]; // NB: hopefully long enough
begin
try_tmpdir := false;
if (t='') then exit;
subdir := 'ironseed';
curdir := '.';
getdir(0,curdir);
//writeln ('currently in curdir=', curdir, ', trying tempdir=', t, ' user=', UserName());
{ handle '~' in PATH }
if (t[1]='~') and (t[2]='/') then
begin { tempdir in user $HOME }
//tempdir := StringReplace(t, '~/', getenv('HOME')+'/', []);
tempdir := fexpand(t);
//writeln (' homedir reference found, new tempdir=',tempdir);
end
else { tempdir not in $HOME }
begin
tempdir := fexpand(t);
subdir := subdir + '-' + UserName();
end;
if tempdir[length(tempdir)]='/' then dec(tempdir[0]);
chdir(tempdir);
if ioresult=0 then
begin { if directory exists }
diskfreespace:=diskfree(0);
if ioresult<>0 then errorhandler('Failure accessing tempdir '+t,5);
if diskfreespace>128000 then
begin { ... and has more than 128KiB free, then it looks OK }
chdir (subdir);
if (ioresult<>0) then
begin
chdir(tempdir);
mkdir (subdir);
chdir (subdir);
if ioresult<>0 then exit; { can't chdir nor mkdir our 'ironseed' subdir, abort }
end;
tempdir := tempdir + '/' + subdir;
try_tmpdir := true;
{$IFDEF Trace}
writeln (' OK, using final tempdir=', tempdir);
{$ENDIF}
end
else
begin
writeln ('not enough free space (', diskfreespace, ') in tempdir ', tempdir, ' - skipping');
end;
end;
chdir(curdir); { restore previous current directory }
if ioresult<>0 then errorhandler('Changing directory error,'+curdir,5);
end;
function try_savedir(s,subdir:string):boolean;
var
diskfreespace: Int64;
curdir: string[255]; // NB: hopefully long enough
begin
try_savedir := false;
if (s='') then exit;
curdir := '.';
getdir(0,curdir);
//writeln ('currently in curdir=', curdir, ', trying savedir=', s, ' user=', UserName());
savedir := fexpand(s); { handle '~' in PATH }
if savedir[length(savedir)]='/' then dec(savedir[0]);
chdir(savedir);
if ioresult=0 then
begin { if directory exists }
diskfreespace:=diskfree(0);
if ioresult<>0 then errorhandler('Failure accessing savedir '+s,5);
if diskfreespace>600000 then
begin { ... and has more than 8 * 73 KiB free, then it looks OK }
if subdir<>'' then
begin
chdir (subdir);
if (ioresult<>0) then
begin
chdir(savedir);
mkdir (subdir);
chdir (subdir);
if ioresult<>0 then exit; { can't chdir nor mkdir our 'ironseed' subdir, abort }
end;
savedir := savedir + '/' + subdir;
end;
try_savedir := true;
{$IFDEF Trace}
writeln (' OK, using final savedir=', savedir);
{$ENDIF}
end
else
begin
writeln ('not enough free space (', diskfreespace, ') in savedir ', savedir, ' - skipping');
end;
end;
chdir(curdir); { restore previous current directory }
if ioresult<>0 then errorhandler('Changing directory error,'+curdir,5);
end;
procedure init_tmpdir;
begin
if try_tmpdir(getenv('TMPDIR')) then exit;
if try_tmpdir('~/.cache') then exit;
if try_tmpdir('~/.local/share/Trash') then exit;
if try_tmpdir(getenv('TEMP')) then exit;
if try_tmpdir('/tmp') then exit;
if try_tmpdir('./TEMP') then exit;
{ nothing seems to work, try to create our own TEMP dir as everything else failed }
mkdir('./TEMP');
if try_tmpdir('./TEMP') then exit;
errorhandler('Failed to find usable tempdir',5);
end;
function detect_savedir(path:string):boolean;
begin
savedir := fexpand(path);
detect_savedir := FileExists (savedir+'/save1/SHIP.DTA') or
FileExists (savedir+'/save2/SHIP.DTA') or
FileExists (savedir+'/save3/SHIP.DTA') or
FileExists (savedir+'/save4/SHIP.DTA') or
FileExists (savedir+'/save5/SHIP.DTA') or
FileExists (savedir+'/save6/SHIP.DTA') or
FileExists (savedir+'/save7/SHIP.DTA') or
FileExists (savedir+'/save8/SHIP.DTA');
end;
procedure init_savedirs;
begin
{ first try if we have existing savegames in home }
if detect_savedir ('~/.local/share/ironseed') then exit;
if detect_savedir ('~/.ironseed') then exit;
{ no existing savegames under $HOME, try to create a new place for them }
if try_savedir('~/.local/share', 'ironseed') then exit;
if try_savedir('~', '.ironseed') then exit;
errorhandler('Failed to find usable savedir',5);
end;
procedure init_dirs;
begin
init_savedirs;
init_tmpdir;
if getenv('DEBUG')='1' then
begin
writeln;
if not use_audio then writeln('SOUND: Disabled via environment variable NOSOUND=1');
writeln('Using paths:');
writeln('P_LIB='#9, prog_libdir());
writeln('P_SHR='#9, prog_sharedir());
writeln('EXE='#9, loc_exe());
writeln('DATA='#9, loc_data());
writeln('SOUND='#9, loc_sound());
writeln('SAVENA='#9, loc_savenames());
writeln('SAVE1='#9, loc_savegame(1));
writeln('TMP='#9, loc_tmp());
writeln('PRN='#9, loc_prn());
writeln;
end;
end;
function loc_tmp:string;
begin
FileMode := 2; { Read/Write }
loc_tmp := tempdir + '/';
end;
function loc_data:string;
var s:string;
begin
FileMode := 0; { Read-only }
s := prog_sharedir() + '/data/';
loc_data := s;
if FileExists(s + 'weapicon.dta') then exit;
loc_data := './' + 'data' + '/'; { fall back to running game in current directory, where it is in ./data/ }
end;
function loc_sound:string;
var s:string;
begin
FileMode := 0; { Read-only }
s := prog_sharedir() + '/sound/';
loc_sound := s;
if FileExists(s + 'LASER5.SAM') then exit;
loc_sound := './' + 'sound' + '/'; { fall back to running game in current directory, where it is in ./sound/ }
end;
function loc_savenames:string;
begin
FileMode := 2; { Read/Write }
loc_savenames := savedir + '/savegame.dir';
end;
function loc_savegame (const num:byte):string;
begin
FileMode := 2; { Read/Write }
loc_savegame := savedir + '/save' + chr(48+num) + '/';
end;
function loc_prn:string;
begin
FileMode := 2; { Read/Write }
loc_prn := loc_tmp() + 'LPT1';
end;
function loc_exe:string;
var s:string;
begin
FileMode := 0; { Read-only }
s := prog_libdir() + '/';
loc_exe := s;
if FileExists(s + 'crewgen') then exit;
loc_exe := '.' + '/'; { fall back to current dir if no executables in $libdir }
end;
begin
use_audio := True;
if getenv('NOSOUND')='1' then use_audio := False;
end.
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