1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165
|
// Copyright (C) 2002-2009 Nikolaus Gebhardt / Gaz Davidson
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
#ifndef __C_GUIEDIT_WORKSPACE_H_INCLUDED__
#define __C_GUIEDIT_WORKSPACE_H_INCLUDED__
#include "IGUIElement.h"
#include "CGUIEditWindow.h"
namespace irr
{
namespace gui
{
//! Adding the GUI Editor Workspace to an element allows you
/** to create, edit, load and save any elements supported
by any loaded factories.
When you add it without a parent (to the root element)
it will also allow you to edit, load and save settings in
the current skin.
*/
// custom events
enum EGUIEDIT_CUSTOM_EVENTS
{
EGUIEDCE_ATTRIB_EDITOR = MAKE_IRR_ID('g','A','t','t'),
EGUIEDCE_OPTION_EDITOR = MAKE_IRR_ID('g','O','p','t'),
EGUIEDCE_ENV_EDITOR = MAKE_IRR_ID('g','E','n','v')
};
class CGUIEditWorkspace : public IGUIElement
{
public:
//! constructor
CGUIEditWorkspace(IGUIEnvironment* environment, s32 id=-1, IGUIElement *parent=0);
//! destructor
~CGUIEditWorkspace();
//! called if an event happened.
virtual bool OnEvent(const SEvent &event);
//! Removes a child.
virtual void removeChild(IGUIElement* child);
//! draws the element and its children
virtual void draw();
//! Updates the absolute position.
virtual void updateAbsolutePosition();
//! Sets the menu command id's
/** The GUI editor defaults to command ID's from 0xED17 to 0xED17+EGUIEDMC_COUNT
In the rare case that these are already in use and you wish to use menus
while the editor is present you can set a new offset here.
*/
virtual void setMenuCommandIDStart(s32 id);
//! grid drawing...
virtual void setDrawGrid(bool drawGrid);
virtual void setGridSize(const core::dimension2di& gridSize);
virtual void setUseGrid(bool useGrid);
//! returns the first editable element under the mouse
virtual IGUIElement* getEditableElementFromPoint(IGUIElement *start, const core::position2di &point, s32 index=0 );
//! selecting elements
virtual void setSelectedElement(IGUIElement *sel);
virtual void selectNextSibling();
virtual void selectPreviousSibling();
//! returns the selected element
virtual IGUIElement* getSelectedElement();
//! copies the xml of the selected element and all children to the clipboard
virtual void CopySelectedElementXML();
//! copies the xml of the selected element and all children to the clipboard
virtual void PasteXMLToSelectedElement();
//! this shoudln't be serialized, but this is included as it's an example
virtual const c8* getTypeName() const { return "GUIEditor"; }
virtual void serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options=0);
virtual void deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options=0);
private:
enum EGUIEDIT_MODE
{
// when we are currently selecting an element
EGUIEDM_SELECT=0,
// selecting a new parent for the selected element
EGUIEDM_SELECT_NEW_PARENT,
// moving the selected element
EGUIEDM_MOVE,
// resizing the selected element
EGUIEDM_RESIZE_TL,
EGUIEDM_RESIZE_T,
EGUIEDM_RESIZE_TR,
EGUIEDM_RESIZE_R,
EGUIEDM_RESIZE_BR,
EGUIEDM_RESIZE_B,
EGUIEDM_RESIZE_BL,
EGUIEDM_RESIZE_L
};
enum EGUIEDIT_MENUCOMMANDS
{
//! file commands
EGUIEDMC_FILE_NEW,
EGUIEDMC_FILE_LOAD,
EGUIEDMC_FILE_SAVE,
//! edit menu
EGUIEDMC_CUT_ELEMENT,
EGUIEDMC_COPY_ELEMENT,
EGUIEDMC_PASTE_ELEMENT,
EGUIEDMC_DELETE_ELEMENT,
EGUIEDMC_SET_PARENT,
EGUIEDMC_BRING_TO_FRONT,
EGUIEDMC_SAVE_ELEMENT,
//! grid
EGUIEDMC_TOGGLE_EDITOR,
EGUIEDMC_INSERT_XML,
//! number of menu options
EGUIEDMC_COUNT
};
EGUIEDIT_MODE getModeFromPos(core::position2di p);
EGUIEDIT_MODE CurrentMode;
EGUIEDIT_MODE MouseOverMode;
core::position2di DragStart;
core::position2di StartMovePos;
core::rect<s32> SelectedArea;
core::dimension2di GridSize;
s32 MenuCommandStart;
bool DrawGrid, UseGrid;
IGUIElement *MouseOverElement,
*SelectedElement;
CGUIEditWindow *EditorWindow;
core::rect<s32> TLRect;
core::rect<s32> TRRect;
core::rect<s32> TopRect;
core::rect<s32> BLRect;
core::rect<s32> LRect;
core::rect<s32> RRect;
core::rect<s32> BRRect;
core::rect<s32> BRect;
};
} // end namespace gui
} // end namespace irr
#endif
|