1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340
|
// Copyright 2006-2009 Asger Feldthaus
// This file is part of the "Irrlicht Engine".
// For conditions of distribution and use, see copyright notice in irrlicht.h
/*
Originally Klasker's but I've messed around with it lots - Gaz
*/
#include "CGUIPanel.h"
#include "IGUIEnvironment.h"
#include "IGUIScrollBar.h"
#include "IGUITabControl.h"
#include "IVideoDriver.h"
const int SCROLL_BAR_SIZE = 16; // Scroll bars are 16 pixels wide
const int BORDER_WIDTH = 2;
namespace irr
{
namespace gui
{
CGUIPanel::CGUIPanel( IGUIEnvironment* environment, IGUIElement* parent, s32 id, const core::rect<s32>& rectangle,
bool border, E_SCROLL_BAR_MODE vMode, E_SCROLL_BAR_MODE hMode)
: IGUIElement(EGUIET_ELEMENT, environment, parent, id, rectangle),
VScrollBar(0), HScrollBar(0), ClipPane(0), InnerPane(0),
VScrollBarMode(vMode), HScrollBarMode(hMode), NeedsUpdate(true), Border(border)
{
#ifdef _DEBUG
setDebugName("CGUIPanel");
#endif
s32 width = rectangle.getWidth();
s32 height = rectangle.getHeight();
core::rect<s32> rct = core::rect<s32>(width - SCROLL_BAR_SIZE,0, width, height);
VScrollBar = environment->addScrollBar( false, rct, 0, id );
VScrollBar->setSubElement(true);
VScrollBar->setTabStop(false);
VScrollBar->setAlignment(EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
VScrollBar->grab();
IGUIElement::addChild(VScrollBar);
rct = core::rect<s32>(0,height - SCROLL_BAR_SIZE, width - SCROLL_BAR_SIZE,height );
HScrollBar = environment->addScrollBar( true, rct, 0, id );
HScrollBar->setSubElement(true);
HScrollBar->setTabStop(false);
HScrollBar->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT, EGUIA_LOWERRIGHT);
HScrollBar->grab();
IGUIElement::addChild(HScrollBar);
rct = core::rect<s32>(0,0, width - SCROLL_BAR_SIZE, height - SCROLL_BAR_SIZE);
ClipPane = environment->addTab( rct, 0, -1);
ClipPane->setSubElement(true);
ClipPane->setAlignment(EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT, EGUIA_UPPERLEFT, EGUIA_LOWERRIGHT);
ClipPane->grab();
IGUIElement::addChild(ClipPane);
InnerPane = environment->addTab( rct, ClipPane, -1);
InnerPane->setSubElement(true);
InnerPane->grab();
calculateClientArea();
resizeInnerPane();
}
CGUIPanel::~CGUIPanel()
{
// because the inner pane has the list of children, we need to remove the outer ones manually
IGUIElement::removeChild(VScrollBar);
IGUIElement::removeChild(HScrollBar);
IGUIElement::removeChild(ClipPane);
// now we can drop the others
VScrollBar->drop();
HScrollBar->drop();
ClipPane->drop();
InnerPane->drop();
}
void CGUIPanel::draw()
{
if (NeedsUpdate)
{
calculateClientArea();
resizeInnerPane();
NeedsUpdate = false;
}
IGUISkin* skin = Environment->getSkin();
if (Border && skin)
{
skin->draw3DSunkenPane( this, skin->getColor( EGDC_APP_WORKSPACE), false, true, AbsoluteRect, &AbsoluteClippingRect );
}
IGUIElement::draw();
}
void CGUIPanel::addChild(IGUIElement *child)
{
// add the child to the inner pane
InnerPane->addChild(child);
NeedsUpdate = true;
}
void CGUIPanel::removeChild(IGUIElement *child)
{
InnerPane->removeChild(child);
NeedsUpdate = true;
}
//! returns children of the inner pane
const core::list<IGUIElement*>& CGUIPanel::getChildren()
{
return InnerPane->getChildren();
}
bool CGUIPanel::hasBorder() const
{
return Border;
}
void CGUIPanel::setBorder( bool enabled )
{
Border = enabled;
}
IGUIScrollBar* CGUIPanel::getVScrollBar() const
{
return VScrollBar;
}
IGUIScrollBar* CGUIPanel::getHScrollBar() const
{
return HScrollBar;
}
E_SCROLL_BAR_MODE CGUIPanel::getVScrollBarMode() const
{
return VScrollBarMode;
}
void CGUIPanel::setVScrollBarMode( E_SCROLL_BAR_MODE mode )
{
VScrollBarMode = mode;
NeedsUpdate = true;
}
E_SCROLL_BAR_MODE CGUIPanel::getHScrollBarMode() const
{
return HScrollBarMode;
}
void CGUIPanel::setHScrollBarMode( E_SCROLL_BAR_MODE mode )
{
HScrollBarMode = mode;
NeedsUpdate = true;
}
bool CGUIPanel::OnEvent(const SEvent &event)
{
// Redirect mouse wheel to scrollbar
if ( event.EventType == EET_MOUSE_INPUT_EVENT && event.MouseInput.Event == EMIE_MOUSE_WHEEL )
{
if (VScrollBar->isVisible())
{
Environment->setFocus(VScrollBar);
VScrollBar->OnEvent(event);
return true;
}
else if (VScrollBar->isVisible())
{
Environment->setFocus(HScrollBar);
HScrollBar->OnEvent(event);
return true;
}
}
else
{
if ( event.EventType == EET_GUI_EVENT && event.GUIEvent.EventType == EGET_SCROLL_BAR_CHANGED &&
( event.GUIEvent.Caller == HScrollBar || event.GUIEvent.Caller == VScrollBar) )
{
moveInnerPane();
return true;
}
}
return IGUIElement::OnEvent(event);
}
void CGUIPanel::moveInnerPane()
{
core::dimension2d<s32> dim = InnerPane->getAbsolutePosition().getSize();
core::position2d<s32> newpos(-HScrollBar->getPos(), -VScrollBar->getPos());
core::rect<s32> r(newpos, newpos + dim);
InnerPane->setRelativePosition(r);
}
void CGUIPanel::updateAbsolutePosition()
{
IGUIElement::updateAbsolutePosition();
calculateClientArea();
resizeInnerPane();
}
void CGUIPanel::resizeInnerPane()
{
if (!HScrollBar || !VScrollBar || !InnerPane || !ClipPane)
return;
// get outer pane size
core::rect<s32> outerRect = ClipPane->getRelativePosition();
// resize flexible children depending on outer pane
InnerPane->setRelativePosition(outerRect);
// get desired size (total size of all children)
core::rect<s32> totalRect(0,0,0,0);
core::list<IGUIElement*>::ConstIterator it;
for ( it = InnerPane->getChildren().begin();
it != InnerPane->getChildren().end(); ++it )
{
core::rect<s32> rct = (*it)->getRelativePosition();
totalRect.addInternalPoint(rct.UpperLeftCorner);
totalRect.addInternalPoint(rct.LowerRightCorner);
}
// move children if pane needs to grow
core::position2di adjustedMovement(0,0);
if (totalRect.UpperLeftCorner.X < 0)
adjustedMovement.X = -totalRect.UpperLeftCorner.X;
if (totalRect.UpperLeftCorner.Y < 0)
adjustedMovement.Y = -totalRect.UpperLeftCorner.Y;
if (adjustedMovement.X > 0 || adjustedMovement.Y > 0)
{
totalRect += adjustedMovement;
for (it = InnerPane->getChildren().begin();
it != InnerPane->getChildren().end(); ++it )
{
(*it)->move(adjustedMovement);
}
}
// make sure the inner pane is at least as big as the outer
if (totalRect.getWidth() < outerRect.getWidth())
{
totalRect.UpperLeftCorner.X = 0;
totalRect.LowerRightCorner.X = outerRect.getWidth();
}
if (totalRect.getHeight() < outerRect.getHeight())
{
totalRect.UpperLeftCorner.Y = 0;
totalRect.LowerRightCorner.Y = outerRect.getHeight();
}
InnerPane->setRelativePosition(totalRect);
// scrollbars
if ( HScrollBarMode != ESBM_ALWAYS_INVISIBLE &&
(totalRect.getWidth() > outerRect.getWidth() || HScrollBarMode == ESBM_ALWAYS_VISIBLE) )
{
HScrollBar->setVisible(true);
HScrollBar->setMax(totalRect.getWidth() - outerRect.getWidth());
bringToFront(HScrollBar);
}
else
HScrollBar->setVisible(false);
if ( VScrollBarMode != ESBM_ALWAYS_INVISIBLE &&
(totalRect.getHeight() > outerRect.getHeight() || VScrollBarMode == ESBM_ALWAYS_VISIBLE) )
{
VScrollBar->setVisible(true);
VScrollBar->setMax(totalRect.getHeight() - outerRect.getHeight());
bringToFront(VScrollBar);
}
else
VScrollBar->setVisible(false);
// move to adjust for scrollbar pos
moveInnerPane();
}
void CGUIPanel::calculateClientArea()
{
core::rect<s32> ClientArea(0,0, AbsoluteRect.getWidth(),AbsoluteRect.getHeight());
if (VScrollBar->isVisible())
ClientArea.LowerRightCorner.X -= VScrollBar->getRelativePosition().getWidth();
if (HScrollBar->isVisible())
ClientArea.LowerRightCorner.Y -= HScrollBar->getRelativePosition().getHeight();
if (Border)
{
ClientArea.UpperLeftCorner += core::position2d<s32>( BORDER_WIDTH, BORDER_WIDTH );
ClientArea.LowerRightCorner -= core::position2d<s32>( BORDER_WIDTH, BORDER_WIDTH );
}
ClipPane->setRelativePosition(ClientArea);
}
core::rect<s32> CGUIPanel::getClientArea() const
{
return ClipPane->getRelativePosition();
}
void CGUIPanel::serializeAttributes(io::IAttributes* out, io::SAttributeReadWriteOptions* options)
{
IGUIElement::serializeAttributes(out, options);
out->addBool("border", Border);
out->addEnum("horizontalScrollBar", HScrollBarMode, GUIScrollBarModeNames );
out->addEnum("verticalScrollBar", VScrollBarMode, GUIScrollBarModeNames );
}
void CGUIPanel::deserializeAttributes(io::IAttributes* in, io::SAttributeReadWriteOptions* options)
{
IGUIElement::deserializeAttributes(in, options);
setBorder(in->getAttributeAsBool("border"));
setHScrollBarMode((E_SCROLL_BAR_MODE)in->getAttributeAsEnumeration("horizontalScrollBar", GUIScrollBarModeNames));
setVScrollBarMode((E_SCROLL_BAR_MODE)in->getAttributeAsEnumeration("verticalScrollBar", GUIScrollBarModeNames));
}
} // namespace gui
} // namespace irr
|