1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 242 243 244 245 246 247 248 249 250 251 252 253 254 255 256 257 258 259 260 261 262 263 264 265 266 267 268 269 270 271 272 273 274 275 276 277 278 279 280 281 282 283 284 285 286 287 288 289 290 291 292 293 294 295 296 297 298 299 300 301 302 303 304 305 306 307 308 309 310 311 312 313 314 315 316 317 318 319 320 321 322 323 324 325 326 327 328 329 330 331 332 333 334 335 336 337 338 339 340 341 342 343 344 345 346 347 348 349 350 351 352 353 354 355 356 357 358 359 360 361 362 363 364 365 366 367 368 369 370 371 372 373 374 375 376 377 378 379 380 381 382 383 384 385 386 387 388 389 390 391 392 393 394 395 396 397 398 399 400 401 402 403 404 405 406 407 408 409 410 411 412 413 414 415 416 417 418 419 420 421 422 423 424 425 426 427 428 429 430 431 432 433 434 435 436 437 438 439 440 441 442 443 444 445 446 447 448 449 450 451 452 453 454 455 456 457 458 459 460 461 462 463 464 465 466 467 468 469 470 471 472 473 474 475 476 477 478 479 480 481 482 483 484 485 486 487 488 489 490 491 492 493 494 495 496 497 498 499 500 501 502 503 504 505 506 507 508 509 510 511 512 513 514 515 516 517 518 519 520 521 522 523 524 525 526 527 528 529 530 531 532 533 534 535 536 537 538 539 540 541 542 543 544 545 546 547 548 549 550 551 552 553 554 555 556 557 558 559 560 561 562 563 564 565 566 567 568 569 570 571 572 573 574 575 576 577 578 579 580 581 582 583 584 585 586 587 588 589 590 591 592 593 594 595 596 597 598 599 600 601 602 603 604 605 606 607 608 609 610 611 612 613 614 615 616 617 618 619 620 621 622 623 624 625 626 627 628 629 630 631 632 633 634 635 636 637 638 639 640 641 642 643 644
|
;; Copyright (c) 2010-2024, Intel Corporation
;;
;; SPDX-License-Identifier: BSD-3-Clause
;; This file defines the target for "double-pumped" SSE2, i.e. running
;; with 8-wide vectors
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; standard 8-wide definitions from m4 macros
define(`WIDTH',`8')
define(`MASK',`i32')
define(`ISA',`SSE2')
include(`util.m4')
stdlib_core()
packed_load_and_store(FALSE)
scans()
int64minmax()
saturation_arithmetic()
include(`target-sse2-common.ll')
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rcp
declare <4 x float> @llvm.x86.sse.rcp.ps(<4 x float>) nounwind readnone
define <8 x float> @__rcp_varying_float(<8 x float>) nounwind readonly alwaysinline {
; float iv = __rcp_v(v);
; return iv * (2. - v * iv);
unary4to8(call, float, @llvm.x86.sse.rcp.ps, %0)
; do one N-R iteration
%v_iv = fmul <8 x float> %0, %call
%two_minus = fsub <8 x float> <float 2., float 2., float 2., float 2.,
float 2., float 2., float 2., float 2.>, %v_iv
%iv_mul = fmul <8 x float> %call, %two_minus
ret <8 x float> %iv_mul
}
define <8 x float> @__rcp_fast_varying_float(<8 x float>) nounwind readonly alwaysinline {
unary4to8(ret, float, @llvm.x86.sse.rcp.ps, %0)
ret <8 x float> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rsqrt
declare <4 x float> @llvm.x86.sse.rsqrt.ps(<4 x float>) nounwind readnone
define <8 x float> @__rsqrt_varying_float(<8 x float> %v) nounwind readonly alwaysinline {
; float is = __rsqrt_v(v);
unary4to8(is, float, @llvm.x86.sse.rsqrt.ps, %v)
; return 0.5 * is * (3. - (v * is) * is);
%v_is = fmul <8 x float> %v, %is
%v_is_is = fmul <8 x float> %v_is, %is
%three_sub = fsub <8 x float> <float 3., float 3., float 3., float 3.,
float 3., float 3., float 3., float 3.>, %v_is_is
%is_mul = fmul <8 x float> %is, %three_sub
%half_scale = fmul <8 x float> <float 0.5, float 0.5, float 0.5, float 0.5,
float 0.5, float 0.5, float 0.5, float 0.5>, %is_mul
ret <8 x float> %half_scale
}
define <8 x float> @__rsqrt_fast_varying_float(<8 x float> %v) nounwind readonly alwaysinline {
unary4to8(is, float, @llvm.x86.sse.rsqrt.ps, %v)
ret <8 x float> %is
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; sqrt
declare <4 x float> @llvm.x86.sse.sqrt.ps(<4 x float>) nounwind readnone
define <8 x float> @__sqrt_varying_float(<8 x float>) nounwind readonly alwaysinline {
unary4to8(call, float, @llvm.x86.sse.sqrt.ps, %0)
ret <8 x float> %call
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; svml
include(`svml.m4')
svml(ISA)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; float min/max
declare <4 x float> @llvm.x86.sse.max.ps(<4 x float>, <4 x float>) nounwind readnone
declare <4 x float> @llvm.x86.sse.min.ps(<4 x float>, <4 x float>) nounwind readnone
define <8 x float> @__max_varying_float(<8 x float>, <8 x float>) nounwind readonly alwaysinline {
binary4to8(call, float, @llvm.x86.sse.max.ps, %0, %1)
ret <8 x float> %call
}
define <8 x float> @__min_varying_float(<8 x float>, <8 x float>) nounwind readonly alwaysinline {
binary4to8(call, float, @llvm.x86.sse.min.ps, %0, %1)
ret <8 x float> %call
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; min/max
; There is no blend instruction with SSE2, so we simulate it with bit
; operations on i32s. For these two vselect functions, for each
; vector element, if the mask is on, we return the corresponding value
; from %1, and otherwise return the value from %0.
define <8 x i32> @__vselect_i32(<8 x i32>, <8 x i32> ,
<8 x i32> %mask) nounwind readnone alwaysinline {
%notmask = xor <8 x i32> %mask, <i32 -1, i32 -1, i32 -1, i32 -1, i32 -1, i32 -1, i32 -1, i32 -1>
%cleared_old = and <8 x i32> %0, %notmask
%masked_new = and <8 x i32> %1, %mask
%new = or <8 x i32> %cleared_old, %masked_new
ret <8 x i32> %new
}
define <8 x float> @__vselect_float(<8 x float>, <8 x float>,
<8 x i32> %mask) nounwind readnone alwaysinline {
%v0 = bitcast <8 x float> %0 to <8 x i32>
%v1 = bitcast <8 x float> %1 to <8 x i32>
%r = call <8 x i32> @__vselect_i32(<8 x i32> %v0, <8 x i32> %v1, <8 x i32> %mask)
%rf = bitcast <8 x i32> %r to <8 x float>
ret <8 x float> %rf
}
; To do vector integer min and max, we do the vector compare and then sign
; extend the i1 vector result to an i32 mask. The __vselect does the
; rest...
define <8 x i32> @__min_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
%c = icmp slt <8 x i32> %0, %1
%mask = sext <8 x i1> %c to <8 x i32>
%v = call <8 x i32> @__vselect_i32(<8 x i32> %1, <8 x i32> %0, <8 x i32> %mask)
ret <8 x i32> %v
}
define i32 @__min_uniform_int32(i32, i32) nounwind readonly alwaysinline {
%c = icmp slt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
define <8 x i32> @__max_varying_int32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
%c = icmp sgt <8 x i32> %0, %1
%mask = sext <8 x i1> %c to <8 x i32>
%v = call <8 x i32> @__vselect_i32(<8 x i32> %1, <8 x i32> %0, <8 x i32> %mask)
ret <8 x i32> %v
}
define i32 @__max_uniform_int32(i32, i32) nounwind readonly alwaysinline {
%c = icmp sgt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
; The functions for unsigned ints are similar, just with unsigned
; comparison functions...
define <8 x i32> @__min_varying_uint32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
%c = icmp ult <8 x i32> %0, %1
%mask = sext <8 x i1> %c to <8 x i32>
%v = call <8 x i32> @__vselect_i32(<8 x i32> %1, <8 x i32> %0, <8 x i32> %mask)
ret <8 x i32> %v
}
define i32 @__min_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
%c = icmp ult i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
define <8 x i32> @__max_varying_uint32(<8 x i32>, <8 x i32>) nounwind readonly alwaysinline {
%c = icmp ugt <8 x i32> %0, %1
%mask = sext <8 x i1> %c to <8 x i32>
%v = call <8 x i32> @__vselect_i32(<8 x i32> %1, <8 x i32> %0, <8 x i32> %mask)
ret <8 x i32> %v
}
define i32 @__max_uniform_uint32(i32, i32) nounwind readonly alwaysinline {
%c = icmp ugt i32 %0, %1
%r = select i1 %c, i32 %0, i32 %1
ret i32 %r
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
; horizontal ops / reductions
declare i32 @llvm.x86.sse.movmsk.ps(<4 x float>) nounwind readnone
define i64 @__movmsk(<8 x i32>) nounwind readnone alwaysinline {
; first do two 4-wide movmsk calls
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%m0 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v0 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m0) nounwind readnone
%m1 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%v1 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m1) nounwind readnone
; and shift the first one over by 4 before ORing it with the value
; of the second one
%v1s = shl i32 %v1, 4
%v = or i32 %v0, %v1s
%v64 = zext i32 %v to i64
ret i64 %v64
}
define i1 @__any(<8 x i32>) nounwind readnone alwaysinline {
; first do two 4-wide movmsk calls
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%m0 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v0 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m0) nounwind readnone
%m1 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%v1 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m1) nounwind readnone
; and shift the first one over by 4 before ORing it with the value
; of the second one
%v1s = shl i32 %v1, 4
%v = or i32 %v0, %v1s
%cmp = icmp ne i32 %v, 0
ret i1 %cmp
}
define i1 @__all(<8 x i32>) nounwind readnone alwaysinline {
; first do two 4-wide movmsk calls
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%m0 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v0 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m0) nounwind readnone
%m1 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%v1 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m1) nounwind readnone
; and shift the first one over by 4 before ORing it with the value
; of the second one
%v1s = shl i32 %v1, 4
%v = or i32 %v0, %v1s
%cmp = icmp eq i32 %v, 255
ret i1 %cmp
}
define i1 @__none(<8 x i32>) nounwind readnone alwaysinline {
; first do two 4-wide movmsk calls
%floatmask = bitcast <8 x i32> %0 to <8 x float>
%m0 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%v0 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m0) nounwind readnone
%m1 = shufflevector <8 x float> %floatmask, <8 x float> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%v1 = call i32 @llvm.x86.sse.movmsk.ps(<4 x float> %m1) nounwind readnone
; and shift the first one over by 4 before ORing it with the value
; of the second one
%v1s = shl i32 %v1, 4
%v = or i32 %v0, %v1s
%cmp = icmp eq i32 %v, 0
ret i1 %cmp
}
declare <2 x i64> @llvm.x86.sse2.psad.bw(<16 x i8>, <16 x i8>) nounwind readnone
define i16 @__reduce_add_int8(<8 x i8>) nounwind readnone alwaysinline {
%wide8 = shufflevector <8 x i8> %0, <8 x i8> zeroinitializer,
<16 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7,
i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8, i32 8>
%rv = call <2 x i64> @llvm.x86.sse2.psad.bw(<16 x i8> %wide8,
<16 x i8> zeroinitializer)
%r0 = extractelement <2 x i64> %rv, i32 0
%r1 = extractelement <2 x i64> %rv, i32 1
%r = add i64 %r0, %r1
%r16 = trunc i64 %r to i16
ret i16 %r16
}
define internal <8 x i16> @__add_varying_i16(<8 x i16>,
<8 x i16>) nounwind readnone alwaysinline {
%r = add <8 x i16> %0, %1
ret <8 x i16> %r
}
define internal i16 @__add_uniform_i16(i16, i16) nounwind readnone alwaysinline {
%r = add i16 %0, %1
ret i16 %r
}
define i16 @__reduce_add_int16(<8 x i16>) nounwind readnone alwaysinline {
reduce8(i16, @__add_varying_i16, @__add_uniform_i16)
}
define <4 x float> @__vec4_add_float(<4 x float> %v0,
<4 x float> %v1) nounwind readnone alwaysinline {
%v = fadd <4 x float> %v0, %v1
ret <4 x float> %v
}
define float @__add_float(float, float) nounwind readnone alwaysinline {
%v = fadd float %0, %1
ret float %v
}
define float @__reduce_add_float(<8 x float>) nounwind readnone alwaysinline {
reduce8by4(float, @__vec4_add_float, @__add_float)
}
define float @__reduce_min_float(<8 x float>) nounwind readnone alwaysinline {
reduce8(float, @__min_varying_float, @__min_uniform_float)
}
define float @__reduce_max_float(<8 x float>) nounwind readnone alwaysinline {
reduce8(float, @__max_varying_float, @__max_uniform_float)
}
; helper function for reduce_add_int32
define <4 x i32> @__vec4_add_int32(<4 x i32> %v0,
<4 x i32> %v1) nounwind readnone alwaysinline {
%v = add <4 x i32> %v0, %v1
ret <4 x i32> %v
}
; helper function for reduce_add_int32
define i32 @__add_int32(i32, i32) nounwind readnone alwaysinline {
%v = add i32 %0, %1
ret i32 %v
}
define i32 @__reduce_add_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8by4(i32, @__vec4_add_int32, @__add_int32)
}
define i32 @__reduce_min_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__min_varying_int32, @__min_uniform_int32)
}
define i32 @__reduce_max_int32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__max_varying_int32, @__max_uniform_int32)
}
define i32 @__reduce_min_uint32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__min_varying_uint32, @__min_uniform_uint32)
}
define i32 @__reduce_max_uint32(<8 x i32>) nounwind readnone alwaysinline {
reduce8(i32, @__max_varying_uint32, @__max_uniform_uint32)
}
define <4 x double> @__add_varying_double(<4 x double>,
<4 x double>) nounwind readnone alwaysinline {
%r = fadd <4 x double> %0, %1
ret <4 x double> %r
}
define double @__add_uniform_double(double, double) nounwind readnone alwaysinline {
%r = fadd double %0, %1
ret double %r
}
define double @__reduce_add_double(<8 x double>) nounwind readnone {
reduce8by4(double, @__add_varying_double, @__add_uniform_double)
}
define double @__reduce_min_double(<8 x double>) nounwind readnone {
reduce8(double, @__min_varying_double, @__min_uniform_double)
}
define double @__reduce_max_double(<8 x double>) nounwind readnone {
reduce8(double, @__max_varying_double, @__max_uniform_double)
}
define <4 x i64> @__add_varying_int64(<4 x i64>,
<4 x i64>) nounwind readnone alwaysinline {
%r = add <4 x i64> %0, %1
ret <4 x i64> %r
}
define i64 @__add_uniform_int64(i64, i64) nounwind readnone alwaysinline {
%r = add i64 %0, %1
ret i64 %r
}
define i64 @__reduce_add_int64(<8 x i64>) nounwind readnone {
reduce8by4(i64, @__add_varying_int64, @__add_uniform_int64)
}
define i64 @__reduce_min_int64(<8 x i64>) nounwind readnone {
reduce8(i64, @__min_varying_int64, @__min_uniform_int64)
}
define i64 @__reduce_max_int64(<8 x i64>) nounwind readnone {
reduce8(i64, @__max_varying_int64, @__max_uniform_int64)
}
define i64 @__reduce_min_uint64(<8 x i64>) nounwind readnone {
reduce8(i64, @__min_varying_uint64, @__min_uniform_uint64)
}
define i64 @__reduce_max_uint64(<8 x i64>) nounwind readnone {
reduce8(i64, @__max_varying_uint64, @__max_uniform_uint64)
}
reduce_equal(8)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; unaligned loads/loads+broadcasts
masked_load(i8, 1)
masked_load(i16, 2)
masked_load(half, 2)
masked_load(i32, 4)
masked_load(float, 4)
masked_load(i64, 8)
masked_load(double, 8)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; gather/scatter
gen_gather_factored(i8)
gen_gather_factored(i16)
gen_gather_factored(half)
gen_gather_factored(i32)
gen_gather_factored(float)
gen_gather_factored(i64)
gen_gather_factored(double)
gen_scatter(i8)
gen_scatter(i16)
gen_scatter(half)
gen_scatter(i32)
gen_scatter(float)
gen_scatter(i64)
gen_scatter(double)
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; float rounding
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rounding
;;
;; There are not any rounding instructions in SSE2, so we have to emulate
;; the functionality with multiple instructions...
; The code for __round_* is the result of compiling the following source
; code.
;
; export float Round(float x) {
; unsigned int sign = signbits(x);
; unsigned int ix = intbits(x);
; ix ^= sign;
; x = floatbits(ix);
; x += 0x1.0p23f;
; x -= 0x1.0p23f;
; ix = intbits(x);
; ix ^= sign;
; x = floatbits(ix);
; return x;
;}
define <8 x float> @__round_varying_float(<8 x float>) nounwind readonly alwaysinline {
%float_to_int_bitcast.i.i.i.i = bitcast <8 x float> %0 to <8 x i32>
%bitop.i.i = and <8 x i32> %float_to_int_bitcast.i.i.i.i, <i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648, i32 -2147483648>
%bitop.i = xor <8 x i32> %float_to_int_bitcast.i.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i40.i = bitcast <8 x i32> %bitop.i to <8 x float>
%binop.i = fadd <8 x float> %int_to_float_bitcast.i.i40.i, <float 8.388608e+06, float 8.388608e+06, float 8.388608e+06, float 8.388608e+06, float 8.388608e+06, float 8.388608e+06, float 8.388608e+06, float 8.388608e+06>
%binop21.i = fadd <8 x float> %binop.i, <float -8.388608e+06, float -8.388608e+06, float -8.388608e+06, float -8.388608e+06, float -8.388608e+06, float -8.388608e+06, float -8.388608e+06, float -8.388608e+06>
%float_to_int_bitcast.i.i.i = bitcast <8 x float> %binop21.i to <8 x i32>
%bitop31.i = xor <8 x i32> %float_to_int_bitcast.i.i.i, %bitop.i.i
%int_to_float_bitcast.i.i.i = bitcast <8 x i32> %bitop31.i to <8 x float>
ret <8 x float> %int_to_float_bitcast.i.i.i
}
;; Similarly, for implementations of the __floor* functions below, we have the
;; bitcode from compiling the following source code...
;export float Floor(float x) {
; float y = Round(x);
; unsigned int cmp = y > x ? 0xffffffff : 0;
; float delta = -1.f;
; unsigned int idelta = intbits(delta);
; idelta &= cmp;
; delta = floatbits(idelta);
; return y + delta;
;}
define <8 x float> @__floor_varying_float(<8 x float>) nounwind readonly alwaysinline {
%calltmp.i = tail call <8 x float> @__round_varying_float(<8 x float> %0) nounwind
%bincmp.i = fcmp ogt <8 x float> %calltmp.i, %0
%val_to_boolvec32.i = sext <8 x i1> %bincmp.i to <8 x i32>
%bitop.i = and <8 x i32> %val_to_boolvec32.i, <i32 -1082130432, i32 -1082130432, i32 -1082130432, i32 -1082130432, i32 -1082130432, i32 -1082130432, i32 -1082130432, i32 -1082130432>
%int_to_float_bitcast.i.i.i = bitcast <8 x i32> %bitop.i to <8 x float>
%binop.i = fadd <8 x float> %calltmp.i, %int_to_float_bitcast.i.i.i
ret <8 x float> %binop.i
}
;; And here is the code we compiled to get the __ceil* functions below
;
;export uniform float Ceil(uniform float x) {
; uniform float y = Round(x);
; uniform int yltx = y < x ? 0xffffffff : 0;
; uniform float delta = 1.f;
; uniform int idelta = intbits(delta);
; idelta &= yltx;
; delta = floatbits(idelta);
; return y + delta;
;}
define <8 x float> @__ceil_varying_float(<8 x float>) nounwind readonly alwaysinline {
%calltmp.i = tail call <8 x float> @__round_varying_float(<8 x float> %0) nounwind
%bincmp.i = fcmp olt <8 x float> %calltmp.i, %0
%val_to_boolvec32.i = sext <8 x i1> %bincmp.i to <8 x i32>
%bitop.i = and <8 x i32> %val_to_boolvec32.i, <i32 1065353216, i32 1065353216, i32 1065353216, i32 1065353216, i32 1065353216, i32 1065353216, i32 1065353216, i32 1065353216>
%int_to_float_bitcast.i.i.i = bitcast <8 x i32> %bitop.i to <8 x float>
%binop.i = fadd <8 x float> %calltmp.i, %int_to_float_bitcast.i.i.i
ret <8 x float> %binop.i
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rounding doubles
define <8 x double> @__round_varying_double(<8 x double>) nounwind readonly alwaysinline {
unary1to8(double, @round)
}
define <8 x double> @__floor_varying_double(<8 x double>) nounwind readonly alwaysinline {
unary1to8(double, @floor)
}
define <8 x double> @__ceil_varying_double(<8 x double>) nounwind readonly alwaysinline {
unary1to8(double, @ceil)
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; trunc float and double
truncate()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; masked store
gen_masked_store(i8)
gen_masked_store(i16)
gen_masked_store(i32)
gen_masked_store(i64)
masked_store_blend_8_16_by_8()
define void @__masked_store_blend_i32(<8 x i32>* nocapture, <8 x i32>,
<8 x i32> %mask) nounwind alwaysinline {
%val = load PTR_OP_ARGS(`<8 x i32> ') %0, align 4
%newval = call <8 x i32> @__vselect_i32(<8 x i32> %val, <8 x i32> %1, <8 x i32> %mask)
store <8 x i32> %newval, <8 x i32> * %0, align 4
ret void
}
define void @__masked_store_blend_i64(<8 x i64>* nocapture %ptr, <8 x i64> %new,
<8 x i32> %mask) nounwind alwaysinline {
%oldValue = load PTR_OP_ARGS(`<8 x i64>') %ptr, align 8
; Do 8x64-bit blends by doing two <8 x i32> blends, where the <8 x i32> values
; are actually bitcast <2 x i64> values
;
; set up the first two 64-bit values
%old0123 = shufflevector <8 x i64> %oldValue, <8 x i64> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%old0123f = bitcast <4 x i64> %old0123 to <8 x float>
%new0123 = shufflevector <8 x i64> %new, <8 x i64> undef,
<4 x i32> <i32 0, i32 1, i32 2, i32 3>
%new0123f = bitcast <4 x i64> %new0123 to <8 x float>
; compute mask--note that the indices are doubled-up
%mask0123 = shufflevector <8 x i32> %mask, <8 x i32> undef,
<8 x i32> <i32 0, i32 0, i32 1, i32 1, i32 2, i32 2, i32 3, i32 3>
; and blend the first 4 values
%result0123f = call <8 x float> @__vselect_float(<8 x float> %old0123f, <8 x float> %new0123f,
<8 x i32> %mask0123)
%result0123 = bitcast <8 x float> %result0123f to <4 x i64>
; and again
%old4567 = shufflevector <8 x i64> %oldValue, <8 x i64> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%old4567f = bitcast <4 x i64> %old4567 to <8 x float>
%new4567 = shufflevector <8 x i64> %new, <8 x i64> undef,
<4 x i32> <i32 4, i32 5, i32 6, i32 7>
%new4567f = bitcast <4 x i64> %new4567 to <8 x float>
; compute mask--note that the values are doubled-up
%mask4567 = shufflevector <8 x i32> %mask, <8 x i32> undef,
<8 x i32> <i32 4, i32 4, i32 5, i32 5, i32 6, i32 6, i32 7, i32 7>
; and blend the two of the values
%result4567f = call <8 x float> @__vselect_float(<8 x float> %old4567f, <8 x float> %new4567f,
<8 x i32> %mask4567)
%result4567 = bitcast <8 x float> %result4567f to <4 x i64>
; reconstruct the final <8 x i64> vector
%final = shufflevector <4 x i64> %result0123, <4 x i64> %result4567,
<8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
store <8 x i64> %final, <8 x i64> * %ptr, align 8
ret void
}
masked_store_float_double()
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision sqrt
declare <2 x double> @llvm.x86.sse2.sqrt.pd(<2 x double>) nounwind readnone
define <8 x double> @__sqrt_varying_double(<8 x double>) nounwind alwaysinline {
unary2to8(ret, double, @llvm.x86.sse2.sqrt.pd, %0)
ret <8 x double> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; double precision float min/max
declare <2 x double> @llvm.x86.sse2.max.pd(<2 x double>, <2 x double>) nounwind readnone
declare <2 x double> @llvm.x86.sse2.min.pd(<2 x double>, <2 x double>) nounwind readnone
define <8 x double> @__min_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
binary2to8(ret, double, @llvm.x86.sse2.min.pd, %0, %1)
ret <8 x double> %ret
}
define <8 x double> @__max_varying_double(<8 x double>, <8 x double>) nounwind readnone alwaysinline {
binary2to8(ret, double, @llvm.x86.sse2.max.pd, %0, %1)
ret <8 x double> %ret
}
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; reciprocals in double precision, if supported
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; rcp/rsqrt declarations for half
;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;
;; dot product
|