File: noise_serial.cpp

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/*
  Copyright (c) 2010-2023, Intel Corporation

  SPDX-License-Identifier: BSD-3-Clause
*/

#include <math.h>

#define NOISE_PERM_SIZE 256

static int NoisePerm[2 * NOISE_PERM_SIZE] = {
    151, 160, 137, 91,  90,  15,  131, 13,  201, 95,  96,  53,  194, 233, 7,   225, 140, 36,  103, 30,  69,  142, 8,
    99,  37,  240, 21,  10,  23,  190, 6,   148, 247, 120, 234, 75,  0,   26,  197, 62,  94,  252, 219, 203, 117, 35,
    11,  32,  57,  177, 33,  88,  237, 149, 56,  87,  174, 20,  125, 136, 171, 168, 68,  175, 74,  165, 71,  134, 139,
    48,  27,  166, 77,  146, 158, 231, 83,  111, 229, 122, 60,  211, 133, 230, 220, 105, 92,  41,  55,  46,  245, 40,
    244, 102, 143, 54,  65,  25,  63,  161, 1,   216, 80,  73,  209, 76,  132, 187, 208, 89,  18,  169, 200, 196, 135,
    130, 116, 188, 159, 86,  164, 100, 109, 198, 173, 186, 3,   64,  52,  217, 226, 250, 124, 123, 5,   202, 38,  147,
    118, 126, 255, 82,  85,  212, 207, 206, 59,  227, 47,  16,  58,  17,  182, 189, 28,  42,  223, 183, 170, 213, 119,
    248, 152, 2,   44,  154, 163, 70,  221, 153, 101, 155, 167, 43,  172, 9,   129, 22,  39,  253, 19,  98,  108, 110,
    79,  113, 224, 232, 178, 185, 112, 104, 218, 246, 97,  228, 251, 34,  242, 193, 238, 210, 144, 12,  191, 179, 162,
    241, 81,  51,  145, 235, 249, 14,  239, 107, 49,  192, 214, 31,  181, 199, 106, 157, 184, 84,  204, 176, 115, 121,
    50,  45,  127, 4,   150, 254, 138, 236, 205, 93,  222, 114, 67,  29,  24,  72,  243, 141, 128, 195, 78,  66,  215,
    61,  156, 180, 151, 160, 137, 91,  90,  15,  131, 13,  201, 95,  96,  53,  194, 233, 7,   225, 140, 36,  103, 30,
    69,  142, 8,   99,  37,  240, 21,  10,  23,  190, 6,   148, 247, 120, 234, 75,  0,   26,  197, 62,  94,  252, 219,
    203, 117, 35,  11,  32,  57,  177, 33,  88,  237, 149, 56,  87,  174, 20,  125, 136, 171, 168, 68,  175, 74,  165,
    71,  134, 139, 48,  27,  166, 77,  146, 158, 231, 83,  111, 229, 122, 60,  211, 133, 230, 220, 105, 92,  41,  55,
    46,  245, 40,  244, 102, 143, 54,  65,  25,  63,  161, 1,   216, 80,  73,  209, 76,  132, 187, 208, 89,  18,  169,
    200, 196, 135, 130, 116, 188, 159, 86,  164, 100, 109, 198, 173, 186, 3,   64,  52,  217, 226, 250, 124, 123, 5,
    202, 38,  147, 118, 126, 255, 82,  85,  212, 207, 206, 59,  227, 47,  16,  58,  17,  182, 189, 28,  42,  223, 183,
    170, 213, 119, 248, 152, 2,   44,  154, 163, 70,  221, 153, 101, 155, 167, 43,  172, 9,   129, 22,  39,  253, 19,
    98,  108, 110, 79,  113, 224, 232, 178, 185, 112, 104, 218, 246, 97,  228, 251, 34,  242, 193, 238, 210, 144, 12,
    191, 179, 162, 241, 81,  51,  145, 235, 249, 14,  239, 107, 49,  192, 214, 31,  181, 199, 106, 157, 184, 84,  204,
    176, 115, 121, 50,  45,  127, 4,   150, 254, 138, 236, 205, 93,  222, 114, 67,  29,  24,  72,  243, 141, 128, 195,
    78,  66,  215, 61,  156, 180};

inline float Clamp(float v, float low, float high) { return v < low ? low : ((v > high) ? high : v); }

inline float SmoothStep(float low, float high, float value) {
    float v = Clamp((value - low) / (high - low), 0.f, 1.f);
    return v * v * (-2.f * v + 3.f);
}

inline int Floor2Int(float val) { return (int)floorf(val); }

inline float Grad(int x, int y, int z, float dx, float dy, float dz) {
    int h = NoisePerm[NoisePerm[NoisePerm[x] + y] + z];
    h &= 15;
    float u = h < 8 || h == 12 || h == 13 ? dx : dy;
    float v = h < 4 || h == 12 || h == 13 ? dy : dz;
    return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
}

inline float NoiseWeight(float t) {
    float t3 = t * t * t;
    float t4 = t3 * t;
    return 6.f * t4 * t - 15.f * t4 + 10.f * t3;
}

inline float Lerp(float t, float low, float high) { return (1.f - t) * low + t * high; }

static float Noise(float x, float y, float z) {
    // Compute noise cell coordinates and offsets
    int ix = Floor2Int(x), iy = Floor2Int(y), iz = Floor2Int(z);
    float dx = x - ix, dy = y - iy, dz = z - iz;

    // Compute gradient weights
    ix &= (NOISE_PERM_SIZE - 1);
    iy &= (NOISE_PERM_SIZE - 1);
    iz &= (NOISE_PERM_SIZE - 1);
    float w000 = Grad(ix, iy, iz, dx, dy, dz);
    float w100 = Grad(ix + 1, iy, iz, dx - 1, dy, dz);
    float w010 = Grad(ix, iy + 1, iz, dx, dy - 1, dz);
    float w110 = Grad(ix + 1, iy + 1, iz, dx - 1, dy - 1, dz);
    float w001 = Grad(ix, iy, iz + 1, dx, dy, dz - 1);
    float w101 = Grad(ix + 1, iy, iz + 1, dx - 1, dy, dz - 1);
    float w011 = Grad(ix, iy + 1, iz + 1, dx, dy - 1, dz - 1);
    float w111 = Grad(ix + 1, iy + 1, iz + 1, dx - 1, dy - 1, dz - 1);

    // Compute trilinear interpolation of weights
    float wx = NoiseWeight(dx), wy = NoiseWeight(dy), wz = NoiseWeight(dz);
    float x00 = Lerp(wx, w000, w100);
    float x10 = Lerp(wx, w010, w110);
    float x01 = Lerp(wx, w001, w101);
    float x11 = Lerp(wx, w011, w111);
    float y0 = Lerp(wy, x00, x10);
    float y1 = Lerp(wy, x01, x11);
    return Lerp(wz, y0, y1);
}

static float Turbulence(float x, float y, float z, int octaves) {
    float omega = 0.6;

    float sum = 0., lambda = 1., o = 1.;
    for (int i = 0; i < octaves; ++i) {
        sum += fabsf(o * Noise(lambda * x, lambda * y, lambda * z));
        lambda *= 1.99f;
        o *= omega;
    }
    return sum * 0.5f;
}

void noise_serial(float x0, float y0, float x1, float y1, int width, int height, float output[]) {
    float dx = (x1 - x0) / width;
    float dy = (y1 - y0) / height;

    for (int j = 0; j < height; j++) {
        for (int i = 0; i < width; ++i) {
            float x = x0 + i * dx;
            float y = y0 + j * dy;

            int index = (j * width + i);
            output[index] = Turbulence(x, y, 0.6f, 8);
        }
    }
}