1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115
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/*
Copyright (c) 2010-2023, Intel Corporation
SPDX-License-Identifier: BSD-3-Clause
*/
#include <math.h>
#define NOISE_PERM_SIZE 256
static int NoisePerm[2 * NOISE_PERM_SIZE] = {
151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30, 69, 142, 8,
99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219, 203, 117, 35,
11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165, 71, 134, 139,
48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55, 46, 245, 40,
244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169, 200, 196, 135,
130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5, 202, 38, 147,
118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183, 170, 213, 119,
248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19, 98, 108, 110,
79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12, 191, 179, 162,
241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204, 176, 115, 121,
50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195, 78, 66, 215,
61, 156, 180, 151, 160, 137, 91, 90, 15, 131, 13, 201, 95, 96, 53, 194, 233, 7, 225, 140, 36, 103, 30,
69, 142, 8, 99, 37, 240, 21, 10, 23, 190, 6, 148, 247, 120, 234, 75, 0, 26, 197, 62, 94, 252, 219,
203, 117, 35, 11, 32, 57, 177, 33, 88, 237, 149, 56, 87, 174, 20, 125, 136, 171, 168, 68, 175, 74, 165,
71, 134, 139, 48, 27, 166, 77, 146, 158, 231, 83, 111, 229, 122, 60, 211, 133, 230, 220, 105, 92, 41, 55,
46, 245, 40, 244, 102, 143, 54, 65, 25, 63, 161, 1, 216, 80, 73, 209, 76, 132, 187, 208, 89, 18, 169,
200, 196, 135, 130, 116, 188, 159, 86, 164, 100, 109, 198, 173, 186, 3, 64, 52, 217, 226, 250, 124, 123, 5,
202, 38, 147, 118, 126, 255, 82, 85, 212, 207, 206, 59, 227, 47, 16, 58, 17, 182, 189, 28, 42, 223, 183,
170, 213, 119, 248, 152, 2, 44, 154, 163, 70, 221, 153, 101, 155, 167, 43, 172, 9, 129, 22, 39, 253, 19,
98, 108, 110, 79, 113, 224, 232, 178, 185, 112, 104, 218, 246, 97, 228, 251, 34, 242, 193, 238, 210, 144, 12,
191, 179, 162, 241, 81, 51, 145, 235, 249, 14, 239, 107, 49, 192, 214, 31, 181, 199, 106, 157, 184, 84, 204,
176, 115, 121, 50, 45, 127, 4, 150, 254, 138, 236, 205, 93, 222, 114, 67, 29, 24, 72, 243, 141, 128, 195,
78, 66, 215, 61, 156, 180};
inline float Clamp(float v, float low, float high) { return v < low ? low : ((v > high) ? high : v); }
inline float SmoothStep(float low, float high, float value) {
float v = Clamp((value - low) / (high - low), 0.f, 1.f);
return v * v * (-2.f * v + 3.f);
}
inline int Floor2Int(float val) { return (int)floorf(val); }
inline float Grad(int x, int y, int z, float dx, float dy, float dz) {
int h = NoisePerm[NoisePerm[NoisePerm[x] + y] + z];
h &= 15;
float u = h < 8 || h == 12 || h == 13 ? dx : dy;
float v = h < 4 || h == 12 || h == 13 ? dy : dz;
return ((h & 1) ? -u : u) + ((h & 2) ? -v : v);
}
inline float NoiseWeight(float t) {
float t3 = t * t * t;
float t4 = t3 * t;
return 6.f * t4 * t - 15.f * t4 + 10.f * t3;
}
inline float Lerp(float t, float low, float high) { return (1.f - t) * low + t * high; }
static float Noise(float x, float y, float z) {
// Compute noise cell coordinates and offsets
int ix = Floor2Int(x), iy = Floor2Int(y), iz = Floor2Int(z);
float dx = x - ix, dy = y - iy, dz = z - iz;
// Compute gradient weights
ix &= (NOISE_PERM_SIZE - 1);
iy &= (NOISE_PERM_SIZE - 1);
iz &= (NOISE_PERM_SIZE - 1);
float w000 = Grad(ix, iy, iz, dx, dy, dz);
float w100 = Grad(ix + 1, iy, iz, dx - 1, dy, dz);
float w010 = Grad(ix, iy + 1, iz, dx, dy - 1, dz);
float w110 = Grad(ix + 1, iy + 1, iz, dx - 1, dy - 1, dz);
float w001 = Grad(ix, iy, iz + 1, dx, dy, dz - 1);
float w101 = Grad(ix + 1, iy, iz + 1, dx - 1, dy, dz - 1);
float w011 = Grad(ix, iy + 1, iz + 1, dx, dy - 1, dz - 1);
float w111 = Grad(ix + 1, iy + 1, iz + 1, dx - 1, dy - 1, dz - 1);
// Compute trilinear interpolation of weights
float wx = NoiseWeight(dx), wy = NoiseWeight(dy), wz = NoiseWeight(dz);
float x00 = Lerp(wx, w000, w100);
float x10 = Lerp(wx, w010, w110);
float x01 = Lerp(wx, w001, w101);
float x11 = Lerp(wx, w011, w111);
float y0 = Lerp(wy, x00, x10);
float y1 = Lerp(wy, x01, x11);
return Lerp(wz, y0, y1);
}
static float Turbulence(float x, float y, float z, int octaves) {
float omega = 0.6;
float sum = 0., lambda = 1., o = 1.;
for (int i = 0; i < octaves; ++i) {
sum += fabsf(o * Noise(lambda * x, lambda * y, lambda * z));
lambda *= 1.99f;
o *= omega;
}
return sum * 0.5f;
}
void noise_serial(float x0, float y0, float x1, float y1, int width, int height, float output[]) {
float dx = (x1 - x0) / width;
float dy = (y1 - y0) / height;
for (int j = 0; j < height; j++) {
for (int i = 0; i < width; ++i) {
float x = x0 + i * dx;
float y = y0 + j * dy;
int index = (j * width + i);
output[index] = Turbulence(x, y, 0.6f, 8);
}
}
}
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