File: aossoa-3.ispc

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#include "test_static.isph"
task void f_v(uniform float RET[]) {
#define width 4
//CO    const uniform int width = 4;
    uniform float a[width*programCount], r[width*programCount];
    for (uniform int i = 0; i < width*programCount; ++i)
        a[i] = -1;

    float x = width * programIndex;
    float y = 1 + width * programIndex;
    float z = 2 + width * programIndex;
    float w = 3 + width * programIndex;

    soa_to_aos4(x, y, z, w, a);
    uniform int errs = 0;
    for (uniform int i = 0; i < width * programCount; ++i)
        if (a[i] != i) ++errs;

    RET[programIndex] = errs; 
}

task void result(uniform float RET[]) {
    RET[programIndex] = 0;
}