File: funcptr-uniform-9.ispc

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#include "test_static.isph"
typedef float (*FuncType)(float, float);

float foo(float a, float b) {
    return a+b;
}

static float bar(float a, float b) {
    if (a < b)
        return a;
    else
        return b;
}


task void f_f(uniform float RET[], uniform float aFOO[]) {
    uniform FuncType func[] = { foo, bar };
    float a = aFOO[programIndex]; 
    float b = aFOO[0]-1; // == 0
    RET[programIndex] = ((a == 1) ? bar : foo)(a, b);
}

task void result(uniform float RET[]) {
    RET[programIndex] = programIndex+1;
    RET[0] = 0;
}