1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33
|
#include "test_static.isph"
// rule: skip on arch=xe64
struct Point { float x, y, z; };
struct Foo {
float<3> vec;
int8 z;
};
task void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
float a = aFOO[programIndex];
soa<8> Foo * uniform pts = uniform new soa<8> Foo[10];
foreach (i = 0 ... 80) {
pts[i].vec.x = b*i;
pts[i].vec.y = -b*i;
pts[i].vec.z = 2*b*i;
pts[i].z = i;
}
#pragma ignore warning(perf)
pts[programIndex+2].vec.z *= -1;
assert(programIndex < 80);
float<3> vl = pts[programIndex].vec;
RET[programIndex] = vl.z;
}
task void result(uniform float RET[]) {
RET[programIndex] = 10 * programIndex;
if (programIndex >= 2)
RET[programIndex] *= -1;
}
|