File: swizzle-4.ispc

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ispc 1.28.2-1
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#include "test_static.isph"
task void f_v(uniform float RET[]) {
    float<3> a = {1,2,3};
    float<2> b = a.xy - a.uv;

    RET[programIndex] = b.x + 2*b.y;
}


task void result(uniform float RET[]) {
    RET[programIndex] = 0;
}