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#ifndef SNAKEMODERENDERER_H
#define SNAKEMODERENDERER_H
#include "SNAPCommon.h"
#include "GenericSliceRenderer.h"
class SnakeWizardModel;
/**
This renderer draws SNAP-specific overlays
*/
class SnakeModeRenderer : public SliceRendererDelegate
{
public:
irisITKObjectMacro(SnakeModeRenderer, SliceRendererDelegate)
irisGetSetMacro(Model, SnakeWizardModel *)
void paintGL();
protected:
SnakeModeRenderer();
virtual ~SnakeModeRenderer() {}
SnakeWizardModel *m_Model;
void DrawBubbles();
};
#endif // SNAKEMODERENDERER_H
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