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#include "DefaultBehaviorSettings.h"
#include "ColorMap.h"
#include "SNAPRegistryIO.h"
DefaultBehaviorSettings::DefaultBehaviorSettings()
{
// Behaviors
m_LinkedZoomModel = NewSimpleProperty("LinkedZoom", true);
m_ContinuousMeshUpdateModel = NewSimpleProperty("ContinuousMeshUpdate", false);
m_SynchronizationModel = NewSimpleProperty("Synchronization", true);
m_SyncCursorModel = NewSimpleProperty("SyncCursor", true);
m_SyncZoomModel = NewSimpleProperty("SyncZoom", true);
m_SyncPanModel = NewSimpleProperty("SyncPan", true);
m_AutoContrastModel = NewSimpleProperty("AutoContrast", false);
// Permissions
RegistryEnumMap<UpdateCheckingPermission> remUpdate;
remUpdate.AddPair(UPDATE_NO, "No");
remUpdate.AddPair(UPDATE_YES, "Yes");
remUpdate.AddPair(UPDATE_UNKNOWN, "Unknown");
m_CheckForUpdatesModel = NewSimpleEnumProperty("CheckForUpdates", UPDATE_UNKNOWN, remUpdate);
// Overlay behavior
m_OverlayColorMapPresetModel =
NewSimpleProperty("OverlayColorMapPreset",
std::string(ColorMap::GetPresetName(ColorMap::COLORMAP_GREY)));
// Layer layout (uses enum)
m_OverlayLayoutModel = NewSimpleEnumProperty("OverlayLayout", LAYOUT_STACKED,
SNAPRegistryIO::GetEnumMapLayerLayout());
}
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