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#include "LayerIterator.h"
#include "GenericImageData.h"
#include "ImageWrapperBase.h"
LayerIterator
::LayerIterator(
GenericImageData *data, int role_filter)
{
// Store the source information
m_ImageData = data;
m_RoleFilter = role_filter;
// Populate role names
if(m_RoleDefaultNames.size() == 0)
{
m_RoleDefaultNames.insert(std::make_pair(MAIN_ROLE, "Main Image"));
m_RoleDefaultNames.insert(std::make_pair(OVERLAY_ROLE, "Overlay"));
m_RoleDefaultNames.insert(std::make_pair(LABEL_ROLE, "Segmentation"));
m_RoleDefaultNames.insert(std::make_pair(SNAP_ROLE, "SNAP Image"));
}
// Move to the beginning
MoveToBegin();
}
LayerIterator& LayerIterator
::MoveToBegin()
{
// Initialize to point to the first wrapper in the first role, even if
// this is an invalid configuration
m_RoleIter = m_ImageData->m_Wrappers.begin();
if(m_RoleIter != m_ImageData->m_Wrappers.end())
m_WrapperInRoleIter = m_RoleIter->second.begin();
// Move up until we find a valid role or end
while(!IsAtEnd() && !IsPointingToListableLayer())
{
MoveToNextTrialPosition();
}
return *this;
}
bool LayerIterator
::IsAtEnd() const
{
// We are at end when there are no roles left
return m_RoleIter == m_ImageData->m_Wrappers.end();
}
LayerIterator& LayerIterator
::MoveToEnd()
{
m_RoleIter = m_ImageData->m_Wrappers.end();
return *this;
}
LayerIterator& LayerIterator
::Find(ImageWrapperBase *value)
{
// Just a linear search - we won't have so many wrappers!
MoveToBegin();
while(!this->IsAtEnd() && this->GetLayer() != value)
++(*this);
return *this;
}
LayerIterator &LayerIterator::Find(unsigned long layer_id)
{
// Just a linear search - we won't have so many wrappers!
MoveToBegin();
while(!this->IsAtEnd() && this->GetLayer() && this->GetLayer()->GetUniqueId() != layer_id)
++(*this);
return *this;
}
void LayerIterator::MoveToNextTrialPosition()
{
// If we are at the end of storage, that's it
if(m_RoleIter == m_ImageData->m_Wrappers.end())
return;
// If we are at the end of a chain of wrappers, or if the current role
// is not a valid role, go to the start of the next role
else if(m_WrapperInRoleIter == m_RoleIter->second.end() ||
!(m_RoleFilter & m_RoleIter->first))
{
++m_RoleIter;
if(m_RoleIter != m_ImageData->m_Wrappers.end())
m_WrapperInRoleIter = m_RoleIter->second.begin();
}
// Otherwise, advance the iterator in the wrapper chain
else
++m_WrapperInRoleIter;
}
bool LayerIterator::IsPointingToListableLayer() const
{
// I split this up for debugging
// Are we at end of roles?
if(m_RoleIter == m_ImageData->m_Wrappers.end())
return false;
// Are we in a valid role?
LayerRole lr = m_RoleIter->first;
if((m_RoleFilter & lr) == 0)
return false;
// In our role, are we at the end?
if(m_WrapperInRoleIter == m_RoleIter->second.end())
return false;
// Is the layer null?
if((*m_WrapperInRoleIter).IsNull())
return false;
return true;
}
LayerIterator &
LayerIterator::operator ++()
{
do
{
MoveToNextTrialPosition();
}
while(!IsAtEnd() && !IsPointingToListableLayer());
return *this;
}
LayerIterator &
LayerIterator::operator +=(int k)
{
for(int i = 0; i < k; i++)
++(*this);
return *this;
}
ImageWrapperBase * LayerIterator::GetLayer() const
{
assert(IsPointingToListableLayer());
return (*m_WrapperInRoleIter);
}
ScalarImageWrapperBase * LayerIterator::GetLayerAsScalar() const
{
return dynamic_cast<ScalarImageWrapperBase *>(this->GetLayer());
}
VectorImageWrapperBase * LayerIterator::GetLayerAsVector() const
{
return dynamic_cast<VectorImageWrapperBase *>(this->GetLayer());
}
LayerRole
LayerIterator::GetRole() const
{
assert(IsPointingToListableLayer());
return m_RoleIter->first;
}
int LayerIterator::GetPositionInRole() const
{
return (int)(m_WrapperInRoleIter - m_RoleIter->second.begin());
}
int LayerIterator::GetNumberOfLayersInRole()
{
assert(IsPointingToListableLayer());
return m_RoleIter->second.size();
}
bool LayerIterator::IsFirstInRole() const
{
assert(IsPointingToListableLayer());
int pos = m_WrapperInRoleIter - m_RoleIter->second.begin();
return (pos == 0);
}
bool LayerIterator::IsLastInRole() const
{
assert(IsPointingToListableLayer());
int pos = m_WrapperInRoleIter - m_RoleIter->second.begin();
return (pos == m_RoleIter->second.size() - 1);
}
bool LayerIterator::operator ==(const LayerIterator &it)
{
// Two iterators are equal if they both point to the same location
// or both are at the end.
if(this->IsAtEnd())
return it.IsAtEnd();
else if(it.IsAtEnd())
return false;
else
return this->GetLayer() == it.GetLayer();
}
bool LayerIterator::operator !=(const LayerIterator &it)
{
return !((*this) == it);
}
std::map<LayerRole, std::string> LayerIterator::m_RoleDefaultNames;
void LayerIterator::Print(const char *what) const
{
std::cout << "LI with filter " << m_RoleFilter << " operation " << what << std::endl;
if(this->IsAtEnd())
{
std::cout << " AT END" << std::endl;
}
else
{
std::cout << " Role: " << m_RoleDefaultNames[this->GetRole()] << std::endl;
std::cout << " Pos. in Role: "
<< (int)(m_WrapperInRoleIter - m_RoleIter->second.begin()) << " of "
<< (int) m_RoleIter->second.size() << std::endl;
std::cout << " Valid: " << this->IsPointingToListableLayer() << std::endl;
}
}
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