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/*=========================================================================
Program: ITK-SNAP
Module: $RCSfile: MeshManager.cxx,v $
Language: C++
Date: $Date: 2010/06/28 18:45:08 $
Version: $Revision: 1.4 $
Copyright (c) 2007 Paul A. Yushkevich
This file is part of ITK-SNAP
ITK-SNAP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-----
Copyright (c) 2003 Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
// Borland compiler is very lazy so we need to instantiate the template
// by hand
#if defined(__BORLANDC__)
#include "SNAPBorlandDummyTypes.h"
#endif
#include "MeshManager.h"
#include "SNAPOpenGL.h"
// SNAP Includes
#include "ColorLabel.h"
#include "GlobalState.h"
#include "ImageWrapper.h"
#include "IRISException.h"
#include "IRISApplication.h"
#include "MultiLabelMeshPipeline.h"
#include "LevelSetMeshPipeline.h"
#include "IRISVectorTypesToITKConversion.h"
#include "IRISImageData.h"
#include "SNAPImageData.h"
#include "AllPurposeProgressAccumulator.h"
#include "MeshOptions.h"
// ITK includes
#include "itkRegionOfInterestImageFilter.h"
#include "itkBinaryThresholdImageFilter.h"
#include "itkDiscreteGaussianImageFilter.h"
#include "itkImageRegionConstIteratorWithIndex.h"
#include "itkRecursiveGaussianImageFilter.h"
#include "itkVTKImageExport.h"
// VTK includes
#include <vtkCellArray.h>
#include <vtkDecimatePro.h>
#include <vtkImageData.h>
#include <vtkImageImport.h>
#include <vtkImageGaussianSmooth.h>
#include <vtkContourFilter.h>
#include <vtkImageThreshold.h>
#include <vtkImageToStructuredPoints.h>
#include <vtkPointData.h>
#include <vtkPolyData.h>
#include <vtkSmoothPolyDataFilter.h>
#include <vtkStripper.h>
// System includes
#include <cstdlib>
using namespace std;
MeshManager
::MeshManager()
{
m_Progress = AllPurposeProgressAccumulator::New();
m_BuildTime = 0;
}
MeshManager
::~MeshManager()
{
}
void
MeshManager
::Initialize(IRISApplication *driver)
{
m_Driver = driver;
m_GlobalState = m_Driver->GetGlobalState();
}
void
MeshManager
::UpdateVTKMeshes(itk::Command *command)
{
if(!m_Driver->GetCurrentImageData()->IsSegmentationLoaded())
return;
// The mesh is constructed differently depending on whether there is an
// actively evolving level set or not SNAP mode or in IRIS mode
if (m_Driver->IsSnakeModeLevelSetActive())
{
// Get the mesh pipeline associated with the level set image wrapper
LevelSetImageWrapper *wrapper = m_Driver->GetSNAPImageData()->GetSnake();
SmartPtr<LevelSetMeshPipeline> pipeline =
static_cast<LevelSetMeshPipeline *>(wrapper->GetUserData("MeshPipeline"));
// TODO: this feels kind of awkward here
if(!wrapper->GetImage() || !Is3DProper(wrapper->GetImage()))
return;
// If the pipeline does not exist, create it
if(!pipeline)
{
pipeline = LevelSetMeshPipeline::New();
wrapper->SetUserData("MeshPipeline", pipeline);
}
// Make sure the pipeline has the right image
pipeline->SetImage(wrapper->GetImage());
// Make sure the pipeline has the right options
pipeline->SetMeshOptions(m_GlobalState->GetMeshOptions());
// Compute the mesh only for the current segmentation color
pipeline->UpdateMesh(m_Driver->GetSNAPImageData()->GetLevelSetPipelineMutexLock());
}
else
{
// Get the mesh pipeline associated with the level set image wrapper
LabelImageWrapper *wrapper = m_Driver->GetCurrentImageData()->GetSegmentation();
SmartPtr<MultiLabelMeshPipeline> pipeline =
static_cast<MultiLabelMeshPipeline *>(wrapper->GetUserData("MeshPipeline"));
// TODO: this feels kind of awkward here
if(!wrapper->GetImage() || !Is3DProper(wrapper->GetImage()))
return;
// If the pipeline does not exist, create it
if(!pipeline)
{
pipeline = MultiLabelMeshPipeline::New();
wrapper->SetUserData("MeshPipeline", pipeline);
}
// Make sure the pipeline has the right image
pipeline->SetImage(wrapper->GetImage());
// Pass the options to the pipeline
pipeline->SetMeshOptions(m_GlobalState->GetMeshOptions());
// Update the meshes
pipeline->UpdateMeshes(command);
}
// Invoke a modified event (?)
this->Modified();
// Record the time that the mesh was built
m_BuildTime = this->GetMTime();
}
MeshManager::MeshCollection MeshManager::GetMeshes()
{
MeshCollection meshes;
if (m_Driver->IsSnakeModeLevelSetActive())
{
// Get the mesh pipeline associated with the level set image wrapper
LevelSetImageWrapper *wrapper = m_Driver->GetSNAPImageData()->GetSnake();
SmartPtr<LevelSetMeshPipeline> pipeline =
static_cast<LevelSetMeshPipeline *>(wrapper->GetUserData("MeshPipeline"));
// TODO: this feels kind of awkward here
if(!wrapper->GetImage() || !Is3DProper(wrapper->GetImage()))
return meshes;
if(pipeline)
{
meshes[m_Driver->GetGlobalState()->GetDrawingColorLabel()] = pipeline->GetMesh();
return meshes;
}
}
else if(m_Driver->GetCurrentImageData()->IsSegmentationLoaded())
{
// Get the mesh pipeline associated with the level set image wrapper
LabelImageWrapper *wrapper = m_Driver->GetCurrentImageData()->GetSegmentation();
SmartPtr<MultiLabelMeshPipeline> pipeline =
static_cast<MultiLabelMeshPipeline *>(wrapper->GetUserData("MeshPipeline"));
// TODO: this feels kind of awkward here
if(!wrapper->GetImage() || !Is3DProper(wrapper->GetImage()))
return meshes;
if(pipeline)
{
return pipeline->GetMeshCollection();
}
}
return meshes;
}
bool MeshManager::IsMeshDirty()
{
// If there is no image loaded, the mesh is not considered dirty
if(!m_Driver->IsMainImageLoaded())
return false;
// Image base
itk::ImageBase<3> *image = NULL;
// Get the appropriate source image
if(m_Driver->IsSnakeModeLevelSetActive())
{
// We are in SNAP. Use one of SNAP's images
SNAPImageData *snapData = m_Driver->GetSNAPImageData();
image = snapData->GetSnake()->GetImage();
}
else
{
image = m_Driver->GetCurrentImageData()->GetSegmentation()->GetImageBase();
}
// Compare the timestamps
if(image->GetMTime() > this->m_BuildTime)
return true;
// Also check if the mesh options have been modified since
if(m_Driver->GetGlobalState()->GetMeshOptions()->GetMTime() > this->m_BuildTime)
return true;
return false;
}
/*
* Apply color label, a shorthand
*/
bool
MeshManager
::ApplyColorLabel(const ColorLabel &label)
{
if (label.IsVisible() && label.IsVisibleIn3D())
{
// Adjust the label color to reduce the saturation. This in necessary
// in order to see the highlights on the object
double r = 0.75 * (label.GetRGB(0) / 255.0);
double g = 0.75 * (label.GetRGB(1) / 255.0);
double b = 0.75 * (label.GetRGB(2) / 255.0);
double a = label.GetAlpha() / 255.0;
if (label.IsOpaque()) glColor3d(r, g, b);
else glColor4d(r, g, b, a);
return true;
}
return false;
}
bool MeshManager
::Is3DProper(const itk::ImageBase<3> * apImage) const {
const itk::ImageBase<3>::RegionType region = apImage->GetLargestPossibleRegion();
itk::ImageBase<3>::SizeType size = region.GetSize();
if((size[0] <= 1) || (size[0] <= 1) || (size[2] <= 1))
return(false);
return(true);
}
/*
*$Log: MeshManager.cxx,v $
*Revision 1.4 2010/06/28 18:45:08 pyushkevich
*Patch from Michael Hanke to allow ITK 3.18 builds
*
*Revision 1.3 2007/12/30 04:05:15 pyushkevich
*GPL License
*
*Revision 1.2 2007/05/10 20:19:50 pyushkevich
*Added VTK mesh export code and GUI
*
*Revision 1.1 2006/12/02 04:22:14 pyushkevich
*Initial sf checkin
*
*Revision 1.1.1.1 2006/09/26 23:56:18 pauly2
*Import
*
*Revision 1.19 2005/12/08 18:20:45 hjohnson
*COMP: Removed compiler warnings from SGI/linux/MacOSX compilers.
*
*Revision 1.18 2005/11/23 14:32:15 ibanez
*BUG: 2404. Patch provided by Paul Yushkevish.
*
*Revision 1.17 2005/10/29 14:00:14 pauly
*ENH: SNAP enhacements like color maps and progress bar for 3D rendering
*
*Revision 1.16 2005/04/21 14:46:29 pauly
*ENH: Improved management and editing of color labels in SNAP
*
*Revision 1.15 2004/09/14 14:11:09 pauly
*ENH: Added an activation manager to main UI class, improved snake code, various UI fixes and additions
*
*Revision 1.14 2004/08/26 19:43:23 pauly
*ENH: Moved the Borland code into Common folder
*
*Revision 1.13 2004/08/03 23:26:32 ibanez
*ENH: Modification for building in multple platforms. By Julien Jomier.
*
*Revision 1.12 2004/07/29 14:01:56 pauly
*ENH: An interface for changing SNAP appearance settings
*
*Revision 1.11 2004/01/27 17:34:00 pauly
*FIX: Compiling on Mac OSX, issue with GLU include file
*
*Revision 1.10 2004/01/20 00:17:42 pauly
*FIX: VTK float compatibility
*
*Revision 1.9 2004/01/17 18:39:07 lorensen
*ENH: changes to accomodate VTK api changes.
*
*Revision 1.8 2003/10/09 22:45:13 pauly
*EMH: Improvements in 3D functionality and snake parameter preview
*
*Revision 1.7 2003/10/02 14:54:53 pauly
*ENH: Development during the September code freeze
*
*Revision 1.1 2003/09/11 13:50:29 pauly
*FIX: Enabled loading of images with different orientations
*ENH: Implemented image save and load operations
*
*Revision 1.5 2003/08/28 14:37:09 pauly
*FIX: Clean 'unused parameter' and 'static keyword' warnings in gcc.
*FIX: Label editor repaired
*
*Revision 1.4 2003/08/27 14:03:21 pauly
*FIX: Made sure that -Wall option in gcc generates 0 warnings.
*FIX: Removed 'comment within comment' problem in the cvs log.
*
*Revision 1.3 2003/08/27 04:57:46 pauly
*FIX: A large number of bugs has been fixed for 1.4 release
*
*Revision 1.2 2003/08/14 13:37:07 pauly
*FIX: Error with using int instead of vtkIdType in calling vtkCellArray::GetNextCell
*
*Revision 1.1 2003/07/12 04:52:25 pauly
*Initial checkin of SNAP application to the InsightApplications tree
*
*Revision 1.2 2003/07/12 01:34:18 pauly
*More final changes before ITK checkin
*
*Revision 1.1 2003/07/11 23:29:17 pauly
**** empty log message ***
*
*Revision 1.10 2003/07/11 21:25:12 pauly
*Code cleanup for ITK checkin
*
*Revision 1.9 2003/07/10 14:30:26 pauly
*Integrated ITK into SNAP level set segmentation
*
*Revision 1.8 2003/06/08 16:11:42 pauly
*User interface changes
*Automatic mesh updating in SNAP mode
*
*Revision 1.7 2003/05/12 02:51:10 pauly
*Got code to compile on UNIX
*
*Revision 1.6 2003/05/05 12:30:18 pauly
**** empty log message ***
*
*Revision 1.5 2003/04/29 14:01:42 pauly
*Charlotte Trip
*
*Revision 1.4 2003/04/23 20:36:23 pauly
**** empty log message ***
*
*Revision 1.3 2003/04/23 06:05:18 pauly
**** empty log message ***
*
*Revision 1.2 2003/04/18 17:32:18 pauly
**** empty log message ***
*
*Revision 1.1 2003/03/07 19:29:47 pauly
*Initial checkin
*
*Revision 1.2 2002/12/16 16:40:19 pauly
**** empty log message ***
*
*Revision 1.1.1.1 2002/12/10 01:35:36 pauly
*Started the project repository
*
*
*Revision 1.11 2002/05/08 17:34:18 moon
*Fixed bug of using the voxel snake image, instead of hte float snake state,
*for the marching cubes. Now the snake looks smooth instead of voxelized.
*
*Revision 1.10 2002/04/27 18:30:22 moon
*Finished commenting
*
*Revision 1.9 2002/04/27 17:49:00 bobkov
*Added comments
*
*Revision 1.8 2002/04/24 17:12:48 bobkov
*modified display() method so that when num_lists is zero
*the 3D window does not show anything
*
*Revision 1.7 2002/04/23 19:30:10 bobkov
*modified display method so that the current color label is
*used in the snake 3d window
*
*Revision 1.6 2002/04/13 17:45:32 moon
*I put code in to check if a label exists in the seg image in GenerateMesh,
*so that the vtk pipeline (SLOW!) wouldn't have to get executed on empty images.
*(i.e. all 6 or whatever labels that are initialized at the start are "rendered"
*even if only one label has actually been used)
*
*Revision 1.5 2002/04/10 21:20:42 moon
*fixed bug when update mesh is pressed with no seg data
*
*Revision 1.4 2002/04/10 20:20:36 moon
*fixed small problem with snake 3d window mesh generation with Konstantin
*It was using full_data, and we switched it to use only roi_data.
*
*Revision 1.3 2002/04/09 22:00:23 bobkov
*
*Modified GenerateMesh method to display 3d snake segmentation
*
*Revision 1.2 2002/03/08 14:06:29 moon
*Added Header and Log tags to all files
**/
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