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/*=========================================================================
Program: ITK-SNAP
Module: $RCSfile: VTKMeshPipeline.cxx,v $
Language: C++
Date: $Date: 2010/06/28 18:45:08 $
Version: $Revision: 1.7 $
Copyright (c) 2007 Paul A. Yushkevich
This file is part of ITK-SNAP
ITK-SNAP is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
-----
Copyright (c) 2003 Insight Software Consortium. All rights reserved.
See ITKCopyright.txt or http://www.itk.org/HTML/Copyright.htm for details.
This software is distributed WITHOUT ANY WARRANTY; without even
the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR
PURPOSE. See the above copyright notices for more information.
=========================================================================*/
#include "VTKMeshPipeline.h"
#include "AllPurposeProgressAccumulator.h"
#include "ImageWrapper.h"
#include "MeshOptions.h"
#include <map>
using namespace std;
VTKMeshPipeline
::VTKMeshPipeline()
{
// Initialize the progress tracker
m_Progress = AllPurposeProgressAccumulator::New();
// Initialize the options
m_MeshOptions = MeshOptions::New();
// Initialize all the filters involved in the transaction, but do not
// pipe the inputs and outputs between these filters. The piping is quite
// complicated and depends on the set of options that the user wishes to
// apply
// Initialize the VTK Exporter
m_VTKExporter = VTKExportType::New();
m_VTKExporter->ReleaseDataFlagOn();
// Initialize the VTK Importer
m_VTKImporter = vtkImageImport::New();
m_VTKImporter->ReleaseDataFlagOn();
// Pipe the importer into the exporter (that's a lot of code)
m_VTKImporter->SetUpdateInformationCallback(
m_VTKExporter->GetUpdateInformationCallback());
m_VTKImporter->SetPipelineModifiedCallback(
m_VTKExporter->GetPipelineModifiedCallback());
m_VTKImporter->SetWholeExtentCallback(
m_VTKExporter->GetWholeExtentCallback());
m_VTKImporter->SetSpacingCallback(
m_VTKExporter->GetSpacingCallback());
m_VTKImporter->SetOriginCallback(
m_VTKExporter->GetOriginCallback());
m_VTKImporter->SetScalarTypeCallback(
m_VTKExporter->GetScalarTypeCallback());
m_VTKImporter->SetNumberOfComponentsCallback(
m_VTKExporter->GetNumberOfComponentsCallback());
m_VTKImporter->SetPropagateUpdateExtentCallback(
m_VTKExporter->GetPropagateUpdateExtentCallback());
m_VTKImporter->SetUpdateDataCallback(
m_VTKExporter->GetUpdateDataCallback());
m_VTKImporter->SetDataExtentCallback(
m_VTKExporter->GetDataExtentCallback());
m_VTKImporter->SetBufferPointerCallback(
m_VTKExporter->GetBufferPointerCallback());
m_VTKImporter->SetCallbackUserData(
m_VTKExporter->GetCallbackUserData());
// Initialize the Gaussian filter
m_VTKGaussianFilter = vtkImageGaussianSmooth::New();
m_VTKGaussianFilter->ReleaseDataFlagOn();
// Create and configure a filter for polygon smoothing
m_PolygonSmoothingFilter = vtkSmoothPolyDataFilter::New();
m_PolygonSmoothingFilter->ReleaseDataFlagOn();
// Create and configure a filter for triangle strip generation
m_StripperFilter = vtkStripper::New();
m_StripperFilter->ReleaseDataFlagOn();
// Create and configure the marching cubes filter
m_MarchingCubesFilter = vtkMarchingCubes::New();
m_MarchingCubesFilter->ReleaseDataFlagOn();
m_MarchingCubesFilter->ComputeScalarsOff();
m_MarchingCubesFilter->ComputeGradientsOff();
m_MarchingCubesFilter->SetNumberOfContours(1);
m_MarchingCubesFilter->SetValue(0,0.0f);
// Create the transform filter
m_TransformFilter = vtkTransformPolyDataFilter::New();
m_TransformFilter->ReleaseDataFlagOn();
// Create the transform
m_Transform = vtkTransform::New();
// Create and configure a filter for triangle decimation
m_DecimateFilter = vtkDecimatePro::New();
m_DecimateFilter->ReleaseDataFlagOn();
}
VTKMeshPipeline
::~VTKMeshPipeline()
{
// Destroy the filters
m_VTKImporter->Delete();
m_VTKGaussianFilter->Delete();
m_PolygonSmoothingFilter->Delete();
m_StripperFilter->Delete();
m_MarchingCubesFilter->Delete();
m_TransformFilter->Delete();
m_Transform->Delete();
m_DecimateFilter->Delete();
}
void
VTKMeshPipeline
::SetMeshOptions(MeshOptions *options)
{
// Store the options
m_MeshOptions = options;
// Reset the weights in the progress meter
m_Progress->UnregisterAllSources();
// Define the current pipeline end-point
vtkAlgorithmOutput *pipeImageTail = m_VTKImporter->GetOutputPort();
vtkAlgorithmOutput *pipePolyTail = NULL;
// Route the pipeline according to the settings
// 1. Check if Gaussian smoothing will be used
if(options->GetUseGaussianSmoothing())
{
// The Gaussian filter is enabled
m_VTKGaussianFilter->SetInputConnection(pipeImageTail);
m_Progress->RegisterSource(m_VTKGaussianFilter, 10.0f);
pipeImageTail = m_VTKGaussianFilter->GetOutputPort();
// Apply parameters to the Gaussian filter
float sigma = options->GetGaussianStandardDeviation();
// Sigma is in millimeters
m_VTKGaussianFilter->SetStandardDeviation(sigma, sigma, sigma);
// TODO: we are ignoring the maximum error parameter!
m_VTKGaussianFilter->SetRadiusFactors(1.5, 1.5, 1.5);
}
// 2. Set input to the appropriate contour filter
// Marching cubes gets the tail
m_MarchingCubesFilter->SetInputConnection(pipeImageTail);
m_Progress->RegisterSource(m_MarchingCubesFilter, 10.0f);
pipePolyTail = m_MarchingCubesFilter->GetOutputPort();
// 2.5 Pipe marching cubes output to the transform
m_TransformFilter->SetInputConnection(pipePolyTail);
m_Progress->RegisterSource(m_TransformFilter, 1.0f);
pipePolyTail = m_TransformFilter->GetOutputPort();
// 3. Check if decimation is required
if(options->GetUseDecimation())
{
// Decimate filter gets the pipe tail
m_DecimateFilter->SetInputConnection(pipePolyTail);
m_Progress->RegisterSource(m_DecimateFilter, 5.0);
pipePolyTail = m_DecimateFilter->GetOutputPort();
// Apply parameters to the decimation filter
m_DecimateFilter->SetTargetReduction(
options->GetDecimateTargetReduction());
m_DecimateFilter->SetMaximumError(
options->GetDecimateMaximumError());
m_DecimateFilter->SetFeatureAngle(
options->GetDecimateFeatureAngle());
m_DecimateFilter->SetPreserveTopology(
options->GetDecimatePreserveTopology());
} // If decimate enabled
// 4. Compute the normals (non-patented only)
// 5. Include/exclude mesh smoothing filter
if(options->GetUseMeshSmoothing())
{
// Pipe smoothed output into the pipeline
m_PolygonSmoothingFilter->SetInputConnection(pipePolyTail);
m_Progress->RegisterSource(m_PolygonSmoothingFilter, 3.0);
pipePolyTail = m_PolygonSmoothingFilter->GetOutputPort();
// Apply parameters to the mesh smoothing filter
m_PolygonSmoothingFilter->SetNumberOfIterations(
options->GetMeshSmoothingIterations());
m_PolygonSmoothingFilter->SetRelaxationFactor(
options->GetMeshSmoothingRelaxationFactor());
m_PolygonSmoothingFilter->SetFeatureAngle(
options->GetMeshSmoothingFeatureAngle());
m_PolygonSmoothingFilter->SetFeatureEdgeSmoothing(
options->GetMeshSmoothingFeatureEdgeSmoothing());
m_PolygonSmoothingFilter->SetBoundarySmoothing(
options->GetMeshSmoothingBoundarySmoothing());
m_PolygonSmoothingFilter->SetConvergence(
options->GetMeshSmoothingConvergence());
}
// 6. Pipe in the final output into the stripper
m_StripperFilter->SetInputConnection(pipePolyTail);
m_Progress->RegisterSource(m_StripperFilter, 2.0);
}
#include <ctime>
#include "itkImageFileWriter.h"
void
VTKMeshPipeline
::ComputeMesh(vtkPolyData *outMesh, itk::FastMutexLock *lock)
{
// Reset the progress meter
m_Progress->ResetProgress();
// Graft the polydata to the last filter in the pipeline
m_StripperFilter->SetOutput(outMesh);
// Connect importer and exporter
m_VTKImporter->SetCallbackUserData(
m_VTKExporter->GetCallbackUserData());
// Update the ITK portion of the pipeline
m_VTKExporter->SetInput(m_InputImage);
m_VTKImporter->Modified();
// Update the importer
if(lock) lock->Lock();
m_VTKImporter->Update();
if(lock) lock->Unlock();
// Update the pipeline
m_StripperFilter->Update();
// In the case that the jacobian of the transform is negative,
// flip the normals around
if(m_Transform->GetMatrix()->Determinant() < 0)
{
vtkPointData *pd = m_StripperFilter->GetOutput()->GetPointData();
vtkDataArray *nrm = pd->GetNormals();
for(size_t i = 0; i < (size_t)nrm->GetNumberOfTuples(); i++)
for(size_t j = 0; j < (size_t)nrm->GetNumberOfComponents(); j++)
nrm->SetComponent(i,j,-nrm->GetComponent(i,j));
nrm->Modified();
}
// Disconnect pipeline
m_StripperFilter->SetOutput(NULL);
}
void
VTKMeshPipeline
::SetImage(ImageType *image)
{
// Store the image
m_InputImage = image;
// Compute the transform from VTK coordinates to NIFTI/RAS coordinates
vnl_matrix_fixed<double, 4, 4> vtk2nii =
ImageWrapperBase::ConstructVTKtoNiftiTransform(
image->GetDirection().GetVnlMatrix(),
image->GetOrigin().GetVnlVector(),
image->GetSpacing().GetVnlVector());
// Update the VTK transform to match
m_Transform->SetMatrix(vtk2nii.data_block());
// Pass the transform to the transform filter
m_TransformFilter->SetTransform(m_Transform);
}
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