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<html><head><TITLE>Description of GrLocTool</TITLE><BASE TARGET="_parent" ></head>
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class
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<FONT SIZE=5><B>GrLocTool</B></FONT>
<FONT SIZE=4> : public <A HREF="Tool.html" >Tool</A> </FONT>
<A HREF="index.html">(Return to index)</A>
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<DD><FONT FACE=Times SIZE=4>
tool to display coordinates relative to a graphic.<br><br>
<B>Type:</B><br>
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Instantiable
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<B>Base Classes:</B><br>
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public <A HREF="Tool.html" >Tool</A>
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<A HREF=derivedclasses.html#GrLocTool><B>Derived Classes</B></A>
<p>
<B>Include file:</B><br>
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OverlayUnidraw/grloctool.h
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<B>Description:</B><P> For a raster or stencil the origin is 0,0.
For all other graphics the origin is relative to the coordinates used to
construct the graphic, i.e. the lower-left corner of the original screen
canvas if created from mouse events.
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<FONT FACE=Times SIZE=4><B>Public:</B></FONT><br><br><UL>
<DT><FONT FACE=Helvetica>virtual <A HREF="Tool.html" >Tool</A>*
<A NAME="Copy()">
<B>Copy</B> () </FONT>
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<DT><FONT FACE=Helvetica>virtual <A HREF="Manipulator.html" >Manipulator</A>*
<A NAME="CreateManipulator(Viewer*&&COMMEvent&&&COMMTransformer*=nil)">
<B>CreateManipulator</B> (<A HREF="Viewer.html" >Viewer</A>*, <A HREF="Event.html" >Event</A>&, <A HREF="Transformer.html" >Transformer</A>* =nil) </FONT>
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use event to select a component and determine graphic-relative coordinates
to display in a pop-up window.
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<DT><FONT FACE=Helvetica>virtual ClassId
<A NAME="GetClassId()">
<B>GetClassId</B> () </FONT>
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<DT><FONT FACE=Helvetica>
<A NAME="GrLocTool(ControlInfo*=nil)">
<B>GrLocTool</B> (<A HREF="ControlInfo.html" >ControlInfo</A>* = nil) </FONT>
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<DT><FONT FACE=Helvetica>virtual boolean
<A NAME="IsA(ClassId)">
<B>IsA</B> (ClassId) </FONT>
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<A HREF="../index.html">(more documentation)</A>
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