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<html><head><TITLE>Description of OvMover</TITLE><BASE TARGET="_parent" ></head>
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class
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<FONT SIZE=5><B>OvMover</B></FONT>
<FONT SIZE=4> : public <A HREF="Adjuster.html" >Adjuster</A> </FONT>
<A HREF="index.html">(Return to index)</A>
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<DD><FONT FACE=Times SIZE=4>
clone of <A HREF="Mover.html" >Mover</A>.<br><br>
<B>Type:</B><br>
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Instantiable
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<B>Base Classes:</B><br>
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public <A HREF="Adjuster.html" >Adjuster</A>
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<A HREF=derivedclasses.html#OvMover><B>Derived Classes</B></A>
<p>
<B>Include file:</B><br>
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OverlayUnidraw/ovadjuster.h
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<B>Description:</B><P> Partial attempt to change the appearance or location of the
panner buttons on a drawing editor. Perhaps there is a unremembered bugfix
in this subtree (which includes <A HREF="OvLeftMover.html" >OvLeftMover</A>, <A HREF="OvRightMover.html" >OvRightMover</A>, <A HREF="OvUpMover.html" >OvUpMover</A>, and
<A HREF="OvDownMover.html" >OvDownMover</A>) but an inspection of the methods doesn't show one up. These
classes could be factored out in the future, or used to improve the appearance
and feel of the panner buttons in drawing editors other than idraw.
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<FONT FACE=Times SIZE=4><B>Public:</B></FONT><br><br><UL>
<DT><FONT FACE=Helvetica>
<A NAME="OvMover(Interactor*&&COMMintdelay&&COMMintmoveType)">
<B>OvMover</B> (<A HREF="Interactor.html" >Interactor</A>*, int delay, int moveType) </FONT>
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<DT><FONT FACE=Helvetica>
<A NAME="OvMover(constchar*&&COMMInteractor*&&COMMintdelay&&COMMintmoveType)">
<B>OvMover</B> (const char*, <A HREF="Interactor.html" >Interactor</A>*, int delay, int moveType) </FONT>
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<DT><FONT FACE=Helvetica>virtual
<A NAME="~OvMover()">
<B>~OvMover</B> () </FONT>
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<FONT FACE=Times SIZE=4><B>Protected:</B></FONT><br><br><UL>
<DT><FONT FACE=Helvetica>void
<A NAME="AdjustView(Event&)">
<B>AdjustView</B> (<A HREF="Event.html" >Event</A>&) </FONT>
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<DT><FONT FACE=Helvetica>int
<A NAME="moveType">
<B>moveType</B>
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</UL></FONT><br>
</UL><br><br>
<A HREF="../index.html">(more documentation)</A>
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