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/*
* Copyright (c) 1987, 1988, 1989, 1990, 1991 Stanford University
* Copyright (c) 1991 Silicon Graphics, Inc.
*
* Permission to use, copy, modify, distribute, and sell this software and
* its documentation for any purpose is hereby granted without fee, provided
* that (i) the above copyright notices and this permission notice appear in
* all copies of the software and related documentation, and (ii) the names of
* Stanford and Silicon Graphics may not be used in any advertising or
* publicity relating to the software without the specific, prior written
* permission of Stanford and Silicon Graphics.
*
* THE SOFTWARE IS PROVIDED "AS-IS" AND WITHOUT WARRANTY OF ANY KIND,
* EXPRESS, IMPLIED OR OTHERWISE, INCLUDING WITHOUT LIMITATION, ANY
* WARRANTY OF MERCHANTABILITY OR FITNESS FOR A PARTICULAR PURPOSE.
*
* IN NO EVENT SHALL STANFORD OR SILICON GRAPHICS BE LIABLE FOR
* ANY SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES OF ANY KIND,
* OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS,
* WHETHER OR NOT ADVISED OF THE POSSIBILITY OF DAMAGE, AND ON ANY THEORY OF
* LIABILITY, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE
* OF THIS SOFTWARE.
*/
/*
* ScrollBar -- general scrolling interface
*/
#include <IV-2_6/InterViews/adjuster.h>
#include <IV-2_6/InterViews/border.h>
#include <IV-2_6/InterViews/scrollbar.h>
#include <IV-2_6/InterViews/scroller.h>
#include <IV-2_6/InterViews/box.h>
#include <IV-2_6/_enter.h>
/* half-second autorepeat delay on movers */
static const int DELAY = 5;
ScrollBar::ScrollBar(Interactor* i, int n) {
interactor = i;
size = n;
}
ScrollBar::ScrollBar(const char* name, Interactor* i, int n) {
SetInstance(name);
interactor = i;
size = n;
}
ScrollBar::~ScrollBar() { }
void ScrollBar::Use(Interactor* i) {
Insert(i);
MonoScene::Reconfig();
}
HScrollBar::HScrollBar(Interactor* i, int n) : ScrollBar(i, n) {
Init();
}
HScrollBar::HScrollBar(
const char* name, Interactor* i, int n
) : ScrollBar(name, i, n) {
Init();
}
HScrollBar::~HScrollBar() { }
void HScrollBar::Init() {
SetClassName("HScrollBar");
}
void HScrollBar::Reconfig() {
Interactor* i = new HBox(
new LeftMover(interactor, DELAY),
new VBorder,
new HScroller(interactor, size),
new VBorder,
new RightMover(interactor, DELAY)
);
Use(i);
}
VScrollBar::VScrollBar(Interactor* i, int n) : ScrollBar(i, n) {
Init();
}
VScrollBar::VScrollBar(
const char* name, Interactor* i, int n
) : ScrollBar(name, i, n) {
Init();
}
VScrollBar::~VScrollBar() { }
void VScrollBar::Init () {
SetClassName("VScrollBar");
}
void VScrollBar::Reconfig() {
Interactor* i = new VBox(
new UpMover(interactor, DELAY),
new HBorder,
new VScroller(interactor, size),
new HBorder,
new DownMover(interactor, DELAY)
);
Use(i);
}
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