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/** @file simple_client.c
*
* @brief This simple client demonstrates the basic features of JACK
* as they would be used by many applications.
*/
#include <stdio.h>
#include <errno.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>
#include <signal.h>
#ifndef WIN32
#include <unistd.h>
#endif
#include <jack/jack.h>
jack_port_t *output_port1, *output_port2;
jack_client_t *client;
#ifndef M_PI
#define M_PI (3.14159265)
#endif
#define TABLE_SIZE (200)
typedef struct
{
float sine[TABLE_SIZE];
int left_phase;
int right_phase;
}
paTestData;
static void signal_handler(int sig)
{
jack_client_close(client);
fprintf(stderr, "signal received, exiting ...\n");
exit(0);
}
/**
* The process callback for this JACK application is called in a
* special realtime thread once for each audio cycle.
*
* This client follows a simple rule: when the JACK transport is
* running, write nframes sine wave samples to the two outputs ports.
* When it stops, exit.
*/
int
process (jack_nframes_t nframes, void *arg)
{
jack_default_audio_sample_t *out1, *out2;
paTestData *data = (paTestData*)arg;
int i;
out1 = (jack_default_audio_sample_t*)jack_port_get_buffer (output_port1, nframes);
out2 = (jack_default_audio_sample_t*)jack_port_get_buffer (output_port2, nframes);
for( i=0; i<nframes; i++ )
{
out1[i] = data->sine[data->left_phase]; /* left */
out2[i] = data->sine[data->right_phase]; /* right */
data->left_phase += 1;
if( data->left_phase >= TABLE_SIZE ) data->left_phase -= TABLE_SIZE;
data->right_phase += 3; /* higher pitch so we can distinguish left and right. */
if( data->right_phase >= TABLE_SIZE ) data->right_phase -= TABLE_SIZE;
}
return 0;
}
/**
* JACK calls this shutdown_callback if the server ever shuts down or
* decides to disconnect the client.
*/
void
jack_shutdown (void *arg)
{
exit (1);
}
int
main (int argc, char *argv[])
{
const char **ports;
const char *client_name;
const char *server_name = NULL;
jack_options_t options = JackNullOption;
jack_status_t status;
paTestData data;
int i;
if (argc >= 2) { /* client name specified? */
client_name = argv[1];
if (argc >= 3) { /* server name specified? */
server_name = argv[2];
int my_option = JackNullOption | JackServerName;
options = (jack_options_t)my_option;
}
} else { /* use basename of argv[0] */
client_name = strrchr(argv[0], '/');
if (client_name == 0) {
client_name = argv[0];
} else {
client_name++;
}
}
for( i=0; i<TABLE_SIZE; i++ )
{
data.sine[i] = 0.2 * (float) sin( ((double)i/(double)TABLE_SIZE) * M_PI * 2. );
}
data.left_phase = data.right_phase = 0;
/* open a client connection to the JACK server */
client = jack_client_open (client_name, options, &status, server_name);
if (client == NULL) {
fprintf (stderr, "jack_client_open() failed, "
"status = 0x%2.0x\n", status);
if (status & JackServerFailed) {
fprintf (stderr, "Unable to connect to JACK server\n");
}
exit (1);
}
if (status & JackServerStarted) {
fprintf (stderr, "JACK server started\n");
}
if (status & JackNameNotUnique) {
client_name = jack_get_client_name(client);
fprintf (stderr, "unique name `%s' assigned\n", client_name);
}
/* tell the JACK server to call `process()' whenever
there is work to be done.
*/
jack_set_process_callback (client, process, &data);
/* tell the JACK server to call `jack_shutdown()' if
it ever shuts down, either entirely, or if it
just decides to stop calling us.
*/
jack_on_shutdown (client, jack_shutdown, 0);
/* create two ports */
output_port1 = jack_port_register (client, "output1",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);
output_port2 = jack_port_register (client, "output2",
JACK_DEFAULT_AUDIO_TYPE,
JackPortIsOutput, 0);
if ((output_port1 == NULL) || (output_port2 == NULL)) {
fprintf(stderr, "no more JACK ports available\n");
exit (1);
}
/* Tell the JACK server that we are ready to roll. Our
* process() callback will start running now. */
if (jack_activate (client)) {
fprintf (stderr, "cannot activate client");
exit (1);
}
/* Connect the ports. You can't do this before the client is
* activated, because we can't make connections to clients
* that aren't running. Note the confusing (but necessary)
* orientation of the driver backend ports: playback ports are
* "input" to the backend, and capture ports are "output" from
* it.
*/
ports = jack_get_ports (client, NULL, NULL,
JackPortIsPhysical|JackPortIsInput);
if (ports == NULL) {
fprintf(stderr, "no physical playback ports\n");
exit (1);
}
if (jack_connect (client, jack_port_name (output_port1), ports[0])) {
fprintf (stderr, "cannot connect output ports\n");
}
if (jack_connect (client, jack_port_name (output_port2), ports[1])) {
fprintf (stderr, "cannot connect output ports\n");
}
jack_free (ports);
/* install a signal handler to properly quits jack client */
#ifdef WIN32
signal(SIGINT, signal_handler);
signal(SIGABRT, signal_handler);
signal(SIGTERM, signal_handler);
#else
signal(SIGQUIT, signal_handler);
signal(SIGTERM, signal_handler);
signal(SIGHUP, signal_handler);
signal(SIGINT, signal_handler);
#endif
/* keep running until the Ctrl+C */
while (1) {
#ifdef WIN32
Sleep(1000);
#else
sleep (1);
#endif
}
jack_client_close (client);
exit (0);
}
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