File: gl-cube.c

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jack-tools 20131226-4
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#include <GL/gl.h>
#include "gl-cube.h"

void cubel(void)
{
  glBegin(GL_LINES);
  glVertex3f(-1.0, -1.0, -1.0);
  glVertex3f(1.0, -1.0, -1.0);
  glVertex3f(1.0, -1.0, -1.0);
  glVertex3f(1.0, 1.0, -1.0);
  glVertex3f(1.0, 1.0, -1.0);
  glVertex3f(-1.0, 1.0, -1.0);
  glVertex3f(-1.0, 1.0, -1.0);
  glVertex3f(-1.0, -1.0, -1.0);
  glVertex3f(-1.0, -1.0, 1.0);
  glVertex3f(1.0, -1.0, 1.0);
  glVertex3f(1.0, -1.0, 1.0);
  glVertex3f(1.0, 1.0, 1.0);
  glVertex3f(1.0, 1.0, 1.0);
  glVertex3f(-1.0, 1.0, 1.0);
  glVertex3f(-1.0, 1.0, 1.0);
  glVertex3f(-1.0, -1.0, 1.0);
  glVertex3f(-1.0, -1.0, -1.0);
  glVertex3f(-1.0, -1.0, 1.0);
  glVertex3f(1.0, -1.0, -1.0);
  glVertex3f(1.0, -1.0, 1.0);
  glVertex3f(1.0, 1.0, -1.0);
  glVertex3f(1.0, 1.0, 1.0);
  glVertex3f(-1.0, 1.0, -1.0);
  glVertex3f(-1.0, 1.0, 1.0);
  glEnd();
}

void cubeq(void)
{
  glBegin(GL_QUADS);
  glVertex3f(-1.0, -1.0, -1.0);
  glVertex3f(-1.0, 1.0, -1.0);
  glVertex3f(-1.0, 1.0, 1.0);
  glVertex3f(-1.0, -1.0, 1.0);
  glVertex3f(1.0, -1.0, 1.0);
  glVertex3f(1.0, 1.0, 1.0);
  glVertex3f(1.0, 1.0, -1.0);
  glVertex3f(1.0, -1.0, -1.0);
  glVertex3f(-1.0, -1.0, -1.0);
  glVertex3f(1.0, -1.0, -1.0);
  glVertex3f(1.0, -1.0, 1.0);
  glVertex3f(-1.0, -1.0, 1.0);
  glVertex3f(-1.0, 1.0, 1.0);
  glVertex3f(1.0, 1.0, 1.0);
  glVertex3f(1.0, 1.0, -1.0);
  glVertex3f(-1.0, 1.0, -1.0);
  glVertex3f(-1.0, -1.0, -1.0);
  glVertex3f(1.0, -1.0, -1.0);
  glVertex3f(1.0, 1.0, -1.0);
  glVertex3f(-1.0, 1.0, -1.0);
  glVertex3f(-1.0, 1.0, 1.0);
  glVertex3f(1.0, 1.0, 1.0);
  glVertex3f(1.0, -1.0, 1.0);
  glVertex3f(-1.0, -1.0, 1.0);
  glEnd();
}