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#ifdef __GNUC__
#define max(x,y) (((x)>(y)) ? (x) : (y))
#define min(x,y) (((x)<(y)) ? (x) : (y))
// abs is now predefined
//template<typename T> T abs (T a) { return (a<T(0)) ? -a : a; }
inline int lsr (int x, int n) { return int(((unsigned int)x) >> n); }
/******************************************************************************
*******************************************************************************
VECTOR INTRINSICS
*******************************************************************************
*******************************************************************************/
//inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((unsigned)(calloc((nmemb*size)+15,sizeof(char)))+15 & 0xfffffff0); }
inline void *aligned_calloc(size_t nmemb, size_t size) { return (void*)((size_t)(calloc((nmemb*size)+15,sizeof(char)))+15 & ~15); }
<<includeIntrinsic>>
/******************************************************************************
*******************************************************************************
ABSTRACT USER INTERFACE
*******************************************************************************
*******************************************************************************/
class UI
{
bool fStopped;
public:
UI() : fStopped(false) {}
virtual ~UI() {}
virtual void addButton(char* label, float* zone) = 0;
virtual void addToggleButton(char* label, float* zone) = 0;
virtual void addCheckButton(char* label, float* zone) = 0;
virtual void addVerticalSlider(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addHorizontalSlider(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void addNumEntry(char* label, float* zone, float init, float min, float max, float step) = 0;
virtual void openFrameBox(char* label) = 0;
virtual void openTabBox(char* label) = 0;
virtual void openHorizontalBox(char* label) = 0;
virtual void openVerticalBox(char* label) = 0;
virtual void closeBox() = 0;
virtual void run() = 0;
void stop() { fStopped = true; }
bool stopped() { return fStopped; }
};
/******************************************************************************
*******************************************************************************
FAUST DSP
*******************************************************************************
*******************************************************************************/
//----------------------------------------------------------------
// abstract definition of a signal processor
//----------------------------------------------------------------
class dsp {
protected:
int fSamplingFreq;
public:
dsp() {}
virtual ~dsp() {}
virtual int getNumInputs() = 0;
virtual int getNumOutputs() = 0;
virtual void buildUserInterface(UI* interface) = 0;
virtual void init(int samplingRate) = 0;
virtual void compute(int len, float** inputs, float** outputs) = 0;
};
//----------------------------------------------------------------------------
// FAUST generated signal processor
//----------------------------------------------------------------------------
<<includeclass>>
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