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// Copyright (c) 1997 James Clark
// See the file copying.txt for copying permission.
#ifndef Pattern_INCLUDED
#define Pattern_INCLUDED 1
#include "Boolean.h"
#include "Node.h"
#include "Link.h"
#include "IList.h"
#include "IListIter.h"
#include "StringC.h"
#include "Vector.h"
#include "Ptr.h"
#include "Resource.h"
#ifdef DSSSL_NAMESPACE
namespace DSSSL_NAMESPACE {
#endif
class Pattern {
public:
class MatchContext : public SdataMapper {
public:
const Vector<StringC> &classAttributeNames() const;
const Vector<StringC> &idAttributeNames() const;
protected:
Vector<StringC> classAttributeNames_;
Vector<StringC> idAttributeNames_;
};
class Qualifier : public Link {
public:
virtual ~Qualifier();
virtual bool satisfies(const NodePtr &, MatchContext &) const = 0;
virtual void contributeSpecificity(int *) const = 0;
virtual bool vacuous() const;
protected:
static bool matchAttribute(const StringC &name,
const StringC &value,
const NodePtr &nd,
MatchContext &context);
};
class IdQualifier : public Qualifier {
public:
IdQualifier(const StringC &);
bool satisfies(const NodePtr &, MatchContext &) const;
void contributeSpecificity(int *) const;
private:
StringC id_;
};
class ClassQualifier : public Qualifier {
public:
ClassQualifier(const StringC &);
bool satisfies(const NodePtr &, MatchContext &) const;
void contributeSpecificity(int *) const;
private:
StringC class_;
};
class AttributeHasValueQualifier : public Qualifier {
public:
AttributeHasValueQualifier(const StringC &);
bool satisfies(const NodePtr &, MatchContext &) const;
void contributeSpecificity(int *) const;
private:
StringC name_;
};
class AttributeMissingValueQualifier : public Qualifier {
public:
AttributeMissingValueQualifier(const StringC &);
bool satisfies(const NodePtr &, MatchContext &) const;
void contributeSpecificity(int *) const;
private:
StringC name_;
};
class AttributeQualifier : public Qualifier {
public:
AttributeQualifier(const StringC &, const StringC &);
bool satisfies(const NodePtr &, MatchContext &) const;
void contributeSpecificity(int *) const;
private:
StringC name_;
StringC value_;
};
class PositionQualifier : public Qualifier {
public:
void contributeSpecificity(int *) const;
};
class FirstOfTypeQualifier : public PositionQualifier {
public:
bool satisfies(const NodePtr &, MatchContext &) const;
};
class LastOfTypeQualifier : public PositionQualifier {
public:
bool satisfies(const NodePtr &, MatchContext &) const;
};
class FirstOfAnyQualifier : public PositionQualifier {
public:
bool satisfies(const NodePtr &, MatchContext &) const;
};
class LastOfAnyQualifier : public PositionQualifier {
public:
bool satisfies(const NodePtr &, MatchContext &) const;
};
class OnlyQualifier : public Qualifier {
public:
void contributeSpecificity(int *) const;
};
class OnlyOfTypeQualifier : public OnlyQualifier {
public:
bool satisfies(const NodePtr &, MatchContext &) const;
};
class OnlyOfAnyQualifier : public OnlyQualifier {
public:
bool satisfies(const NodePtr &, MatchContext &) const;
};
class VacuousQualifier : public Qualifier {
public:
bool vacuous() const;
};
class PriorityQualifier : public VacuousQualifier {
public:
PriorityQualifier(long);
void contributeSpecificity(int *) const;
bool satisfies(const NodePtr &, MatchContext &) const;
private:
long n_;
};
class ImportanceQualifier : public VacuousQualifier {
public:
ImportanceQualifier(long);
void contributeSpecificity(int *) const;
bool satisfies(const NodePtr &, MatchContext &) const;
private:
long n_;
};
typedef unsigned Repeat;
class Element : public Link {
public:
Element(const StringC &);
bool matches(const NodePtr &, MatchContext &) const;
void contributeSpecificity(int *) const;
void addQualifier(Qualifier *);
void setRepeat(Repeat minRepeat, Repeat maxRepeat);
Repeat minRepeat() const;
Repeat maxRepeat() const;
bool mustHaveGi(StringC &) const;
bool trivial() const;
private:
StringC gi_;
Repeat minRepeat_;
Repeat maxRepeat_;
IList<Qualifier> qualifiers_;
};
class ChildrenQualifier : public Qualifier {
public:
ChildrenQualifier(IList<Element> &);
bool satisfies(const NodePtr &, MatchContext &) const;
void contributeSpecificity(int *) const;
private:
IList<Element> children_;
};
Pattern();
Pattern(IList<Element> &);
void swap(Pattern &);
bool matches(const NodePtr &, MatchContext &) const;
// If mustHaveGi returns true, then any element that matches the pattern
// must have the string returned in str.
bool mustHaveGi(StringC &str) const;
// A pattern is trivial if any element that has the gi returned my mustHaveGi
// matches the pattern, or, if mustHaveGi returns false, if any element matches
// the pattern.
bool trivial() const;
static int compareSpecificity(const Pattern &, const Pattern &);
enum {
importanceSpecificity,
idSpecificity,
classSpecificity,
giSpecificity,
repeatSpecificity,
prioritySpecificity,
onlySpecificity,
positionSpecificity,
attributeSpecificity,
nSpecificity
};
private:
Pattern(const Pattern &); // undefined
void operator=(const Pattern &); // undefined
void computeSpecificity(int *) const;
static bool computeTrivial(const IList<Element> &);
static bool matchAncestors(const IListIter<Element> &,
const NodePtr &,
MatchContext &);
static bool matchAncestors1(const IListIter<Element> &,
const NodePtr &,
MatchContext &);
IList<Element> ancestors_; // first is self, second is parent ...
bool trivial_;
};
inline
void Pattern::Element::setRepeat(Repeat minRepeat, Repeat maxRepeat)
{
minRepeat_ = minRepeat;
maxRepeat_ = maxRepeat;
}
inline
Pattern::Repeat Pattern::Element::minRepeat() const
{
return minRepeat_;
}
inline
Pattern::Repeat Pattern::Element::maxRepeat() const
{
return maxRepeat_;
}
inline
void Pattern::Element::addQualifier(Qualifier *q)
{
qualifiers_.insert(q);
}
inline
bool Pattern::matchAncestors(const IListIter<Element> &ancestors,
const NodePtr &node,
MatchContext &context)
{
return ancestors.done() || matchAncestors1(ancestors, node, context);
}
inline
bool Pattern::matches(const NodePtr &nd, MatchContext &context) const
{
return matchAncestors(IListIter<Element>(ancestors_),
nd,
context);
}
inline
void Pattern::swap(Pattern &pattern)
{
ancestors_.swap(pattern.ancestors_);
bool tem = trivial_;
trivial_ = pattern.trivial_;
pattern.trivial_ = tem;
}
inline
bool Pattern::Element::mustHaveGi(StringC &gi) const
{
if (minRepeat_ == 0)
return 0;
else if (gi_.size()) {
gi = gi_;
return 1;
}
else
return 0;
}
inline
bool Pattern::mustHaveGi(StringC &gi) const
{
return !ancestors_.empty() && ancestors_.head()->mustHaveGi(gi);
}
inline
const Vector<StringC> &Pattern::MatchContext::classAttributeNames() const
{
return classAttributeNames_;
}
inline
const Vector<StringC> &Pattern::MatchContext::idAttributeNames() const
{
return idAttributeNames_;
}
inline
bool Pattern::trivial() const
{
return trivial_;
}
#ifdef DSSSL_NAMESPACE
}
#endif
#endif /* not Pattern_INCLUDED */
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