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# pixmap_path "<dir 1>:<dir 2>:<dir 3>:..."
#
pixmap_path "@prefix@/share/jamin/pixmaps"
#
# style <name> [= <name>]
# {
# <option>
# }
#
# widget <widget_set> style <style_name>
# widget_class <widget_class_set> style <style_name>
# Here is a list of all the possible states. Note that some do not apply to
# certain widgets.
#
# NORMAL - The normal state of a widget, without the mouse over top of
# it, and not being pressed, etc.
#
# PRELIGHT - When the mouse is over top of the widget, colors defined
# using this state will be in effect.
#
# ACTIVE - When the widget is pressed or clicked it will be active, and
# the attributes assigned by this tag will be in effect.
#
# INSENSITIVE - When a widget is set insensitive, and cannot be
# activated, it will take these attributes.
#
# SELECTED - When an object is selected, it takes these attributes.
#
# Given these states, we can set the attributes of the widgets in each of
# these states using the following directives.
#
# fg - Sets the foreground color of a widget.
# fg - Sets the background color of a widget.
# bg_pixmap - Sets the background of a widget to a tiled pixmap.
# font - Sets the font to be used with the given widget.
#
# This sets a style called "button". The name is not really important, as
# it is assigned to the actual widgets at the bottom of the file.
#style "example"
#{
# #This sets the padding around the window to the pixmap specified.
# #bg_pixmap[<STATE>] = "<pixmap filename>"
# bg_pixmap[NORMAL] = "gold.xpm"
#
# #Sets the background color to red when in the "ACTIVE"
# #state.
#
# bg[ACTIVE] = { 1.0, 0, 0 }
#
#}
style "steel"
{
#This sets the padding around the window to the pixmap specified.
#bg_pixmap[<STATE>] = "<pixmap filename>"
bg_pixmap[NORMAL] = "brushed-steel.png"
bg_pixmap[ACTIVE] = "brushed-steel.png"
bg_pixmap[PRELIGHT] = "brushed-steel.png"
bg_pixmap[INSENSITIVE] = "brushed-steel.png"
bg_pixmap[SELECTED] = "brushed-steel.png"
}
style "steelgrey"
{
#This sets the padding around the window to the pixmap specified.
#bg_pixmap[<STATE>] = "<pixmap filename>"
bg[NORMAL] = { 0.5, 0.5, 0.5 }
bg[ACTIVE] = { 0.5, 0.5, 0.5 }
bg[PRELIGHT] = { 0.5, 0.5, 0.5 }
bg[INSENSITIVE] = { 0.5, 0.5, 0.5 }
bg[SELECTED] = { 0.5, 0.5, 0.5 }
}
style "thai-gold"
{
#Sets the colors for the faders
bg_pixmap[NORMAL] = "thai-gold.png"
bg_pixmap[ACTIVE] = "thai-gold.png"
bg_pixmap[PRELIGHT] = "thai-gold-knobs.png"
# text and borders
fg[NORMAL] = { 0.74, 0.85, 0.93 } # sky blue
fg[ACTIVE] = { 0.74, 0.85, 0.93 }
fg[PRELIGHT] = { 0.74, 0.85, 0.93 }
fg[SELECTED] = { 0.74, 0.85, 0.93 }
fg[INSENSITIVE] = { 0.5, 0.5, 0.5 } # grey
bg[NORMAL] = { 0.7, 0.7, 0.7 } # grey
bg[INSENSITIVE] = { 0.3, 0.3, 0.3 } # grey
}
style "button"
{
# This shows all the possible states for a button. The only one that
# doesn't apply is the SELECTED state.
fg[NORMAL] = { 0, 0, 0 } # black
fg[ACTIVE] = {0.32, 0.39, 0.45 } # grey blue nee. ardour
fg[PRELIGHT] = { 0, 0, 0 }
bg[NORMAL] = {0.32, 0.39, 0.45 }
bg[ACTIVE] = { 0, 0, 0 }
bg[PRELIGHT] = {0.32, 0.39, 0.45 }
}
# In this example, we inherit the attributes of the "button" style and then
# override the font and background color when prelit to create a new
# "main_button" style.
style "main_button" = "button"
{
font = "-*-helvetica-medium-r-normal--*-100-*-*-*-*-*-*"
bg[PRELIGHT] = { 1.0, 0, 0 } # red
bg[NORMAL] = { 1.0, 0, 0 }
bg[ACTIVE] = { 1.0, 0, 0 }
fg[NORMAL] = { 1.0, 0, 0 }
fg[ACTIVE] = { 1.0, 0, 0 }
}
style "toggle_button" = "button"
{
fg[ACTIVE] = { 1.0, 0, 0 }
fg[PRELIGHT] = { 1.0, 0, 0 }
bg[ACTIVE] = {0.32, 0.39, 0.45 }
# This sets the background pixmap of the toggle_button to that of its
# parent widget (as defined in the application).
# bg_pixmap[NORMAL] = "<parent>"
}
style "radio_button" = "steelgrey"
{
fg[NORMAL] = { 0, 0, 0 }
fg[ACTIVE] = { 0, 0, 0 }
fg[PRELIGHT] = { 1.0, 0, 0 }
fg[SELECTED] = { 0, 0, 0 }
fg[INSENSITIVE] = { 0, 0, 0 }
}
# This sets the text for everything except the faders and buttons.
style "text" = "steelgrey"
{
fg[NORMAL] = { 0.74, 0.85, 0.93 } # sky blue
fg[ACTIVE] = { 0.74, 0.85, 0.93 }
fg[PRELIGHT] = { 0.74, 0.85, 0.93 }
fg[SELECTED] = { 0.74, 0.85, 0.93 }
fg[INSENSITIVE] = { 0.5, 0.5, 0.5 } # grey
}
style "menu_text" = "radio_button"
{
fg[PRELIGHT] = {0.32, 0.39, 0.45 }
fg[INSENSITIVE] = { 0.5, 0.5, 0.5 } # grey
bg[PRELIGHT] = {0.32, 0.39, 0.45 }
}
style "sys_label" = "radio_button"
{
fg[PRELIGHT] = {0.32, 0.39, 0.45 }
fg[NORMAL] = { 1.0, 1.0, 1.0 }
fg[INSENSITIVE] = { 0.5, 0.5, 0.5 } # grey
bg[PRELIGHT] = {0.32, 0.39, 0.45 }
bg[NORMAL] = { 1.0, 1.0, 1.0 }
}
style "ruler"
{
font = "-*-helvetica-medium-r-normal--*-80-*-*-*-*-*-*"
}
# pixmap_path "~/.pixmaps"
# These set the widget types to use the styles defined above.
# The widget types are listed in the class hierarchy, but could probably be
# just listed in this document for the users reference.
# Only need to change these next two to get a different bg color
# main window colors
widget_class "GtkWindow" style "steelgrey"
# comps and limiter colors
widget_class "*Gtk*Box" style "steelgrey"
widget_class "*Gtk*Dialog" style "steelgrey"
widget_class "GtkFileSelection" style "steelgrey"
# fader colors
widget_class "*Gtk*Scale" style "thai-gold"
widget_class "*GtkButton*" style "button"
widget_class "*GtkCheckButton*" style "toggle_button"
widget_class "*GtkToggleButton*" style "toggle_button"
widget_class "*GtkCheckMenu*" style "radio_button"
widget_class "*GtkRadioMenu*" style "radio_button"
widget_class "*Ruler" style "ruler"
widget_class "*GtkText" style "text"
widget_class "*Gtk*Label" style "text"
widget_class "*GtkMenuBar*" style "text"
widget_class "*Gtk*Menu" style "text"
widget_class "*GtkOptionMenu*" style "text"
# notebook color
widget_class "*GtkNotebook" style "text"
# This sets all the buttons that are children of "window1" to
# the main_button style. These must be documented to be taken advantage of.
widget "window1.*GtkButton*" style "main_button"
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