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/******************************************************************************\
* Copyright (c) 2004-2020
*
* Author(s):
* Simon Tomlinson, Volker Fischer
*
******************************************************************************
*
* This program is free software; you can redistribute it and/or modify it under
* the terms of the GNU General Public License as published by the Free Software
* Foundation; either version 2 of the License, or (at your option) any later
* version.
*
* This program is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
* details.
*
* You should have received a copy of the GNU General Public License along with
* this program; if not, write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*
\******************************************************************************/
#include "sound.h"
#include "androiddebug.cpp"
/* Implementation *************************************************************/
const uint8_t CSound::RING_FACTOR = 20;
CSound::CSound ( void (*fpNewProcessCallback) ( CVector<short>& psData, void* arg ),
void* arg,
const QString& strMIDISetup,
const bool ,
const QString& ) :
CSoundBase ( "Oboe", fpNewProcessCallback, arg, strMIDISetup )
{
#ifdef ANDROIDDEBUG
qInstallMessageHandler(myMessageHandler);
#endif
}
void CSound::setupCommonStreamParams ( oboe::AudioStreamBuilder* builder )
{
// We request EXCLUSIVE mode since this will give us the lowest possible
// latency. If EXCLUSIVE mode isn't available the builder will fall back to SHARED mode
builder
->setFormat(oboe::AudioFormat::Float)
->setSharingMode(oboe::SharingMode::Exclusive)
->setChannelCount(oboe::ChannelCount::Stereo)
->setSampleRate(SYSTEM_SAMPLE_RATE_HZ)
->setFramesPerCallback(iOboeBufferSizeMono)
->setSampleRateConversionQuality(oboe::SampleRateConversionQuality::Medium)
->setPerformanceMode(oboe::PerformanceMode::LowLatency);
return;
}
void CSound::closeStream ( oboe::ManagedStream& stream )
{
if ( stream )
{
oboe::Result requestStopRes = stream->requestStop();
oboe::Result result = stream->close();
if ( result != oboe::Result::OK )
{
throw CGenErr ( tr ( "Error closing stream: $s",
oboe::convertToText ( result ) ) );
}
stream.reset();
}
}
void CSound::openStreams()
{
// Setup output stream
oboe::AudioStreamBuilder inBuilder, outBuilder;
outBuilder.setDirection ( oboe::Direction::Output );
outBuilder.setCallback(this);
setupCommonStreamParams ( &outBuilder );
oboe::Result result = outBuilder.openManagedStream ( mPlayStream );
if ( result != oboe::Result::OK )
{
return;
}
mPlayStream->setBufferSizeInFrames ( iOboeBufferSizeStereo );
warnIfNotLowLatency ( mPlayStream, "PlayStream" );
printStreamDetails ( mPlayStream );
// Setup input stream
inBuilder.setDirection ( oboe::Direction::Input );
// Only set callback for the input direction
// the output will be handled writing directly on the stream
inBuilder.setCallback(this);
setupCommonStreamParams ( &inBuilder );
result = inBuilder.openManagedStream ( mRecordingStream );
if ( result != oboe::Result::OK )
{
closeStream ( mPlayStream );
return;
}
mRecordingStream->setBufferSizeInFrames ( iOboeBufferSizeStereo );
warnIfNotLowLatency ( mRecordingStream, "RecordStream" );
printStreamDetails ( mRecordingStream );
printStreamDetails ( mPlayStream );
}
void CSound::printStreamDetails ( oboe::ManagedStream& stream )
{
QString sDirection = ( stream->getDirection()==oboe::Direction::Input ? "Input" : "Output" );
QString sFramesPerBurst = QString::number ( stream->getFramesPerBurst() );
QString sBufferSizeInFrames = QString::number ( stream->getBufferSizeInFrames() );
QString sBytesPerFrame = QString::number ( stream->getBytesPerFrame() );
QString sBytesPerSample = QString::number ( stream->getBytesPerSample() );
QString sBufferCapacityInFrames = QString::number ( stream->getBufferCapacityInFrames() );
QString sPerformanceMode = ( stream->getPerformanceMode() == oboe::PerformanceMode::LowLatency ? "LowLatency" : "NotLowLatency" );
QString sSharingMode = ( stream->getSharingMode() == oboe::SharingMode::Exclusive ? "Exclusive" : "Shared" );
QString sDeviceID = QString::number ( stream->getDeviceId() );
QString sSampleRate = QString::number ( stream->getSampleRate() );
QString sAudioFormat = ( stream->getFormat()==oboe::AudioFormat::I16 ? "I16" : "Float" );
QString sFramesPerCallback = QString::number ( stream->getFramesPerCallback() );
qInfo() << "Stream details: [sDirection: " << sDirection <<
", FramesPerBurst: " << sFramesPerBurst <<
", BufferSizeInFrames: " << sBufferSizeInFrames <<
", BytesPerFrame: " << sBytesPerFrame <<
", BytesPerSample: " << sBytesPerSample <<
", BufferCapacityInFrames: " << sBufferCapacityInFrames <<
", PerformanceMode: " << sPerformanceMode <<
", SharingMode: " << sSharingMode <<
", DeviceID: " << sDeviceID <<
", SampleRate: " << sSampleRate <<
", AudioFormat: " << sAudioFormat <<
", FramesPerCallback: " << sFramesPerCallback << "]";
}
void CSound::warnIfNotLowLatency ( oboe::ManagedStream& stream,
QString streamName )
{
if ( stream->getPerformanceMode() != oboe::PerformanceMode::LowLatency )
{
QString latencyMode = ( stream->getPerformanceMode() == oboe::PerformanceMode::None ? "None" : "Power Saving" );
}
}
void CSound::closeStreams()
{
// clean up
closeStream ( mRecordingStream );
closeStream ( mPlayStream );
}
void CSound::Start()
{
openStreams();
// call base class
CSoundBase::Start();
// finally start the streams so the callback begins, start with inputstream first.
mRecordingStream->requestStart();
mPlayStream->requestStart();
}
void CSound::Stop()
{
closeStreams();
// call base class
CSoundBase::Stop();
}
int CSound::Init ( const int iNewPrefMonoBufferSize )
{
// store buffer size
iOboeBufferSizeMono = iNewPrefMonoBufferSize; // 512
// init base class
CSoundBase::Init ( iOboeBufferSizeMono );
// set internal buffer size value and calculate stereo buffer size
iOboeBufferSizeStereo = 2 * iOboeBufferSizeMono;
// create memory for intermediate audio buffer
vecsTmpInputAudioSndCrdStereo.Init ( iOboeBufferSizeStereo );
mOutBuffer.reset ( iOboeBufferSizeStereo * RING_FACTOR );
return iOboeBufferSizeMono;
}
// This is the main callback method for when an audio stream is ready to publish data to an output stream
// or has received data on an input stream. As per manual much be very careful not to do anything in this back that
// can cause delays such as sleeping, file processing, allocate memory, etc.
oboe::DataCallbackResult CSound::onAudioReady ( oboe::AudioStream* oboeStream,
void* audioData,
int32_t numFrames )
{
// only process if we are running
if ( !bRun )
{
return oboe::DataCallbackResult::Continue;
}
if ( mStats.in_callback_calls % 1000 == 0 )
{
mStats.log();
}
if ( oboeStream == mRecordingStream.get() && audioData )
{
return onAudioInput(oboeStream, audioData, numFrames);
}
if ( oboeStream == mPlayStream.get() && audioData)
{
return onAudioOutput(oboeStream, audioData, numFrames);
}
return oboe::DataCallbackResult::Continue;
}
oboe::DataCallbackResult CSound::onAudioInput ( oboe::AudioStream* oboeStream, void* audioData, int32_t numFrames )
{
mStats.in_callback_calls++;
// First things first, we need to discard the input queue a little for 500ms or so
if ( mCountCallbacksToDrain > 0 )
{
// discard the input buffer
int32_t numBytes = numFrames * oboeStream->getBytesPerFrame();
memset ( audioData, 0 /* value */, numBytes );
mCountCallbacksToDrain--;
}
// We're good to start recording now
// Take the data from the recording device output buffer and move
// it to the vector ready to send up to the server
float* floatData = static_cast<float*> ( audioData );
// Copy recording data to internal vector
for ( int frmNum = 0; frmNum < numFrames; ++frmNum )
{
for ( int channelNum = 0; channelNum < oboeStream->getChannelCount(); channelNum++ )
{
vecsTmpInputAudioSndCrdStereo[frmNum * oboeStream->getChannelCount() + channelNum] =
static_cast<int16_t>(floatData[frmNum * oboeStream->getChannelCount() + channelNum] * _MAXSHORT);
}
}
if ( numFrames != iOboeBufferSizeMono )
{
qDebug() << "Received " << numFrames << " expecting " << iOboeBufferSizeMono;
}
mStats.frames_in += numFrames;
// Tell parent class that we've put some data ready to send to the server
ProcessCallback ( vecsTmpInputAudioSndCrdStereo );
// The callback has placed in the vector the samples to play
addOutputData(oboeStream->getChannelCount());
return oboe::DataCallbackResult::Continue;
}
void CSound::addOutputData(int channel_count)
{
QMutexLocker locker ( &MutexAudioProcessCallback );
// Only copy data if we have data to copy, otherwise fill with silence
if ( !vecsTmpInputAudioSndCrdStereo.empty() )
{
for ( int frmNum = 0; frmNum < iOboeBufferSizeMono; ++frmNum )
{
for ( int channelNum = 0; channelNum < channel_count; channelNum++ )
{
// copy sample received from server into output buffer
// convert to 32 bit
const int32_t iCurSam = static_cast<int32_t> (
vecsTmpInputAudioSndCrdStereo[frmNum * channel_count+ channelNum] );
mOutBuffer.put ( ( static_cast<float> ( iCurSam ) ) / _MAXSHORT );
}
}
}
else
{
// prime output stream buffer with silence
for ( int frmNum = 0; frmNum < iOboeBufferSizeMono; ++frmNum )
{
for ( int channelNum = 0; channelNum < channel_count; channelNum++ )
{
mOutBuffer.put ( 0 );
}
}
}
if ( mOutBuffer.isFull() )
{
mStats.ring_overrun++;
}
}
oboe::DataCallbackResult CSound::onAudioOutput ( oboe::AudioStream* oboeStream,
void* audioData,
int32_t numFrames )
{
mStats.frames_out += numFrames;
mStats.out_callback_calls++;
QMutexLocker locker ( &MutexAudioProcessCallback );
std::size_t to_write = numFrames*oboeStream->getChannelCount();
std::size_t count = std::min ( mOutBuffer.size(), to_write );
mOutBuffer.get ( (float*) audioData, count );
if ( to_write > count )
{
mStats.frames_filled_out += ( to_write - count );
memset ( ( (float*) audioData ) + count, 0, ( to_write - count ) * sizeof ( float ) );
}
return oboe::DataCallbackResult::Continue;
}
// TODO better handling of stream closing errors
void CSound::onErrorAfterClose ( oboe::AudioStream* oboeStream,
oboe::Result result )
{
qDebug() << "CSound::onErrorAfterClose";
}
// TODO better handling of stream closing errors
void CSound::onErrorBeforeClose ( oboe::AudioStream* oboeStream,
oboe::Result result )
{
qDebug() << "CSound::onErrorBeforeClose";
}
void CSound::Stats::reset()
{
frames_in = 0;
frames_out = 0;
frames_filled_out = 0;
in_callback_calls = 0;
out_callback_calls = 0;
ring_overrun = 0;
}
void CSound::Stats::log() const
{
qDebug() << "Stats: "
<< "frames_in: " << frames_in
<< ",frames_out: " << frames_out
<< ",frames_filled_out: " << frames_filled_out
<< ",in_callback_calls: " << in_callback_calls
<< ",out_callback_calls: " << out_callback_calls
<< ",ring_overrun: " << ring_overrun;
}
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