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/**
* Make a donation http://sourceforge.net/donate/index.php?group_id=98797
* Microcrowd.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact Josh DeFord jdeford@microcrowd.com
*/
package com.microcrowd.loader.java3d.max3ds;
import java.awt.Image;
import java.io.File;
import java.io.FileInputStream;
import java.io.FileNotFoundException;
import java.io.IOException;
import java.io.InputStream;
import java.io.Reader;
import java.net.MalformedURLException;
import java.net.URL;
import java.net.URLConnection;
import javax.media.j3d.BoundingSphere;
import javax.media.j3d.Group;
import javax.media.j3d.PointLight;
import javax.media.j3d.Transform3D;
import javax.media.j3d.TransformGroup;
import javax.vecmath.Point3d;
import com.sun.j3d.loaders.LoaderBase;
import com.sun.j3d.loaders.Scene;
import com.sun.j3d.loaders.SceneBase;
/**
* Used to load a 3ds studio max file. This will sequentially read a 3ds file,
* load or skip chunks and subchunks and initialize the data for the chunks.
* A {@link ChunkChopper} is a singleton flyweight factory responsible for
* chopping the data up and sending it to the corresponding chunks(which are
* flyweights ala the flyweight pattern) for processing.
*
* <p>
* Features not supported; unknown chunks are skipped.
* </p>
*/
public class Loader3DS extends LoaderBase
{
private boolean dataMapInitialized;
private TextureImageLoader textureImageLoader;
private boolean fromUrl;
public Loader3DS()
{
//turnOnDebug();
}
/**
* Setting this will initialize a lot of debugging code that has lots of
* overhead.
*/
private boolean debugMode;
/**
* This is not supported
*
* @param reader loads a model from a reader
*
* @return nothing, this isn't implemented.
*
* @throws FileNotFoundException
* @throws UnsupportedOperationException
*/
public Scene load(Reader reader) throws FileNotFoundException
{
throw new UnsupportedOperationException("Not supported for 3DS");
}
/**
* Loads the model by parsing the file, modelPath and creating a 3D Scene.
*
* @param modelPath the path of the 3ds file.
*
* @return a loaded scene
*
* @throws FileNotFoundException if the file can't be located.
*/
public Scene load(String modelPath) throws FileNotFoundException
{
InputStream fileIn = null;
setBasePathFromFilename(modelPath);
try {
File modelFile = getFile(modelPath);
fileIn = new FileInputStream(modelFile);
return parseChunks(fileIn, (int)modelFile.length());
} finally {
try {
fileIn.close();
} catch (Exception e) {
e.printStackTrace();
//Don't care about exceptions at this point.
}
}
}
private void setBaseUrlFromUrl(URL url) throws FileNotFoundException
{
String u = url.toString();
String s;
if (u.lastIndexOf('/') == -1) {
s = url.getProtocol() + ":";
} else {
s = u.substring(0, u.lastIndexOf('/') + 1);
}
try {
setBaseUrl(new URL(s));
}
catch (MalformedURLException e) {
throw new FileNotFoundException(e.getMessage());
}
}
/*
* Takes a file name and sets the base path to the directory
* containing that file.
*/
private void setBasePathFromFilename(String fileName)
{
if (fileName.lastIndexOf(java.io.File.separator) == -1) {
// No path given - current directory
setBasePath("." + java.io.File.separator);
} else {
setBasePath(fileName.substring(0, fileName.lastIndexOf(java.io.File.separator)));
}
}
/**
* Set the path where files associated with this .obj file are
* located.
* Only needs to be called to set it to a different directory
* from that containing the .obj file.
*/
public void setBasePath(String pathName)
{
String basePath = pathName;
if (basePath == null || basePath == "")
basePath = "." + java.io.File.separator;
basePath = basePath.replace('/', java.io.File.separatorChar);
basePath = basePath.replace('\\', java.io.File.separatorChar);
if (!basePath.endsWith(java.io.File.separator))
basePath = basePath + java.io.File.separator;
super.setBasePath(basePath);
}
/**
* Returns true if this loader is loading files
* from a url.
*/
public boolean fromUrl()
{
return fromUrl;
}
/**
* gets an image with the specified name.
* This uses a DefaultTextureImageLoader
* to load the image if one hasn't been set for
* this loader.
* @param imageName name of image to load.
* @return image corresponding to imageName
*/
public Image getTextureImage(String imageName)
{
try {
if(textureImageLoader == null)
{
textureImageLoader = new DefaultTextureImageLoader(this);
}
return textureImageLoader.getTextureImage(imageName);
}
catch (IllegalArgumentException e)
{
System.out.println(e.getMessage());
}
catch (Exception e)
{
e.printStackTrace();
}
return null;
}
/**
* Sets the TextureImageLoader to be used
* when texture images are needed.
* @param loader the TextureImageLoader that will be used to load images.
*/
public void setTextureImageLoader(TextureImageLoader loader)
{
textureImageLoader = loader;
}
/**
* Gets a chunk chopper to do all the dirty work.
*
* @param inputStream the stream containing the model.
* @param modelSize size of the model file.
*
* @return a java3d scene built from input.
*/
protected Scene parseChunks(InputStream inputStream, int modelSize)
{
ChunkChopper chopper = new ChunkChopper();
SceneBase base = chopper.loadSceneBase(inputStream, this, modelSize);
if(!chopper.hasLights())
{
addDefaultLights(base.getSceneGroup());
addDefaultLights(chopper.getGroup());
}
return base;
}
/**
* Adds defaultlights to the group provided
* similar to the ones 3ds max adds when there are none in the scene.
* @param group to add the lighting to.
*/
public static void addDefaultLights(Group group)
{
PointLight light1 = new PointLight();
PointLight light2 = new PointLight();
light1.setInfluencingBounds(new BoundingSphere(new Point3d(0,0,0), 3000));
light2.setInfluencingBounds(new BoundingSphere(new Point3d(0,0,0), 3000));
Transform3D t1 = new Transform3D(new float[]{1.0f, 0.0f, 0.0f, -900f,
0.0f, 1.0f, 0.0f, 1500f,
0.0f, 0.0f, 1.0f, 1000f,
0.0f, 0.0f, 0.0f, 1.0f});
Transform3D t2 = new Transform3D(new float[]{1.0f, 0.0f, 0.0f, 900f,
0.0f, 1.0f, 0.0f, -1500f,
0.0f, 0.0f, 1.0f, -1000f,
0.0f, 0.0f, 0.0f, 1.0f});
TransformGroup group1 = new TransformGroup(t1);
TransformGroup group2 = new TransformGroup(t2);
group1.addChild(light1);
group2.addChild(light2);
group.addChild(group1);
group.addChild(group2);
}
/**
* Retrieves a file with a given name.
*
* @param fileName name of file to retrieve.
*
* @return retrieved file.
*/
private File getFile(String fileName)
{
File file = null;
try {
file = new File(fileName);
if (!file.exists()) {
throw new IOException(fileName + " doesn't exist");
}
} catch (IOException ioe) {
ioe.printStackTrace();
}
return file;
}
/**
* throws UnsupportedOperationException
*
* @param url url of model to be loaded.
*
* @return a java3d scene represented in url
*
* @throws FileNotFoundException if file couldn't be found.
*/
public Scene load(URL url) throws FileNotFoundException
{
fromUrl = true;
try {
URLConnection connection = url.openConnection();
if (baseUrl == null)
setBaseUrlFromUrl(url);
return parseChunks(connection.getInputStream(), connection.getContentLength());
} catch (Exception e) {
e.printStackTrace();
throw new IllegalArgumentException("Url " + url + " cannot be loaded");
}
}
/**
* Turn on debug mode for all 3ds xml.
*/
public void turnOnDebug()
{
if (!debugMode) {
ChunkChopper.debug = true;
debugMode = true;
}
}
}
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