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/*8
* Make a donation http://sourceforge.net/donate/index.php?group_id=98797
* Microcrowd.com
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2.1 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
*
* Contact Josh DeFord jdeford@microcrowd.com
*/
package com.microcrowd.loader.java3d.max3ds.chunks;
import java.util.ArrayList;
import java.util.List;
import javax.vecmath.Quat4f;
import javax.vecmath.Vector3f;
import com.microcrowd.loader.java3d.max3ds.ChunkChopper;
/**
* Extracts the rotation information from the 3ds file.
* Rotations occur about a pivot at a position within
* a local coordinate system. The rotation information
* is provided to the KeyFramerInfoChunk which then converts
* it to a global coordinate system and applies animation
* information.
* {@see KeyFramerInfoChunk} for more information about using
* animations from a 3ds file
*/
public class RotationChunk extends Chunk
{
/**
* String that will be used as a data object in the transform that the
* RotationInterpolator will be a child of so it may be look up later.
**/
public static String ROTATION_TAG = "ROTATION_INTERPOLATOR";
/**
* Loads the quaternion for a rotation of a shape
* and notifies mesh info chunk.
*
* @param chopper the ChunkChopper containing the state of the parser.
*/
public void loadData(ChunkChopper chopper)
{
int flags = chopper.getUnsignedShort();
chopper.getLong();
int numKeys = chopper.getUnsignedInt();
Quat4f previousQuat = null;
List quats = new ArrayList();
for(int i =0; i < numKeys; i++)
{
long frameNumber = chopper.getUnsignedInt();//Part of the track header
int accelerationData = chopper.getUnsignedShort();//Part of the track header
getSplineTerms(accelerationData, chopper);//Part of the track header
float angle = chopper.getFloat();
Vector3f vector = chopper.getVector();
Quat4f quat = getQuaternion(vector, angle);
if(previousQuat != null) {
quat.mul(previousQuat, quat);
}
previousQuat = quat;
quats.add(quat);
if(i==0)
{
chopper.getKeyFramer().setRotation(quat);
}
}
chopper.getKeyFramer().setOrientationKeys(quats);
}
/**
* This only reads the spline data and should be part
* of the track header when it gets invented.
* @param chopper an integer representing the bits that
* determine which of the five possible spline terms are present in the
* data and should be read.
* @param chopper what to read the data from
* The possible spline values are are
* <ol>
* <li> Tension
* <li> Continuity
* <li> Bias
* <li> EaseTo
* <li> EaseFrom
* </ol>
*/
private void getSplineTerms(final int accelerationData, ChunkChopper chopper)
{
int bits = accelerationData;
for(int i=0; i < 5; i++)
{
bits = bits >>> i;
if((bits & 1) == 1)
{
chopper.getFloat();
}
}
}
/**
* This converts a 3ds angle and axis to
* a quaternion rotation. Successive
* rotations are relative to the first so each
* rotation must be made absolute by multiplying
* it with its predecessor
*/
public Quat4f getQuaternion(Vector3f axis, float angle)
{
float sinA = (float)(java.lang.Math.sin(angle/2.0f));
float cosA = (float)(java.lang.Math.cos(angle/2.0f));
return new Quat4f(axis.x * sinA, axis.y * sinA, axis.z * sinA, cosA);
}
}
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