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#pragma once
#include "../Main.h"
namespace Jazz2
{
/** @brief Event type */
enum class EventType : std::uint16_t
{
Empty = 0,
// Basic
LevelStart,
LevelStartMultiplayer,
Checkpoint,
// Scenery
SceneryDestruct,
SceneryDestructButtstomp,
SceneryDestructSpeed,
SceneryCollapse,
// Modifiers
ModifierVine,
ModifierOneWay,
ModifierHook,
ModifierHPole,
ModifierVPole,
ModifierHurt,
ModifierTube,
ModifierRicochet,
ModifierSlide,
ModifierDeath,
ModifierSetWater,
ModifierLimitCameraView,
ModifierNoClimb,
// Area
AreaStopEnemy,
AreaFloatUp,
AreaHForce,
AreaText,
AreaEndOfLevel,
AreaCallback,
AreaActivateBoss,
AreaFlyOff,
AreaRevertMorph,
AreaMorphToFrog,
AreaNoFire,
AreaWaterBlock,
AreaWeather,
AreaAmbientSound,
AreaAmbientBubbles,
// Triggers
TriggerCrate,
TriggerArea,
TriggerZone,
// Warp
WarpCoinBonus,
WarpOrigin,
WarpTarget,
// Lights
LightAmbient,
LightSteady,
LightPulse,
LightFlicker,
LightIlluminate,
// Environment
Spring,
Bridge,
MovingPlatform,
PushableBox,
Eva,
Pole,
SignEOL,
Moth,
SteamNote,
Bomb,
PinballBumper,
PinballPaddle,
CtfBase,
BirdCage,
Stopwatch,
SpikeBall,
AirboardGenerator,
Copter,
RollingRock,
RollingRockTrigger,
SwingingVine,
// Enemies
EnemyTurtle,
EnemyLizard,
EnemySucker,
EnemySuckerFloat,
EnemyLabRat,
EnemyHelmut,
EnemyDragon,
EnemyBat,
EnemyFatChick,
EnemyFencer,
EnemyRapier,
EnemySparks,
EnemyMonkey,
EnemyDemon,
EnemyBee,
EnemyBeeSwarm,
EnemyCaterpillar,
EnemyCrab,
EnemyDoggy,
EnemyDragonfly,
EnemyFish,
EnemyMadderHatter,
EnemyRaven,
EnemySkeleton,
EnemyTurtleTough,
EnemyTurtleTube,
EnemyWitch,
EnemyLizardFloat,
BossTweedle,
BossBilsy,
BossDevan,
BossQueen,
BossRobot,
BossUterus,
BossTurtleTough,
BossBubba,
BossDevanRemote,
BossBolly,
TurtleShell,
// Collectibles
Coin,
Gem,
GemGiant,
GemRing,
GemStomp,
Carrot,
CarrotFly,
CarrotInvincible,
OneUp,
FastFire,
Food,
Ammo,
PowerUpWeapon,
// Containers
Crate,
Barrel,
CrateAmmo,
BarrelAmmo,
CrateGem,
BarrelGem,
PowerUpMorph,
PowerUpShield,
// End of enumeration
Count,
Generator = 0x1000,
// Multiplayer-only remotable actors
WeaponBlaster = 0x2001,
WeaponBouncer = 0x2002,
WeaponElectro = 0x2003,
WeaponFreezer = 0x2004,
WeaponPepper = 0x2005,
WeaponRF = 0x2006,
WeaponSeeker = 0x2007,
WeaponThunderbolt = 0x2008,
WeaponTNT = 0x2009,
WeaponToaster = 0x200A,
};
}
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