File: RumbleProcessor.cpp

package info (click to toggle)
jazz2-native 3.5.0-1
  • links: PTS, VCS
  • area: contrib
  • in suites:
  • size: 16,836 kB
  • sloc: cpp: 172,557; xml: 113; python: 36; makefile: 5; sh: 2
file content (141 lines) | stat: -rw-r--r-- 3,554 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
#include "RumbleProcessor.h"
#include "ControlScheme.h"
#include "../PreferencesCache.h"
#include "../../nCine/Application.h"
#include "../../nCine/Base/FrameTimer.h"
#include "../../nCine/Input/IInputManager.h"

using namespace nCine;

namespace Jazz2::Input
{
	RumbleProcessor::RumbleProcessor()
	{

	}

	RumbleProcessor::~RumbleProcessor()
	{
		CancelAllEffects();
	}

	void RumbleProcessor::CancelAllEffects()
	{
		if (_activeRumble.empty()) {
			return;
		}

		auto& inputManager = theApplication().GetInputManager();
		for (std::int32_t j = 0; j < ControlScheme::MaxConnectedGamepads; j++) {
			inputManager.joystickRumble(j, 0.0f, 0.0f, 0);
			inputManager.joystickRumbleTriggers(j, 0.0f, 0.0f, 0);
		}
	}

	void RumbleProcessor::ExecuteEffect(std::int32_t joyId, const std::shared_ptr<RumbleDescription>& desc)
	{
		if (PreferencesCache::GamepadRumble == 0) {
			return;
		}

		auto& inputManager = theApplication().GetInputManager();

		if (!inputManager.isJoyPresent(joyId)) {
			return;
		}

		for (auto& rumble : _activeRumble) {
			if (rumble.JoyId == joyId) {
				// Already playing
				return;
			}
		}

		_activeRumble.emplace_back(joyId, desc);
	}

	void RumbleProcessor::OnEndFrame(float timeMult)
	{
		if (PreferencesCache::GamepadRumble == 0) {
			_activeRumble.clear();
			return;
		}

		auto& inputManager = theApplication().GetInputManager();

		if (_activeRumble.empty()) {
			return;
		}

		for (std::int32_t j = 0; j < ControlScheme::MaxConnectedGamepads; j++) {
			if (!inputManager.isJoyPresent(j)) {
				// Allow rumble only for connected gamepads
				for (std::size_t i = 0; i < _activeRumble.size(); i++) {
					if (_activeRumble[i].JoyId == j) {
						// Remove playing effects for disconnected gamepads
						_activeRumble.eraseUnordered(i);
						i--;
					}
				}
				continue;
			}

			float gains[4] = {};
			float timeLeft = 0.0f;

			for (std::size_t i = 0; i < _activeRumble.size(); i++) {
				auto& rumble = _activeRumble[i];
				if (rumble.JoyId != j) {
					continue;
				}

				std::size_t timelineIndex = 0;
				while (timelineIndex < rumble.Desc->_timeline.size() && rumble.Desc->_timeline[timelineIndex].EndTime <= rumble.Progress) {
					timelineIndex++;
				}

				if (timelineIndex >= rumble.Desc->_timeline.size()) {
					_activeRumble.eraseUnordered(i);
					i--;
					continue;
				}

				auto& t = rumble.Desc->_timeline[timelineIndex];
				gains[0] = std::max(gains[0], t.LowFrequency);
				gains[1] = std::max(gains[1], t.HighFrequency);
				gains[2] = std::max(gains[2], t.LeftTrigger);
				gains[3] = std::max(gains[3], t.RightTrigger);

				auto& last = rumble.Desc->_timeline[rumble.Desc->_timeline.size() - 1];
				float tl = (last.EndTime - rumble.Progress);
				timeLeft = std::max(timeLeft, tl);

				rumble.Progress += timeMult;
			}

			if (timeLeft > 0.0f) {
				std::uint32_t timeLeftMs = (std::uint32_t)(timeLeft * 1000 * FrameTimer::SecondsPerFrame);
				if (timeLeftMs > 10) {
					// Reduce gain if weak is selected
					if (PreferencesCache::GamepadRumble == 1) {
						for (auto& gain : gains) {
							gain *= 0.666f;
						}
					}

					if (gains[0] > 0.0f || gains[1] > 0.0f) {
						inputManager.joystickRumble(j, gains[0], gains[1], timeLeftMs);
					}
					if (gains[2] > 0.0f || gains[3] > 0.0f) {
						inputManager.joystickRumbleTriggers(j, gains[2], gains[3], timeLeftMs);
					}
				}
			}
		}
	}

	RumbleProcessor::ActiveRumble::ActiveRumble(std::int32_t joyId, std::shared_ptr<RumbleDescription> desc)
		: Desc(std::move(desc)), JoyId(joyId), Progress(0.0f)
	{
	}
}