File: ConnectionResult.cpp

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jazz2-native 3.5.0-1
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#include "ConnectionResult.h"

#if defined(WITH_MULTIPLAYER)

#include "../../Main.h"

namespace Jazz2::Multiplayer
{
	ConnectionResult::ConnectionResult(Reason reason)
		: FailureReason(reason)
	{
	}

	ConnectionResult::ConnectionResult(bool success)
		: FailureReason(success ? (Reason)UINT32_MAX : Reason::Unknown)
	{
	}

	bool ConnectionResult::IsSuccessful() const
	{
		return FailureReason == (Reason)UINT32_MAX;
	}
}

#endif