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#pragma once
namespace Jazz2
{
/** @brief Player action */
enum class PlayerAction
{
Left, /**< Left */
Right, /**< Right */
Up, /**< Up */
Down, /**< Down */
Buttstomp, /**< Buttstomp (Down in the air) */
Fire, /**< Fire a weapon */
Jump, /**< Jump */
Run, /**< Run */
ChangeWeapon, /**< Change a weapon */
Menu, /**< Menu / Back */
Console, /**< Toggle in-game console */
SwitchToBlaster, /**< Switch to weapon 1 */
SwitchToBouncer, /**< Switch to weapon 2 */
SwitchToFreezer, /**< Switch to weapon 3 */
SwitchToSeeker, /**< Switch to weapon 4 */
SwitchToRF, /**< Switch to weapon 5 */
SwitchToToaster, /**< Switch to weapon 6 */
SwitchToTNT, /**< Switch to weapon 7 */
SwitchToPepper, /**< Switch to weapon 8 */
SwitchToElectro, /**< Switch to weapon 9 */
SwitchToThunderbolt, /**< Switch to weapon 10 */
Count, /**< Number of all actions */
CountInMenu = SwitchToBlaster, /**< Number of actions usable in a menu */
None = -1 /**< No action */
};
}
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