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#if defined(WITH_ANGELSCRIPT)
#include "RegisterDictionary.h"
#include "RegisterArray.h"
#include "../../Main.h"
#include <cstring>
#include <new>
#define AS_USE_ACCESSORS 1
using namespace Death::Containers::Literals;
namespace Jazz2::Scripting
{
// We just define a number here that we assume nobody else is using for
// object type user data. The add-ons have reserved the numbers 1000
// through 1999 for this purpose, so we should be fine.
const asPWORD DICTIONARY_CACHE = 1003;
// This cache holds the object type of the dictionary type and array type
// so it isn't necessary to look this up each time the dictionary or array
// is created.
struct SDictionaryCache
{
asITypeInfo* dictType;
asITypeInfo* arrayType;
asITypeInfo* keyType;
// This is called from RegisterScriptDictionary
static void Setup(asIScriptEngine* engine)
{
SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
if (cache == nullptr) {
cache = new SDictionaryCache();
engine->SetUserData(cache, DICTIONARY_CACHE);
engine->SetEngineUserDataCleanupCallback(SDictionaryCache::Cleanup, DICTIONARY_CACHE);
cache->dictType = engine->GetTypeInfoByName("dictionary");
cache->arrayType = engine->GetTypeInfoByDecl("array<string>");
cache->keyType = engine->GetTypeInfoByDecl("string");
}
}
// This is called from the engine when shutting down
static void Cleanup(asIScriptEngine* engine)
{
SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
if (cache != nullptr) {
delete cache;
}
}
};
//--------------------------------------------------------------------------
// CScriptDictionary implementation
CScriptDictionary* CScriptDictionary::Create(asIScriptEngine* engine)
{
// Use the custom memory routine from AngelScript to allow application to better control how much memory is used
CScriptDictionary* obj = static_cast<CScriptDictionary*>(asAllocMem(sizeof(CScriptDictionary)));
new(obj) CScriptDictionary(engine);
return obj;
}
CScriptDictionary* CScriptDictionary::Create(asBYTE* buffer)
{
// Use the custom memory routine from AngelScript to allow application to better control how much memory is used
CScriptDictionary* obj = static_cast<CScriptDictionary*>(asAllocMem(sizeof(CScriptDictionary)));
new(obj) CScriptDictionary(buffer);
return obj;
}
CScriptDictionary::CScriptDictionary(asIScriptEngine* engine)
{
Init(engine);
}
void CScriptDictionary::Init(asIScriptEngine* e)
{
// We start with one reference
refCount = 1;
gcFlag = false;
// Keep a reference to the engine for as long as we live
// We don't increment the reference counter, because the
// engine will hold a pointer to the object in the GC.
engine = e;
// The dictionary object type is cached to avoid dynamically parsing it each time
SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
// Notify the garbage collector of this object
engine->NotifyGarbageCollectorOfNewObject(this, cache->dictType);
}
CScriptDictionary::CScriptDictionary(asBYTE* buffer)
{
// This constructor will always be called from a script
// so we can get the engine from the active context
asIScriptContext* ctx = asGetActiveContext();
Init(ctx->GetEngine());
// Determine if the dictionary key type is registered as reference type or value type
SDictionaryCache& cache = *static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
bool keyAsRef = cache.keyType->GetFlags() & asOBJ_REF ? true : false;
// Initialize the dictionary from the buffer
std::uint32_t length = *(std::uint32_t*)buffer;
buffer += 4;
while (length--) {
// Align the buffer pointer on a 4 byte boundary in
// case previous value was smaller than 4 bytes
if (asPWORD(buffer) & 0x3) {
buffer += 4 - (asPWORD(buffer) & 0x3);
}
// Get the name value pair from the buffer and insert it in the dictionary
dictKey_t name;
if (keyAsRef) {
name = **(dictKey_t**)buffer;
buffer += sizeof(dictKey_t*);
} else {
name = *(dictKey_t*)buffer;
buffer += sizeof(dictKey_t);
}
// Get the type id of the value
std::int32_t typeId = *(std::int32_t*)buffer;
buffer += sizeof(std::int32_t);
// Depending on the type id, the value will inline in the buffer or a pointer
void* ref = (void*)buffer;
if (typeId >= asTYPEID_INT8 && typeId <= asTYPEID_DOUBLE) {
// Convert primitive values to either int64 or double, so we can use the overloaded Set methods
std::int64_t i64;
double d;
switch (typeId) {
case asTYPEID_INT8: i64 = *(std::int8_t*)ref; break;
case asTYPEID_INT16: i64 = *(std::int16_t*)ref; break;
case asTYPEID_INT32: i64 = *(std::int32_t*)ref; break;
case asTYPEID_INT64: i64 = *(std::int64_t*)ref; break;
case asTYPEID_UINT8: i64 = *(std::uint8_t*)ref; break;
case asTYPEID_UINT16: i64 = *(std::uint16_t*)ref; break;
case asTYPEID_UINT32: i64 = *(std::uint32_t*)ref; break;
case asTYPEID_UINT64: i64 = *(std::uint64_t*)ref; break;
case asTYPEID_FLOAT: d = *(float*)ref; break;
case asTYPEID_DOUBLE: d = *(double*)ref; break;
}
if (typeId >= asTYPEID_FLOAT) {
Set(name, d);
} else {
Set(name, i64);
}
} else {
if ((typeId & asTYPEID_MASK_OBJECT) &&
!(typeId & asTYPEID_OBJHANDLE) &&
(engine->GetTypeInfoById(typeId)->GetFlags() & asOBJ_REF)) {
// Dereference the pointer to get the reference to the actual object
ref = *(void**)ref;
}
Set(name, ref, typeId);
}
// Advance the buffer pointer with the size of the value
if (typeId & asTYPEID_MASK_OBJECT) {
asITypeInfo* ti = engine->GetTypeInfoById(typeId);
if (ti->GetFlags() & asOBJ_VALUE) {
buffer += ti->GetSize();
} else {
buffer += sizeof(void*);
}
} else if (typeId == 0) {
// null pointer
buffer += sizeof(void*);
} else {
buffer += engine->GetSizeOfPrimitiveType(typeId);
}
}
}
CScriptDictionary::~CScriptDictionary()
{
// Delete all keys and values
DeleteAll();
}
void CScriptDictionary::AddRef() const
{
// We need to clear the GC flag
gcFlag = false;
asAtomicInc(refCount);
}
void CScriptDictionary::Release() const
{
// We need to clear the GC flag
gcFlag = false;
if (asAtomicDec(refCount) == 0) {
this->~CScriptDictionary();
asFreeMem(const_cast<CScriptDictionary*>(this));
}
}
int CScriptDictionary::GetRefCount()
{
return refCount;
}
void CScriptDictionary::SetGCFlag()
{
gcFlag = true;
}
bool CScriptDictionary::GetGCFlag()
{
return gcFlag;
}
void CScriptDictionary::EnumReferences(asIScriptEngine* inEngine)
{
// TODO: If garbage collection can be done from a separate thread, then this method must be
// protected so that it doesn't get lost during the iteration if the dictionary is modified
// Call the gc enum callback for each of the objects
dictMap_t::iterator it;
for (it = dict.begin(); it != dict.end(); it++) {
if (it->second.m_typeId & asTYPEID_MASK_OBJECT) {
asITypeInfo* subType = engine->GetTypeInfoById(it->second.m_typeId);
if ((subType->GetFlags() & asOBJ_VALUE) && (subType->GetFlags() & asOBJ_GC)) {
// For value types we need to forward the enum callback
// to the object so it can decide what to do
engine->ForwardGCEnumReferences(it->second.m_valueObj, subType);
} else {
// For others, simply notify the GC about the reference
inEngine->GCEnumCallback(it->second.m_valueObj);
}
}
}
}
void CScriptDictionary::ReleaseAllReferences(asIScriptEngine* /*engine*/)
{
// We're being told to release all references in
// order to break circular references for dead objects
DeleteAll();
}
CScriptDictionary& CScriptDictionary::operator=(const CScriptDictionary& other)
{
// Clear everything we had before
DeleteAll();
// Do a shallow copy of the dictionary
dictMap_t::const_iterator it;
for (it = other.dict.begin(); it != other.dict.end(); it++) {
if (it->second.m_typeId & asTYPEID_OBJHANDLE) {
Set(it->first, (void*)&it->second.m_valueObj, it->second.m_typeId);
} else if (it->second.m_typeId & asTYPEID_MASK_OBJECT) {
Set(it->first, (void*)it->second.m_valueObj, it->second.m_typeId);
} else {
Set(it->first, (void*)&it->second.m_valueInt, it->second.m_typeId);
}
}
return *this;
}
CScriptDictValue* CScriptDictionary::operator[](const dictKey_t& key)
{
// Return the existing value if it exists, else insert an empty value
return &dict[key];
}
const CScriptDictValue* CScriptDictionary::operator[](const dictKey_t& key) const
{
// Return the existing value if it exists
dictMap_t::const_iterator it;
it = dict.find(key);
if (it != dict.end()) {
return &it->second;
}
// Else raise an exception
asIScriptContext* ctx = asGetActiveContext();
if (ctx != nullptr) {
ctx->SetException("Invalid access to non-existing value");
}
return 0;
}
void CScriptDictionary::Set(const dictKey_t& key, void* value, std::int32_t typeId)
{
dictMap_t::iterator it;
it = dict.find(key);
if (it == dict.end()) {
it = dict.insert(dictMap_t::value_type(key, CScriptDictValue())).first;
}
it->second.Set(engine, value, typeId);
}
// This overloaded method is implemented so that all integer and
// unsigned integers types will be stored in the dictionary as int64
// through implicit conversions. This simplifies the management of the
// numeric types when the script retrieves the stored value using a
// different type.
void CScriptDictionary::Set(const dictKey_t& key, const std::int64_t& value)
{
Set(key, const_cast<std::int64_t*>(&value), asTYPEID_INT64);
}
// This overloaded method is implemented so that all floating point types
// will be stored in the dictionary as double through implicit conversions.
// This simplifies the management of the numeric types when the script
// retrieves the stored value using a different type.
void CScriptDictionary::Set(const dictKey_t& key, const double& value)
{
Set(key, const_cast<double*>(&value), asTYPEID_DOUBLE);
}
// Returns true if the value was successfully retrieved
bool CScriptDictionary::Get(const dictKey_t& key, void* value, std::int32_t typeId) const
{
dictMap_t::const_iterator it;
it = dict.find(key);
if (it != dict.end()) {
return it->second.Get(engine, value, typeId);
}
// AngelScript has already initialized the value with a default value,
// so we don't have to do anything if we don't find the element, or if
// the element is incompatible with the requested type.
return false;
}
// Returns the type id of the stored value
int CScriptDictionary::GetTypeId(const dictKey_t& key) const
{
dictMap_t::const_iterator it;
it = dict.find(key);
if (it != dict.end()) {
return it->second.m_typeId;
}
return -1;
}
bool CScriptDictionary::Get(const dictKey_t& key, std::int64_t& value) const
{
return Get(key, &value, asTYPEID_INT64);
}
bool CScriptDictionary::Get(const dictKey_t& key, double& value) const
{
return Get(key, &value, asTYPEID_DOUBLE);
}
bool CScriptDictionary::Exists(const dictKey_t& key) const
{
dictMap_t::const_iterator it;
it = dict.find(key);
if (it != dict.end()) {
return true;
}
return false;
}
bool CScriptDictionary::IsEmpty() const
{
if (dict.empty()) {
return true;
}
return false;
}
std::uint32_t CScriptDictionary::GetSize() const
{
return std::uint32_t(dict.size());
}
bool CScriptDictionary::Delete(const dictKey_t& key)
{
dictMap_t::iterator it;
it = dict.find(key);
if (it != dict.end()) {
it->second.FreeValue(engine);
dict.erase(it);
return true;
}
return false;
}
void CScriptDictionary::DeleteAll()
{
dictMap_t::iterator it;
for (it = dict.begin(); it != dict.end(); it++) {
it->second.FreeValue(engine);
}
dict.clear();
}
CScriptArray* CScriptDictionary::GetKeys() const
{
// Retrieve the object type for the array<string> from the cache
SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
asITypeInfo* ti = cache->arrayType;
// Create the array object
CScriptArray* array = CScriptArray::Create(ti, std::uint32_t(dict.size()));
std::int32_t current = -1;
dictMap_t::const_iterator it;
for (it = dict.begin(); it != dict.end(); it++) {
current++;
*(dictKey_t*)array->At(current) = it->first;
}
return array;
}
CScriptDictValue::CScriptDictValue()
{
m_valueObj = 0;
m_typeId = 0;
}
CScriptDictValue::CScriptDictValue(asIScriptEngine* engine, void* value, std::int32_t typeId)
{
m_valueObj = 0;
m_typeId = 0;
Set(engine, value, typeId);
}
CScriptDictValue::~CScriptDictValue()
{
if (m_valueObj != nullptr && m_typeId != 0) {
asIScriptContext* ctx = asGetActiveContext();
if (ctx != nullptr) {
FreeValue(ctx->GetEngine());
} else {
// Must not hold an object when destroyed, as then the object will never be freed
RETURN_ASSERT((m_typeId & asTYPEID_MASK_OBJECT) == 0);
}
}
}
void CScriptDictValue::FreeValue(asIScriptEngine* engine)
{
// If it is a handle or a ref counted object, call release
if (m_typeId & asTYPEID_MASK_OBJECT) {
// Let the engine release the object
engine->ReleaseScriptObject(m_valueObj, engine->GetTypeInfoById(m_typeId));
m_valueObj = 0;
m_typeId = 0;
}
// For primitives, there's nothing to do
}
void CScriptDictValue::EnumReferences(asIScriptEngine* inEngine)
{
// If we're holding a reference, we'll notify the garbage collector of it
if (m_valueObj != nullptr) {
inEngine->GCEnumCallback(m_valueObj);
}
// The object type itself is also garbage collected
if (m_typeId != 0) {
inEngine->GCEnumCallback(inEngine->GetTypeInfoById(m_typeId));
}
}
void CScriptDictValue::Set(asIScriptEngine* engine, void* value, std::int32_t typeId)
{
FreeValue(engine);
m_typeId = typeId;
if (typeId & asTYPEID_OBJHANDLE) {
// We're receiving a reference to the handle, so we need to dereference it
m_valueObj = *(void**)value;
engine->AddRefScriptObject(m_valueObj, engine->GetTypeInfoById(typeId));
} else if (typeId & asTYPEID_MASK_OBJECT) {
// Create a copy of the object
m_valueObj = engine->CreateScriptObjectCopy(value, engine->GetTypeInfoById(typeId));
if (m_valueObj == 0) {
asIScriptContext* ctx = asGetActiveContext();
if (ctx != nullptr) {
ctx->SetException("Cannot create copy of object");
}
}
} else {
// Copy the primitive value
// We receive a pointer to the value.
std::int32_t size = engine->GetSizeOfPrimitiveType(typeId);
memcpy(&m_valueInt, value, size);
}
}
void CScriptDictValue::Set(asIScriptEngine* engine, CScriptDictValue& value)
{
if (value.m_typeId & asTYPEID_OBJHANDLE) {
Set(engine, (void*)&value.m_valueObj, value.m_typeId);
} else if (value.m_typeId & asTYPEID_MASK_OBJECT) {
Set(engine, (void*)value.m_valueObj, value.m_typeId);
} else {
Set(engine, (void*)&value.m_valueInt, value.m_typeId);
}
}
// This overloaded method is implemented so that all integer and
// unsigned integers types will be stored in the dictionary as int64
// through implicit conversions. This simplifies the management of the
// numeric types when the script retrieves the stored value using a
// different type.
void CScriptDictValue::Set(asIScriptEngine* engine, const std::int64_t& value)
{
Set(engine, const_cast<std::int64_t*>(&value), asTYPEID_INT64);
}
// This overloaded method is implemented so that all floating point types
// will be stored in the dictionary as double through implicit conversions.
// This simplifies the management of the numeric types when the script
// retrieves the stored value using a different type.
void CScriptDictValue::Set(asIScriptEngine* engine, const double& value)
{
Set(engine, const_cast<double*>(&value), asTYPEID_DOUBLE);
}
bool CScriptDictValue::Get(asIScriptEngine* engine, void* value, int typeId) const
{
// Return the value
if (typeId & asTYPEID_OBJHANDLE) {
// A handle can be retrieved if the stored type is a handle of same or compatible type
// or if the stored type is an object that implements the interface that the handle refer to.
if ((m_typeId & asTYPEID_MASK_OBJECT)) {
// Don't allow the get if the stored handle is to a const, but the desired handle is not
if ((m_typeId & asTYPEID_HANDLETOCONST) && !(typeId & asTYPEID_HANDLETOCONST)) {
return false;
}
// RefCastObject will increment the refcount if successful
engine->RefCastObject(m_valueObj, engine->GetTypeInfoById(m_typeId),
engine->GetTypeInfoById(typeId), reinterpret_cast<void**>(value));
return true;
}
} else if (typeId & asTYPEID_MASK_OBJECT) {
// Verify that the copy can be made
bool isCompatible = false;
// Allow a handle to be value assigned if the wanted type is not a handle
if ((m_typeId & ~(asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST)) == typeId && m_valueObj != 0) {
isCompatible = true;
}
// Copy the object into the given reference
if (isCompatible) {
engine->AssignScriptObject(value, m_valueObj, engine->GetTypeInfoById(typeId));
return true;
}
} else {
if (m_typeId == typeId) {
std::int32_t size = engine->GetSizeOfPrimitiveType(typeId);
std::memcpy(value, &m_valueInt, size);
return true;
}
// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
// Only bool and enums needs to be treated separately
if (typeId == asTYPEID_DOUBLE) {
if (m_typeId == asTYPEID_INT64)
*(double*)value = double(m_valueInt);
else if (m_typeId == asTYPEID_BOOL) {
// Use memcpy instead of type cast to make sure the code is endianess agnostic
char localValue;
std::memcpy(&localValue, &m_valueInt, sizeof(std::int8_t));
*(double*)value = localValue ? 1.0 : 0.0;
} else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
// Use memcpy instead of type cast to make sure the code is endianess agnostic
int localValue;
std::memcpy(&localValue, &m_valueInt, sizeof(std::int32_t));
*(double*)value = double(localValue); // enums are 32bit
} else {
// The stored type is an object
// TODO: Check if the object has a conversion operator to a primitive value
*(double*)value = 0;
return false;
}
return true;
} else if (typeId == asTYPEID_INT64) {
if (m_typeId == asTYPEID_DOUBLE)
*(std::int64_t*)value = std::int64_t(m_valueFlt);
else if (m_typeId == asTYPEID_BOOL) {
// Use memcpy instead of type cast to make sure the code is endianess agnostic
std::int8_t localValue;
std::memcpy(&localValue, &m_valueInt, sizeof(std::int8_t));
*(std::int64_t*)value = localValue ? 1 : 0;
} else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
// Use memcpy instead of type cast to make sure the code is endianess agnostic
std::int32_t localValue;
std::memcpy(&localValue, &m_valueInt, sizeof(std::int32_t));
*(std::int64_t*)value = localValue; // enums are 32bit
} else {
// The stored type is an object
// TODO: Check if the object has a conversion operator to a primitive value
*(std::int64_t*)value = 0;
return false;
}
return true;
} else if (typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
// The desired type is an enum. These are always 32bit integers
if (m_typeId == asTYPEID_DOUBLE) {
*(std::int32_t*)value = std::int32_t(m_valueFlt);
} else if (m_typeId == asTYPEID_INT64) {
*(std::int32_t*)value = std::int32_t(m_valueInt);
} else if (m_typeId == asTYPEID_BOOL) {
// Use memcpy instead of type cast to make sure the code is endianess agnostic
std::int8_t localValue;
std::memcpy(&localValue, &m_valueInt, sizeof(std::int8_t));
*(std::int32_t*)value = localValue ? 1 : 0;
} else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
// Use memcpy instead of type cast to make sure the code is endianess agnostic
std::int32_t localValue;
std::memcpy(&localValue, &m_valueInt, sizeof(std::int32_t));
*(std::int32_t*)value = localValue; // enums are 32bit
} else {
// The stored type is an object
// TODO: Check if the object has a conversion operator to a primitive value
*(std::int32_t*)value = 0;
return false;
}
return true;
} else if (typeId == asTYPEID_BOOL) {
if (m_typeId & asTYPEID_OBJHANDLE) {
// TODO: Check if the object has a conversion operator to a primitive value
*(bool*)value = (m_valueObj ? true : false);
} else if (m_typeId & asTYPEID_MASK_OBJECT) {
// TODO: Check if the object has a conversion operator to a primitive value
*(bool*)value = true;
} else {
// Compare only the bytes that were actually set
asQWORD zero = 0;
std::int32_t size = engine->GetSizeOfPrimitiveType(m_typeId);
*(bool*)value = std::memcmp(&m_valueInt, &zero, size) == 0 ? false : true;
}
return true;
}
}
// It was not possible to retrieve the value using the desired typeId
return false;
}
const void* CScriptDictValue::GetAddressOfValue() const
{
if ((m_typeId & asTYPEID_MASK_OBJECT) && !(m_typeId & asTYPEID_OBJHANDLE)) {
// Return the address to the object directly
return m_valueObj;
}
// Return the address of the primitive or the pointer to the object
return static_cast<const void*>(&m_valueObj);
}
bool CScriptDictValue::Get(asIScriptEngine* engine, std::int64_t& value) const
{
return Get(engine, &value, asTYPEID_INT64);
}
bool CScriptDictValue::Get(asIScriptEngine* engine, double& value) const
{
return Get(engine, &value, asTYPEID_DOUBLE);
}
int CScriptDictValue::GetTypeId() const
{
return m_typeId;
}
static void CScriptDictValue_Construct(void* mem)
{
new(mem) CScriptDictValue();
}
static void CScriptDictValue_Destruct(CScriptDictValue* obj)
{
asIScriptContext* ctx = asGetActiveContext();
if (ctx != nullptr) {
asIScriptEngine* engine = ctx->GetEngine();
obj->FreeValue(engine);
}
obj->~CScriptDictValue();
}
static CScriptDictValue& CScriptDictValue_opAssign(void* ref, std::int32_t typeId, CScriptDictValue* obj)
{
asIScriptContext* ctx = asGetActiveContext();
if (ctx != nullptr) {
asIScriptEngine* engine = ctx->GetEngine();
obj->Set(engine, ref, typeId);
}
return *obj;
}
static CScriptDictValue& CScriptDictValue_opAssign(const CScriptDictValue& other, CScriptDictValue* obj)
{
asIScriptContext* ctx = asGetActiveContext();
if (ctx != nullptr) {
asIScriptEngine* engine = ctx->GetEngine();
obj->Set(engine, const_cast<CScriptDictValue&>(other));
}
return *obj;
}
static CScriptDictValue& CScriptDictValue_opAssign(double val, CScriptDictValue* obj)
{
return CScriptDictValue_opAssign(&val, asTYPEID_DOUBLE, obj);
}
static CScriptDictValue& CScriptDictValue_opAssign(std::int64_t val, CScriptDictValue* obj)
{
return CScriptDictValue_opAssign(&val, asTYPEID_INT64, obj);
}
static void CScriptDictValue_opCast(void* ref, std::int32_t typeId, CScriptDictValue* obj)
{
asIScriptContext* ctx = asGetActiveContext();
if (ctx != nullptr) {
asIScriptEngine* engine = ctx->GetEngine();
obj->Get(engine, ref, typeId);
}
}
static std::int64_t CScriptDictValue_opConvInt(CScriptDictValue* obj)
{
std::int64_t value;
CScriptDictValue_opCast(&value, asTYPEID_INT64, obj);
return value;
}
static double CScriptDictValue_opConvDouble(CScriptDictValue* obj)
{
double value;
CScriptDictValue_opCast(&value, asTYPEID_DOUBLE, obj);
return value;
}
void ScriptDictionaryFactory_Generic(asIScriptGeneric* gen)
{
*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = CScriptDictionary::Create(gen->GetEngine());
}
void ScriptDictionaryListFactory_Generic(asIScriptGeneric* gen)
{
asBYTE* buffer = (asBYTE*)gen->GetArgAddress(0);
*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = CScriptDictionary::Create(buffer);
}
void RegisterDictionary(asIScriptEngine* engine)
{
std::int32_t r;
// The array<string> type must be available
RETURN_ASSERT(engine->GetTypeInfoByDecl("array<string>"));
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to automatically determine the correct flags that represents the C++ class
r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptDictValue>()); RETURN_ASSERT(r >= 0);
#else
r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CD); RETURN_ASSERT(r >= 0);
#endif
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptDictValue_Construct), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptDictValue_Destruct), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictValue, EnumReferences), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictValue, FreeValue), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const dictionaryValue &in)", asFUNCTIONPR(CScriptDictValue_opAssign, (const CScriptDictValue&, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opHndlAssign(const ?&in)", asFUNCTIONPR(CScriptDictValue_opAssign, (void*, int, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opHndlAssign(const dictionaryValue &in)", asFUNCTIONPR(CScriptDictValue_opAssign, (const CScriptDictValue&, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const ?&in)", asFUNCTIONPR(CScriptDictValue_opAssign, (void*, int, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(double)", asFUNCTIONPR(CScriptDictValue_opAssign, (double, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(int64)", asFUNCTIONPR(CScriptDictValue_opAssign, (std::int64_t, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "void opCast(?&out)", asFUNCTIONPR(CScriptDictValue_opCast, (void*, int, CScriptDictValue*), void), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "void opConv(?&out)", asFUNCTIONPR(CScriptDictValue_opCast, (void*, int, CScriptDictValue*), void), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "int64 opConv()", asFUNCTIONPR(CScriptDictValue_opConvInt, (CScriptDictValue*), std::int64_t), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionaryValue", "double opConv()", asFUNCTIONPR(CScriptDictValue_opConvDouble, (CScriptDictValue*), double), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); RETURN_ASSERT(r >= 0);
// Use the generic interface to construct the object since we need the engine pointer, we could also have retrieved the engine pointer from the active context
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_LIST_FACTORY, "dictionary @f(int &in) {repeat {string, ?}}", asFUNCTION(ScriptDictionaryListFactory_Generic), asCALL_GENERIC); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptDictionary, AddRef), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptDictionary, Release), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asMETHODPR(CScriptDictionary, operator=, (const CScriptDictionary&), CScriptDictionary&), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const ?&in)", asMETHODPR(CScriptDictionary, Set, (const dictKey_t&, void*, int), void), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asMETHODPR(CScriptDictionary, Get, (const dictKey_t&, void*, int) const, bool), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const int64&in)", asMETHODPR(CScriptDictionary, Set, (const dictKey_t&, const std::int64_t&), void), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asMETHODPR(CScriptDictionary, Get, (const dictKey_t&, std::int64_t&) const, bool), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const double&in)", asMETHODPR(CScriptDictionary, Set, (const dictKey_t&, const double&), void), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asMETHODPR(CScriptDictionary, Get, (const dictKey_t&, double&) const, bool), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asMETHOD(CScriptDictionary, Exists), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "bool isEmpty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "uint getSize() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "bool delete(const string &in)", asMETHOD(CScriptDictionary, Delete), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asMETHOD(CScriptDictionary, DeleteAll), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asMETHOD(CScriptDictionary, GetKeys), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "dictionaryValue &opIndex(const string &in)", asMETHODPR(CScriptDictionary, operator[], (const dictKey_t&), CScriptDictValue*), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("dictionary", "const dictionaryValue &opIndex(const string &in) const", asMETHODPR(CScriptDictionary, operator[], (const dictKey_t&) const, const CScriptDictValue*), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
// Register GC behaviours
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptDictionary, GetRefCount), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptDictionary, SetGCFlag), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptDictionary, GetGCFlag), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictionary, EnumReferences), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictionary, ReleaseAllReferences), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
#if AS_USE_STLNAMES == 1
// Same as isEmpty
r = engine->RegisterObjectMethod("dictionary", "bool empty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
// Same as getSize
r = engine->RegisterObjectMethod("dictionary", "uint size() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
// Same as delete
r = engine->RegisterObjectMethod("dictionary", "void erase(const string &in)", asMETHOD(CScriptDictionary, Delete), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
// Same as deleteAll
r = engine->RegisterObjectMethod("dictionary", "void clear()", asMETHOD(CScriptDictionary, DeleteAll), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
#endif
// Cache some things the dictionary will need at runtime
SDictionaryCache::Setup(engine);
}
CScriptDictionary::CIterator CScriptDictionary::begin() const
{
return CIterator(*this, dict.begin());
}
CScriptDictionary::CIterator CScriptDictionary::end() const
{
return CIterator(*this, dict.end());
}
CScriptDictionary::CIterator CScriptDictionary::find(const dictKey_t& key) const
{
return CIterator(*this, dict.find(key));
}
CScriptDictionary::CIterator::CIterator(const CScriptDictionary& dict, dictMap_t::const_iterator it): m_it(it), m_dict(dict)
{
}
void CScriptDictionary::CIterator::operator++()
{
++m_it;
}
void CScriptDictionary::CIterator::operator++(int)
{
++m_it;
// Normally the post increment would return a copy of the object with the original state,
// but it is rarely used so we skip this extra copy to avoid unnecessary overhead
}
CScriptDictionary::CIterator& CScriptDictionary::CIterator::operator*()
{
return *this;
}
bool CScriptDictionary::CIterator::operator==(const CIterator& other) const
{
return m_it == other.m_it;
}
bool CScriptDictionary::CIterator::operator!=(const CIterator& other) const
{
return m_it != other.m_it;
}
const dictKey_t& CScriptDictionary::CIterator::GetKey() const
{
return m_it->first;
}
int CScriptDictionary::CIterator::GetTypeId() const
{
return m_it->second.m_typeId;
}
bool CScriptDictionary::CIterator::GetValue(std::int64_t& value) const
{
return m_it->second.Get(m_dict.engine, &value, asTYPEID_INT64);
}
bool CScriptDictionary::CIterator::GetValue(double& value) const
{
return m_it->second.Get(m_dict.engine, &value, asTYPEID_DOUBLE);
}
bool CScriptDictionary::CIterator::GetValue(void* value, std::int32_t typeId) const
{
return m_it->second.Get(m_dict.engine, value, typeId);
}
const void* CScriptDictionary::CIterator::GetAddressOfValue() const
{
return m_it->second.GetAddressOfValue();
}
}
#endif
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