File: RegisterDictionary.cpp

package info (click to toggle)
jazz2-native 3.5.0-1
  • links: PTS, VCS
  • area: contrib
  • in suites:
  • size: 16,836 kB
  • sloc: cpp: 172,557; xml: 113; python: 36; makefile: 5; sh: 2
file content (915 lines) | stat: -rw-r--r-- 35,461 bytes parent folder | download | duplicates (2)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
#if defined(WITH_ANGELSCRIPT)

#include "RegisterDictionary.h"
#include "RegisterArray.h"
#include "../../Main.h"

#include <cstring>
#include <new>

#define AS_USE_ACCESSORS 1

using namespace Death::Containers::Literals;

namespace Jazz2::Scripting
{
	// We just define a number here that we assume nobody else is using for
	// object type user data. The add-ons have reserved the numbers 1000
	// through 1999 for this purpose, so we should be fine.
	const asPWORD DICTIONARY_CACHE = 1003;

	// This cache holds the object type of the dictionary type and array type
	// so it isn't necessary to look this up each time the dictionary or array
	// is created.
	struct SDictionaryCache
	{
		asITypeInfo* dictType;
		asITypeInfo* arrayType;
		asITypeInfo* keyType;

		// This is called from RegisterScriptDictionary
		static void Setup(asIScriptEngine* engine)
		{
			SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
			if (cache == nullptr) {
				cache = new SDictionaryCache();
				engine->SetUserData(cache, DICTIONARY_CACHE);
				engine->SetEngineUserDataCleanupCallback(SDictionaryCache::Cleanup, DICTIONARY_CACHE);

				cache->dictType = engine->GetTypeInfoByName("dictionary");
				cache->arrayType = engine->GetTypeInfoByDecl("array<string>");
				cache->keyType = engine->GetTypeInfoByDecl("string");
			}
		}

		// This is called from the engine when shutting down
		static void Cleanup(asIScriptEngine* engine)
		{
			SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
			if (cache != nullptr) {
				delete cache;
			}
		}
	};

	//--------------------------------------------------------------------------
	// CScriptDictionary implementation

	CScriptDictionary* CScriptDictionary::Create(asIScriptEngine* engine)
	{
		// Use the custom memory routine from AngelScript to allow application to better control how much memory is used
		CScriptDictionary* obj = static_cast<CScriptDictionary*>(asAllocMem(sizeof(CScriptDictionary)));
		new(obj) CScriptDictionary(engine);
		return obj;
	}

	CScriptDictionary* CScriptDictionary::Create(asBYTE* buffer)
	{
		// Use the custom memory routine from AngelScript to allow application to better control how much memory is used
		CScriptDictionary* obj = static_cast<CScriptDictionary*>(asAllocMem(sizeof(CScriptDictionary)));
		new(obj) CScriptDictionary(buffer);
		return obj;
	}

	CScriptDictionary::CScriptDictionary(asIScriptEngine* engine)
	{
		Init(engine);
	}

	void CScriptDictionary::Init(asIScriptEngine* e)
	{
		// We start with one reference
		refCount = 1;
		gcFlag = false;

		// Keep a reference to the engine for as long as we live
		// We don't increment the reference counter, because the
		// engine will hold a pointer to the object in the GC.
		engine = e;

		// The dictionary object type is cached to avoid dynamically parsing it each time
		SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));

		// Notify the garbage collector of this object
		engine->NotifyGarbageCollectorOfNewObject(this, cache->dictType);
	}

	CScriptDictionary::CScriptDictionary(asBYTE* buffer)
	{
		// This constructor will always be called from a script
		// so we can get the engine from the active context
		asIScriptContext* ctx = asGetActiveContext();
		Init(ctx->GetEngine());

		// Determine if the dictionary key type is registered as reference type or value type
		SDictionaryCache& cache = *static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
		bool keyAsRef = cache.keyType->GetFlags() & asOBJ_REF ? true : false;

		// Initialize the dictionary from the buffer
		std::uint32_t length = *(std::uint32_t*)buffer;
		buffer += 4;

		while (length--) {
			// Align the buffer pointer on a 4 byte boundary in
			// case previous value was smaller than 4 bytes
			if (asPWORD(buffer) & 0x3) {
				buffer += 4 - (asPWORD(buffer) & 0x3);
			}
			// Get the name value pair from the buffer and insert it in the dictionary
			dictKey_t name;
			if (keyAsRef) {
				name = **(dictKey_t**)buffer;
				buffer += sizeof(dictKey_t*);
			} else {
				name = *(dictKey_t*)buffer;
				buffer += sizeof(dictKey_t);
			}

			// Get the type id of the value
			std::int32_t typeId = *(std::int32_t*)buffer;
			buffer += sizeof(std::int32_t);

			// Depending on the type id, the value will inline in the buffer or a pointer
			void* ref = (void*)buffer;

			if (typeId >= asTYPEID_INT8 && typeId <= asTYPEID_DOUBLE) {
				// Convert primitive values to either int64 or double, so we can use the overloaded Set methods
				std::int64_t i64;
				double d;
				switch (typeId) {
					case asTYPEID_INT8:   i64 = *(std::int8_t*)ref; break;
					case asTYPEID_INT16:  i64 = *(std::int16_t*)ref; break;
					case asTYPEID_INT32:  i64 = *(std::int32_t*)ref; break;
					case asTYPEID_INT64:  i64 = *(std::int64_t*)ref; break;
					case asTYPEID_UINT8:  i64 = *(std::uint8_t*)ref; break;
					case asTYPEID_UINT16: i64 = *(std::uint16_t*)ref; break;
					case asTYPEID_UINT32: i64 = *(std::uint32_t*)ref; break;
					case asTYPEID_UINT64: i64 = *(std::uint64_t*)ref; break;
					case asTYPEID_FLOAT:  d = *(float*)ref; break;
					case asTYPEID_DOUBLE: d = *(double*)ref; break;
				}

				if (typeId >= asTYPEID_FLOAT) {
					Set(name, d);
				} else {
					Set(name, i64);
				}
			} else {
				if ((typeId & asTYPEID_MASK_OBJECT) &&
					!(typeId & asTYPEID_OBJHANDLE) &&
					(engine->GetTypeInfoById(typeId)->GetFlags() & asOBJ_REF)) {
					// Dereference the pointer to get the reference to the actual object
					ref = *(void**)ref;
				}

				Set(name, ref, typeId);
			}

			// Advance the buffer pointer with the size of the value
			if (typeId & asTYPEID_MASK_OBJECT) {
				asITypeInfo* ti = engine->GetTypeInfoById(typeId);
				if (ti->GetFlags() & asOBJ_VALUE) {
					buffer += ti->GetSize();
				} else {
					buffer += sizeof(void*);
				}
			} else if (typeId == 0) {
				// null pointer
				buffer += sizeof(void*);
			} else {
				buffer += engine->GetSizeOfPrimitiveType(typeId);
			}
		}
	}

	CScriptDictionary::~CScriptDictionary()
	{
		// Delete all keys and values
		DeleteAll();
	}

	void CScriptDictionary::AddRef() const
	{
		// We need to clear the GC flag
		gcFlag = false;
		asAtomicInc(refCount);
	}

	void CScriptDictionary::Release() const
	{
		// We need to clear the GC flag
		gcFlag = false;
		if (asAtomicDec(refCount) == 0) {
			this->~CScriptDictionary();
			asFreeMem(const_cast<CScriptDictionary*>(this));
		}
	}

	int CScriptDictionary::GetRefCount()
	{
		return refCount;
	}

	void CScriptDictionary::SetGCFlag()
	{
		gcFlag = true;
	}

	bool CScriptDictionary::GetGCFlag()
	{
		return gcFlag;
	}

	void CScriptDictionary::EnumReferences(asIScriptEngine* inEngine)
	{
		// TODO: If garbage collection can be done from a separate thread, then this method must be
		//       protected so that it doesn't get lost during the iteration if the dictionary is modified

		// Call the gc enum callback for each of the objects
		dictMap_t::iterator it;
		for (it = dict.begin(); it != dict.end(); it++) {
			if (it->second.m_typeId & asTYPEID_MASK_OBJECT) {
				asITypeInfo* subType = engine->GetTypeInfoById(it->second.m_typeId);
				if ((subType->GetFlags() & asOBJ_VALUE) && (subType->GetFlags() & asOBJ_GC)) {
					// For value types we need to forward the enum callback
					// to the object so it can decide what to do
					engine->ForwardGCEnumReferences(it->second.m_valueObj, subType);
				} else {
					// For others, simply notify the GC about the reference
					inEngine->GCEnumCallback(it->second.m_valueObj);
				}
			}
		}
	}

	void CScriptDictionary::ReleaseAllReferences(asIScriptEngine* /*engine*/)
	{
		// We're being told to release all references in
		// order to break circular references for dead objects
		DeleteAll();
	}

	CScriptDictionary& CScriptDictionary::operator=(const CScriptDictionary& other)
	{
		// Clear everything we had before
		DeleteAll();

		// Do a shallow copy of the dictionary
		dictMap_t::const_iterator it;
		for (it = other.dict.begin(); it != other.dict.end(); it++) {
			if (it->second.m_typeId & asTYPEID_OBJHANDLE) {
				Set(it->first, (void*)&it->second.m_valueObj, it->second.m_typeId);
			} else if (it->second.m_typeId & asTYPEID_MASK_OBJECT) {
				Set(it->first, (void*)it->second.m_valueObj, it->second.m_typeId);
			} else {
				Set(it->first, (void*)&it->second.m_valueInt, it->second.m_typeId);
			}
		}

		return *this;
	}

	CScriptDictValue* CScriptDictionary::operator[](const dictKey_t& key)
	{
		// Return the existing value if it exists, else insert an empty value
		return &dict[key];
	}

	const CScriptDictValue* CScriptDictionary::operator[](const dictKey_t& key) const
	{
		// Return the existing value if it exists
		dictMap_t::const_iterator it;
		it = dict.find(key);
		if (it != dict.end()) {
			return &it->second;
		}
		// Else raise an exception
		asIScriptContext* ctx = asGetActiveContext();
		if (ctx != nullptr) {
			ctx->SetException("Invalid access to non-existing value");
		}
		return 0;
	}

	void CScriptDictionary::Set(const dictKey_t& key, void* value, std::int32_t typeId)
	{
		dictMap_t::iterator it;
		it = dict.find(key);
		if (it == dict.end()) {
			it = dict.insert(dictMap_t::value_type(key, CScriptDictValue())).first;
		}
		it->second.Set(engine, value, typeId);
	}

	// This overloaded method is implemented so that all integer and
	// unsigned integers types will be stored in the dictionary as int64
	// through implicit conversions. This simplifies the management of the
	// numeric types when the script retrieves the stored value using a
	// different type.
	void CScriptDictionary::Set(const dictKey_t& key, const std::int64_t& value)
	{
		Set(key, const_cast<std::int64_t*>(&value), asTYPEID_INT64);
	}

	// This overloaded method is implemented so that all floating point types
	// will be stored in the dictionary as double through implicit conversions.
	// This simplifies the management of the numeric types when the script
	// retrieves the stored value using a different type.
	void CScriptDictionary::Set(const dictKey_t& key, const double& value)
	{
		Set(key, const_cast<double*>(&value), asTYPEID_DOUBLE);
	}

	// Returns true if the value was successfully retrieved
	bool CScriptDictionary::Get(const dictKey_t& key, void* value, std::int32_t typeId) const
	{
		dictMap_t::const_iterator it;
		it = dict.find(key);
		if (it != dict.end()) {
			return it->second.Get(engine, value, typeId);
		}
		// AngelScript has already initialized the value with a default value,
		// so we don't have to do anything if we don't find the element, or if
		// the element is incompatible with the requested type.

		return false;
	}

	// Returns the type id of the stored value
	int CScriptDictionary::GetTypeId(const dictKey_t& key) const
	{
		dictMap_t::const_iterator it;
		it = dict.find(key);
		if (it != dict.end()) {
			return it->second.m_typeId;
		}
		return -1;
	}

	bool CScriptDictionary::Get(const dictKey_t& key, std::int64_t& value) const
	{
		return Get(key, &value, asTYPEID_INT64);
	}

	bool CScriptDictionary::Get(const dictKey_t& key, double& value) const
	{
		return Get(key, &value, asTYPEID_DOUBLE);
	}

	bool CScriptDictionary::Exists(const dictKey_t& key) const
	{
		dictMap_t::const_iterator it;
		it = dict.find(key);
		if (it != dict.end()) {
			return true;
		}
		return false;
	}

	bool CScriptDictionary::IsEmpty() const
	{
		if (dict.empty()) {
			return true;
		}
		return false;
	}

	std::uint32_t CScriptDictionary::GetSize() const
	{
		return std::uint32_t(dict.size());
	}

	bool CScriptDictionary::Delete(const dictKey_t& key)
	{
		dictMap_t::iterator it;
		it = dict.find(key);
		if (it != dict.end()) {
			it->second.FreeValue(engine);
			dict.erase(it);
			return true;
		}

		return false;
	}

	void CScriptDictionary::DeleteAll()
	{
		dictMap_t::iterator it;
		for (it = dict.begin(); it != dict.end(); it++) {
			it->second.FreeValue(engine);
		}
		dict.clear();
	}

	CScriptArray* CScriptDictionary::GetKeys() const
	{
		// Retrieve the object type for the array<string> from the cache
		SDictionaryCache* cache = static_cast<SDictionaryCache*>(engine->GetUserData(DICTIONARY_CACHE));
		asITypeInfo* ti = cache->arrayType;

		// Create the array object
		CScriptArray* array = CScriptArray::Create(ti, std::uint32_t(dict.size()));
		std::int32_t current = -1;
		dictMap_t::const_iterator it;
		for (it = dict.begin(); it != dict.end(); it++) {
			current++;
			*(dictKey_t*)array->At(current) = it->first;
		}

		return array;
	}

	CScriptDictValue::CScriptDictValue()
	{
		m_valueObj = 0;
		m_typeId = 0;
	}

	CScriptDictValue::CScriptDictValue(asIScriptEngine* engine, void* value, std::int32_t typeId)
	{
		m_valueObj = 0;
		m_typeId = 0;
		Set(engine, value, typeId);
	}

	CScriptDictValue::~CScriptDictValue()
	{
		if (m_valueObj != nullptr && m_typeId != 0) {
			asIScriptContext* ctx = asGetActiveContext();
			if (ctx != nullptr) {
				FreeValue(ctx->GetEngine());
			} else {
				// Must not hold an object when destroyed, as then the object will never be freed
				RETURN_ASSERT((m_typeId & asTYPEID_MASK_OBJECT) == 0);
			}
		}
	}

	void CScriptDictValue::FreeValue(asIScriptEngine* engine)
	{
		// If it is a handle or a ref counted object, call release
		if (m_typeId & asTYPEID_MASK_OBJECT) {
			// Let the engine release the object
			engine->ReleaseScriptObject(m_valueObj, engine->GetTypeInfoById(m_typeId));
			m_valueObj = 0;
			m_typeId = 0;
		}

		// For primitives, there's nothing to do
	}

	void CScriptDictValue::EnumReferences(asIScriptEngine* inEngine)
	{
		// If we're holding a reference, we'll notify the garbage collector of it
		if (m_valueObj != nullptr) {
			inEngine->GCEnumCallback(m_valueObj);
		}
		// The object type itself is also garbage collected
		if (m_typeId != 0) {
			inEngine->GCEnumCallback(inEngine->GetTypeInfoById(m_typeId));
		}
	}

	void CScriptDictValue::Set(asIScriptEngine* engine, void* value, std::int32_t typeId)
	{
		FreeValue(engine);

		m_typeId = typeId;
		if (typeId & asTYPEID_OBJHANDLE) {
			// We're receiving a reference to the handle, so we need to dereference it
			m_valueObj = *(void**)value;
			engine->AddRefScriptObject(m_valueObj, engine->GetTypeInfoById(typeId));
		} else if (typeId & asTYPEID_MASK_OBJECT) {
			// Create a copy of the object
			m_valueObj = engine->CreateScriptObjectCopy(value, engine->GetTypeInfoById(typeId));
			if (m_valueObj == 0) {
				asIScriptContext* ctx = asGetActiveContext();
				if (ctx != nullptr) {
					ctx->SetException("Cannot create copy of object");
				}
			}
		} else {
			// Copy the primitive value
			// We receive a pointer to the value.
			std::int32_t size = engine->GetSizeOfPrimitiveType(typeId);
			memcpy(&m_valueInt, value, size);
		}
	}

	void CScriptDictValue::Set(asIScriptEngine* engine, CScriptDictValue& value)
	{
		if (value.m_typeId & asTYPEID_OBJHANDLE) {
			Set(engine, (void*)&value.m_valueObj, value.m_typeId);
		} else if (value.m_typeId & asTYPEID_MASK_OBJECT) {
			Set(engine, (void*)value.m_valueObj, value.m_typeId);
		} else {
			Set(engine, (void*)&value.m_valueInt, value.m_typeId);
		}
	}

	// This overloaded method is implemented so that all integer and
	// unsigned integers types will be stored in the dictionary as int64
	// through implicit conversions. This simplifies the management of the
	// numeric types when the script retrieves the stored value using a
	// different type.
	void CScriptDictValue::Set(asIScriptEngine* engine, const std::int64_t& value)
	{
		Set(engine, const_cast<std::int64_t*>(&value), asTYPEID_INT64);
	}

	// This overloaded method is implemented so that all floating point types
	// will be stored in the dictionary as double through implicit conversions.
	// This simplifies the management of the numeric types when the script
	// retrieves the stored value using a different type.
	void CScriptDictValue::Set(asIScriptEngine* engine, const double& value)
	{
		Set(engine, const_cast<double*>(&value), asTYPEID_DOUBLE);
	}

	bool CScriptDictValue::Get(asIScriptEngine* engine, void* value, int typeId) const
	{
		// Return the value
		if (typeId & asTYPEID_OBJHANDLE) {
			// A handle can be retrieved if the stored type is a handle of same or compatible type
			// or if the stored type is an object that implements the interface that the handle refer to.
			if ((m_typeId & asTYPEID_MASK_OBJECT)) {
				// Don't allow the get if the stored handle is to a const, but the desired handle is not
				if ((m_typeId & asTYPEID_HANDLETOCONST) && !(typeId & asTYPEID_HANDLETOCONST)) {
					return false;
				}
				// RefCastObject will increment the refcount if successful
				engine->RefCastObject(m_valueObj, engine->GetTypeInfoById(m_typeId),
					engine->GetTypeInfoById(typeId), reinterpret_cast<void**>(value));

				return true;
			}
		} else if (typeId & asTYPEID_MASK_OBJECT) {
			// Verify that the copy can be made
			bool isCompatible = false;

			// Allow a handle to be value assigned if the wanted type is not a handle
			if ((m_typeId & ~(asTYPEID_OBJHANDLE | asTYPEID_HANDLETOCONST)) == typeId && m_valueObj != 0) {
				isCompatible = true;
			}
			// Copy the object into the given reference
			if (isCompatible) {
				engine->AssignScriptObject(value, m_valueObj, engine->GetTypeInfoById(typeId));
				return true;
			}
		} else {
			if (m_typeId == typeId) {
				std::int32_t size = engine->GetSizeOfPrimitiveType(typeId);
				std::memcpy(value, &m_valueInt, size);
				return true;
			}

			// We know all numbers are stored as either int64 or double, since we register overloaded functions for those
			// Only bool and enums needs to be treated separately
			if (typeId == asTYPEID_DOUBLE) {
				if (m_typeId == asTYPEID_INT64)
					*(double*)value = double(m_valueInt);
				else if (m_typeId == asTYPEID_BOOL) {
					// Use memcpy instead of type cast to make sure the code is endianess agnostic
					char localValue;
					std::memcpy(&localValue, &m_valueInt, sizeof(std::int8_t));
					*(double*)value = localValue ? 1.0 : 0.0;
				} else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
					// Use memcpy instead of type cast to make sure the code is endianess agnostic
					int localValue;
					std::memcpy(&localValue, &m_valueInt, sizeof(std::int32_t));
					*(double*)value = double(localValue); // enums are 32bit
				} else {
					// The stored type is an object
					// TODO: Check if the object has a conversion operator to a primitive value
					*(double*)value = 0;
					return false;
				}
				return true;
			} else if (typeId == asTYPEID_INT64) {
				if (m_typeId == asTYPEID_DOUBLE)
					*(std::int64_t*)value = std::int64_t(m_valueFlt);
				else if (m_typeId == asTYPEID_BOOL) {
					// Use memcpy instead of type cast to make sure the code is endianess agnostic
					std::int8_t localValue;
					std::memcpy(&localValue, &m_valueInt, sizeof(std::int8_t));
					*(std::int64_t*)value = localValue ? 1 : 0;
				} else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
					// Use memcpy instead of type cast to make sure the code is endianess agnostic
					std::int32_t localValue;
					std::memcpy(&localValue, &m_valueInt, sizeof(std::int32_t));
					*(std::int64_t*)value = localValue; // enums are 32bit
				} else {
					// The stored type is an object
					// TODO: Check if the object has a conversion operator to a primitive value
					*(std::int64_t*)value = 0;
					return false;
				}
				return true;
			} else if (typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
				// The desired type is an enum. These are always 32bit integers
				if (m_typeId == asTYPEID_DOUBLE) {
					*(std::int32_t*)value = std::int32_t(m_valueFlt);
				} else if (m_typeId == asTYPEID_INT64) {
					*(std::int32_t*)value = std::int32_t(m_valueInt);
				} else if (m_typeId == asTYPEID_BOOL) {
					// Use memcpy instead of type cast to make sure the code is endianess agnostic
					std::int8_t localValue;
					std::memcpy(&localValue, &m_valueInt, sizeof(std::int8_t));
					*(std::int32_t*)value = localValue ? 1 : 0;
				} else if (m_typeId > asTYPEID_DOUBLE && (m_typeId & asTYPEID_MASK_OBJECT) == 0) {
					// Use memcpy instead of type cast to make sure the code is endianess agnostic
					std::int32_t localValue;
					std::memcpy(&localValue, &m_valueInt, sizeof(std::int32_t));
					*(std::int32_t*)value = localValue; // enums are 32bit
				} else {
					// The stored type is an object
					// TODO: Check if the object has a conversion operator to a primitive value
					*(std::int32_t*)value = 0;
					return false;
				}
				return true;
			} else if (typeId == asTYPEID_BOOL) {
				if (m_typeId & asTYPEID_OBJHANDLE) {
					// TODO: Check if the object has a conversion operator to a primitive value
					*(bool*)value = (m_valueObj ? true : false);
				} else if (m_typeId & asTYPEID_MASK_OBJECT) {
					// TODO: Check if the object has a conversion operator to a primitive value
					*(bool*)value = true;
				} else {
					// Compare only the bytes that were actually set
					asQWORD zero = 0;
					std::int32_t size = engine->GetSizeOfPrimitiveType(m_typeId);
					*(bool*)value = std::memcmp(&m_valueInt, &zero, size) == 0 ? false : true;
				}
				return true;
			}
		}

		// It was not possible to retrieve the value using the desired typeId
		return false;
	}

	const void* CScriptDictValue::GetAddressOfValue() const
	{
		if ((m_typeId & asTYPEID_MASK_OBJECT) && !(m_typeId & asTYPEID_OBJHANDLE)) {
			// Return the address to the object directly
			return m_valueObj;
		}

		// Return the address of the primitive or the pointer to the object
		return static_cast<const void*>(&m_valueObj);
	}

	bool CScriptDictValue::Get(asIScriptEngine* engine, std::int64_t& value) const
	{
		return Get(engine, &value, asTYPEID_INT64);
	}

	bool CScriptDictValue::Get(asIScriptEngine* engine, double& value) const
	{
		return Get(engine, &value, asTYPEID_DOUBLE);
	}

	int CScriptDictValue::GetTypeId() const
	{
		return m_typeId;
	}

	static void CScriptDictValue_Construct(void* mem)
	{
		new(mem) CScriptDictValue();
	}

	static void CScriptDictValue_Destruct(CScriptDictValue* obj)
	{
		asIScriptContext* ctx = asGetActiveContext();
		if (ctx != nullptr) {
			asIScriptEngine* engine = ctx->GetEngine();
			obj->FreeValue(engine);
		}
		obj->~CScriptDictValue();
	}

	static CScriptDictValue& CScriptDictValue_opAssign(void* ref, std::int32_t typeId, CScriptDictValue* obj)
	{
		asIScriptContext* ctx = asGetActiveContext();
		if (ctx != nullptr) {
			asIScriptEngine* engine = ctx->GetEngine();
			obj->Set(engine, ref, typeId);
		}
		return *obj;
	}

	static CScriptDictValue& CScriptDictValue_opAssign(const CScriptDictValue& other, CScriptDictValue* obj)
	{
		asIScriptContext* ctx = asGetActiveContext();
		if (ctx != nullptr) {
			asIScriptEngine* engine = ctx->GetEngine();
			obj->Set(engine, const_cast<CScriptDictValue&>(other));
		}

		return *obj;
	}

	static CScriptDictValue& CScriptDictValue_opAssign(double val, CScriptDictValue* obj)
	{
		return CScriptDictValue_opAssign(&val, asTYPEID_DOUBLE, obj);
	}

	static CScriptDictValue& CScriptDictValue_opAssign(std::int64_t val, CScriptDictValue* obj)
	{
		return CScriptDictValue_opAssign(&val, asTYPEID_INT64, obj);
	}

	static void CScriptDictValue_opCast(void* ref, std::int32_t typeId, CScriptDictValue* obj)
	{
		asIScriptContext* ctx = asGetActiveContext();
		if (ctx != nullptr) {
			asIScriptEngine* engine = ctx->GetEngine();
			obj->Get(engine, ref, typeId);
		}
	}

	static std::int64_t CScriptDictValue_opConvInt(CScriptDictValue* obj)
	{
		std::int64_t value;
		CScriptDictValue_opCast(&value, asTYPEID_INT64, obj);
		return value;
	}

	static double CScriptDictValue_opConvDouble(CScriptDictValue* obj)
	{
		double value;
		CScriptDictValue_opCast(&value, asTYPEID_DOUBLE, obj);
		return value;
	}

	void ScriptDictionaryFactory_Generic(asIScriptGeneric* gen)
	{
		*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = CScriptDictionary::Create(gen->GetEngine());
	}

	void ScriptDictionaryListFactory_Generic(asIScriptGeneric* gen)
	{
		asBYTE* buffer = (asBYTE*)gen->GetArgAddress(0);
		*(CScriptDictionary**)gen->GetAddressOfReturnLocation() = CScriptDictionary::Create(buffer);
	}

	void RegisterDictionary(asIScriptEngine* engine)
	{
		std::int32_t r;

		// The array<string> type must be available
		RETURN_ASSERT(engine->GetTypeInfoByDecl("array<string>"));

#if AS_CAN_USE_CPP11
		// With C++11 it is possible to use asGetTypeTraits to automatically determine the correct flags that represents the C++ class
		r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptDictValue>()); RETURN_ASSERT(r >= 0);
#else
		r = engine->RegisterObjectType("dictionaryValue", sizeof(CScriptDictValue), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CD); RETURN_ASSERT(r >= 0);
#endif
		r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_CONSTRUCT, "void f()", asFUNCTION(CScriptDictValue_Construct), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_DESTRUCT, "void f()", asFUNCTION(CScriptDictValue_Destruct), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictValue, EnumReferences), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionaryValue", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictValue, FreeValue), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const dictionaryValue &in)", asFUNCTIONPR(CScriptDictValue_opAssign, (const CScriptDictValue&, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opHndlAssign(const ?&in)", asFUNCTIONPR(CScriptDictValue_opAssign, (void*, int, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opHndlAssign(const dictionaryValue &in)", asFUNCTIONPR(CScriptDictValue_opAssign, (const CScriptDictValue&, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(const ?&in)", asFUNCTIONPR(CScriptDictValue_opAssign, (void*, int, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(double)", asFUNCTIONPR(CScriptDictValue_opAssign, (double, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "dictionaryValue &opAssign(int64)", asFUNCTIONPR(CScriptDictValue_opAssign, (std::int64_t, CScriptDictValue*), CScriptDictValue&), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "void opCast(?&out)", asFUNCTIONPR(CScriptDictValue_opCast, (void*, int, CScriptDictValue*), void), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "void opConv(?&out)", asFUNCTIONPR(CScriptDictValue_opCast, (void*, int, CScriptDictValue*), void), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "int64 opConv()", asFUNCTIONPR(CScriptDictValue_opConvInt, (CScriptDictValue*), std::int64_t), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionaryValue", "double opConv()", asFUNCTIONPR(CScriptDictValue_opConvDouble, (CScriptDictValue*), double), asCALL_CDECL_OBJLAST); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectType("dictionary", sizeof(CScriptDictionary), asOBJ_REF | asOBJ_GC); RETURN_ASSERT(r >= 0);
		// Use the generic interface to construct the object since we need the engine pointer, we could also have retrieved the engine pointer from the active context
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_FACTORY, "dictionary@ f()", asFUNCTION(ScriptDictionaryFactory_Generic), asCALL_GENERIC); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_LIST_FACTORY, "dictionary @f(int &in) {repeat {string, ?}}", asFUNCTION(ScriptDictionaryListFactory_Generic), asCALL_GENERIC); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ADDREF, "void f()", asMETHOD(CScriptDictionary, AddRef), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASE, "void f()", asMETHOD(CScriptDictionary, Release), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectMethod("dictionary", "dictionary &opAssign(const dictionary &in)", asMETHODPR(CScriptDictionary, operator=, (const CScriptDictionary&), CScriptDictionary&), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const ?&in)", asMETHODPR(CScriptDictionary, Set, (const dictKey_t&, void*, int), void), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, ?&out) const", asMETHODPR(CScriptDictionary, Get, (const dictKey_t&, void*, int) const, bool), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const int64&in)", asMETHODPR(CScriptDictionary, Set, (const dictKey_t&, const std::int64_t&), void), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, int64&out) const", asMETHODPR(CScriptDictionary, Get, (const dictKey_t&, std::int64_t&) const, bool), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectMethod("dictionary", "void set(const string &in, const double&in)", asMETHODPR(CScriptDictionary, Set, (const dictKey_t&, const double&), void), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "bool get(const string &in, double&out) const", asMETHODPR(CScriptDictionary, Get, (const dictKey_t&, double&) const, bool), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectMethod("dictionary", "bool exists(const string &in) const", asMETHOD(CScriptDictionary, Exists), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "bool isEmpty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "uint getSize() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "bool delete(const string &in)", asMETHOD(CScriptDictionary, Delete), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "void deleteAll()", asMETHOD(CScriptDictionary, DeleteAll), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectMethod("dictionary", "array<string> @getKeys() const", asMETHOD(CScriptDictionary, GetKeys), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		r = engine->RegisterObjectMethod("dictionary", "dictionaryValue &opIndex(const string &in)", asMETHODPR(CScriptDictionary, operator[], (const dictKey_t&), CScriptDictValue*), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectMethod("dictionary", "const dictionaryValue &opIndex(const string &in) const", asMETHODPR(CScriptDictionary, operator[], (const dictKey_t&) const, const CScriptDictValue*), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

		// Register GC behaviours
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETREFCOUNT, "int f()", asMETHOD(CScriptDictionary, GetRefCount), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_SETGCFLAG, "void f()", asMETHOD(CScriptDictionary, SetGCFlag), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_GETGCFLAG, "bool f()", asMETHOD(CScriptDictionary, GetGCFlag), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptDictionary, EnumReferences), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		r = engine->RegisterObjectBehaviour("dictionary", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptDictionary, ReleaseAllReferences), asCALL_THISCALL); RETURN_ASSERT(r >= 0);

#if AS_USE_STLNAMES == 1
		// Same as isEmpty
		r = engine->RegisterObjectMethod("dictionary", "bool empty() const", asMETHOD(CScriptDictionary, IsEmpty), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		// Same as getSize
		r = engine->RegisterObjectMethod("dictionary", "uint size() const", asMETHOD(CScriptDictionary, GetSize), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		// Same as delete
		r = engine->RegisterObjectMethod("dictionary", "void erase(const string &in)", asMETHOD(CScriptDictionary, Delete), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
		// Same as deleteAll
		r = engine->RegisterObjectMethod("dictionary", "void clear()", asMETHOD(CScriptDictionary, DeleteAll), asCALL_THISCALL); RETURN_ASSERT(r >= 0);
#endif

		// Cache some things the dictionary will need at runtime
		SDictionaryCache::Setup(engine);
	}

	CScriptDictionary::CIterator CScriptDictionary::begin() const
	{
		return CIterator(*this, dict.begin());
	}

	CScriptDictionary::CIterator CScriptDictionary::end() const
	{
		return CIterator(*this, dict.end());
	}

	CScriptDictionary::CIterator CScriptDictionary::find(const dictKey_t& key) const
	{
		return CIterator(*this, dict.find(key));
	}

	CScriptDictionary::CIterator::CIterator(const CScriptDictionary& dict, dictMap_t::const_iterator it): m_it(it), m_dict(dict)
	{
	}

	void CScriptDictionary::CIterator::operator++()
	{
		++m_it;
	}

	void CScriptDictionary::CIterator::operator++(int)
	{
		++m_it;

		// Normally the post increment would return a copy of the object with the original state,
		// but it is rarely used so we skip this extra copy to avoid unnecessary overhead
	}

	CScriptDictionary::CIterator& CScriptDictionary::CIterator::operator*()
	{
		return *this;
	}

	bool CScriptDictionary::CIterator::operator==(const CIterator& other) const
	{
		return m_it == other.m_it;
	}

	bool CScriptDictionary::CIterator::operator!=(const CIterator& other) const
	{
		return m_it != other.m_it;
	}

	const dictKey_t& CScriptDictionary::CIterator::GetKey() const
	{
		return m_it->first;
	}

	int CScriptDictionary::CIterator::GetTypeId() const
	{
		return m_it->second.m_typeId;
	}

	bool CScriptDictionary::CIterator::GetValue(std::int64_t& value) const
	{
		return m_it->second.Get(m_dict.engine, &value, asTYPEID_INT64);
	}

	bool CScriptDictionary::CIterator::GetValue(double& value) const
	{
		return m_it->second.Get(m_dict.engine, &value, asTYPEID_DOUBLE);
	}

	bool CScriptDictionary::CIterator::GetValue(void* value, std::int32_t typeId) const
	{
		return m_it->second.Get(m_dict.engine, value, typeId);
	}

	const void* CScriptDictionary::CIterator::GetAddressOfValue() const
	{
		return m_it->second.GetAddressOfValue();
	}
}

#endif