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#if defined(WITH_ANGELSCRIPT)
#include "RegisterRef.h"
#include "../../Main.h"
#include <cstring>
#include <new>
namespace Jazz2::Scripting
{
static void Construct(CScriptHandle* self)
{
new(self) CScriptHandle();
}
static void Construct(CScriptHandle* self, const CScriptHandle& o)
{
new(self) CScriptHandle(o);
}
// This one is not static because it needs to be friend with the CScriptHandle class
void Construct(CScriptHandle* self, void* ref, std::int32_t typeId)
{
new(self) CScriptHandle(ref, typeId);
}
static void Destruct(CScriptHandle* self)
{
self->~CScriptHandle();
}
CScriptHandle::CScriptHandle()
{
m_ref = nullptr;
m_type = nullptr;
}
CScriptHandle::CScriptHandle(const CScriptHandle& other)
{
m_ref = other.m_ref;
m_type = other.m_type;
AddRefHandle();
}
CScriptHandle::CScriptHandle(void* ref, asITypeInfo* type)
{
m_ref = ref;
m_type = type;
AddRefHandle();
}
// This constructor shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle::CScriptHandle(void* ref, std::int32_t typeId)
{
m_ref = nullptr;
m_type = nullptr;
Assign(ref, typeId);
}
CScriptHandle::~CScriptHandle()
{
ReleaseHandle();
}
void CScriptHandle::ReleaseHandle()
{
if (m_ref != nullptr && m_type != nullptr) {
asIScriptEngine* engine = m_type->GetEngine();
engine->ReleaseScriptObject(m_ref, m_type);
engine->Release();
m_ref = nullptr;
m_type = nullptr;
}
}
void CScriptHandle::AddRefHandle()
{
if (m_ref != nullptr && m_type != nullptr) {
asIScriptEngine* engine = m_type->GetEngine();
engine->AddRefScriptObject(m_ref, m_type);
// Hold on to the engine so it isn't destroyed while
// a reference to a script object is still held
engine->AddRef();
}
}
CScriptHandle& CScriptHandle::operator=(const CScriptHandle& other)
{
Set(other.m_ref, other.m_type);
return *this;
}
void CScriptHandle::Set(void* ref, asITypeInfo* type)
{
if (m_ref == ref) return;
ReleaseHandle();
m_ref = ref;
m_type = type;
AddRefHandle();
}
void* CScriptHandle::GetRef()
{
return m_ref;
}
asITypeInfo* CScriptHandle::GetType() const
{
return m_type;
}
int CScriptHandle::GetTypeId() const
{
if (m_type == nullptr) return 0;
return m_type->GetTypeId() | asTYPEID_OBJHANDLE;
}
// This method shouldn't be called from the application
// directly as it requires an active script context
CScriptHandle& CScriptHandle::Assign(void* ref, std::int32_t typeId)
{
// When receiving a null handle we just clear our memory
if (typeId == 0) {
Set(0, 0);
return *this;
}
// Dereference received handles to get the object
if (typeId & asTYPEID_OBJHANDLE) {
// Store the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// Get the object type
asIScriptContext* ctx = asGetActiveContext();
asIScriptEngine* engine = ctx->GetEngine();
asITypeInfo* type = engine->GetTypeInfoById(typeId);
// If the argument is another CScriptHandle, we should copy the content instead
if (type != nullptr && strcmp(type->GetName(), "ref") == 0) {
CScriptHandle* r = static_cast<CScriptHandle*>(ref);
ref = r->m_ref;
type = r->m_type;
}
Set(ref, type);
return *this;
}
bool CScriptHandle::operator==(const CScriptHandle& o) const
{
if (m_ref == o.m_ref && m_type == o.m_type)
return true;
// TODO: If type is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
return false;
}
bool CScriptHandle::operator!=(const CScriptHandle& o) const
{
return !(*this == o);
}
bool CScriptHandle::Equals(void* ref, std::int32_t typeId) const
{
// Null handles are received as reference to a null handle
if (typeId == 0)
ref = nullptr;
// Dereference handles to get the object
if (typeId & asTYPEID_OBJHANDLE) {
// Compare the actual reference
ref = *(void**)ref;
typeId &= ~asTYPEID_OBJHANDLE;
}
// TODO: If typeId is not the same, we should attempt to do a dynamic cast,
// which may change the pointer for application registered classes
if (ref == m_ref) return true;
return false;
}
// AngelScript: used as '@obj = cast<obj>(ref);'
void CScriptHandle::Cast(void** outRef, std::int32_t typeId)
{
// If we hold a null handle, then just return null
if (m_type == nullptr) {
*outRef = nullptr;
return;
}
// It is expected that the outRef is always a handle
DEATH_ASSERT(typeId & asTYPEID_OBJHANDLE);
// Compare the type id of the actual object
typeId &= ~asTYPEID_OBJHANDLE;
asIScriptEngine* engine = m_type->GetEngine();
asITypeInfo* type = engine->GetTypeInfoById(typeId);
*outRef = nullptr;
// RefCastObject will increment the refCount of the returned object if successful
engine->RefCastObject(m_ref, m_type, type, outRef);
}
void CScriptHandle::EnumReferences(asIScriptEngine* inEngine)
{
// If we're holding a reference, we'll notify the garbage collector of it
if (m_ref != nullptr)
inEngine->GCEnumCallback(m_ref);
// The object type itself is also garbage collected
if (m_type != nullptr)
inEngine->GCEnumCallback(m_type);
}
void CScriptHandle::ReleaseReferences(asIScriptEngine* /*inEngine*/)
{
// Simply clear the content to release the references
Set(0, 0);
}
void RegisterRef(asIScriptEngine* engine)
{
std::int32_t r;
#if AS_CAN_USE_CPP11
// With C++11 it is possible to use asGetTypeTraits to automatically determine the flags that represent the C++ class
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asGetTypeTraits<CScriptHandle>()); DEATH_ASSERT(r >= 0);
#else
r = engine->RegisterObjectType("ref", sizeof(CScriptHandle), asOBJ_VALUE | asOBJ_ASHANDLE | asOBJ_GC | asOBJ_APP_CLASS_CDAK); DEATH_ASSERT(r >= 0);
#endif
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f()", asFUNCTIONPR(Construct, (CScriptHandle*), void), asCALL_CDECL_OBJFIRST); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ref &in)", asFUNCTIONPR(Construct, (CScriptHandle*, const CScriptHandle&), void), asCALL_CDECL_OBJFIRST); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_CONSTRUCT, "void f(const ?&in)", asFUNCTIONPR(Construct, (CScriptHandle*, void*, std::int32_t), void), asCALL_CDECL_OBJFIRST); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_DESTRUCT, "void f()", asFUNCTIONPR(Destruct, (CScriptHandle*), void), asCALL_CDECL_OBJFIRST); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_ENUMREFS, "void f(int&in)", asMETHOD(CScriptHandle, EnumReferences), asCALL_THISCALL); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectBehaviour("ref", asBEHAVE_RELEASEREFS, "void f(int&in)", asMETHOD(CScriptHandle, ReleaseReferences), asCALL_THISCALL); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("ref", "void opCast(?&out)", asMETHODPR(CScriptHandle, Cast, (void**, std::int32_t), void), asCALL_THISCALL); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ref &in)", asMETHOD(CScriptHandle, operator=), asCALL_THISCALL); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("ref", "ref &opHndlAssign(const ?&in)", asMETHOD(CScriptHandle, Assign), asCALL_THISCALL); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ref &in) const", asMETHODPR(CScriptHandle, operator==, (const CScriptHandle&) const, bool), asCALL_THISCALL); DEATH_ASSERT(r >= 0);
r = engine->RegisterObjectMethod("ref", "bool opEquals(const ?&in) const", asMETHODPR(CScriptHandle, Equals, (void*, std::int32_t) const, bool), asCALL_THISCALL); DEATH_ASSERT(r >= 0);
}
}
#endif
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