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#pragma once
#include "MenuSection.h"
namespace Jazz2::UI::Menu
{
/** @brief Main menu root section */
class BeginSection : public MenuSection
{
public:
BeginSection();
void OnShow(IMenuContainer* root) override;
void OnUpdate(float timeMult) override;
void OnDraw(Canvas* canvas) override;
void OnDrawOverlay(Canvas* canvas) override;
void OnTouchEvent(const nCine::TouchEvent& event, Vector2i viewSize) override;
private:
enum class Item {
#if !defined(SHAREWARE_DEMO_ONLY)
Continue,
#endif
PlaySingleplayer,
#if defined(SHAREWARE_DEMO_ONLY) && defined(DEATH_TARGET_EMSCRIPTEN)
Import,
#elif defined(WITH_MULTIPLAYER)
PlayMultiplayer,
#endif
Highscores,
Options,
About,
Quit,
Count
};
#ifndef DOXYGEN_GENERATING_OUTPUT
// Doxygen 1.12.0 outputs also private structs/unions even if it shouldn't
struct ItemData {
Item Type;
String Name;
float Y;
ItemData(Item type, StringView name)
: Type(type), Name(name), Y(0.0f) {}
};
#endif
SmallVector<ItemData, (std::int32_t)Item::Count> _items;
std::int32_t _selectedIndex;
float _animation;
float _transitionTime;
bool _isPlayable;
bool _skipSecondItem;
bool _shouldStart;
bool _alreadyStarted;
#if defined(DEATH_TARGET_EMSCRIPTEN)
bool _isEmbedded;
#else
String _sourcePath;
#endif
void ExecuteSelected();
void OnAfterTransition();
};
}
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