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#pragma once
#if defined(WITH_MULTIPLAYER) || defined(DOXYGEN_GENERATING_OUTPUT)
#include "MenuSection.h"
#include "../../Multiplayer/MpGameMode.h"
namespace Jazz2::UI::Menu
{
class CreateServerOptionsSection : public MenuSection
{
public:
/** @brief Special value for LevelName to create a server from configured playlist */
static constexpr StringView FromPlaylist = "\0:playlist"_s;
CreateServerOptionsSection(StringView levelName, StringView previousEpisodeName, bool privateServer);
void OnShow(IMenuContainer* root) override;
void OnUpdate(float timeMult) override;
void OnDraw(Canvas* canvas) override;
void OnDrawOverlay(Canvas* canvas) override;
void OnTouchEvent(const nCine::TouchEvent& event, Vector2i viewSize) override;
Jazz2::Multiplayer::MpGameMode GetGameMode() const;
void SetGameMode(Jazz2::Multiplayer::MpGameMode value);
private:
enum class Item {
Character,
GameMode,
Start,
Count
};
#ifndef DOXYGEN_GENERATING_OUTPUT
// Doxygen 1.12.0 outputs also private structs/unions even if it shouldn't
struct ItemData {
String Name;
float TouchY;
};
#endif
String _levelName;
String _previousEpisodeName;
Jazz2::Multiplayer::MpGameMode _gameMode;
ItemData _items[(std::int32_t)Item::Count];
std::int32_t _selectedIndex;
std::int32_t _availableCharacters;
std::int32_t _selectedPlayerType;
std::int32_t _selectedDifficulty;
std::int32_t _lastPlayerType;
std::int32_t _lastDifficulty;
float _imageTransition;
float _animation;
float _transitionTime;
bool _privateServer;
bool _shouldStart;
void ExecuteSelected();
void OnAfterTransition();
void StartImageTransition();
};
}
#endif
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