File: CreateServerOptionsSection.h

package info (click to toggle)
jazz2-native 3.5.0-1
  • links: PTS, VCS
  • area: contrib
  • in suites:
  • size: 16,836 kB
  • sloc: cpp: 172,557; xml: 113; python: 36; makefile: 5; sh: 2
file content (68 lines) | stat: -rw-r--r-- 1,697 bytes parent folder | download | duplicates (3)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
#pragma once

#if defined(WITH_MULTIPLAYER) || defined(DOXYGEN_GENERATING_OUTPUT)

#include "MenuSection.h"
#include "../../Multiplayer/MpGameMode.h"

namespace Jazz2::UI::Menu
{
	class CreateServerOptionsSection : public MenuSection
	{
	public:
		/** @brief Special value for LevelName to create a server from configured playlist */
		static constexpr StringView FromPlaylist = "\0:playlist"_s;

		CreateServerOptionsSection(StringView levelName, StringView previousEpisodeName, bool privateServer);

		void OnShow(IMenuContainer* root) override;
		void OnUpdate(float timeMult) override;
		void OnDraw(Canvas* canvas) override;
		void OnDrawOverlay(Canvas* canvas) override;
		void OnTouchEvent(const nCine::TouchEvent& event, Vector2i viewSize) override;

		Jazz2::Multiplayer::MpGameMode GetGameMode() const;
		void SetGameMode(Jazz2::Multiplayer::MpGameMode value);

	private:
		enum class Item {
			Character,
			GameMode,
			Start,

			Count
		};

#ifndef DOXYGEN_GENERATING_OUTPUT
		// Doxygen 1.12.0 outputs also private structs/unions even if it shouldn't
		struct ItemData {
			String Name;
			float TouchY;
		};
#endif

		String _levelName;
		String _previousEpisodeName;
		Jazz2::Multiplayer::MpGameMode _gameMode;

		ItemData _items[(std::int32_t)Item::Count];
		std::int32_t _selectedIndex;

		std::int32_t _availableCharacters;
		std::int32_t _selectedPlayerType;
		std::int32_t _selectedDifficulty;
		std::int32_t _lastPlayerType;
		std::int32_t _lastDifficulty;
		float _imageTransition;
		float _animation;
		float _transitionTime;
		bool _privateServer;
		bool _shouldStart;

		void ExecuteSelected();
		void OnAfterTransition();
		void StartImageTransition();
	};
}

#endif