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#pragma once
#include "MenuSection.h"
#include "MenuResources.h"
#include "../../../nCine/Base/FrameTimer.h"
using namespace Jazz2::UI::Menu::Resources;
namespace Jazz2::UI::Menu
{
/** @brief Simplifies creation of unified scrollable menu sections */
template<class TItem>
class ScrollableMenuSection : public MenuSection
{
public:
ScrollableMenuSection();
Recti GetClipRectangle(const Recti& contentBounds) override;
void OnShow(IMenuContainer* root) override;
void OnUpdate(float timeMult) override;
void OnDrawClipped(Canvas* canvas) override;
void OnTouchEvent(const TouchEvent& event, Vector2i viewSize) override;
protected:
/** @brief Generic item in @ref ScrollableMenuSection */
struct ListViewItem {
TItem Item;
std::int32_t Y;
std::int32_t Height;
ListViewItem() { }
ListViewItem(TItem item) : Item(item) { }
};
#ifndef DOXYGEN_GENERATING_OUTPUT
static constexpr std::int32_t ItemHeight = 40;
static constexpr std::int32_t TopLine = 31;
static constexpr std::int32_t BottomLine = 42;
SmallVector<ListViewItem> _items;
std::int32_t _selectedIndex;
float _animation;
float _transitionTime;
std::int32_t _y;
std::int32_t _height;
std::int32_t _availableHeight;
Vector2f _touchStart;
Vector2f _touchLast;
float _touchTime;
float _touchSpeed;
std::int8_t _touchDirection;
bool _scrollable;
#endif
/** @brief Makes currently selected item visible in the viewport */
void EnsureVisibleSelected(std::int32_t offset = 0);
/** @brief Called when the selected item should be executed */
virtual void OnExecuteSelected() = 0;
/** @brief Called when an item layout should be calculated */
virtual void OnLayoutItem(Canvas* canvas, ListViewItem& item);
/** @brief Called when an information about empty list should be drawn */
virtual void OnDrawEmptyText(Canvas* canvas, std::int32_t& charOffset) { }
/** @brief Called when an item should be drawn */
virtual void OnDrawItem(Canvas* canvas, ListViewItem& item, std::int32_t& charOffset, bool isSelected) = 0;
/** @brief Called when input should be handled */
virtual void OnHandleInput();
/** @brief Called when back button is pressed */
virtual void OnBackPressed();
/** @brief Called when selected item is changed */
virtual void OnSelectionChanged(ListViewItem& item) { }
/** @brief Called when a touch event is released */
virtual void OnTouchUp(std::int32_t newIndex, Vector2i viewSize, Vector2i touchPos);
};
template<class TItem>
ScrollableMenuSection<TItem>::ScrollableMenuSection()
: _selectedIndex(0), _animation(0.0f), _transitionTime(0.0f), _y(0), _height(0), _availableHeight(0),
_touchTime(0.0f), _touchSpeed(0.0f), _touchDirection(0), _scrollable(false)
{
}
template<class TItem>
Recti ScrollableMenuSection<TItem>::GetClipRectangle(const Recti& contentBounds)
{
return Recti(contentBounds.X, contentBounds.Y + TopLine - 1, contentBounds.W, contentBounds.H - TopLine - BottomLine + 2);
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnShow(IMenuContainer* root)
{
MenuSection::OnShow(root);
_animation = 0.0f;
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnUpdate(float timeMult)
{
if (_animation < 1.0f) {
_animation = std::min(_animation + timeMult * 0.016f, 1.0f);
}
if (_touchSpeed > 0.0f) {
if (_touchStart == Vector2f::Zero && _scrollable) {
float y = _y + (_touchSpeed * (std::int32_t)_touchDirection * TouchKineticDivider * timeMult);
if (y < (_availableHeight - _height) && _touchDirection < 0) {
y = float(_availableHeight - _height);
_touchDirection = 1;
_touchSpeed *= TouchKineticDamping;
} else if (y > 0.0f && _touchDirection > 0) {
y = 0.0f;
_touchDirection = -1;
_touchSpeed *= TouchKineticDamping;
}
_y = std::int32_t(y);
}
_touchSpeed = std::max(_touchSpeed - TouchKineticFriction * TouchKineticDivider * timeMult, 0.0f);
}
OnHandleInput();
_touchTime += timeMult;
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnLayoutItem(Canvas* canvas, ListViewItem& item)
{
item.Height = ItemHeight * 4 / 5;
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnHandleInput()
{
if (_root->ActionHit(PlayerAction::Menu)) {
OnBackPressed();
} else if (!_items.empty()) {
if (_root->ActionHit(PlayerAction::Fire)) {
OnExecuteSelected();
} else if (_items.size() > 1) {
if (_root->ActionHit(PlayerAction::Up)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
std::int32_t offset;
if (_selectedIndex > 0) {
_selectedIndex--;
offset = -ItemHeight / 3;
} else {
_selectedIndex = (std::int32_t)(_items.size() - 1);
offset = 0;
}
EnsureVisibleSelected(offset);
OnSelectionChanged(_items[_selectedIndex]);
} else if (_root->ActionHit(PlayerAction::Down)) {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
std::int32_t offset;
if (_selectedIndex < _items.size() - 1) {
_selectedIndex++;
offset = ItemHeight / 3;
} else {
_selectedIndex = 0;
offset = 0;
}
EnsureVisibleSelected(offset);
OnSelectionChanged(_items[_selectedIndex]);
}
}
}
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnBackPressed()
{
_root->PlaySfx("MenuSelect"_s, 0.5f);
_root->LeaveSection();
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnDrawClipped(Canvas* canvas)
{
Vector2i viewSize = canvas->ViewSize;
Recti contentBounds = _root->GetContentBounds();
Recti clipRect = GetClipRectangle(contentBounds);
std::int32_t charOffset = 0;
if (_items.empty()) {
_scrollable = false;
OnDrawEmptyText(canvas, charOffset);
return;
}
std::int32_t topLine = clipRect.Y + 1;
std::int32_t bottomLine = clipRect.Y + clipRect.H - 1;
_availableHeight = (bottomLine - topLine);
if (_height == 0) {
_height = ItemHeight * 2 / 3;
for (std::int32_t i = 0; i < _items.size(); i++) {
auto& item = _items[i];
item.Y = _height + topLine + _y;
OnLayoutItem(canvas, item);
_height += item.Height;
}
_height -= ItemHeight / 2;
if (_availableHeight - _height < 0) {
_scrollable = true;
}
EnsureVisibleSelected();
}
if (_availableHeight - _height < 0) {
_y = std::clamp(_y, _availableHeight - _height, 0);
_scrollable = true;
} else {
_y = (_availableHeight - _height) / 2;
_scrollable = false;
}
Vector2i center = Vector2i(viewSize.X / 2, topLine + ItemHeight / 2 + _y);
for (std::int32_t i = 0; i < _items.size(); i++) {
auto& item = _items[i];
item.Y = center.Y;
if (center.Y > topLine - ItemHeight && center.Y < bottomLine + ItemHeight) {
OnDrawItem(canvas, item, charOffset, _selectedIndex == i);
}
center.Y += item.Height;
}
if (_items[0].Y < topLine + ItemHeight / 2) {
_root->DrawElement(MenuGlow, 0, float(center.X), float(topLine), 900, Alignment::Center, Colorf(0.0f, 0.0f, 0.0f, 0.3f), 30.0f, 5.0f);
}
std::int32_t itemHeight = _items[_items.size() - 1].Height - ItemHeight * 4 / 5 + ItemHeight / 2;
if (_items[_items.size() - 1].Y > bottomLine - itemHeight / 2) {
_root->DrawElement(MenuGlow, 0, float(center.X), float(bottomLine), 900, Alignment::Center, Colorf(0.0f, 0.0f, 0.0f, 0.3f), 30.0f, 5.0f);
}
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnTouchEvent(const TouchEvent& event, Vector2i viewSize)
{
switch (event.type) {
case TouchEventType::Down: {
std::int32_t pointerIndex = event.findPointerIndex(event.actionIndex);
if (pointerIndex != -1) {
std::int32_t y = std::int32_t(event.pointers[pointerIndex].y * float(viewSize.Y));
if (y < 80) {
OnBackPressed();
return;
}
_touchStart = Vector2f(event.pointers[pointerIndex].x * viewSize.X, float(y));
_touchLast = _touchStart;
_touchTime = 0.0f;
}
break;
}
case TouchEventType::Move: {
if (_touchStart != Vector2f::Zero) {
std::int32_t pointerIndex = event.findPointerIndex(event.actionIndex);
if (pointerIndex != -1) {
Vector2f touchMove = Vector2f(event.pointers[pointerIndex].x * viewSize.X, event.pointers[pointerIndex].y * viewSize.Y);
if (_scrollable) {
float delta = touchMove.Y - _touchLast.Y;
if (delta != 0.0f) {
_y += std::int32_t(delta);
if (delta < -0.1f && _touchDirection >= 0) {
_touchDirection = -1;
_touchSpeed = 0.0f;
} else if (delta > 0.1f && _touchDirection <= 0) {
_touchDirection = 1;
_touchSpeed = 0.0f;
}
_touchSpeed = (0.8f * _touchSpeed) + (0.2f * std::abs(delta) / TouchKineticDivider);
}
}
_touchLast = touchMove;
}
}
break;
}
case TouchEventType::Up: {
bool alreadyMoved = (_touchStart == Vector2f::Zero || (_touchStart - _touchLast).SqrLength() > 100 || _touchTime > FrameTimer::FramesPerSecond);
_touchStart = Vector2f::Zero;
if (alreadyMoved) {
return;
}
for (std::int32_t i = 0; i < _items.size(); i++) {
if (std::abs(_touchLast.Y - _items[i].Y) < 22) {
OnTouchUp(i, viewSize, _touchLast.As<std::int32_t>());
break;
}
}
break;
}
}
}
template<class TItem>
void ScrollableMenuSection<TItem>::OnTouchUp(std::int32_t newIndex, Vector2i viewSize, Vector2i touchPos)
{
std::int32_t halfW = viewSize.X / 2;
if (std::abs(touchPos.X - halfW) < 150) {
if (_selectedIndex == newIndex) {
OnExecuteSelected();
} else {
_root->PlaySfx("MenuSelect"_s, 0.5f);
_animation = 0.0f;
_selectedIndex = newIndex;
EnsureVisibleSelected();
OnSelectionChanged(_items[_selectedIndex]);
}
}
}
template<class TItem>
void ScrollableMenuSection<TItem>::EnsureVisibleSelected(std::int32_t offset)
{
if (!_scrollable) {
return;
}
Recti contentBounds = _root->GetContentBounds();
Recti clipRect = GetClipRectangle(contentBounds);
std::int32_t topLine = clipRect.Y + 1;
std::int32_t bottomLine = clipRect.Y + clipRect.H - 1;
std::int32_t y = _items[_selectedIndex].Y + offset;
if (y < topLine + ItemHeight / 2) {
// Scroll up
_y += (topLine + ItemHeight / 2 - y);
return;
}
std::int32_t itemHeight = _items[_selectedIndex].Height - ItemHeight * 4 / 5 + ItemHeight / 2;
if (y > bottomLine - itemHeight) {
// Scroll down
_y += (bottomLine - itemHeight - y);
return;
}
}
}
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