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#pragma once
#include "MenuSection.h"
#include "../../Input/ControlScheme.h"
namespace Jazz2::UI::Menu
{
class StartGameOptionsSection : public MenuSection
{
public:
StartGameOptionsSection(StringView levelName, StringView previousEpisodeName);
void OnShow(IMenuContainer* root) override;
void OnUpdate(float timeMult) override;
void OnDraw(Canvas* canvas) override;
void OnDrawOverlay(Canvas* canvas) override;
void OnTouchEvent(const nCine::TouchEvent& event, Vector2i viewSize) override;
private:
enum class Item {
PlayerCount,
Difficulty,
Start,
Count
};
#ifndef DOXYGEN_GENERATING_OUTPUT
// Doxygen 1.12.0 outputs also private structs/unions even if it shouldn't
struct ItemData {
String Name;
float TouchY;
};
#endif
String _levelName;
String _previousEpisodeName;
ItemData _items[(std::int32_t)Item::Count];
std::int32_t _selectedIndex;
std::int32_t _availableCharacters;
std::int32_t _playerCount;
std::int32_t _lastPlayerType;
std::int32_t _lastDifficulty;
std::int32_t _selectedPlayerType[ControlScheme::MaxSupportedPlayers];
std::int32_t _selectedDifficulty;
float _imageTransition;
float _animation;
float _transitionTime;
bool _shouldStart;
void ExecuteSelected();
void OnAfterTransition();
void StartImageTransition();
};
}
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