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#include "MpHUD.h"
#if defined(WITH_MULTIPLAYER)
#include "../../Actors/Multiplayer/PlayerOnServer.h"
#include "../../Multiplayer/MpLevelHandler.h"
#include "../../ContentResolver.h"
#include "../../PreferencesCache.h"
#include "../../../nCine/I18n.h"
using namespace Jazz2::Multiplayer;
using namespace Jazz2::Actors::Multiplayer;
namespace Jazz2::UI::Multiplayer
{
namespace Resources
{
static constexpr AnimState WeaponBlasterJazz = (AnimState)0;
static constexpr AnimState WeaponBlasterSpaz = (AnimState)1;
static constexpr AnimState WeaponBlasterLori = (AnimState)2;
static constexpr AnimState WeaponBouncer = (AnimState)3;
static constexpr AnimState WeaponFreezer = (AnimState)4;
static constexpr AnimState WeaponSeeker = (AnimState)5;
static constexpr AnimState WeaponRF = (AnimState)6;
static constexpr AnimState WeaponToaster = (AnimState)7;
static constexpr AnimState WeaponTNT = (AnimState)8;
static constexpr AnimState WeaponPepper = (AnimState)9;
static constexpr AnimState WeaponElectro = (AnimState)10;
static constexpr AnimState WeaponThunderbolt = (AnimState)11;
static constexpr AnimState WeaponPowerUpBlasterJazz = (AnimState)20;
static constexpr AnimState WeaponPowerUpBlasterSpaz = (AnimState)21;
static constexpr AnimState WeaponPowerUpBlasterLori = (AnimState)22;
static constexpr AnimState WeaponPowerUpBouncer = (AnimState)23;
static constexpr AnimState WeaponPowerUpFreezer = (AnimState)24;
static constexpr AnimState WeaponPowerUpSeeker = (AnimState)25;
static constexpr AnimState WeaponPowerUpRF = (AnimState)26;
static constexpr AnimState WeaponPowerUpToaster = (AnimState)27;
static constexpr AnimState WeaponPowerUpTNT = (AnimState)28;
static constexpr AnimState WeaponPowerUpPepper = (AnimState)29;
static constexpr AnimState WeaponPowerUpElectro = (AnimState)30;
static constexpr AnimState WeaponPowerUpThunderbolt = (AnimState)31;
static constexpr AnimState WeaponToasterDisabled = (AnimState)47;
static constexpr AnimState CharacterJazz = (AnimState)60;
static constexpr AnimState CharacterSpaz = (AnimState)61;
static constexpr AnimState CharacterLori = (AnimState)62;
static constexpr AnimState CharacterFrog = (AnimState)63;
static constexpr AnimState Heart = (AnimState)70;
static constexpr AnimState PickupGemRed = (AnimState)71;
static constexpr AnimState PickupGemGreen = (AnimState)72;
static constexpr AnimState PickupGemBlue = (AnimState)73;
static constexpr AnimState PickupGemPurple = (AnimState)74;
static constexpr AnimState PickupCoin = (AnimState)75;
static constexpr AnimState PickupFood = (AnimState)76;
static constexpr AnimState PickupCarrot = (AnimState)77;
static constexpr AnimState PickupStopwatch = (AnimState)78;
static constexpr AnimState BossHealthBar = (AnimState)79;
static constexpr AnimState WeaponWheel = (AnimState)80;
static constexpr AnimState WeaponWheelInner = (AnimState)81;
static constexpr AnimState WeaponWheelDim = (AnimState)82;
static constexpr AnimState TouchDpad = (AnimState)100;
static constexpr AnimState TouchFire = (AnimState)101;
static constexpr AnimState TouchJump = (AnimState)102;
static constexpr AnimState TouchRun = (AnimState)103;
static constexpr AnimState TouchChange = (AnimState)104;
static constexpr AnimState TouchPause = (AnimState)105;
}
using namespace Jazz2::UI::Multiplayer::Resources;
MpHUD::MpHUD(Jazz2::Multiplayer::MpLevelHandler* levelHandler)
: HUD(levelHandler), _countdownTimeLeft(0.0f)
{
auto& resolver = ContentResolver::Get();
_mediumFont = resolver.GetFont(FontType::Medium);
}
void MpHUD::OnUpdate(float timeMult)
{
HUD::OnUpdate(timeMult);
if (_countdownTimeLeft > 0.0f) {
_countdownTimeLeft -= timeMult;
}
}
bool MpHUD::OnDraw(RenderQueue& renderQueue)
{
if (!HUD::OnDraw(renderQueue)) {
return false;
}
std::int32_t charOffset = 0;
// Debug information
std::int32_t debugCharOffset = 0, debugShadowCharOffset = 0;
_smallFont->DrawString(this, "This is online multiplayer preview, not final release!"_s, debugShadowCharOffset, ViewSize.X / 2, 1.0f + 1.0f,
180, Alignment::Top, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.76f, 0.7f, 0.7f, 0.7f, 0.2f, 0.9f);
_smallFont->DrawString(this, "This is online multiplayer preview, not final release!"_s, debugCharOffset, ViewSize.X / 2, 1.0f,
190, Alignment::Top, Colorf(0.62f, 0.44f, 0.34f, 0.46f), 0.76f, 0.7f, 0.7f, 0.7f, 0.2f, 0.9f);
if (_countdownTimeLeft > 0.0f) {
float textScale = 2.0f - std::min(_countdownTimeLeft / FrameTimer::FramesPerSecond, 1.0f);
Colorf textColor = Font::DefaultColor;
textColor.A = std::min(_countdownTimeLeft / FrameTimer::FramesPerSecond, 0.5f) * 2.0f;
_mediumFont->DrawString(this, _countdownText, charOffset, ViewSize.X * 0.5f, ViewSize.Y * 0.5f, FontLayer + 20,
Alignment::Center, textColor, textScale, 0.0f, 0.0f, 0.0f);
}
if (PreferencesCache::ShowPerformanceMetrics) {
auto* mpLevelHandler = static_cast<MpLevelHandler*>(_levelHandler);
if (mpLevelHandler->_isServer) {
#if defined(DEATH_DEBUG)
char debugBuffer[64];
std::size_t length = formatInto(debugBuffer, "{} b |", mpLevelHandler->_debugAverageUpdatePacketSize);
_smallFont->DrawString(this, { debugBuffer, length }, debugCharOffset, ViewSize.X - 44.0f, 1.0f,
200, Alignment::TopRight, Font::DefaultColor, 0.8f);
#endif
} else {
char debugBuffer[64];
std::size_t length = formatInto(debugBuffer, "{} ms |", mpLevelHandler->_networkManager->GetRoundTripTimeMs());
_smallFont->DrawString(this, { debugBuffer, length }, debugCharOffset, ViewSize.X - 44.0f, 1.0f,
200, Alignment::TopRight, Font::DefaultColor, 0.8f);
}
}
return true;
}
void MpHUD::ShowCountdown(std::int32_t secsLeft)
{
StringView sfxName;
if (secsLeft > 0) {
char buffer[16];
u32tos(secsLeft, buffer);
_countdownText = buffer;
sfxName = "Countdown"_s;
} else {
_countdownText = "Go!"_s;
sfxName = "CountdownEnd"_s;
}
_countdownTimeLeft = FrameTimer::FramesPerSecond;
#if defined(WITH_AUDIO)
auto it = _metadata->Sounds.find(String::nullTerminatedView(sfxName));
if (it != _metadata->Sounds.end() && !it->second.Buffers.empty()) {
_levelHandler->PlaySfx(nullptr, sfxName, &it->second.Buffers[0]->Buffer, Vector3f::Zero, true, 1.0f, 1.0f);
}
#endif
}
void MpHUD::OnDrawScore(const Rectf& view, Actors::Player* player)
{
#if defined(WITH_ANGELSCRIPT)
/*if (_levelHandler->_scripts != nullptr && _levelHandler->_scripts->OnDraw(this, player, view, Scripting::DrawType::Score)) {
return;
}*/
#endif
char stringBuffer[32];
std::int32_t charOffset = 0;
std::int32_t charOffsetShadow = 0;
auto* mpLevelHandler = static_cast<MpLevelHandler*>(_levelHandler);
const auto& serverConfig = mpLevelHandler->_networkManager->GetServerConfiguration();
auto* mpPlayer = static_cast<MpPlayer*>(player);
auto peerDesc = mpPlayer->GetPeerDescriptor();
if (serverConfig.GameMode != MpGameMode::Cooperation && serverConfig.TotalPlayerPoints > 0 && peerDesc->Points > 0) {
auto pointsText = _f("Points: {}", peerDesc->Points);
_smallFont->DrawString(this, pointsText, charOffsetShadow, view.X + view.W - 14.0f, view.Y + 30.0f + 1.0f, FontShadowLayer,
Alignment::TopRight, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f);
_smallFont->DrawString(this, pointsText, charOffset, view.X + view.W - 14.0f, view.Y + 30.0f, FontLayer,
Alignment::TopRight, Font::DefaultColor, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f);
}
if (mpLevelHandler->_levelState == MpLevelHandler::LevelState::PreGame) {
float timeLeftSecs = mpLevelHandler->_gameTimeLeft / FrameTimer::FramesPerSecond;
std::int32_t minutes = std::max(0, (std::int32_t)(timeLeftSecs / 60));
std::int32_t seconds = std::max(0, (std::int32_t)fmod(timeLeftSecs, 60));
std::int32_t milliseconds = std::max(0, (std::int32_t)(fmod(timeLeftSecs, 1) * 100));
std::size_t length = formatInto(stringBuffer, "{}:{:.2}:{:.2}", minutes, seconds, milliseconds);
auto gameStartsInText = _f("Game starts in {}", StringView{stringBuffer, length});
_smallFont->DrawString(this, gameStartsInText, charOffsetShadow, view.X + 17.0f, view.Y + 20.0f + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
_smallFont->DrawString(this, gameStartsInText, charOffset, view.X + 17.0f, view.Y + 20.0f, FontLayer,
Alignment::TopLeft, Font::DefaultColor, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
return;
} else if (mpLevelHandler->_levelState == MpLevelHandler::LevelState::WaitingForMinPlayers) {
auto waitingText = _fn("Waiting for {} more player", "Waiting for {} more players", mpLevelHandler->_waitingForPlayerCount, mpLevelHandler->_waitingForPlayerCount);
_smallFont->DrawString(this, waitingText, charOffsetShadow, view.X + 17.0f, view.Y + 20.0f + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
_smallFont->DrawString(this, waitingText, charOffset, view.X + 17.0f, view.Y + 20.0f, FontLayer,
Alignment::TopLeft, Font::DefaultColor, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
return;
} else if (mpLevelHandler->_levelState != MpLevelHandler::LevelState::Running) {
return;
}
switch (serverConfig.GameMode) {
case MpGameMode::Battle:
case MpGameMode::TeamBattle: {
std::size_t length = formatInto(stringBuffer, "K: {} D: {} /{}", peerDesc->Kills, peerDesc->Deaths, serverConfig.TotalKills);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 14.0f, view.Y + 5.0f + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 14.0f, view.Y + 5.0f, FontLayer,
Alignment::TopLeft, Font::DefaultColor, 0.8f, 0.0f, 0.0f, 0.0f, 0.0f);
DrawPositionInRound(view, player);
break;
}
case MpGameMode::Race:
case MpGameMode::TeamRace: {
std::size_t length = formatInto(stringBuffer, "{}/{}", peerDesc->Laps + 1, serverConfig.TotalLaps);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 65.0f, view.Y + 7.0f + 1.4f, FontShadowLayer,
Alignment::TopRight, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.88f, 0.0f, 0.0f, 0.0f, 0.0f);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 65.0f, view.Y + 7.0f, FontLayer,
Alignment::TopRight, Font::DefaultColor, 0.88f, 0.8f, 0.0f, 0.0f, 0.0f);
float sinceLapStarted = peerDesc->LapStarted.secondsSince();
std::int32_t minutes = std::max(0, (std::int32_t)(sinceLapStarted / 60));
std::int32_t seconds = std::max(0, (std::int32_t)fmod(sinceLapStarted, 60));
std::int32_t milliseconds = std::max(0, (std::int32_t)(fmod(sinceLapStarted, 1) * 100));
length = formatInto(stringBuffer, "{}:{:.2}:{:.2}", minutes, seconds, milliseconds);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 14.0f + 80.0f, view.Y + 10.0f + 1.4f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.7f, 0.0f, 0.0f, 0.0f, 0.0f);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 14.0f + 80.0f, view.Y + 10.0f, FontLayer,
Alignment::TopLeft, Font::DefaultColor, 0.7f, 0.0f, 0.0f, 0.0f, 0.0f);
DrawPositionInRound(view, player);
break;
}
case MpGameMode::TreasureHunt:
case MpGameMode::TeamTreasureHunt: {
bool hasEnoughTreasure = (peerDesc->TreasureCollected >= serverConfig.TotalTreasureCollected);
Colorf textColor = (hasEnoughTreasure ? Colorf(0.34f, 0.5f, 0.38f, 0.5f) : Font::DefaultColor);
AnimState animState = (hasEnoughTreasure ? PickupGemGreen : PickupGemRed);
DrawElement(animState, -1, view.X + 8.0f, view.Y + 8.0f + 2.5f, ShadowLayer, Alignment::TopLeft,
Colorf(0.0f, 0.0f, 0.0f, 0.4f), 0.8f, 0.8f);
DrawElement(animState, -1, view.X + 8.0f, view.Y + 8.0f, MainLayer, Alignment::TopLeft,
Colorf(1.0f, 1.0f, 1.0f, 0.8f), 0.8f, 0.8f);
std::size_t length = formatInto(stringBuffer, "{}/{}", peerDesc->TreasureCollected, serverConfig.TotalTreasureCollected);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 38.0f, view.Y + 10.0f + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f);
_mediumFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 38.0f, view.Y + 10.0f, FontLayer,
Alignment::TopLeft, textColor, 0.8f, 0.0f, 0.0f, 0.0f, 0.0f);
if (hasEnoughTreasure) {
auto fintExitTest = _("Find exit!");
_smallFont->DrawString(this, fintExitTest, charOffsetShadow, view.X + view.W * 0.5f, view.Y + 36.0f + 2.5f, FontShadowLayer,
Alignment::Center, Colorf(0.0f, 0.0f, 0.0f, 0.3f), 1.0f, 0.72f, 0.8f, 0.8f);
_smallFont->DrawString(this, fintExitTest, charOffset, view.X + view.W * 0.5f, view.Y + 36.0f, FontLayer,
Alignment::Center, Font::DefaultColor, 1.0f, 0.72f, 0.8f, 0.8f);
}
DrawPositionInRound(view, player);
break;
}
case MpGameMode::CaptureTheFlag: {
// TODO
/*std::size_t length = formatInto(stringBuffer, "{} / {}", peerDesc->FlagsCaptured, serverConfig.TotalFlagsCaptured);
_smallFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 14.0f, view.Y + 5.0f + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.88f);
_smallFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 14.0f, view.Y + 5.0f, FontLayer,
Alignment::TopLeft, Font::DefaultColor, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.88f);*/
break;
}
default: {
if (PreferencesCache::EnableReforgedHUD) {
DrawElement(PickupFood, -1, view.X + 3.0f, view.Y + 3.0f + 1.6f, ShadowLayer, Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.4f));
DrawElement(PickupFood, -1, view.X + 3.0f, view.Y + 3.0f, MainLayer, Alignment::TopLeft, Colorf::White);
std::size_t length = formatInto(stringBuffer, "{:.8}", player->GetScore());
_smallFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 14.0f, view.Y + 5.0f + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.88f);
_smallFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 14.0f, view.Y + 5.0f, FontLayer,
Alignment::TopLeft, Font::DefaultColor, 1.0f, 0.0f, 0.0f, 0.0f, 0.0f, 0.88f);
} else {
std::size_t length = formatInto(stringBuffer, "{:.8}", player->GetScore());
_smallFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 4.0f, view.Y + 1.0f + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 1.2f, 0.0f, 0.0f, 0.0f, 0.0f, 0.88f);
_smallFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 4.0f, view.Y + 1.0f, FontLayer,
Alignment::TopLeft, Font::DefaultColor, 1.2f, 0.0f, 0.0f, 0.0f, 0.0f, 0.88f);
}
break;
}
}
}
struct PositionInRoundItem
{
StringView PlayerName;
std::uint32_t PositionInRound;
std::uint32_t PointsInRound;
bool IsLocal;
PositionInRoundItem(StringView playerName, std::uint32_t position, std::uint32_t points, bool isLocal)
: PlayerName(playerName), PositionInRound(position), PointsInRound(points), IsLocal(isLocal) {}
};
void MpHUD::DrawPositionInRound(const Rectf& view, Actors::Player* player)
{
auto* mpLevelHandler = static_cast<MpLevelHandler*>(_levelHandler);
const auto& serverConfig = mpLevelHandler->_networkManager->GetServerConfiguration();
if (mpLevelHandler->_console->IsVisible()) {
return;
}
char stringBuffer[32];
std::int32_t charOffset = 0;
std::int32_t charOffsetShadow = 0;
SmallVector<PositionInRoundItem, 8> positions;
std::uint32_t localPoints = UINT32_MAX;
if (mpLevelHandler->_isServer) {
auto peers = mpLevelHandler->_networkManager->GetPeers();
for (const auto& [peer, peerDesc] : *peers) {
if ((peerDesc->PositionInRound >= 1 && peerDesc->PositionInRound <= 3) || !peerDesc->RemotePeer) {
if (!peerDesc->RemotePeer) {
localPoints = peerDesc->PointsInRound;
}
positions.emplace_back(peerDesc->PlayerName, peerDesc->PositionInRound, peerDesc->PointsInRound, !peerDesc->RemotePeer);
}
}
} else {
for (const auto& pos : mpLevelHandler->_positionsInRound) {
if ((pos.PositionInRound >= 1 && pos.PositionInRound <= 3) || pos.ActorID == mpLevelHandler->_lastSpawnedActorId) {
StringView playerName;
if (pos.ActorID == mpLevelHandler->_lastSpawnedActorId) {
localPoints = pos.PointsInRound;
playerName = mpLevelHandler->_networkManager->GetPeerDescriptor(LocalPeer)->PlayerName;
} else {
auto it = mpLevelHandler->_playerNames.find(pos.ActorID);
if (it != mpLevelHandler->_playerNames.end()) {
playerName = it->second;
}
}
positions.emplace_back(playerName, pos.PositionInRound, pos.PointsInRound, pos.ActorID == mpLevelHandler->_lastSpawnedActorId);
}
}
}
nCine::sort(positions.begin(), positions.end(), [](const auto& x, const auto& y) {
std::uint32_t xPos = (x.PositionInRound > 0 ? x.PositionInRound : UINT32_MAX);
std::uint32_t yPos = (y.PositionInRound > 0 ? y.PositionInRound : UINT32_MAX);
return xPos < yPos;
});
float offset = 36.0f;
for (std::int32_t i = 0; i < (std::int32_t)positions.size(); i++) {
const auto& item = positions[i];
if (item.PositionInRound > 0) {
std::size_t length = formatInto(stringBuffer, "{}.", item.PositionInRound);
_smallFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + 30.0f, view.Y + offset + 1.0f, FontShadowLayer,
Alignment::TopRight, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
_smallFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + 30.0f, view.Y + offset, FontLayer,
Alignment::TopRight, Colorf(0.4f, 0.4f, 0.4f, 1.0f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
} else {
_smallFont->DrawString(this, "-."_s, charOffsetShadow, view.X + 30.0f, view.Y + offset + 1.0f, FontShadowLayer,
Alignment::TopRight, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
_smallFont->DrawString(this, "-."_s, charOffset, view.X + 30.0f, view.Y + offset, FontLayer,
Alignment::TopRight, Colorf(0.4f, 0.4f, 0.4f, 1.0f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
}
_smallFont->DrawString(this, item.PlayerName, charOffsetShadow, view.X + 38.0f, view.Y + offset + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
_smallFont->DrawString(this, item.PlayerName, charOffset, view.X + 38.0f, view.Y + offset, FontLayer,
Alignment::TopLeft, item.IsLocal ? Colorf(0.62f, 0.44f, 0.34f, 0.5f) : Font::DefaultColor, 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
if (!item.IsLocal) {
std::int64_t pointsDiff = (std::int64_t)item.PointsInRound - (std::int64_t)localPoints;
if (serverConfig.GameMode == MpGameMode::Race || serverConfig.GameMode == MpGameMode::TeamRace) {
pointsDiff = -pointsDiff / 16;
}
Vector2f playerNameSize = _smallFont->MeasureString(item.PlayerName, 0.8f, 0.9f);
std::size_t length = 0;
stringBuffer[length++] = (pointsDiff < 0 ? '-' : '+');
if (std::abs(pointsDiff) > 30000) {
length += copyStringFirst(&stringBuffer[length], sizeof(stringBuffer) - length, "\u221E");
} else {
length += formatInto({ &stringBuffer[length], sizeof(stringBuffer) - length }, "{}", std::abs(pointsDiff));
}
_smallFont->DrawString(this, { stringBuffer, length }, charOffsetShadow, view.X + std::max(130.0f, playerNameSize.X + 48.0f), view.Y + offset + 1.0f, FontShadowLayer,
Alignment::TopLeft, Colorf(0.0f, 0.0f, 0.0f, 0.32f), 0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
_smallFont->DrawString(this, { stringBuffer, length }, charOffset, view.X + std::max(130.0f, playerNameSize.X + 48.0f), view.Y + offset, FontLayer,
Alignment::TopLeft, pointsDiff > 0 ? Colorf(0.45f, 0.27f, 0.22f, 0.5f) : Colorf(0.2f, 0.45f, 0.2f, 0.5f),
0.8f, 0.0f, 0.0f, 0.0f, 0.0f, 0.9f);
}
offset += 16.0f;
}
}
}
#endif
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